STAR TREK CUSTOMIZABLE CARD GAME RULEBOOK - BASIC RULES Version 2.0.9 — February 2020 Last Updated 3 February 2020 (Annual Update)
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___... -.:: GEOCITIES.Ws
__ __ _____ _____ _____ _____ ____ _ __ / / / / /_ _/ / ___/ /_ _/ / __ ) / _ \ | | / / / /__/ / / / ( ( / / / / / / / /_) / | |/ / / ___ / / / \ \ / / / / / / / _ _/ | _/ / / / / __/ / ____) ) / / / /_/ / / / \ \ / / /_/ /_/ /____/ /_____/ /_/ (_____/ /_/ /_/ /_/ _____ _____ _____ __ __ _____ / __ ) / ___/ /_ _/ / / / / / ___/ / / / / / /__ / / / /__/ / / /__ / / / / / ___/ / / / ___ / / ___/ / /_/ / / / / / / / / / / /___ (_____/ /_/ /_/ /_/ /_/ /_____/ _____ __ __ _____ __ __ ____ _____ / ___/ / / / / /_ _/ / / / / / _ \ / ___/ / /__ / / / / / / / / / / / /_) / / /__ / ___/ / / / / / / / / / / / _ _/ / ___/ / / / /_/ / / / / /_/ / / / \ \ / /___ /_/ (_____/ /_/ (_____/ /_/ /_/ /_____/ A TIMELINE OF THE MULTIVERSE Version 1.21 By K. Bradley Washburn "The Historian" ______________ | __ | | \| /\ / | | |/_/ / | | |\ \/\ / | | |_\/ \/ | |______________| K. Bradley Washburn HISTORY OF THE FUTURE Page 2 of 2 FOREWARD Relevant Notes WARNING: THIS FILE IS HAZARDOUS TO YOUR PRINTER'S INK SUPPLY!!! [*Story(Time Before:Time Transpired:Time After)] KEY TO ABBREVIATIONS AS--The Amazing Stories AST--Animated Star Trek B5--Babylon 5 BT--The Best of Trek DS9--Deep Space Nine EL--Enterprise Logs ENT--Enterprise LD--The Lives of Dax NE--New Earth NF--New Frontier RPG--Role-Playing Games S.C.E.--Starfleet Corps of Engineers SA--Starfleet Academy SNW--Strange New Worlds sQ--seaQuest ST--Star Trek TNG--The Next Generation TNV--The New Voyages V--Voyager WLB—Gateways: What Lay Beyond Blue italics - Completely canonical. Animated and live-action movies, episodes, and their novelizations. Green italics - Officially canonical. Novels, comics, and graphic novels. Red italics – Marginally canonical. Role-playing material, source books, internet sources. For more notes, see the AFTERWORD K. Bradley Washburn HISTORY OF THE FUTURE Page 3 of 3 TIMELINE circa 13.5 billion years ago * The Big Bang. -
Starship: Excelsior “Every Good Captain Has Admiral Issues” (Season 3, Episode 1) by James Heaney
1 Starship: Excelsior “Every Good Captain Has Admiral Issues” (Season 3, Episode 1) By James Heaney Transcribed by Peter Stine 2 SCENE 301-01 (Silence) (Computer beep.) COMPUTER: Automatic file decryption in progress. Segments of encrypted log entry are now available for playback. Timestamp: ten weeks ago. Would you like to begin playback? (Someone presses a key.) COMPUTER: Loading file. Please wait... (The computer processes, then begins playback) LOCATION: EXCELSIOR BRIDGE (TEN WEEKS AGO) SURESH: Commander Cortez! Why don't you put down that phaser before somebody gets hurt? (Cortez charges the phaser up higher.) CORTEZ: No, I don't think so. SURESH: Mister Rol! Relieve Captain Cortez of her sidearm! ROL: I'm afraid I can't do that, sir. CORTEZ: Captain Suresh, by the power vested in me as first officer of the Starship Excelsior , I hereby relieve you of command. SURESH: (dismissive) On what grounds? CORTEZ: We were ordered to sterilze this entire area if we found any specimens. You're talking about bringing them home with us! 3 SURESH: It's an inhumane order, Mister Cortez! An absurd one! We're not at war with these... creatures. In fact, I believe there is much we stand to learn from this new race. CORTEZ: Wrong answer. Rol! Do you see it? On his neck? ROL: Yes, ma'am, I do! CORTEZ: That's all I needed. (sadly) Goodbye, Captain. (She fires a longer sustained blast) (Suresh grunts and collapses) (Cortez presses a key.) CORTEZ: Computer, confirm: Captain Sharvah C. Suresh has been killed in the line of duty this stardate. -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions
Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions by (Aaron J. Bossig, June 1, 2009) Aaron J. Bossig http://www.AaronBossig.com [email protected] INT. BRIDGE Captain Cortez is making a log. CORTEZ Captain’s log, Stardate 92340.5. The excelsior has been dispatched to planet Eribia VI to establish a formal dialogue with its people. The Eribian system lies adjacent to many of the Delta quadrant’s more populated regions, and having free passage through the sector would be invaluable in setting up a Federation presence. The Eribians have been very receptive to the idea of working with the Federation, so I trust our relations with them will continue to improve. DIORA Captain, we have entered the Eribian system. Estimate arrival at the sixth planet in 22 minutes. CORTEZ Thank you, Mr. Diora. Open a channel to the Eribian Prime Minister. DIORA Yes, Captain. ... Captain? CORTEZ Yes? DIORA We are being hailed. By the Eribian Security Council. CORTEZ Ehm. All right. On screen. The viewscreen switches from a starry view to the incoming transmission. BOKK I am Sergeant Bokk of the Eribian Security Council. Please identify yourself and state your business in this sector. 2. CORTEZ This is Captain Rachel Cortez of the Federation Starship Excelsior. We are here to see Prime Minister Noktokla on a mission of peace. BOKK Captain, your escort vessels will converge on your location momentarily. Please cooperate/ The viewscreen shuts off. DIORA Transmission ended, Captain. CORTEZ Escort? What are they thinking? DIORA Two Eribain battleships on an intercept course, Captain. The are moving to match our trajectory and heading. -
Frequently @Sked Questions
B^ckgrounder: Frequently @sked Questions sÉêëáçå NKMPI aÉÅÉãÄÉê OUI OMMS `çéóêáÖÜí « OMMS nìáÅâëáäîÉê pçÑíï~êÉI fåÅK ^ää êáÖÜíë êÉëÉêîÉÇK Quicksilver is a Registered Trademark of Quicksilver Software, Inc. STAR TREK and related marks are Trademarks of CBS Studios, Inc. Bethesda Softworks, ZeniMax and related logos are registered trademarks of ZeniMax Media Inc. in the U.S. and other countries. GENERAL GAME-RELATED QUESTIONS 3 Q: What is Star Trek: Tactical Assault? 3 Q: What are the major features of the game? 4 Q: Space is 3D, so why is this game's combat in 2D? 5 Q: How much skill is involved in combat? 5 Q: Why can't I play as Captain Kirk or Mr. Spock? 6 Q: How do my decisions affect the mission outcomes? 7 Q: Is this a dumbed-down version of the PC game Starfleet Command? 7 Q: Is this game true to Star Trek? 8 Q: I want more. 8 Q: Do you take advantage of each platform's capabilities? 9 GAMEPLAY DETAILS 11 Q: How do the ships compare with one another? 11 Q: What is the best upgrade path in Federation missions? 14 Q: What is the best upgrade path in Klingon missions? 14 Q: How were the missions created? 15 Q: How can I avoid hitting asteroids or planets accidentally? 16 REVIEWS AND PLAYER FEEDBACK 17 Q: What are reviewers saying about the game? 17 Q: What do players say about the game? 20 Gener^l G^me-Rel^ted Questions Q: Wh^t is St^r Trek: T^ctic^l @ss^ult> `çåíêçä íÜÉ ÅçãéäÉíÉ pí~ê qêÉâ ÉñéÉêáÉåÅÉ Fans around the world know Star Trek as one of the great science fiction franchises. -
The Man from Syracuse” (Season 3, Episode 6) by James Heaney
1 Starship: Excelsior 1 “The Man From Syracuse” (Season 3, Episode 6) by James Heaney Transcribed by Peter Stine 1 Note: Lines in brackets were recorded but interrupted. The complete line is left here for fuller context: 2 306 RECAP NARRATOR: Previously on Star Trek... LOCATION: ENTERPRISE-D MAIN BRIDGE (TNG: 1x26 - ACT 4 “The Neutral Zone”) PICARD: Captain's log, supplemental. We have arrived at the edge of the Neutral Zone, where we will now have an opportunity to learn firsthand what happened to our distant outpost. DATA: Captain, there is nothing left of Outpost Delta Zero Five. LAFORGE: Must have been one hell of an explosion. DATA: Sensors indicate no evidence of conventional attack. PICARD: Can you determine what happened? WORF: The outpost was not just destroyed. It's as though some great force just scooped it off the face of the planet. LOCATION: MINING TUNNEL, DYTALLIX B (TNG: 1x25 - ACT 1 “Conspiracy”) PICARD: Tryla Scott. It's said you made Captain faster than anyone in Starfleet history, present company included. Are you that good? TRYLA: Yes, I am. PICARD: Starfleet's finest. Fancy meeting you here. RIXX: We all came secretly, Picard. To discuss the threat. PICARD: What threat? 3 LOCATION: ENTERPRISE-D ADMIRAL QUINN'S QUARTERS (TNG: 1x19 - ACT 4 “Coming of Age”) QUINN: Some of us at Starfleet Command became suspicious of certain problems in the Federation. PICARD: What kind of problems? QUINN: Something or someone is trying to destroy the fabric of everything we've built up in the last two hundred years. LOCATION: ENTERPRISE-D HALLWAY (TNG: 1x25 - ACT 4 “Conspiracy”) PICARD: Remember what you told me back at Relva Seven, about the threat that you perceived to the very fabric of the Federation? QUINN: Jean-Luc, you took me far too literally. -
A Voice in the Dark
Star Trek: Excelsior Season Five Script Pitch 1 – First Draft by Alexandra Whitley Summary Lorhrok receives secret messages left by Rol in case of a Borg threat. But the threat is not assimilation: the Borg have recognized that the Federation, dead or alive, poses a problem only in its potential to unify enemies in a common cause, and that the best way to resolve that problem is to undermine the Federation’s democratic process. The Excelsior crew must choose what moral compromises they will make to infiltrate the Borg hacking system and frame the Zero. However, even with election tampering eliminated, a populist demagogue who mobilizes fear sparked by the evacuation of the core worlds wins the presidential election, which takes the crew’s relationships in unexpected directions. A Note on Politics This episode touches on the populism and ethno-nationalism that have swept Western democracies in the last decade, and on the fragility of democratic process in an information age. The script aims to depict these issues as larger than the party politics of any specific country. Let’s see if we can tackle the topics without making it all about Trump, and let’s differentiate between far-right populism and conservatism. The relationships of our characters take the center, and ideally they arouse some empathy for people on different sides of the spectrum in today’s world. The populist candidate is intentionally far removed from Trump in expression and diction. As the script goes through revisions, it is important to avoid cheap shots: no “make the Federation great again.” In theory, the space adventure prompted by a note from beyond Rol’s grave could be riven from the political plot, and I would be willing to work on the script in that form if you just don’t see Excelsior going the places this script takes it. -
The Klingon Empire 1.1 – the Homeworld 4 1.2 – Important Places 5 1.3 – History of the Empire 6
INSTITUTE OF ALIEN STUDIES Klingon Warrior Academy Warrior’s Manual This document is a publication of STARFLEET Academy - A department of STARFLEET, The International Star Trek Fan Association, Inc. It is intended for the private use of our members. STARFLEET holds no claims to any trademarks, copyrights, or properties held by CBS Paramount Television, any of its subsidiaries, or on any other company's or person's intellectual properties which may or may not be contained within. The contents of this publication are copyright (c)2008 STARFLEET, The International Star Trek Fan Association, Inc. and the original authors. All rights reserved. No portion of this document may be copied or republished in any or form without the written consent of the Commandant, STARFLEET Academy or the original author(s). All materials drawn in from sources outside of STARFLEET are used per Title 17, Chapter 1, Section 107: Limitations on exclusive rights: Fair Use, of the United States code. The material as used is for educational purposes only and no profit is made from the use of the material. STARFLEET and STARFLEET Academy are granted irrevocable rights of usage of this material by the original author. Contributors: Larry French, Carol Thompson, and Wayne L. Killough, Jr., Gary Hollifield, Jr., Eric Schulman,Dewald de Coning, and George Pimentel Published October 2008 Revised March 2011 Updated October 2014 Material herein was copied or summarized from www.ditl.org , http://en.wikipedia.org/wiki/Klingon and linked pages, http://memory-alpha.org/en/wiki/ , http://startrek.wikia.com/wiki/Klingon , http://en.hiddenfrontier.com/index.php/Klingon , The Klingon Dictionary, Klingon for the Galactic Traveler, Star Trek Encyclopedia: Expanded Version, and various Star Trek episodes and licensed novels. -
THE GIFT Andreas Rheinländer
CUSTOMIZABLE CARD GAME FIRST EDITION Design Team James Monsebroten Dan Hamman THE GIFT Andreas Rheinländer 9 ADDITIONAL VIRTUAL CARDS • RELEASED NOVEMBER 2018 • VERSION 1.0 “Something important is happening to me, and I want to explore it. But I can’t stay here any longer. I’m a danger to all of you.” f you’re a fan of the Delta Quadrant, then The Gift Iis just for you! Featuring nine (9) new First Edition cards all focused around decks based in the Delta he Continuing Committee is dedicated Quadrant, The Gift contains new equipment, personnel, T to not only maintaining the Star Trek: and missions for your favorite decks. Though this Customizable Card Game community and the expansion may be small, it’s packed with fun and levels of competition, but exceeding them in exciting options for your Delta Quadrant adventures. scope and in quality. From all of us at the Continuing Committee, we hope you enjoy The Gift! ARTICLES Wormhole Terminus – The Gift introduces a new mission, Preliminary Incursion, which is a persona of the Premiere mission Wormhole Negotiations. In FORUMS order to accommodate this change, both Wormhole Negotiations and Barzan Wormhole (Voyager) are RULES changed to use the new name of the location, Wormhole Terminus. These changes preserve the original use of the cards, while giving hostile powers in other quadrants a CARD IMAGES path into the Alpha Quadrant. TOURNAMENTS Coming Soon – Did you know the Dax symbiont, which was hosted by Jadzia and Ezri, was born in 2018? To celebrate, the Continuing Committee is proud to PLAYER LOCATOR announce Equilibrium, a nine (9) card virtual expansion The Star Trek CCG Community lives on at coming in late 2018. -
STCCG Cardlist
Star Trek ❑ Phased Cloaking Device R RoA ❑ Crisis S Voy ❑ Male’s Love Interest C Prem ❑ Receptacle Stones R AU ❑ Crystalline Entity R Prem ❑ Male’s Love Interest S Voy Customizable Card Game ❑ Ressikan Flute R AU ❑ Cytherians R Prem ❑ Male’s Love Interest & Plague Ship P EP COMPLETE CARD LIST ❑ Saltah’na Clock R DS9 ❑ Cytoplasmic Life-form U HA ❑ Malfunctioning Door C AU ❑ Samuel Clemens’ Pocketwatch R AU ❑ Dal’Rok U DS9 ❑ Maman Picard U AU July 2002 ❑ Starry Night R RoA ❑ Dangerous Liaisons C RoA ❑ Matriarchal Society U Prem ❑ Sword of Kahless R BoG ❑ Dead End U FC ❑ Matriarchal Society S Voy The following list contains every non-foil card produced ❑ Tantalus Field R MM ❑ Dejaren C HA ❑ Menthar Booby Trap C Prem for the Star Trek Customizable Card Game from the ❑ The City of B’hala R HA ❑ Denevan Neural Parasites R MM ❑ Microbiotic Colony C Prem Premiere Set (November 1994) through The Motion ❑ The Earring of Li Nalas R Dom ❑ Distraction U MM ❑ Microvirus C Prem Pictures expansion (April 2002). The list is organized by ❑ The Genesis Device R TMP ❑ DNA Clues R DS9 ❑ Misguided Activist C DS9 card type and includes the rarity and set for each card. ❑ Thought Maker R Prem ❑ DNA Metamorphosis SR Fajo ❑ Mission Fatigue U Dom Dual-affliation cards are listed under the affiliation ❑ Time Travel Pod R Prem ❑ Don’t Call Me Ahab U FC ❑ My First Raygun R FC corresponding to the card’s border color (alternate-color ❑ Tox Uthat R Prem ❑ Drumhead U BoG ❑ Nagilum R Prem border cards are marked with * next to the expansion ❑ Varon-T Disruptor R Prem ❑ Duonetic Field Generator U DS9 ❑ Nanites U Prem abbreviation, e.g., *Voy). -
STAR TREK Adventure Gaming in the Final Frontier + Supplements
INTRODUCTION Star Trek was a relatively short-lived series of television episodes which touched the audience and has lived on in their minds and hearts for the past decade. It was the first earnest effort on the part of television to bring legitmate Science Fiction to the people of America on a weekly basis. The series itself depicted the exploits of the Starship Enterprise. Each week, the crew would experience a major adventure. But adventure is common television. The difference here was that there was imagination, wit, and intelligence in the adventure. This was no attempt at cardboard heroes and equally shallow villains in a never-ending conflict. Rather, the bridge crew of the Enterprise we re all people with power and weakness, humor and discipline. They had more than just the life of the se ries behind them, but seemed to be people you would li ke to go party with. People who would make good friends and bad enemies. The players existed as personna that the TV viewer felt he could know and respect. And t he villains! Here was no foaming madman, no manics, no bug-eyed monsters carrying off the sweet young thing for no decernable purpose other than to slaver threateningly. Each antagonist was a powerful character in his own right who had goals and desires of their own. This was the thing that kept Star Trek from being just another 60 minutes spent before the television-believability. It seemed real and thus consistent despite being about beings from other worlds, space ships, rayguns and the like. -
Star Trek™ the Next Generation Customizable Card Game™ Rules
® STAR TREK™ THE NEXT GENERATION CUSTOMIZABLE CARD GAME™ RULES 1 STAR TREK™ THE NEXT GENERATION CUSTOMIZABLE CARD GAME™ INTRODUCTION elcome to a universe with endless possibilities. This In the rules below, key concepts are highlighted for easy Wstarter set provides a randomized selection of cards reference. Just remember these few things before you begin: for one player to begin the adventure. A game requires two • The goal is to score points, primarily by accomplishing players, each with at least 60 cards. Before a game begins, missions. You score no points by battle alone. each player customizes a playing deck from all the cards • Beginners should start with the basic game before experi- in his or her collection. The cards are designed to have a menting with advanced rule options. Variations on the basic rock-paper-scissors relationship to each other and there are rules are discussed in the Advanced Rules section. an infinite number of offensive and defensive strategies. Newcomers should allow a few hours to read the rules and Cards represent missions, dilemmas, personnel, ships, events play their first few games. What seems complicated in the ® and more from the Star Trek: The Next Generation universe. beginning becomes quite natural in subsequent games. It Every card brings different powers to a game which realistically takes practice to understand the infinite galaxy of possibil- ® mirrors Star Trek scenarios. Players plot strategies and ities this game has to offer. Be patient. match wits as they attempt to accomplish missions and score • You don’t have to memorize what each card does.