UX of Onboarding and Player Engagement
Celia Hodent, PhD. @CeliaHodent Director of UX @ Epic Games
Perception Cognitive Science
Interaction Human Factors Satisfaction
Emotions HCI
User Research UX Design UX Strategy Interaction Design …
Intro Discovery Learning Immersion Conclusion REMINDER: How the brain learns
PERCEPTION MEMORY (input) (synaptic modification)
INFLUENCING FACTORS
INFO PROCESSING
Intro Discovery Learning Immersion Conclusion Perception: How it works
Perception is a construct of the mind. It is subjective.
Intro Discovery Learning Immersion Conclusion Perception: It’s subjective
Intro Discovery Learning Immersion Conclusion Memory: How it works
SENSORY MEMORY Part of perception Importance of attention
WORKING MEMORY Short-term – Easily disturbed Requires heavy attentional resources
LONG-TERM MEMORY No known limits in time and space
Intro Discovery Learning Immersion Conclusion Memory: It’s fragile
Forgetting curve:
(Ebbinghaus, 1885)
Intro Discovery Learning Immersion Conclusion Attention: How it works
We are not carefully scanning all of our environment …
Rather, attention works like a spotlight.
Intro Discovery Learning Immersion Conclusion Attention: It’s VERY limited
Multitask
Inattentional blindness (or why we suck at multitasking …)
Intro Discovery Learning Immersion Conclusion A UX Framework User eXperience Usability GameFlow
Signs & Feedback Perceived Pacing (challenge, learning curve, surprises, …) Clarity Form Follows Function Motivation (competence, autonomy, relatedness) Consistency Minimum Workload Emotion Error Prevention / Recovery (game feel, implicit motivation, …) Flexibility
Intro Discovery Learning Immersion Conclusion Why does onboarding matter?
Awareness
Acquisition
Retention players
% % of …
Cumulative playtime (hours – non linear) Source: Steam Spy (Warframe)
Intro Discovery Learning Immersion Conclusion Onboarding: Elements to consider
Discovery Learning Immersion
First steps, remove Teach efficiently Engage & the barriers about your game Motivate
Intro Discovery Learning Immersion Conclusion Learning Principles
• Behavioral Psychology Principles
• Cognitive Psychology Principles
• Constructivist Psychology Principles
Intro Discovery Learning Immersion Conclusion Discovery Learning Immersion Working Memory: Limitations
WM is composed of 2 "slave systems" that maintain and process information:
VISUAL-SPATIAL TASKS PHONOLOGICAL TASKS MOTOR TASKS (LANGUAGE IN ALL FORMATS)
It’s nearly impossible to do 2 complex tasks of the same type. It can be trained (but only to a certain extent).
Intro Discovery Learning Immersion Conclusion Divided Attention
Fortnite: fort behind is being attacked but the Constructor player does not even look at the pop up info (red circle is eyetracking)
Intro Discovery Learning Immersion Conclusion Cognitive Load Theory
Working memory span = 3 “items” on average
Paragon alpha: first minutes of play
Intro Discovery Learning Immersion Conclusion Limit cognitive load: Affordances
4 kinds of affordances in UX design:
• Physical affordance • Cognitive affordance • Sensory affordance • Functional affordance
The perceivable part of an affordance is a signifier (cf. Don Norman’s work)
Intro Discovery Learning Immersion Conclusion Affordances
Physical affordance (or “real” affordance)
Intro Discovery Learning Immersion Conclusion Affordances
Cognitive affordance (or “perceived” affordance)
Fortnite: 3 different symbols help understand there are 3 types of materials and how many of each the player has.
Intro Discovery Learning Immersion Conclusion Affordances Cognitive affordance going wrong: false affordance
Fortnite: only the pickaxe is the right tool to harvest in Fortnite (functionality) but players believe axes can efficiently harvest wood. Intro Discovery Learning Immersion Conclusion Affordances
Sensory affordance
Fortnite: Sensory affordance Player doesn’t realize that he’s slotting the same worker « Click to respawn » violated (red corner signifier not working)
Intro Discovery Learning Immersion Conclusion Affordances Functional affordance
Fortnite: inventory categories and pinning are functional affordances
Intro Discovery Learning Immersion Conclusion Affordances
Intro Discovery Learning Immersion Conclusion Discovery: Key takeaway
Discovery Learning Immersion
Attention limitations Mind the… Cognitive load Easy to make sense of Main Objective: Remove barriers
Use (i.e.)… Usability principles
Intro Discovery Learning Immersion Conclusion Discovery Learning Immersion Application: Context and Meaning The deeper you process information (= focus your attention) the better you learn/retain … DON’T PUNISH Context = learning by doing WHILE Meaning = worthwhile now (for player’s life/mission/goal) TEACHING!!
Paragon alpha (loading screen) Fortnite alpha (door tutorial) Fortnite alpha (door tutorial iteration) No context, no meaning Context, no meaning Context and meaning
LEARN THEN DO LEARNING BY DOING (shallow process, (deeper process when in context, weak motivation) greater motivation with meaning)
Intro Discovery Learning Immersion Conclusion Cognitive Load Theory
Fortnite: PvP prototype for ux testing
Intro Discovery Learning Immersion Conclusion The Case of Loading Screens: Psychology of Waiting
Intro Discovery Learning Immersion Conclusion Engaging Tutorials: Teach the *why*
WHY? Motivate players
HOW? 3 main points
WHAT? Interactive elements
Cf. Simon Sinek UX Testing
Intro Discovery Learning Immersion Conclusion The deeper the process the better the retention
Lecture
Reading
Audiovisual Depth of cognitive process
Discussion in group
Practice by doing Teach others (social) The learning pyramid Intro Discovery Learning Immersion Conclusion Memory lapse
Encoding Deficit Information was superficially encoded because of a lack of attention, or because of a failed elaboration process.
Draw attention
Storage Deficit Information was correctly encoded, but weakens with time.
Repetition (in different contexts)
Recall Deficit Information is available in memory but is momentarily inaccessible Reminders
Intro Discovery Learning Immersion Conclusion Memory lapse: ENCODING deficit
Intro Discovery Learning Immersion Conclusion Memory lapse: STORAGE deficit
Pinning = no info storage needed
No Pinning = info storage needed
Intro Discovery Learning Immersion Conclusion Memory lapse: RECALL deficit
Intro Discovery Learning Immersion Conclusion Tutorials: repetition The spacing effect of reminders:
Teach Reminder Teach A3 A4 A5 feature A A2 feature B B2 B3
100%
% Retention (memory) Retention %
0% Time elapsed
Intro Discovery Learning Immersion Conclusion Implicit Learning: Behavioral Psychology
Classical Conditioning (Pavlov)
When 2 events happen close to each other repeatedly, you implicitly learn to link them (associative learning).
How about this stimulus?* *Courtesy of MGS’s Players Conditioning Program
Intro Discovery Learning Immersion Conclusion Learning: Key takeaway
Discovery Learning Immersion
Attention limitations Memory load Mind the… Cognitive load Memory lapse Easy to make sense of Easy to learn Main Objective: Remove barriers Context and Meaning
Use (i.e.)… Usability principles Learning principles
Intro Discovery Learning Immersion Conclusion Discovery Learning Immersion Motivation
Motivation helps attention
Concept of number in Piaget’s task (using tokens)
Succeeded at 6-7 yo
Intro Discovery Learning Immersion Conclusion Motivation
Motivation helps attention
Concept of number in Piaget’s task (using tokens) vs. in Mehler’s task (using candies)
Succeeded at 2 yo!
Intro Discovery Learning Immersion Conclusion Motivation
EXPLICIT IMPLICIT MOTIVATION MOTIVATION
Extrinsic motivation Life and death drives (rewards) Power seeking
Intrinsic motivation Brain pleasure center (Self-Determination Theory: (learning, novelty) competence, autonomy, relatedness) Brain reward circuitry
Intro Discovery Learning Immersion Conclusion Motivation: Teasing
Zelda – Phantom Hourglass (DS)
Intro Discovery Learning Immersion Conclusion Motivation: Teasing
Intro Discovery Learning Immersion Conclusion Motivation: Teasing
Fortnite HUD (march 2015)
Fortnite HUD (march 2016)
Intro Discovery Learning Immersion Conclusion Motivation
Short-term Mid-term Long-term • Win the Match • Beat the next trainer • Beat the Elite Four
• Catch more Pokémon • Evolve your Pokémon • Gotta catch ‘em all
Pokémon Intro Discovery Learning Immersion Conclusion Social Impact in Learning
Team Fortress 2
Intro Discovery Learning Immersion Conclusion Immersion: Key takeaway
Discovery Learning Immersion
Attention limitations Memory load Emotional response Mind the… Cognitive load Memory lapse Complexity (vs. depth) Easy to make sense of Easy to learn Tease Main Objective: Remove barriers Context and Meaning Show progression path
Use (i.e.)… Usability principles Learning principles Motivation principles
Intro Discovery Learning Immersion Conclusion
Onboarding: Elements to consider
Discovery Learning Immersion
First steps, remove Teach efficiently Engage & the barriers about your game Motivate
Intro Discovery Learning Immersion Conclusion A UX Framework: ingredients User eXperience Usability GameFlow
Signs & Feedback Perceived Pacing (challenge, learning curve, surprises, …) Clarity Form Follows Function Motivation (competence, autonomy, relatedness) Consistency Minimum Workload Emotion Error Prevention / Recovery (game feel, implicit motivation, …) Flexibility
Intro Discovery Learning Immersion Conclusion Iteration This is not a recipe … only a few ingredients … Iteration is key!
League of Legends - beta
Intro Discovery Learning Immersion Conclusion Game UX Summit (May 12th): epicgames.com/game-ux-summit @CeliaHodent
Book WIP: Slides: celiahodent.com (up soon!) The Gamer’s Brain (2017, CRC Press)