Bloodlines & Birthrights A collection of human variants and half-races for use with Dungeons and

Introduction: Humans are one of the most well traveled and proli c races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights looks at the products of such unions, o ering numerous options for half-races and human variants.

by Travis Legge Interior Art created by illustrator David Revoy released under Creative Commons License By 3.0.

Cover Art by Empty Room Studios Publishing Featuring Art created by illustrator David Revoy released under Creative Commons License By 3.0.

DUNGEONS & DRAGONS, D&D, of the Coast, Forgotten Realms, the ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This workSample contains material that is copyright Wizards of the Coast and/or other authors.file Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright [2017] by Travis Legge and published under the Community Content Agreement for Dungeon Masters Guild.

2 BLOODLINES & BIRTHRIGHTS the reasoning for their absence is explained in Bloodlines & this section as well.

Half-Aasimar Birthrights For the purposes of this book, it is A collection of human variants and assumed that if a human and an aasimar have half-races for use with Dungeons and a child, that child will be born an aasimar. Dragons. Players and dungeon masters interested in representing a human with angelic or Humans are one of the most celestial ancestry may wish to consider populous and diverse races in the the Celestial Heritage option multiverse. Humans are well- presented in Part II: Subraces. traveled, adaptable, social, and ambitious. Given all these Half-Dragonborn traits it stands to reason that over the centuries The dragonborn as humans have engaged presented in D&D are not suitable with other species in not for having children with humans. only friendship, but romantic Instead, a human with draconic connections and relationships. ancestry may wish to consider In this sourcebook, we will look the Draconic Bloodline Sorcery at numerous options for half-races option as presented in the PHB, and variant human bloodlines that or the Draconic Heritage option explore a wide array of options for presented in Part II: Subraces. non-human ancestry. Half- Characters born of the union of a human and dwarf Part I: are close enough to human to be considered a human subrace variant rather than Half- a separate race. As such, they are covered in Part II: Races Subraces. Born of Two Worlds Half- The standard half-elf as The PHB discusses two core presented in the PHB makes half-races: the half-elf and the for an excellent midway point half-.Sample This section offers rules between humansfile and elves, but for several other half-human races, does not consider the various as well as offering variants for the elven subraces. The following half-elf. Races that do not present variant rule set is designed a half-human option to specify and are detailed and BLOODLINES & BIRTHRIGHTS 3 represent the elven parent’s subrace and Ability Score Increase. Your Dexterity score lineage. increases by 1.

Half-elf traits Superior Darkvision. Your darkvision has a radius of 120 feet. Ability Score Increase. Your Charisma score Sunlight Sensitivity. You have disadvantage increases by 2. One other ability score of your on attack rolls and on Wisdom (Perception) choice increases by 1. checks that rely on sight when you, the target Age. Half-elves mature at the same rate as of your attack, or whatever you are trying to humans, reaching adulthood around age 20. perceive is in direct sunlight. They live much longer than humans, often Eladrin exceeding 180 years. Those carrying the blood of the Eladrin are Alignment. Half-elves tend toward chaotic touched by planar magic too strong to be alignments, but any alignment is possible diluted, even by human blood. As a result, among half-elves, depending on the culture in half-elves of Eladrin blood gain the following which they were raised. traits. Size. As a half-elf, your size is Medium. Ability Score Increase. Your Dexterity score Speed. Your base walking speed is 30 feet. increases by 1.

Darkvision. Thanks to your elven heritage, Fey Step. You can cast the misty step spell you can see in dim light within 60 feet of you once with this trait. You regain the ability to as if it were bright light, and in darkness as if it were dim light. You can’t discern color in High Elf darkness, only shades of gray. do so when you �inish a short or long rest. High elves are extremely likely to be joined Fey Ancestry. You have advantage on saving with humans through political marriages, throws made to resist the being charmed, and alliances of convenience, and frequent trade. magic cannot put you to sleep. As a result, high elf half-elves are the most Languages. You can speak, read, and write common bloodline. Common and Elvish. Ability Score Increase. Your Intelligence Half-Elf Subraces score increases by 1. Drow Extra Language. You can speak, read, and write one additional language of your choice. Drow are highly unlikely to bear half-elf Skill Versatility. their offspring shunned and treated as second skills of your choice. classchildren. citizens, Those to who the pointdo �ind of themselveshaving titles and and You gain pro�iciency in two lands stripped for such a vulgar offense. As Sea Elf such, drowSample half-elves are incredibly rare and file typically raised in human lands. Despite being Love on the high seas is hardly unheard of, raised on the surface, these children suffer in nor is it unusual for budding romances to sunlight as do their elven parents. form under the sunset skies of coastal villages

4 BLOODLINES & BIRTHRIGHTS where aquatic elves and humans intermingle and a genasi have a child, that child will be frequently. born a genasi. Players and dungeon masters interested in representing a human with Ability Score Increase. Your Dexterity score elemental ancestry may wish to consider the increases by 1. Elemental Heritage option presented in Part Amphibious. You can breathe air or water. II: Subraces.

Swimmer. You gain a swim speed of 30 feet. Half-Gnome Wood Elf Characters born of the union of a human and a gnome carry the smaller form In the wilds of the forest, wood elves and the and inherent cunning of their gnomish more woodland inclined humans rarely parent. While half-gnomes certainly mix, but when they do, their common love for the forest passes down to their and craftsmanship, they do not children. hold potentialenjoy the for predisposition arti�ice, illusions to these activities to the extent Ability Score Increase. Your of their gnome parent. Wisdom score increases by 1.

Fleet of Foot. Your base Speed Half-gnome traits increases to 35 feet. Ability Score Increase. Your Wild Upbringing. Intelligence score increases by in the Nature and Stealth skills. 1. One other ability score of You gain pro�iciency your choice increases by 1. Half-Firbolg Age. Half-gnomes mature at For the purposes of this the same rate as humans, book, it is assumed that humans reaching adulthood around age 20. They for the purposes of breeding. live much longer than However,and �irbolgs if the are dungeon incompatible humans, often exceeding master decides to 180 years. incorporate such an unlikely union, the rules Alignment. Half-gnomes tend for Half-Goliaths in this toward good alignments, but section, or the Giant any alignment is possible Heritage option presented among half-gnomes, in Part II: Subraces could depending on the culture in represent the product of which they were raised. such a union. Size. As a half-gnome, your size is Small. You stand between 4 Half-GenasiSampleand 4 and filea half feet tall, and weigh between 50 and 70 lbs. For the purposes of this book, it is assumed Speed. Your base walking that if a human speed is 25 feet.

BLOODLINES & BIRTHRIGHTS 5 Darkvision. Thanks to your gnome heritage, Half-Goliath you can see in dim light within 60 feet of you as if it were bright light, and in darkness as Characters born of the union of a if it were dim light. You can’t discern color in human and a goliath tend to be large and darkness, only shades of gray. strong like their goliath parent, though they typically have the slightly softer appearance Gnome Ancestry. You have advantage on all and more vibrant skin tones drawn from their Intelligence, Wisdom and Charisma saving human heritage. throws against magic. Half-goliath traits Languages. You can speak, read, and write Common and Gnomish. Ability Score Increase. Your Strength score increases by 1. Your Constitution score Half-Gnome Subraces increases by one. Two other ability scores of Deep Gnome your choice increase by 1.

As the child of a deep gnome, you carry your Age. Half-goliaths mature, age, and die at the same rate as humans. and caverns. Your skin tone likely holds the samegnomish grayish parent’s hue af�inityof your forSvirfneblin hiding in parent. rocks Alignment. Half-goliaths, like their goliath parents, have a very strong tendency toward Ability Score Increase. Your Constitution lawful alignments, but any alignment is score increases by 1. possible among half-goliaths, depending on the culture in which they were raised. Stone Camou�lage. You have advantage on Dexterity (Stealth) checks made to hide in Size. As a half-goliath, your size is Medium. rocky terrain. You stand between 6 and 7 and a half feet tall, and weigh between 250 and 320 lbs. Forest Gnome Speed. Your base walking speed is 30 feet. As the child of a forest gnome, you are quick on your feet and naturally sneaky. Natural Athlete. Athletics skill. Ability Score Increase. Your Dexterity score You have pro�iciency in the increases by 1. Powerful Build. You count as one size larger when determining your carrying capacity and Wild Upbringing. the amount of weight you can push, drag, or Nature and Stealth skills. lift. You gain pro�iciency in the Rock Gnome Languages. You can speak, read, and write As the child of a rock gnome, you have a knack Common and Giant. for working with your hands and a hardy constitution. Half-Halfl ing Characters born of the union of a AbilitySample Score Increase. Your Constitution file score increases by 1. human to be considered a human subrace Toolsmith. varianthuman andrather a hal�ling than a separateare close race. enough As such,to tool sets of your choice. they are covered in Part II: Subraces. You gain pro�iciency with three 6 BLOODLINES & BIRTHRIGHTS Half-Orc chaotic alignments, as their impulsivity and playfulness is inborn. The standard half-orc as presented in the PHB makes for an excellent midway point Size. As a half-tabaxi, your size is Medium. between humans and . No additional You tend to be tall and slender, though there traits are provided for half-orcs in this book, are exceptions. however information designed to represent a human with distant or diluted orc ancestry Speed. Your base walking speed is 30 feet. can be found in Part II: Subraces. Feline Agility. and enhanced agility, you can move with Half-Tabaxi short bursts ofDue incredible to your catlike speed. re�lexesWhen Characters born to tabaxi you move on your turn you may double and human parents typically your speed until the end of your tend to appear human, but turn. Once you use this trait, you have extremely may not use it again until you feline features move 0 feet on one of your turns. including catlike eyes, cheekbones and Keen Senses. You have small noses. Though the advantage on Wisdom half-tabaxi lack the fur (Perception) checks of their tabaxi parent, that rely on sight or both female and male hearing. half-tabaxi tend to have thicker body hair than Languages. You can their human parent, of speak, read, and the same color as the write Common and hair on their head. one other language of your choice. Half-tabaxi traits Half-Tiefl ing Ability Score Increase. For the purposes of Your Dexterity score this book, it is assumed that increases by 1. Your Constitution score a child, that child will be increases by one. Two if a human and a tie�ling have other ability scores of your dungeon masters interested choice increase by 1. bornin representing a tie�ling. Players a human and Age. Half-tabaxi mature, with demonic or infernal age, and die at ancestry may wish to the same rate consider the Infernal as humans.Sample Heritage file option presented in Part II: Subraces. Alignment. Half-tabaxi, like their tabaxi parents, have a very strong tendency toward BLOODLINES & BIRTHRIGHTS 7