Augmented Reality Continuing What the Internet Started
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Superstructing Reality, Superstructing Selves
superstructing superstructing Reality, selves www.iftf.org Institute for the Future Technology Horizons Program 124 University Avenue, 2nd Floor February, 2009 | SR-1221 Palo Alto, CA 94301 About the … The Technology Horizons Program combines a deep understanding of technology and societal tforcesechnology to identify and ho evaluateRizons discontinuities PRogRam and innovations in the next three to ten years. Our approach to technology forecasting is unique—we put people at the center of our forecasts. Understanding humans as consumers, workers, householders, and community members allows IFTF to help companies look beyond technical feasibility to identify the value in new technologies, forecast adoption and diffusion patterns, and discover new market opportunities and threats. The Institute for the Future is an independent, nonprofit strategic research group with over 40 tyearshe ofinstitute forecasting experience.foR the Thefutu coreR eof our work is identifying emerging trends and discon- tinuities that will transform global society and the global marketplace. We provide our members with insights into business strategy, design process, innovation, and social dilemmas. Our research generates the foresight needed to create insights that lead to action. Our research spans a broad territory of deeply transformative trends, from health and health care to technology, the work- place, and human identity. The Institute for the Future is located in Palo Alto, California. © 2009 Institute for the Future. All rights reserved. All brands and trademarks -
Complaint Case No
1 Jack Russo (Cal. Bar No. 96068) Christopher Sargent (Cal. Bar No. 246285) 2 COMPUTERLAW GROUP LLP 401 Florence Street 3 Palo Alto, CA 94301 (650) 327-9800 4 (650) 618-1863 fax [email protected] 5 [email protected] 6 Attorneys for Plaintiff GEOVECTOR CORPORATION 7 8 UNITED STATES DISTRICT COURT 9 NORTHERN DISTRICT OF CALIFORNIA 10 11 GEOVECTOR CORPORATION, a California Case No. 3:16-CV-02463 corporation, 12 OMPLAINT FOR sm C : Plaintiff; 13 (1) DIRECT PATENT INFRINGEMENT; Group LLP Group v. (2) INDUCING PATENT INFRINGEMENT; 14 (3) MISAPPROPRIATION OF TRADE SAMSUNG ELECTRONICS CO., LTD., a SECRETS UNDER CAL. CIV. CODE § 15 Korean corporation; 3426, ET SEQ.; www.computerlaw.com Computerlaw SAMSUNG ELECTRONICS AMERICA, INC., a (4) Lanham Act 43(a) [15 U.S.C.1125]; 16 New York corporation; and (5) DECLARATORY RELIEF; AND, SAMSUNG TELECOMMUNICATIONS (6) RACKETEER INFLUENCED AND 17 AMERICA, LLC, a Delaware limited liability CORRUPT ORGANIZATIONS ACT, 18 company. U.S.C. §1962(C). 18 Defendants. JURY TRIAL DEMANDED 19 20 21 22 23 24 25 26 27 28 Complaint Case No. 3:16-CV-02463 1 Plaintiff GeoVector Corporation (originally CritiCom Corporation, hereinafter 2 “GeoVector,” “Plaintiff,” or the “Company”) alleges the following against Defendants Samsung 3 Electronics Co., Ltd. (“SEC”), Samsung Electronics America, Inc. (“SEA”), and Samsung 4 Telecommunications America, LLC (“STA,” and collectively, “Samsung,” “Defendants” or the 5 “Samsung Defendants”) and each of them, as follows: 6 NATURE OF ACTION 7 1. This action involves claims of patent infringement under 35 U.S.C. § 271, et seq., 8 violation of the Lanham Act under 18 U.S.C. -
AR Smartphone Final
Citation for published version: Butchart, B 2011, Augmented Reality for Smartphones. UKOLN, University of Bath. Publication date: 2011 Document Version Publisher's PDF, also known as Version of record Link to publication Publisher Rights CC BY University of Bath Alternative formats If you require this document in an alternative format, please contact: [email protected] General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. Take down policy If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Download date: 29. Sep. 2021 Augmented Reality for Smartphones A Guide for developers and content publishers Version: 1.1 Contributor: Ben Butchart Date: 01/03/2011 Changes: Full draft Augmented Reality for Smartphones TechWatch Report Contents Contents ........................................................................................................................................ ii Acknowledgements ...................................................................................................................... v Introduction to Augmented Reality in Smartphones..................................................................1 Augmented Reality Key Concepts .......................................................................................... -
Theory and Applications of Marker-Based Augmented Reality Sanni Siltanen
IENCE C • •S T S E N C O H I N S O I V L • 3 O S G T Y H • R G I E L S H E G A I R H C H Theory and applications of marker-based augmented reality Sanni Siltanen VTT SCIENCE 3 Theory and applications of marker-based augmented reality Sanni Siltanen ISBN 978-951-38-7449-0 (soft back ed.) ISSN 2242-119X (soft back ed.) ISBN 978-951-38-7450-6 (URL: http://www.vtt.fi/publications/index.jsp) ISSN 2242-1203 (URL: http://www.vtt.fi/publications/index.jsp) Copyright © VTT 2012 JULKAISIJA – UTGIVARE – PUBLISHER VTT PL 1000 (Vuorimiehentie 5, Espoo) 02044 VTT Puh. 020 722 111, faksi 020 722 4374 VTT PB 1000 (Bergsmansvägen 5, Esbo) FI-2044 VTT Tfn. +358 20 722 111, telefax +358 20 722 4374 VTT Technical Research Centre of Finland P.O. Box 1000 (Vuorimiehentie 5, Espoo) FI-02044 VTT, Finland Tel. +358 20 722 111, fax + 358 20 722 4374 Kopijyvä Oy, Kuopio 2012 Theory and applications of marker-based augmented reality [Markkeriperustaisen lisätyn todellisuuden teoria ja sovellukset]. Sanni Siltanen. Espoo 2012. VTT Science 3. 198 p. + app. 43 p. Abstract Augmented Reality (AR) employs computer vision, image processing and comput- er graphics techniques to merge digital content into the real world. It enables real- time interaction between the user, real objects and virtual objects. AR can, for example, be used to embed 3D graphics into a video in such a way as if the virtual elements were part of the real environment.