Cops and Robbers with Speed Restrictions
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Visibility Graphs, Dismantlability, and the Cops and Robbers Game Arxiv:1601.01298V1 [Cs.CG] 6 Jan 2016
Visibility Graphs, Dismantlability, and the Cops and Robbers Game Anna Lubiw∗ Jack Snoeyinky Hamideh Vosoughpour∗ September 10, 2018 Abstract We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and the robber is captured when the cop arrives at the same point as the robber. In visibility graphs we show the cop can always win because visibility graphs are dismantlable, which is interesting as one of the few results relating visibility graphs to other known graph classes. We extend this to show that the cop wins games in which players move along straight line segments inside any polygon and, more generally, inside any simply con- nected planar region with a reasonable boundary. Essentially, our problem is a type of pursuit-evasion using the link metric rather than the Euclidean metric, and our result provides an interesting class of infinite cop-win graphs. 1 Introduction Pursuit-evasion games have a rich history both for their mathematical interest and because of applications in surveillance, search-and-rescue, and mobile robotics. In pursuit-evasion games one player, called the \evader," tries to avoid capture by \pursuers" as all players move in some domain. There are many game versions, depending on whether the domain is arXiv:1601.01298v1 [cs.CG] 6 Jan 2016 discrete or continuous, what information the players have, and how the players move|taking turns, moving with bounded speed, etc. This paper is about the \cops and robbers game," a discrete version played on a graph, that was first introduced in 1983 by Nowakowski and Winkler [25], and Quilliot [26]. -
Pursuit on Graphs Contents 1
Pursuit on Graphs Contents 1. Introduction 2 1.1. The game 2 1.2. Examples 2 2. Lower bounds 4 2.1. A first idea 4 2.2. Aigner and Fromme 4 2.3. Easy generalisations of Aigner and Fromme 6 2.4. Graphs of larger girth 8 3. Upper Bounds 11 3.1. Main conjectures 11 3.2. The first non-trivial upper bound 12 3.3. An upper bound for graphs of large girth 14 3.4. A general upper bound 16 4. Random Graphs 19 4.1. Constant p 19 4.2. Variable p 20 4.3. The Zigzag Theorem 21 5. Cops and Fast Robber 27 5.1. Finding the correct bound 27 5.2. The construction 29 6. Conclusion 31 References 31 1 1. Introduction 1.1. The game. The aim of this essay is to give an overview of some topics concerning a game called Cops and Robbers, which was introduced independently by Nowakowski and Winkler [3] and Quillot [4]. Given a graph G, the game goes as follows. We have two players, one player controls some number k of cops and the other player controls the robber. First, the cops occupy some vertices of the graph, where more than one cop may occupy the same vertex. Then the robber, being fully aware of the cops' choices, chooses a vertex for himself 1. Afterwards the cops and the robber move in alternate rounds, with cops going first. At each step any cop or robber is allowed to move along an edge of G or remain stationary. -
The Game of Cops and Robbers on Geometric Graphs
Mark van den Bergh The Game of Cops and Robbers on Geometric Graphs Master thesis Supervisors: dr. T. M¨uller(UU), dr. F.M. Spieksma Date master exam: September 21, 2017 Mathematisch Instituut, Universiteit Leiden The Game of Cops and Robbers on Geometric Graphs Mark van den Bergh September 8, 2017 Supervisors: dr. T. M¨uller (UU) dr. F.M. Spieksma Mathematisch Instituut Universiteit Leiden Abstract The Game of Cops and Robbers is played by two players on a graph, the one player controlling a set of cops and the other controlling a robber. The goal of the cops is to capture the robber in a finite number of moves, whereas the robber wants to evade the cops indefinitely. The central question we ask is: how many cops are needed on a given graph for them to be able to win the game? This amount is called the cop number of a graph. In this thesis, we give an extensive overview of results that give an upper bound on the cop number for graphs of a given type, like unit disk graphs and string graphs, as well as some examples of these graphs having a high cop number. In this overview, we will see that the results all greatly depend on the statement or proof method of one of two theorems published by Aigner and Fromme [1]. In addition to a survey of the existing work, we explore whether the two main theorems can be used to further sharpen these results. Leading to mostly negative answers, we conjecture that a different approach is necessary in order to book further progress. -
Although the Cop Number Originates from a Game Played on Graphs With
WHAT IS...COP NUMBER? ANTHONY BONATO Although the cop number originates from a game played on graphs with simple rules, it raises a number of unanswered questions in struc- tural, probabilistic, and algorithmic graph theory. In the game of Cops and Robbers, there are two players, a set of cops and a single robber. We are given an undirected graph G with loops on each vertex. Play- ers occupy vertices of G, and move along edges to neighboring vertices or remain on their current vertex. The cops move ¯rst by occupying a set of vertices; one cop can occupy only a single vertex, although more than one can occupy the same vertex. The robber then chooses a vertex to occupy, and the players move at alternate ticks of the clock. The game is played with perfect information, so the players see and remember each others' moves. The cops win if they can capture the robber by moving to a vertex occupied him; otherwise, the robber wins. While many variations are possible (such as players moving at di®erent speeds or playing with imperfect information) we focus on the game as so described. We consider only ¯nite graphs, although the cop number is also studied in the in¯nite case. The cop number of a graph G is the minimum number of cops needed to win in G. Placing a cop on each vertex clearly guarantees a win for the cops, so the cop number is well de¯ned. If G is disconnected, then c(G) is the sum of the cop numbers of the connected components; hence, we consider only connected graphs. -
Arxiv:1709.09050V2 [Math.CO] 22 Apr 2018 Ticular, Once Rp.Setebo 1]Fra Nrdcint Osa Conjecture
TOPOLOGICAL DIRECTIONS IN COPS AND ROBBERS ANTHONY BONATO AND BOJAN MOHAR Abstract. We present the first survey of its kind focusing exclusively on results at the intersection of topological graph theory and the game of Cops and Robbers, focusing on results, conjectures, and open problems for the cop number of a graph embedded on a surface. After a discussion on results for planar graphs, we consider graphs of higher genus. In 2001, Schroeder conjectured that if a graph has genus g, then its cop number is at most g +3. While Schroeder’s bound is known to hold for planar and toroidal graphs, the case for graphs with higher genus remains open. We consider the capture time of graphs on surfaces and examine results for embeddings of graphs on non-orientable surfaces. We present a conjecture by the second author, and in addition, we survey results for the lazy cop number, directed graphs, and Zombies and Survivors. 1. Introduction Topological graph theory is a well-developed and active field, and one of its main questions concerns properties of graphs embedded on surfaces. Graph embeddings correspond to draw- ings of graphs on a given surface, where two edges may only intersect in a common vertex. The topic of planar graphs naturally fits within the broader context of graph embeddings on surfaces. See the book [31] for further background on the topic. Graph searching is a rapidly emerging area of study within graph theory, and one of the most prominent directions there is in the study of the game of Cops and Robbers and its variants. -
A Study of Cops and Robbers in Oriented Graphs Arxiv:1811.06155V2
A study of cops and robbers in oriented graphs Devvrit Khatri1, Natasha Komarov2, Aaron Krim-Yee3, Nithish Kumar4, Ben Seamone5,6, Virgelot´ Virgile7, and AnQi Xu5 1Department of Computer Science and Engineering, Birla Institute of Technology and Science, Pilani, India 2Department of Mathematics, Computer Science, and Statistics, St. Lawrence University, Canton, NY, USA 3Department of Bioengineering, McGill University, Montreal, QC, Canada 4Department of Computer Science and Engineering, National Institute of Technology { Tiruchirapalli, India 5Mathematics Department, Dawson College, Montreal, QC, Canada 6D´epartement d'informatique et de recherche op´erationnelle, Universit´ede Montr´eal,Montreal, QC, Canada 7D´epartement de math´ematiqueset de statistique, Universit´ede Montr´eal, Montreal, QC, Canada January 16, 2019 Abstract We consider the well-studied cops and robbers game in the context of oriented graphs, which has received surprisingly little attention to date. We examine the relationship between the cop numbers of an oriented graph and its underlying undirected graph, giving a surprising result that there exists at least one graph G for which every strongly connected orientation of G has cop number strictly less than that of G. We also refute a conjecture on the structure of cop-win digraphs, study orientations of outerplanar graphs, and arXiv:1811.06155v2 [math.CO] 15 Jan 2019 study the cop number of line digraphs. Finally, we consider some the aspects of optimal play, in particular the capture time of cop-win digraphs and properties of the relative positions of the cop(s) and robber. 1 1 Introduction The game of Cops and Robbers played on graphs was introduced independently by Quillot [21] and Nowakowski and Winkler [20].