Complexity Theory Part I
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Complexity Theory Lecture 9 Co-NP Co-NP-Complete
Complexity Theory 1 Complexity Theory 2 co-NP Complexity Theory Lecture 9 As co-NP is the collection of complements of languages in NP, and P is closed under complementation, co-NP can also be characterised as the collection of languages of the form: ′ L = x y y <p( x ) R (x, y) { |∀ | | | | → } Anuj Dawar University of Cambridge Computer Laboratory NP – the collection of languages with succinct certificates of Easter Term 2010 membership. co-NP – the collection of languages with succinct certificates of http://www.cl.cam.ac.uk/teaching/0910/Complexity/ disqualification. Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 3 Complexity Theory 4 NP co-NP co-NP-complete P VAL – the collection of Boolean expressions that are valid is co-NP-complete. Any language L that is the complement of an NP-complete language is co-NP-complete. Any of the situations is consistent with our present state of ¯ knowledge: Any reduction of a language L1 to L2 is also a reduction of L1–the complement of L1–to L¯2–the complement of L2. P = NP = co-NP • There is an easy reduction from the complement of SAT to VAL, P = NP co-NP = NP = co-NP • ∩ namely the map that takes an expression to its negation. P = NP co-NP = NP = co-NP • ∩ VAL P P = NP = co-NP ∈ ⇒ P = NP co-NP = NP = co-NP • ∩ VAL NP NP = co-NP ∈ ⇒ Anuj Dawar May 14, 2010 Anuj Dawar May 14, 2010 Complexity Theory 5 Complexity Theory 6 Prime Numbers Primality Consider the decision problem PRIME: Another way of putting this is that Composite is in NP. -
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs*
On the Randomness Complexity of Interactive Proofs and Statistical Zero-Knowledge Proofs* Benny Applebaum† Eyal Golombek* Abstract We study the randomness complexity of interactive proofs and zero-knowledge proofs. In particular, we ask whether it is possible to reduce the randomness complexity, R, of the verifier to be comparable with the number of bits, CV , that the verifier sends during the interaction. We show that such randomness sparsification is possible in several settings. Specifically, unconditional sparsification can be obtained in the non-uniform setting (where the verifier is modelled as a circuit), and in the uniform setting where the parties have access to a (reusable) common-random-string (CRS). We further show that constant-round uniform protocols can be sparsified without a CRS under a plausible worst-case complexity-theoretic assumption that was used previously in the context of derandomization. All the above sparsification results preserve statistical-zero knowledge provided that this property holds against a cheating verifier. We further show that randomness sparsification can be applied to honest-verifier statistical zero-knowledge (HVSZK) proofs at the expense of increasing the communica- tion from the prover by R−F bits, or, in the case of honest-verifier perfect zero-knowledge (HVPZK) by slowing down the simulation by a factor of 2R−F . Here F is a new measure of accessible bit complexity of an HVZK proof system that ranges from 0 to R, where a maximal grade of R is achieved when zero- knowledge holds against a “semi-malicious” verifier that maliciously selects its random tape and then plays honestly. -
Dspace 6.X Documentation
DSpace 6.x Documentation DSpace 6.x Documentation Author: The DSpace Developer Team Date: 27 June 2018 URL: https://wiki.duraspace.org/display/DSDOC6x Page 1 of 924 DSpace 6.x Documentation Table of Contents 1 Introduction ___________________________________________________________________________ 7 1.1 Release Notes ____________________________________________________________________ 8 1.1.1 6.3 Release Notes ___________________________________________________________ 8 1.1.2 6.2 Release Notes __________________________________________________________ 11 1.1.3 6.1 Release Notes _________________________________________________________ 12 1.1.4 6.0 Release Notes __________________________________________________________ 14 1.2 Functional Overview _______________________________________________________________ 22 1.2.1 Online access to your digital assets ____________________________________________ 23 1.2.2 Metadata Management ______________________________________________________ 25 1.2.3 Licensing _________________________________________________________________ 27 1.2.4 Persistent URLs and Identifiers _______________________________________________ 28 1.2.5 Getting content into DSpace __________________________________________________ 30 1.2.6 Getting content out of DSpace ________________________________________________ 33 1.2.7 User Management __________________________________________________________ 35 1.2.8 Access Control ____________________________________________________________ 36 1.2.9 Usage Metrics _____________________________________________________________ -
NP-Completeness Part I
NP-Completeness Part I Outline for Today ● Recap from Last Time ● Welcome back from break! Let's make sure we're all on the same page here. ● Polynomial-Time Reducibility ● Connecting problems together. ● NP-Completeness ● What are the hardest problems in NP? ● The Cook-Levin Theorem ● A concrete NP-complete problem. Recap from Last Time The Limits of Computability EQTM EQTM co-RE R RE LD LD ADD HALT ATM HALT ATM 0*1* The Limits of Efficient Computation P NP R P and NP Refresher ● The class P consists of all problems solvable in deterministic polynomial time. ● The class NP consists of all problems solvable in nondeterministic polynomial time. ● Equivalently, NP consists of all problems for which there is a deterministic, polynomial-time verifier for the problem. Reducibility Maximum Matching ● Given an undirected graph G, a matching in G is a set of edges such that no two edges share an endpoint. ● A maximum matching is a matching with the largest number of edges. AA maximummaximum matching.matching. Maximum Matching ● Jack Edmonds' paper “Paths, Trees, and Flowers” gives a polynomial-time algorithm for finding maximum matchings. ● (This is the same Edmonds as in “Cobham- Edmonds Thesis.) ● Using this fact, what other problems can we solve? Domino Tiling Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling Solving Domino Tiling The Setup ● To determine whether you can place at least k dominoes on a crossword grid, do the following: ● Convert the grid into a graph: each empty cell is a node, and any two adjacent empty cells have an edge between them. -
The Complexity Zoo
The Complexity Zoo Scott Aaronson www.ScottAaronson.com LATEX Translation by Chris Bourke [email protected] 417 classes and counting 1 Contents 1 About This Document 3 2 Introductory Essay 4 2.1 Recommended Further Reading ......................... 4 2.2 Other Theory Compendia ............................ 5 2.3 Errors? ....................................... 5 3 Pronunciation Guide 6 4 Complexity Classes 10 5 Special Zoo Exhibit: Classes of Quantum States and Probability Distribu- tions 110 6 Acknowledgements 116 7 Bibliography 117 2 1 About This Document What is this? Well its a PDF version of the website www.ComplexityZoo.com typeset in LATEX using the complexity package. Well, what’s that? The original Complexity Zoo is a website created by Scott Aaronson which contains a (more or less) comprehensive list of Complexity Classes studied in the area of theoretical computer science known as Computa- tional Complexity. I took on the (mostly painless, thank god for regular expressions) task of translating the Zoo’s HTML code to LATEX for two reasons. First, as a regular Zoo patron, I thought, “what better way to honor such an endeavor than to spruce up the cages a bit and typeset them all in beautiful LATEX.” Second, I thought it would be a perfect project to develop complexity, a LATEX pack- age I’ve created that defines commands to typeset (almost) all of the complexity classes you’ll find here (along with some handy options that allow you to conveniently change the fonts with a single option parameters). To get the package, visit my own home page at http://www.cse.unl.edu/~cbourke/. -
Theory of Computation
A Universal Program (4) Theory of Computation Prof. Michael Mascagni Florida State University Department of Computer Science 1 / 33 Recursively Enumerable Sets (4.4) A Universal Program (4) The Parameter Theorem (4.5) Diagonalization, Reducibility, and Rice's Theorem (4.6, 4.7) Enumeration Theorem Definition. We write Wn = fx 2 N j Φ(x; n) #g: Then we have Theorem 4.6. A set B is r.e. if and only if there is an n for which B = Wn. Proof. This is simply by the definition ofΦ( x; n). 2 Note that W0; W1; W2;::: is an enumeration of all r.e. sets. 2 / 33 Recursively Enumerable Sets (4.4) A Universal Program (4) The Parameter Theorem (4.5) Diagonalization, Reducibility, and Rice's Theorem (4.6, 4.7) The Set K Let K = fn 2 N j n 2 Wng: Now n 2 K , Φ(n; n) #, HALT(n; n) This, K is the set of all numbers n such that program number n eventually halts on input n. 3 / 33 Recursively Enumerable Sets (4.4) A Universal Program (4) The Parameter Theorem (4.5) Diagonalization, Reducibility, and Rice's Theorem (4.6, 4.7) K Is r.e. but Not Recursive Theorem 4.7. K is r.e. but not recursive. Proof. By the universality theorem, Φ(n; n) is partially computable, hence K is r.e. If K¯ were also r.e., then by the enumeration theorem, K¯ = Wi for some i. We then arrive at i 2 K , i 2 Wi , i 2 K¯ which is a contradiction. -
Glossary of Complexity Classes
App endix A Glossary of Complexity Classes Summary This glossary includes selfcontained denitions of most complexity classes mentioned in the b o ok Needless to say the glossary oers a very minimal discussion of these classes and the reader is re ferred to the main text for further discussion The items are organized by topics rather than by alphab etic order Sp ecically the glossary is partitioned into two parts dealing separately with complexity classes that are dened in terms of algorithms and their resources ie time and space complexity of Turing machines and complexity classes de ned in terms of nonuniform circuits and referring to their size and depth The algorithmic classes include timecomplexity based classes such as P NP coNP BPP RP coRP PH E EXP and NEXP and the space complexity classes L NL RL and P S P AC E The non k uniform classes include the circuit classes P p oly as well as NC and k AC Denitions and basic results regarding many other complexity classes are available at the constantly evolving Complexity Zoo A Preliminaries Complexity classes are sets of computational problems where each class contains problems that can b e solved with sp ecic computational resources To dene a complexity class one sp ecies a mo del of computation a complexity measure like time or space which is always measured as a function of the input length and a b ound on the complexity of problems in the class We follow the tradition of fo cusing on decision problems but refer to these problems using the terminology of promise problems -
A Study of the NEXP Vs. P/Poly Problem and Its Variants by Barıs
A Study of the NEXP vs. P/poly Problem and Its Variants by Barı¸sAydınlıoglu˘ A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Sciences) at the UNIVERSITY OF WISCONSIN–MADISON 2017 Date of final oral examination: August 15, 2017 This dissertation is approved by the following members of the Final Oral Committee: Eric Bach, Professor, Computer Sciences Jin-Yi Cai, Professor, Computer Sciences Shuchi Chawla, Associate Professor, Computer Sciences Loris D’Antoni, Asssistant Professor, Computer Sciences Joseph S. Miller, Professor, Mathematics © Copyright by Barı¸sAydınlıoglu˘ 2017 All Rights Reserved i To Azadeh ii acknowledgments I am grateful to my advisor Eric Bach, for taking me on as his student, for being a constant source of inspiration and guidance, for his patience, time, and for our collaboration in [9]. I have a story to tell about that last one, the paper [9]. It was a late Monday night, 9:46 PM to be exact, when I e-mailed Eric this: Subject: question Eric, I am attaching two lemmas. They seem simple enough. Do they seem plausible to you? Do you see a proof/counterexample? Five minutes past midnight, Eric responded, Subject: one down, one to go. I think the first result is just linear algebra. and proceeded to give a proof from The Book. I was ecstatic, though only for fifteen minutes because then he sent a counterexample refuting the other lemma. But a third lemma, inspired by his counterexample, tied everything together. All within three hours. On a Monday midnight. I only wish that I had asked to work with him sooner. -
A Short History of Computational Complexity
The Computational Complexity Column by Lance FORTNOW NEC Laboratories America 4 Independence Way, Princeton, NJ 08540, USA [email protected] http://www.neci.nj.nec.com/homepages/fortnow/beatcs Every third year the Conference on Computational Complexity is held in Europe and this summer the University of Aarhus (Denmark) will host the meeting July 7-10. More details at the conference web page http://www.computationalcomplexity.org This month we present a historical view of computational complexity written by Steve Homer and myself. This is a preliminary version of a chapter to be included in an upcoming North-Holland Handbook of the History of Mathematical Logic edited by Dirk van Dalen, John Dawson and Aki Kanamori. A Short History of Computational Complexity Lance Fortnow1 Steve Homer2 NEC Research Institute Computer Science Department 4 Independence Way Boston University Princeton, NJ 08540 111 Cummington Street Boston, MA 02215 1 Introduction It all started with a machine. In 1936, Turing developed his theoretical com- putational model. He based his model on how he perceived mathematicians think. As digital computers were developed in the 40's and 50's, the Turing machine proved itself as the right theoretical model for computation. Quickly though we discovered that the basic Turing machine model fails to account for the amount of time or memory needed by a computer, a critical issue today but even more so in those early days of computing. The key idea to measure time and space as a function of the length of the input came in the early 1960's by Hartmanis and Stearns. -
On Unapproximable Versions of NP-Complete Problems By
SIAM J. COMPUT. () 1996 Society for Industrial and Applied Mathematics Vol. 25, No. 6, pp. 1293-1304, December 1996 O09 ON UNAPPROXIMABLE VERSIONS OF NP-COMPLETE PROBLEMS* DAVID ZUCKERMANt Abstract. We prove that all of Karp's 21 original NP-complete problems have a version that is hard to approximate. These versions are obtained from the original problems by adding essentially the same simple constraint. We further show that these problems are absurdly hard to approximate. In fact, no polynomial-time algorithm can even approximate log (k) of the magnitude of these problems to within any constant factor, where log (k) denotes the logarithm iterated k times, unless NP is recognized by slightly superpolynomial randomized machines. We use the same technique to improve the constant such that MAX CLIQUE is hard to approximate to within a factor of n. Finally, we show that it is even harder to approximate two counting problems: counting the number of satisfying assignments to a monotone 2SAT formula and computing the permanent of -1, 0, 1 matrices. Key words. NP-complete, unapproximable, randomized reduction, clique, counting problems, permanent, 2SAT AMS subject classifications. 68Q15, 68Q25, 68Q99 1. Introduction. 1.1. Previous work. The theory of NP-completeness was developed in order to explain why certain computational problems appeared intractable [10, 14, 12]. Yet certain optimization problems, such as MAX KNAPSACK, while being NP-complete to compute exactly, can be approximated very accurately. It is therefore vital to ascertain how difficult various optimization problems are to approximate. One problem that eluded attempts at accurate approximation is MAX CLIQUE. -
A New Point of NP-Hardness for Unique Games
A new point of NP-hardness for Unique Games Ryan O'Donnell∗ John Wrighty September 30, 2012 Abstract 1 3 We show that distinguishing 2 -satisfiable Unique-Games instances from ( 8 + )-satisfiable instances is NP-hard (for all > 0). A consequence is that we match or improve the best known c vs. s NP-hardness result for Unique-Games for all values of c (except for c very close to 0). For these c, ours is the first hardness result showing that it helps to take the alphabet size larger than 2. Our NP-hardness reductions are quasilinear-size and thus show nearly full exponential time is required, assuming the ETH. ∗Department of Computer Science, Carnegie Mellon University. Supported by NSF grants CCF-0747250 and CCF-0915893, and by a Sloan fellowship. Some of this research performed while the author was a von Neumann Fellow at the Institute for Advanced Study, supported by NSF grants DMS-083537 and CCF-0832797. yDepartment of Computer Science, Carnegie Mellon University. 1 Introduction Thanks largely to the groundbreaking work of H˚astad[H˚as01], we have optimal NP-hardness of approximation results for several constraint satisfaction problems (CSPs), including 3Lin(Z2) and 3Sat. But for many others | including most interesting CSPs with 2-variable constraints | we lack matching algorithmic and NP-hardness results. Take the 2Lin(Z2) problem for example, in which there are Boolean variables with constraints of the form \xi = xj" and \xi 6= xj". The largest approximation ratio known to be achievable in polynomial time is roughly :878 [GW95], whereas it 11 is only known that achieving ratios above 12 ≈ :917 is NP-hard [H˚as01, TSSW00]. -
Quantum Computational Complexity Theory Is to Un- Derstand the Implications of Quantum Physics to Computational Complexity Theory
Quantum Computational Complexity John Watrous Institute for Quantum Computing and School of Computer Science University of Waterloo, Waterloo, Ontario, Canada. Article outline I. Definition of the subject and its importance II. Introduction III. The quantum circuit model IV. Polynomial-time quantum computations V. Quantum proofs VI. Quantum interactive proof systems VII. Other selected notions in quantum complexity VIII. Future directions IX. References Glossary Quantum circuit. A quantum circuit is an acyclic network of quantum gates connected by wires: the gates represent quantum operations and the wires represent the qubits on which these operations are performed. The quantum circuit model is the most commonly studied model of quantum computation. Quantum complexity class. A quantum complexity class is a collection of computational problems that are solvable by a cho- sen quantum computational model that obeys certain resource constraints. For example, BQP is the quantum complexity class of all decision problems that can be solved in polynomial time by a arXiv:0804.3401v1 [quant-ph] 21 Apr 2008 quantum computer. Quantum proof. A quantum proof is a quantum state that plays the role of a witness or certificate to a quan- tum computer that runs a verification procedure. The quantum complexity class QMA is defined by this notion: it includes all decision problems whose yes-instances are efficiently verifiable by means of quantum proofs. Quantum interactive proof system. A quantum interactive proof system is an interaction between a verifier and one or more provers, involving the processing and exchange of quantum information, whereby the provers attempt to convince the verifier of the answer to some computational problem.