Steamscapes Asia

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Steamscapes Asia Chapter 1: An introduction……….……………. 1 Melee Weapons…………………………… …….44 Using this Book……….…………………………..1 Martial Arts Edge Trees by Rank……….…. …….45 Building an Asian Steampunk………………… …..1 Artillery…………………………………… …….48 Continuing a History….…….….….….…….…..…2 New Rule: Indirect Fire…….………… ……..48 On the Writing of Language and Names……… ….3 Fire Arrow…………………………….……..48 Cone Rocket…………………….…….… …..48 Sidebar: A Personal Note from the Professor.……….… ..4 Two-Stage Rocket………………….…… …..48 Vehicles………………………………………….48 Chapter 2: Three Stories From Modern China ..5 Dragon Airship……………….…….…… …..48 Tea Smoke, by Kevin Andrew Murphy……..……..5 Burmese Airboat………………………… ….50 Curse of the Pirate Queen, by Juliann Troi.….… ..13 War Elephant……………………………. ….50 Clockwork Glide, by Bill Wu.………………… …20 Oni ni Kanabō………………………………. ….50 New Racial Template: Oni ni Kanabō…… ….50 Chapter 3: The Apothecary….……….………..28 Understanding the Apothecary…..…….….….…..28 Molybdenum Alloy Spiked Kanabō….….. .….51 Origins and History……………………. ……28 Engineering and Weapons….….…….… ……28 Map of Asia in 1872…………….….….…. ..…..52 Modern Innovations…………………………29 After the Dust Settled………………………..32 Chapter 5: The History of Asia………………..53 Playing the Apothecary……………………… …..33 The Indian Alliance…………………….….…. …53 Apothecary Profession……………… ………33 Part 1 – Origins and Legacies……… ….…….53 Part 2 – The Fall of the Mughals and the Rise of Chapter 4: The Arts of War…………… ………35 the Puppets…………………………… …….54 Martial Arts Overview.…..…………………… …35 Part 3 – Company and Conquest………… ….54 New Maneuvers.…………………………… .35 Part 4 – From Tea to Opium……….…. …….57 Part 5 – The Sikh Empire……………… ……58 Sidebar: Note on Defensive Maneuvers.….…...….…….36 Part 6 – The Tide is Turned…………… ……60 Part 7 – The Company Expelled……….…….61 A Collection of Fighting Styles…… ……………..36 Arnis…………………………….…….…. …36 Sidebar: Begum Hazrat Mahal.……….……… ……..62 Bagua Zhang……………..………… ……….37 Bajiquan…………………….…………… ….37 Part 8 – Restoration and Alliance…………….65 Bando………..……………….….……… .….38 Gatka…………………………….… ……….38 Sidebar: Member States of the Indian Alliance..….… ….67 Jujutsu………………………………… …….39 Kobujutsu………………………….…… …..39 China……………………………………… ……67 Mardani Khel………………………….. ……40 Part 1 – Origins and Legacies………… ……..67 Muay Boran………………….………………40 Part 2 – European Trade and the White Lotus 68 Ninjutsu………………………………. .……41 Sidebar: Wang Cong’er……………….…… ….……69 Sidebar: Shinobi in Popular Culture.….….….…….….41 Part 3 – The First Opium War…………… …70 NitenSample Ichi-Ryu……………………………….42 Part 4 – A Crisis of Identityfile and Leadership …71 Pencak Silat…………………………… …….42 Silambam……………………………… ……42 Sidebar: Excerpts from the Letter to Queen Victoria..…. .71 Taijiquan.…………………………… ………43 Te…………………………………..…… …..43 Part 5 – The Year of the Dragon……… …….73 iii Part 6 – The Xianfeng Restoration…….… ….74 Part 5 – The Reign of Rama V…….….… ….107 Burma………………………………………. …108 Sidebar: Taiping..….….……..….….…… …………74 Part 1 – Origins and Legacies…………… …108 Part 2 – Beware the Banyan Tree….….…. …108 Part 7 – The Dowager Empresses……… .…..75 Part 3 – Work of Kings………………… ….109 Part 8 – World Power and a New War……….77 Part 4 – Reform Rising……………….…. …109 Japan………………………………………… ….78 Part 5 – Empire Reborn?………….….…. …110 Part 1 – The Land of the Gods…….…… .…..78 Part 6 – Never Side with the Banyan Tree ….111 Part 2 – An Age of War…………….…. …….78 Singapore…………………………………… …111 Part 3 – The Tokugawa “Peace”……….… ….79 Malay States…………………….….….….…. …112 Part 4 – Inventing Traditional Japan…………80 Sarawak…………………………………… .…..113 Part 5 – Dolls and Demons……………… ….81 Sidebar: A Brief Interlude about Pirates.….…..…..….114 Sidebar: Steel Like a Gem………………… …….83-84 Brunei……………………………………… ….115 Part 6 – The Open Lock……………………..84 Part 7 – The Black Ships………………… ….85 Chapter 6: Running the Game….….….…. ….116 Part 8 – Intrigue in the Bakumatsu………. ….87 Thinking about Setting……………………… …116 Part 9 – The Boshin War……………… …….87 Thinking about Character………………………117 Part 10 – The End of the Samurai…… ….…..88 Using the Scenarios…………………………. …118 Sample Characters………………………… .…..119 Sidebar: Manslayers and Wolves………………… …..89 The Apothecary…………………………….119 The Aviator……………………….…… .….120 Part 11 – Sacred Chaos………………………90 The Gunslinger………………………….….121 Part 12 – A New Age of War………….……..91 The Oni…………………………………….122 The Other Japans…………………………. …….92 The Saboteur…………………………… ….123 The Republic of Ezo……………….…. …….92 The Soldier…………………………… ……124 The Ryukyu Kingdom…………………… ….93 The Steamhand………………………….….125 Korea……………….……………………… .…..95 The Way to Mandalay…………………….… ….126 Part 1 – Cultural Overview…………….… ….95 Across the Deccan…………………….….…….131 Part 2 – Origins, Unification, and Invasion.….95 Part 3 – The French and Russian Incidents, Sidebar: Religion in Roleplaying………………… ….135 Isolationism, and All-Out War………….……96 The Philippines……………………………… ….98 The Invasion of Manchuria………………… ….136 Part 1 – Origins and Legacies………….… ….98 Part 2 – Spanish Conquest……….…….… ….98 Index………………………………………… ..137 Part 3 – ¡Revolución!………………… .….….99 Part 4 – Freedom and Self-Determination. …100 Việt Nam…………………………………… ….101 Part 1 – Early History……………..….… ….101 Part 2 – Fall of the Warlords……………. …102 Part 3 – Cambodian Conflict…………… ….102 Part 4 – The Strange Fragrance from the Precious Mountain……………….……...…. 103 Prathet Thai………………………………… …104 Part 1 – Early History………………………104 Part 2 – Ayuthhaya Kingdom, a Golden Age 104 PartSample 3 – Burmese-Thai Wars: Sacking of file Ayutthaya and Rise of the Thonburi Kingdom …………………………………………..… 105 Part 4 – Rattanakosin Kingdom and the Age of Enlightenment…………….…….….…… …106 iv The region covered by this book is not the entire continent of Asia. The western portion of the continent will be reserved for future volumes. Our demarcation is an imaginary line drawn north from An Introduction the mouth of the Indus River. Everything east of that line has been included, although some nations receive greater attention because they have a larger impact on the world. For more detail, refer to the historical background in Chapter 5. Building an Asian Steampunk In Steamscapes: North America, we discussed the basics of what we mean by “steampunk” with regard to fiction, gaming, and other media. In this book, it becomes important to address some of the core concerns that are often raised about our chosen genre: the Eurocentrism and pro-imperialist Using this Book sentiment that exist as undercurrents in much of steampunk. The imagery and language of the This is a game book. It is the second major steampunk community often subtly and sometimes setting book in a series that began with Steamscapes: overtly support a European (usually British) view of North America and will continue with other similar history and even alternate history. In some cases this volumes in the future. There are other means either romanticizing the time period—by supplementary books and materials, but the ignoring the real struggles of oppressed groups—or continent books act as the core of the Steamscapes romanticizing the people—by presenting European setting world. Steamscapes is a licensed setting for expansion as enlightened and benevolent. This the Savage Worlds system, so you will need the historical blindness can make some potential Savage Worlds Deluxe or Savage Worlds Explorer’s audience members feel unrepresented or even Edition core rules to play. No additional books are unwelcome. required, although the North America book The Steamscapes alternate timeline does not introduced many rules and concepts that are useful shrink from the uglier aspects of real history. We for fleshing out a complete sense of the world, and understand that the fundamental natures of people the rules and background in this book are written and governments are very difficult to change. But we with that book in mind. also take to heart the idea that building a fictional If you are new to steampunk or new to gaming, world offers the possibility of highlighting or even we would encourage you to read all of this raising up those who have historically been introductory chapter and then move on to Chapter 2 marginalized. We have done this in North America to get a sense of the kind of stories one might and in the Gunslinger’s Guide. It is part of our core experience in this setting. If you are interested in philosophy. alternate history—particularly if you want to see how In looking at Asian history, this means a focus this book builds on the background begun in on the possibility of creating an industrialized Asia Steamscapes: North America—we would suggest you without that technological progress being controlled skip to Chapter 5. If you are focused on what new by colonial powers. Some colonial influence is game materials this book offers, Chapter 3 and inevitable, especially because it began long before Chapter 4 are where you will find new rules for the our timeline shift in 1768. However, we can and Apothecary Profession and for martial arts should find ways to minimize and even reverse some respectively.Sample Finally, if you are planning on running a file of the effects of that imperialism. What you will see Steamscapes game, Chapter 6 offers sample in Steamscapes: Asia is a continent that is not entirely characters and scenarios. 1 free of European influence but is largely free of Stopping the Raj follows mostly naturally from European control. our shift and the events in North America. With the For readers from Europe and North America— Atlantic colonies still part of the Commonwealth and even for some readers from Asian countries
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