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New Heroes Cross-Dimensional Rampage As different across parallel : The 2015 Marvel mega- realities, only another can stop them! story begins with a terrifying “Cross-Dimensional Hulk Rampage” means discovery: all the parallel dimensions in “Each player reveals one of their Hulk the are hurtling towards Heroes or a Hulk card in their Victory Pile or each other! Wherever they collide, only gains a Wound.” one dimension will survive. The other will • This counts any card that includes “Hulk” in be utterly destroyed! The smartest genius its card name or Hero name, plus the Heroes in the world band together as the alternate Hulks “” and “Nul, Breaker Illuminati, in a desperate search to stop it. of Worlds.” (from Legendary: Fear Itself) • Likewise, “Cross-Dimensional : Meanwhile, a group of evil Rampage” counts any card with “Wolverine,” geniuses form the Cabal with a different “,” or “Old Man Logan.” plan: stop other dimensions from colliding with ours…by destroying them all with Multiple Masterminds antimatter bombs! When some powerful Villains in this set escape, they ascend to become new Multiclass Cards Masterminds, so there are multiple New to Secret Wars, a card Masterminds in the game! Schemes can counts as both a card and a card. do this too. Players must defeat all the These cards are great at enabling your Masterminds to win. When a Master Strike Superpower Abilities! occurs, each Mastermind does its Master Strike ability. The player whose turn it is Villains You Gain as Heroes picks the order. The and Corps start as Villains, but when you fight them, they Sidekicks become Hero cards and join you. If a card Secret Wars adds a new Sidekick Stack to effect wants to know their cost as Heroes, the game. Players can pay to recruit up to use their old Villain Attack value. one Sidekick per turn. When card effects tell you to “gain Sidekicks,” that doesn’t count Teleport against that one-per-turn limit. “Teleport” means “Instead of playing this card, you may set it aside. At of this turn, “A Player is the Mastermind” add it to your new hand as an extra card.” Secret Wars introduces an intense, new, optional mode where one player takes on the Bribe role of the evil Mastermind. That player plots You can fight villains with the keyword against the other players, using powerful “Bribe” by spending any combination of “Ambition cards” to help Evil win! This mode Attack and/or Recruit Points. makes the game dramatically harder for the heroic players to win. To use this mode: Rise of the Living Dead • Choose who will be the Mastermind “Rise of the Living Dead” means “Each Player before the game. That player gets a player checks the top card of their Victory starting deck like every other player. Pile. If that card is a Villain with a “Rise of • Put the “Pure Evil” Ambition card face the Living Dead” ability, that Villain reenters up near the Mastermind player to start an the city. “Ambition Row.” • (Mastermind Tactics never return • Shuffle other “Ambition” cards into this way.) a special Ambition Deck near the • If you put a Villain with Bystanders into Mastermind Player. your Victory Pile, you choose the order. • Use a number of Heroes, Villains, Good Heroes from the HQ as normal! Henchmen, and Bystanders based on • Or flip it around, with several Villainous the number of “Heroic players,” not the players using Allies from the Legendary Mastermind Player. Villains set against a single Good • However, the Scheme does count the “Commander Player” recruiting Heroes! Mastermind Player as a “player”, including its “Setup,” “Special Rules,” & Game Contents “Evil Wins” rules. Rules insert and 350 cards: • 14 New Heroes of 14 cards each Playing “Ambition” Cards (Each Hero has 1 rare, 3 uncommons, 5 of • At the start of the Mastermind Player’s one common, and 5 of another common). turn, that player doesn’t play a card from • 6 New Villain Groups of 8 cards each the Villain Deck. Instead, that player adds • 3 New Henchman Groups of 10 cards each the top card of the Ambition Deck to the • 4 New Masterminds, each with 1 Mastermind Ambition Row, face up. card and 4 Mastermind Tactic cards • There can be a maximum of 4 Ambition • 8 New Schemes cards face up at once in the Ambition • 30 New Ambition cards Row. If there are already 4 cards there • 15 New Sidekick cards when a new Ambition card is revealed, • 1 New “Banker” Bystander card then the Mastermind Player must discard one of those Ambition cards or the Credits newly drawn Ambition card to make Game Design & Card Set Design: room. That player can see the new Devin Low. Ambition card before they decide what to discard. Discarded Ambition cards always Brand Manager: Jason Brenner. go to a special Ambition Discard Pile next Development Team: Jason Brenner, to the Ambition Deck. Goggio, Bubby Johanson, • During the Mastermind Player’s turn, that Travis Rhea, Matt Rogers, Mark Shaunessy. player can spend the Attack points shown Product Manager: Bubby Johanson. on an Ambition card in the Ambition Row Graphic Design: Krista Timberlake. to “play” that Ambition card. That player uses its ability immediately, then puts Art Direction: Matt Rogers, Jennifer Wu. it into the Ambition Discard Pile. These Project Manager: Louise Bateman. abilities can hurt the other players in a President, Upper Deck Company: variety of ways. Jason Masherah. Other Mastermind Player Details Director of Creative Services: • The Mastermind Player takes the first turn. Mike Eggleston. • The Mastermind Player can still recruit Playtesters: Elise Bacon, Justin Barnett, Heroes from the HQ as normal, Jake Beckerman, Peter Beckfield, corrupting them to the side of Evil. The Brandon Bozzi, Jason Brenner, DeMunn, Mastermind Player and the Heroic Chris Dotson, Lisa Eschenbach, Alison Farrell, players should look to steal Heroes the Nick Feldman, Gabe Fuhrman, Crystal Goggio, other side might find useful! Douglas Green, Rob Heinsoo, Nate Heiss, • The Mastermind Player can also fight Reid Hickman, Bubby Johanson, Scott Juelfs, Matt Lesnak, Greg Marques, Rick Martinez, Villains as normal. For example, if they Dylan Mayo, Darryl Mlinar, Nick Newhard, want to grab beneficial “Fight” effects Ryan O’Connor, Travis Rhea, Matt Rogers, from Villains, or stop Heroic players from David Satnik, Mark Shaunessy, David Sterling, getting them. Meg Thompson, Alex Uphoff, • Master Strikes, Ambush effects, and Escape Keagan Willemsen and Jennifer Wu. effects don’t affect the Mastermind Player. My deepest thanks for all your help! That player doesn’t discard when a bystander is carried away by an Art: Jimbo Salgado, Ivan Nunes, escaping Villain. Joe Jusko. • However, other card effects (like Schemes, Card Art: Thiago Dal Bello, Emil Cabaltierra, Heroes, & Villain “Fight” effects) still work on Matthew Clark, Gianluca Gugliotta, Iwan Joko, Mastermind Playerand Heroic players alike. Marat Mychels, Tom Nguyen, Ivan Nunes, Aikau • For a truly epic Good vs. Evil experience, Oliva, Ariel Olivetti, Ricardo Osnaya, Jay David if you have the Legendary Villains set, Ramos, Rachelle Rosenberg, Jimbo Salgado, make a Lair Deck of 3 Villainous Allies from Marco Santucci, Anthony Spay. the Villains set shuffled together, 42 cards total. Then the Mastermind Player recruits Villainous Allies from their own 5-space Lair, while all the Heroic players recruit

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