Electronic Dartboard
Total Page:16
File Type:pdf, Size:1020Kb
Item # 20-1002 ELECTRONIC DARTBOARD CRICKET ACE 200 If you have any problems with your new product, DO NOT RETURN IT TO THE STORE! Please contact us at 1-866-815-4173, or e-mail us at [email protected] 90-Day TSU Game Warranty All TSU games have a 90-days from date of purchase warranty. This warrants the retail purchaser for any TSU games purchased to be free from any defects in materials and construction for 90 days from the date of purchase. Normal play wear and usage is not covered under the warranty, nor is wear or damage due to improper use of the TSU game. This will void any and all TSU warranty. If you have any problems with your new product DO NOT RETURN IT TO THE STORE. Please contact us at 1-866-815-4173 or email us at [email protected]. Triumph Sports USA Aurora, IL 60504 www.triumphsportsusa.com ©2010 Triumph Sports USA. All Rights Reserved. WARNING: THIS IS NOT A CHILD'S TOY. ADULT SUPERVISION IS REQUIRED FOR CHILDREN PLAYING DARTS. CONTAINS SMALL PARTS THAT ARE NOT APPROPRIATE FOR CHILDREN UNDER 3 YEARS OLD. PLEASE READ INSTRUCTIONS CAREFULLY. PROPER USE OF DARTS CAN PREVENT DAMAGE OR INJURY. Requires 3 – AA batteries. Batteries not included. MOUNTING INSTRUCTIONS Fasten the board to a wall or similar surface so the center of the bull’s-eye is 5 ft. 8 in. from the floor. Measure 3.23in. from the center point to the right to mark your right screw hole. Do the same for the left. (NOTE: You should have approx. 7.43 in. between the screw holes and the bull’s-eye.) Drill pilot holes where you have marked, and mount the dartboard using the mounting screws provided. The throwing distance should be 7ft.9-1/4in. from the front of the board, measured horizontally. The throw line should be a minimum of 18in.long. CARING FOR YOUR DARTBOARD This dartboard is designed for soft-tip darts only. Steel tip darts will cause permanent damage to the board. The recommended maximum weight of a soft-tip dart is 16 grams. Do not use excessive force when throwing darts. To reduce bounce-outs, use the same type of soft-tip darts that are provided in this package. Long tips break or bend easily and are not recommended for electronic dartboards. Do not store this dartboard where it can be exposed to weather or extreme temperatures. Keep the dartboard away from liquids or excessive moisture. Use only a damp cloth and/or mild detergent to clean the board. Remove the batteries when the board is not in use or if using the optional A/C adapter. This will prolong the life of your batteries. PLAYING TECHNIQUES 1. Proper stance: Align your hand, elbow, shoulder, hip, and foot. If throwing with your right hand, turn the right side of your body to face the board. Put your weight on your right foot in the front, lean forward slightly, and balance with your left foot. Reverse this stance for a left-handed throw. 2. Throwing motion: Throw the dart from your elbow out. Keep your body steady and use only your hand, wrist, and forearm. Bring your forearm back slightly and throw the dart with a fluid motion toward the board. Follow through the throw by pointing your index finger at the area at which you are aiming. 3. Dart removal: Apply a gentle twist to the right while pulling out a dart. SETTING UP YOUR NEW DARTBOARD GAME: Press the Game button to select one of the game groups. The game code will appear on the display. OPTION: Press the OPTION button to select game options within the group. Refer to the Game Selection and Handicapping List for available games. PLAYER: Press the PLAYER button to select the number of players (1, 2, 4). START: When you are done setting up your game, press the START/RESET button to activate the game and begin play. If you wish to pause the game during game play, press the START/RESET button. Press START/RESET again to re-join the game in progress. Game Selection and Handicapping List GAME OPTION HANDICAP Group Code Dart Game Range Step rcL Round the Clock 105,110, 115, 120 1 to 5, 1 to 10, 1 to Single/Double/Triple 15, 1 to 20 205, 210, 215, 220 1 to 5, 1 to 10, 1 to Double 15, 1 to 20 RCL 305, 310, 315, 320 1 to 5, 1 to 10, 1 to Triple 15, 1 to 20 5, 7, 9, 11, 13, 15, 17, S-o Shoot-Out add 2 points 19, 21 SHi Shanghai 101, 105, 110, 115 HAL Halve-It 12 100 Count Up 100 0 to 100 points add 100 points 200 Count Up 200 0 to 200 points add 100 points 300 Count Up 300 0 to 300 points add 100 points 400 Count Up 400 0 to 400 points add 100 points 500 Count Up 500 0 to 500 points add 100 points CUP 600 Count Up 600 0 to 600 points add 100 points 700 Count Up 700 0 to 700 points add 100 points 800 Count Up 800 0 to 800 points add 100 points 900 Count Up 900 0 to 900 points add 100 points 1000 Count Up 1000 0 to 1000 points add 100 points HiS High Score 3 to 14 add 1 point orS Overs 3, 5, 7, 9, 11, 13, 15, 17, ORS Und Unders add 2 points 19, 21 biG Big-6 cri Cricket - (Standard) 0, 20, 25 (see Note) noc No Score Cricket 0, 20, 25 (see Note) CUt Cut Throat Cricket 0, 20, 25 (see Note) CRI PUP Killer Cricket 0, 20, 25 (see Note) LPc Low Pitch Cricket 0, 20, 25 (see Note) Enc English Cricket CL2 Color 100, 200, 300, 400, 500 add 100 points bc2 Bonus Color 100, 200, 300, 400, 500 add 100 points Color CC2 Correctional Color 100, 200, 300, 400, 500 add 100 points NC2 No Color 3 to 7 marks add 1 point Fdc Free-Dart Color 5, 10, 15, 20 add 5 points S-1 S-1 Shooting I S-2 Shooting II S-3 Shooting III S-4 Shooting IV FOR For Forty One ddn Double Down PLAYING THE GAME 1. Player’s turns are indicated on the board by P1, P2, up to P8. Each player is entitled to 3 darts per turn. The three small marks above the score on the display show the remaining throws for the current turn. 2. This dartboard can track scores and reveal the targets automatically. Single, double, or triple is marked with a square light. • Single = lower square • Double = upper square • Triple = both squares and 3 bars • Single bull’s-eye indicated by its points value (25) 3. Wait for the board to sound the signal before throwing darts. 4. At the end of a player’s turn, the board is automatically on hold. Remove the darts and then press the PLAYER button to advance the game. 5. The game ends when the winner is determined or all players have completed their final turns. Use the PLAYER button or the SCORE button to view each player’s finishing placement and final score. GAME INSTRUCTIONS ROUND THE CLOCK (WITH OPTIONS OF 105, 110, 115, 120, 205, 210, 215, 220, 305, 310, 315, 320) Players try to hit the numbers from (depending on the game chosen) 1 to 5, 1 to 10, 1 to 15, or 1 to 20, in order. The game advances for shooting the next number when the previous number is hit. The player who reaches and hits the final number first is the winner. SHOOT-OUT (with options of 5, 7, 9, 11, 13, 15, 17, 19, 21) The dartboard computer randomly picks the target. The player has 10 seconds to throw the dart. A hit on the target counts as 1 point; doubles and triples are treated the same as a single. The board will flash a warning signal after 7 seconds have passed without a hit. If 10 seconds pass without a hit, the turn is considered to be a miss. The target will be renewed after each throw. The player to accumulate 15 points first is the winner. SHANGHAI (with options of 101, 105, 110, 115) This game is similar to Round-the-Clock except that scores are accumulated and the game is limited to 7 rounds, or 21 throws. Players begin shooting at the number 1 and progress toward 20 and bull’s- eye. No hit will be counted when a hit is out of numbering sequence. A hit on a double or triple is counted as 2x or 3x the number. For example, a hit on a double-3 counts as 2x3=6 points. The player who accumulates the most points at the end of the 7th round wins. HALVE-IT Players start the game by shooting for the number 12, then 13, 14, any doubles, 15, 16, 17, any triples, 18, 19, 20, and bull’s-eye. Each player throws three darts at the same number, and then progresses to the next number in the next round. A hit on a double or triple counts as 2x or 3x the points. If a player misses all three throws on a specific target in a round, his or her score will be cut in half. For example, if a player has a score of 76 after two turns and then misses the next number with all three darts, the player’s score is cut in half, equaling 38.