The Demons of the Ars Goetia
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1 of 14 ©2019 the Delta Green Partnership Dr. Barbas’ Ars Goetia This 52-page, tape-bound, poorly printed booklet contains a public domain copy of the Ars Goetia (meaning, roughly, the “Arts of Sorcery”) recovered from a website. This printout is covered in oil stains, pen marks, and various scribbled notes made in Dr. Barbas’ handwriting (blue ink), and in the writing of one other (red, felt tipped pen). With access to Dr. Barbas’ police file and a Forensics 20%+ or roll, the fingerprints in the oil on the book can be identified as belonging to Dr. Barbas. An hour of reading grants the reader Occult +1% and reveals this summary: Ars Goetia is the first book of the Lemegeton (Lesser Key of Solomon), a grimoire that circulated in the 17th century, penned by someone using the pseudonym King Solomon. The book itself existed in many languages and pieces before it was assembled in the mid-17th century. Before then, it was scattered throughout scrolls, books and folios. The book details seventy-two demons, as well as their weakness — “signs they must pay allegiance to,” or “seals”. The book lists demons by name, and many are circled and have notes next to them. Three hours of study reveals the following difficult-to-read notes scribbled in Dr. Barbas’ hand: ∆ Wist notes check out. ∆ B. is Solomon. ∆ One call each except ASMODAY ∆ Bitru is friend of V. Not B but S. Akkadian? ∆ The play is still going on somewhere… ∆ DRD middle name FORAS—29 legions. Logic, ethics and precious stones. Recover lost things. MAKES SENSE. ∆ Marbas Goetic. President(!) 36 servants (just like MSPFS). B not M. See Pseudomonarchia ∆ Overlay Marbas and Bitru equals FORAS? ∆ Urizen the starry king and the house of doors? On one page is the “Preliminary Invocation” is written out: Thee I invoke, the Bornless one. Thee, that didst create the Earth and the Heavens: Thee, that didst create the Night and the Day. Thee, that didst create the Darkness and the Light. Thou art Osorronophris: Whom no man has seen at any time. Written in red felt tip pen in unknown handwriting is: 2 of 14 ©2019 the Delta Green Partnership ∆ CARVE SYMBOL PRIMEUMATON ∆ DO NOT LEAVE THE CIRCLE ∆ RITUAL CALLING ANNOUNCE THE 72 NAMES ∆ INSCRIBE CHOSEN SEAL ∆ WAIT ASSET: The Preliminary Invocation to PRIMEUMATON PRIMEUMATON means, ”Thou Who art the First and Last.” Agents might have seen enough to convince them that the “Preliminary invocation” could be a real power. Under the correct set of circumstances, it is. To activate it, the Agent draws a Solomonic Triangle marked with the words ANAPHAXETON, ANAPHANETON, PRIMEUMATON, in a protective circle, in an isolated, enclosed area (this can all be found in the Ars Goetia). The Agent remains in this circle while announcing the 72 names of demons found in the Ars Goetia. Then the Agent inscribes the seal of the demon they wish to contact. Those Agents with a Corruption of 2+ are permitted to roll 99 - SAN for the activation roll. Each additional person present besides the operator removes -20% from the activation roll to a minimum of 01% (but don’t tell the player that). On a failed roll, nothing happens, and the invocation never works for that Agent, and they lose 1 Corruption. On a success, it is a real power, and may be called upon any time by that Agent enacting the invocation, and they gain +1 Corruption. Each time this power is successfully invoked, the operator gains +1 Corruption. During the ritual, Agents with Corruption 3+ see various, strange things beyond the protective circle as each name is enunciated, doors open and close, faces appear at windows, telephones may ring. The distractions are designed to draw the operator outside the circle before the final seal is inscribed. The higher the operator’s Corruption, the more significant the disruption. Precisely what these disruptions are remain up to the Handler to decide. If the operator leaves before inscribing the seal, they are subjected to a violent accident or attack in the next day with the following characteristics: ∆ Corruption 2: Accident (car crash, falling down the stairs) Lethality 1% ∆ Corruption 3: Illness (appendicitis, unknown debilitating disease, flesh eating bacteria) Lethality 3% ∆ Corruption 4-7: Violence (rampage killer, bomb) Lethality 5% ∆ Corruption 8-10: Bizarre danger (lightning strike, mudslide, elevator failure) Lethality 15% This accident or attack appears totally random, and no matter how carefully investigated reveals no connections or premeditation. If the ritual is completed and a seal inscribed, that particular “demon” makes themselves known to the Agent within a day or so. Each summons only works once. Unless otherwise noted, the demon does not 3 of 14 ©2019 the Delta Green Partnership reappear if called again. The more isolated the Agent keeps themselves, the more significant and forthcoming the communication. The higher the Corruption of the Agent that enacted the ritual, the faster and more dramatic the contact occurs. These demons are people with lives, families, history and entirely mundane existences — except for the summons, of course. Though they may act strange, have access to unnatural information, and do supernatural things, these things are entirely normal to them and they simply stitch in and out of their real life to accomplish them. If they are incarcerated or killed, someone else takes their role with identical effect. Most of the demons are not forthcoming with what powers they possess, and act put out under even the best circumstances. Clever Agents will read the descriptions of the demonic powers, and know which demon might accomplish which power. Enunciating the power to the demon is enough for it to enact it; otherwise, the demon might simply leave after the initial contact. The seventy-two demons are presented below. ∆ BAEL (see TIMOTHY BAEL on page XX): The Agent receives a phone call from Timothy Bael at the Dorchester House psychiatric facility who asks simply “what do you want?” He claims to be returning their phone call even if he was not called. If the Agents meet with him “after dark” he can show them “the secret.” This secret is a word which, when said by an Agent with Corruption 2+, renders them invisible at night (this costs 1D4/1D6 SAN unnatural to witness and enact). Machines and recording devices can see them normally, however. If the word is spoken so it is audible by another, the power does not operate until BAEL teaches the word again. ∆ PAIMON (Wesley K. Atwood, Caucasian male, 29 YOA): PAIMON is a homeless man that appears to have Tourettes syndrome, looking for money to buy gas so he can “get home.” He constantly shouts profanities and curses, but otherwise, speaks quietly to the Agent. He can reveal a single secret that is absolutely true, or grant the Agent “treasure,” a handful of gold jewelry of strange, unidentifiable make worth at least $25,000 that appears to have been exposed to the elements for a long time. But he must be asked. Soon after, he vanishes. ∆ BELETH (Jesse Billet, Caucasian male, 34 YOA): BELETH appears at night as a policeman in riot gear on horseback (with the name tag “BILLET”) that rides up on the Agent in a threatening manner. Agents that flee are run down (treat this as a single 55% baton attack that inflicts 1D8+2 HP damage, after this he rides off). Those that hold their ground realize the policeman says nothing until spoken to. If any question is asked about any of the Agents Bonds, BELETH answers truthfully, revealing even secret knowledge, and rides off, and all that Agent’s Bonds are increased by +1. ∆ PURSON (Steven P. Curson, Caucasian male, 33 YOA): A veteran wearing fatigues that read CURSON, he looks like an ill-kept, homeless man with thick blond beard and hair, that carries a python over his shoulders. He never speaks above a whisper. If an Agent asks a question about The King in Yellow and the secrets of the play, the creation of the play, and those that attempted to enact it, Purson answers truthfully in small voice, granting that Agent +3% Unnatural (and +1 4 of 14 ©2019 the Delta Green Partnership Corruption), although afterwards they cannot recall precisely what was said; only that it ended with “go then, and in your bottle, find truth.” ∆ ASMODAY (Kyle Coulston, African American male, 41 YOA): A tall man holding a sign on a street corner that reads “YOU DO 32,” advertising some unknown shop or deal, ASMODAY wears headphones but calls the Agent over. If asked about any other demon, he reveals what that demon’s power is, and can direct the Agent where to find or contact them without casting the preliminary invocation. If the Agents buy him a meal, he’ll name three demons, how to contact them, and their powers. Unlike other demons, ASMODAY appears as many times as he is summoned. ∆ VINEA (Mary Rhone, Hispanic female, 39 YOA): VINEA is a skate-punk, too old to be riding a skateboard, but still doing so. She’ll ride up on the Agent and say “what am I doing here?” If asked about any item, she tells the Agents its precise location and disposition, “the book is in a wall safe behind a mirror in the bedroom at 5557 Terrace Lake Drive; the code is 6-6-6-9.” Otherwise, she’ll roll off in a huff. ∆ BALAM (Hana'i Saliva, Middle-eastern male, 37 YOA): A man in an impeccably made silk suit, wearing sunglasses and a bluetooth headset. BALAM tells the Agent to meet them at a nearby coffee house.