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Nvidia Geforce 6 Series Specifications
NVIDIA GEFORCE 6 SERIES PRODUCT OVERVIEW DECEMBER 2004v06 NVIDIA GEFORCE 6 SERIES SPECIFICATIONS CINEFX 3.0 SHADING ARCHITECTURE ULTRASHADOW II TECHNOLOGY ADVANCED ENGINEERING • Vertex Shaders • Designed to enhance the performance of • Designed for PCI Express x16 ° Support for Microsoft DirectX 9.0 shadow-intensive games, like id Software’s • Support for AGP 8X including Fast Writes and Vertex Shader 3.0 Doom 3 sideband addressing Displacement mapping 3 • Designed for high-speed GDDR3 memory ° TURBOCACHE TECHNOLOGY Geometry instancing • Advanced thermal management and thermal ° • Shares the capacity and bandwidth of Infinite length vertex programs monitoring ° dedicated video memory and dynamically • Pixel Shaders available system memory for optimal system NVIDIA® DIGITAL VIBRANCE CONTROL™ Support for DirectX 9.0 Pixel Shader 3.0 ° performance (DVC) 3.0 Full pixel branching support ° • DVC color controls PC graphics such as photos, videos, and games require a Support for Multiple Render Targets (MRTs) PUREVIDEO TECHNOLOGY4 ° • DVC image sharpening controls ° Infinite length pixel programs • Adaptable programmable video processor lot of processing power. Without any help, the CPU • Next-Generation Texture Engine • High-definition MPEG-2 hardware acceleration OPERATING SYSTEMS ° Up to 16 textures per rendering pass • High-quality video scaling and filtering • Windows XP must handle all of the system and graphics ° Support for 16-bit floating point format • DVD and HDTV-ready MPEG-2 decoding up to • Windows ME and 32-bit floating point format 1920x1080i resolution • Windows 2000 processing which can result in decreased system ° Support for non-power of two textures • Display gamma correction • Windows 9X ° Support for sRGB texture format for • Microsoft® Video Mixing Renderer (VMR) • Linux performance. -
Contributors
gems_ch001_fm.qxp 2/23/2004 11:13 AM Page xxxiii Contributors Curtis Beeson, NVIDIA Curtis Beeson moved from SGI to NVIDIA’s Demo Team more than five years ago; he focuses on the art path, the object model, and the DirectX ren- derer of the NVIDIA demo engine. He began working in 3D while attending Carnegie Mellon University, where he generated environments for playback on head-mounted displays at resolutions that left users legally blind. Curtis spe- cializes in the art path and object model of the NVIDIA Demo Team’s scene- graph API—while fighting the urge to succumb to the dark offerings of management in marketing. Kevin Bjorke, NVIDIA Kevin Bjorke works in the Developer Technology group developing and promoting next-generation art tools and entertainments, with a particular eye toward the possibilities inherent in programmable shading hardware. Before joining NVIDIA, he worked extensively in the film, television, and game industries, supervising development and imagery for Final Fantasy: The Spirits Within and The Animatrix; performing numerous technical director and layout animation duties on Toy Story and A Bug’s Life; developing games on just about every commercial platform; producing theme park rides; animating too many TV com- mercials; and booking daytime TV talk shows. He attended several colleges, eventually graduat- ing from the California Institute of the Arts film school. Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for the past decade. Rod Bogart, Industrial Light & Magic Rod Bogart came to Industrial Light & Magic (ILM) in 1995 after spend- ing three years as a software engineer at Pacific Data Images. -
NVIDIA NFORCE: CARACTERÍSTICAS Y VENTAJAS* Para INTEL
NVIDIA NFORCE: CARACTERÍSTICAS Y VENTAJAS* para INTEL CARACTERÍSTICAS VENTAJAS CPU Preprocesador DASP (Dynamic Adaptive Speculative - Aumenta considerablemente la velocidad de la CPU porque almacena las instrucciones y los datos anticipándose a las necesidades de la aplicación. Preprocessor) MEMORIA Arquitectura NVIDIA DualDDR2 (dos controladores de memoria - El nivel más alto de rendimiento y la posibilidad de ejecutar las aplicaciones más complejas con la revolucionaria arquitectura de controladores de memoria de 64 de 64 bits, interfaz de 128 bits) bits. Memoria NVIDIA SLI-Ready optimizada - Cuando el MCP NVIDIA nForce 590 SLI se combina con determinados módulos de memoria SLI-Ready optimizados, proporcionan mayores posibilidades de confi guración y rendimiento para entusiastas. INTERFAZ GRÁFICA PCI Express® - Duplica el ancho de banda del bus AGP 8X, lo que proporciona una velocidad superior a 4 GB/s en las transferencias de datos en ambas direcciones. Tecnología NVIDIA® SLI™ - La tecnología NVIDIA SLI es una innovación revolucionaria que permite aumentar drásticamente el rendimiento gráfi co combinando varias GPU NVIDIA en un mismo sistema dotado de un MCP NVIDIA nForce® SLI. ALMACENAMIENTO Tecnología de almacenamiento NVIDIA® MediaShield™ - Conjunto de funciones que mantienen a salvo la información digital, incluidas: • Confi guración de varios discos: una sencilla interfaz basada en un asistente permite confi gurar volúmenes RAID 0, 1, 0+1 o 5 con las unidades SATA. • Sistema de alerta de discos: indica si se ha producido un fallo en algún disco e identifi ca el disco defectuoso. • Migración de nivel RAID (morphing): posibilidad de cambiar de una confi guración RAID a otra. • Matriz de discos RAID de arranque: permite utilizar una matriz de varios discos para cargar el sistema operativo al arranque. -
Drivers for Windows NVIDIA Display Properties Desktop User’S Guide
nViewGuide_.book Page 1 Wednesday, May 14, 2003 11:29 PM Drivers for Windows NVIDIA Display Properties Desktop User’s Guide Driver Version: Release 40 4th Edition NVIDIA Corporation May 2003 nViewGuide_.book Page 2 Wednesday, May 14, 2003 11:29 PM NVIDIA Display Properties User’s Guide Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Copyright © 2003 NVIDIA Corporation. All rights reserved. This software may not, in whole or in part, be copied through any means, mechanical, electromechanical, or otherwise, without the express permission of NVIDIA Corporation. Information furnished is believed to be accurate and reliable. However, NVIDIA assumes no responsibility for the consequences of use of such information nor for any infringement of patents or other rights of third parties, which may result from its use. No License is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in the software are subject to change without notice. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. NVIDIA, the NVIDIA logo, Accuview Antialiasing, Detonator, Digital Vibrance Control, GeForce, nForce, nView, NVKeystone, PowerMizer, Quadro, RIVA, TNT, TNT2, TwinView, and Vanta are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. Intel and Pentium are registered trademarks of Intel. DirectX, Microsoft, Microsoft Internet Explorer logo, Outlook, PowerPoint, Windows, Windows logo, Windows NT, and/or other Microsoft products referenced in this guide are either registered trademarks or trademarks of Microsoft Corporation in the U.S. -
NVIDIA® Geforce® 7300 GT Gpus Features and Benefits
NVIDIA GEFORCE 7 SERIES MARKETING MATERIALS NVIDIA® GeForce® 7300 GT GPUs Features and Benefits Next-Generation Superscalar GPU Architecture Delivers over 2x the shading power of previous generation products taking gaming performance to extreme levels. Full Microsoft® DirectX® 9.0 Shader Model 3.0 Support The standard for today’s PCs and next-generation consoles enables stunning and complex effects for cinematic realism. NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set—including vertex texture fetch (VTF)—to ensure top-notch compatibility and performance for all DirectX 9 applications. NVIDIA® CineFX® 4.0 Engine Delivers advanced visual effects at unimaginable speeds. Full support for Microsoft® DirectX® 9.0 Shader Model 3.0 enables stunning and complex special effects. Next-generation shader architecture with new texture unit design streamlines texture processing for faster and smoother gameplay. NVIDIA® SLI™ Technology1 Delivers up to 2x the performance of a single GPU configuration for unparalleled gaming experiences by allowing two graphics cards to run in parallel. The must-have feature for performance PCI Express® graphics, SLI dramatically scales performance on today’s hottest games. NVIDIA® Intellisample™ 4.0 Technology The industry’s fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning- fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern, advanced 128 tap sample coverage, 16x anisotropic filtering, and support for transparent supersampling and multisampling. True High Dynamic-Range (HDR) Rendering Support The ultimate lighting effects bring environments to life for a truly immersive, ultra-reailstic experience. Based on the OpenEXR technology from Industrial Light & Magic (http://www.openexr.com/), NVIDIA’s 64-bit texture implementation delivers state-of-the-art high dynamic-range (HDR) visual effects through floating point capabilities in shading, filtering, texturing, and blending. -
PO MCE 03.Qxd (Page 1)
THE ULTIMATE GAMING PLATFORM NVIDIA-based Media Center PCs and notebooks not only deliver a complete digital entertainment solution, but also provide the ultimate gaming platform, so you can play your game the way it’s meant to be played. HARDWARE SUPPORT TO PLAY THE HOTTEST NVIDIA FORCEWARE UNIFIED DRIVER GAMES ARCHITECTURE Built on the foundation of GeForce FX and The ForceWare Unified Driver Architecture (UDA) GeForce FX Go GPUs, the NVIDIA Media Center —a single driver architecture for all NVIDIA Product Suite delivers Microsoft DirectX® 9.0- products—ensures industry-leading class hardware to drive next-generation 3D compatibility, reliability, and performance with games and applications. Powered by the the hottest games. In addition, ForceWare’s NVIDIA® CineFX™ engine, GeForce FX and continuous performance and feature upgrades Imagine all your digital media—TV, pictures, home movies, music—all in one place, and GeForce FX Go GPUs enable cinematic effects mean that your Media Center PC or notebook accessible from a single remote control. The Microsoft® Windows® XP Media Center beyond imagination—at unmatched speeds and powered by GeForce FX, GeForce FX Go, and Edition 2004 operating system combined with NVIDIA technology turns your home PC or resolutions—taking your graphics experiences NVIDIA nForce2 deliver the ultimate gaming notebook into an entertainment center, making it the most exciting Windows-based to a new level. platform. computer on the market today. IMMERSIVE SURROUND SOUND NVIDIA powers the Media Center experience by providing a comprehensive suite of With an NVIDIA nForce2-based Media Center PC products including: featuring NVIDIA SoundStorm audio you get an • NVIDIA® GeForce™ FX graphics processing units (GPUs) immersive gaming experience. -
Release 65 Notes
ForceWare Graphics Drivers Release 65 Notes Version 66.81 Windows XP / 2000 Windows 98 / ME NVIDIA Corporation October 4, 2004 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, RIVA, -
K8N Neo4 Series MS-7125 (V1.X) ATX Mainboard
K8N Neo4 Series MS-7125 (v1.X) ATX Mainboard English / French / German Version G52-M7125X6 i Manual Rev: 1.0 Release Date: February 2005 FCC-B Radio Frequency Interference Statement This equipment has been tested and found to comply with the limits for a class B digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference, in which case the user will be required to correct the interference at his own expense. Notice 1 The changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. Notice 2 Shielded interface cables and A.C. power cord, if any, must be used in order to comply with the emission limits. VOIR LA NOTICE D’INSTALLATION AVANT DE RACCORDER AU RESEAU. Micro-Star International MS-7125 This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation ii Copyright Notice The material in this document is the intellectual property of MICRO-STAR INTERNATIONAL. We take every care in the preparation of this document, but no guarantee is given as to the correctness of its contents. -
Nvidia Forceware Graphics Drivers for XP, Manual and Notes
ForceWare Graphics Drivers Release 162 Notes Version 162.18 for Windows XP NVIDIA Corporation June 29, 2007 Confidential Information Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, -
Release 346 Graphics Drivers for Windows, Version 347.52. RN
Release 346 Graphics Drivers for Windows, Version 347.52 RN-W34752-01v01 | February 10, 2015 Windows Vista / Windows 7 / Windows 8 / Windows 8.1 Release Notes TABLE OF CONTENTS 1 Introduction to Release Notes.................................................... 1 Structure of the Document ........................................................ 1 Changes in this Edition ............................................................. 1 2 Release 346 Driver Changes ...................................................... 2 Version 347.52 Highlights .......................................................... 3 What’s New in Version 347.52 ................................................. 3 What’s New in Release 346..................................................... 4 Limitations in This Release ..................................................... 6 Advanced Driver Information .................................................. 7 Changes and Fixed Issues in Version 347.52.................................... 12 Open Issues in Version 347.52.................................................... 13 Windows Vista/Windows 7 32-bit Issues..................................... 13 Windows Vista/Windows 7 64-bit Issues..................................... 13 Windows 8 32-bit Issues........................................................ 14 Windows 8 64-bit Issues........................................................ 14 Windows 8.1 Issues ............................................................. 14 Not NVIDIA Issues.................................................................. -
Release 346 Graphics Drivers for Windows, Version 347.09. RN
Release 346 Graphics Drivers for Windows - Version 347.09 RN-W34709-01v01 | December 17, 2014 Windows Vista / Windows 7 / Windows 8 / Windows 8.1 Release Notes TABLE OF CONTENTS 1 Introduction to Release Notes.................................................... 1 Structure of the Document ........................................................ 1 Changes in this Edition ............................................................. 1 2 Release 346 Driver Changes ...................................................... 2 Version 347.09 Highlights .......................................................... 2 What’s New in Version 347.09 ................................................. 3 What’s New in Release 346..................................................... 5 Limitations in This Release ..................................................... 6 Advanced Driver Information .................................................. 8 Changes and Fixed Issues in Version 347.09.................................... 12 Open Issues in Version 347.09.................................................... 13 Windows Vista/Windows 7 32-bit Issues..................................... 13 Windows Vista/Windows 7 64-bit Issues..................................... 13 Windows 8 32-bit Issues........................................................ 14 Windows 8 64-bit Issues........................................................ 14 Windows 8.1 Issues ............................................................. 14 Not NVIDIA Issues.................................................................. -
Release 85 Notes
ForceWare Graphics Drivers Release 85 Notes Version 88.61 For Windows Vista x86 and Windows Vista x64 NVIDIA Corporation May 2006 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT,