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Introducing Adobe® Media Server 5 Secure Video Experiences Consistent Across Devices by Lisa Larson-Kelley
Adobe® Media Server 5 White Paper Introducing Adobe® Media Server 5 Secure video experiences consistent across devices By Lisa Larson-Kelley Table of contents The Adobe Media family of products revolutionizes media delivery, with support for secure, consistent 1: Introduction streaming on the widest array of devices—tablets, mobile devices, IPTV, and the desktop. Deliver and now 2: What’s new in Adobe encrypt a single stream across multiple platforms and protocols, reaching iOS devices as well as platforms Media Server 5 that support Flash technologies—so you can fully monetize your video, reaching the most people with the 3: Adobe Media Server 5 least hassle. Adobe Media Server (formerly Flash Media Server) continues to be the industry-leading Family 4: MultiProtocol delivery solution for integrating streaming video and real-time communication with RTMP, RTMFP (peer-to-peer 6: Delivery Methods networking), HTTP Dynamic Streaming, and SIP support. 7: Video Player Development New content protection solutions 8: Glossary Providing content protection that is right for the situation, Adobe Media Server now supports enhanced 9: Online Resources stream encryption or more sophisticated protection with business rules applied through Adobe Access®. When simple content protection rules are needed, Protected HTTP Dynamic Streaming (PHDS) for Flash and AIR-based clients, and Protected HTTP Live Streaming (PHLS) for iOS enable easy, robust content encryption without an additional DRM license server. For mobile devices, Adobe Access or protected streaming -
Best Practices for Streaming and Serving Your Video
208 Best Practices for Streaming and Serving your Video Steve Haskin President, S > Media WWW.eLearningGuild.comWWW.eLearningGuild.com November 5-8, 2007 San Jose, CA Best Practices for Streaming Serving Video Stephen Haskin President, S>Media Industrial Strength Learning What we’ll cover in this session > What is streaming media? > Do I need it? > What are best practices? > What is the “best” codec? >Why? You have video Session 208 – Best Practices for Streaming and Serving your Video – Page 1 Steve Haskin, S > Media November 5-8, 2007 San Jose, CA You need to get it to learners You need to get it to them when they can use it You need to “serve” it to them Session 208 – Best Practices for Streaming and Serving your Video – Page 2 Steve Haskin, S > Media November 5-8, 2007 San Jose, CA Ergo: You need to stream (or progressively download as the case may be) What is a video stream According to the Wiki (the big one): Streaming media is multimedia that is continuously received by, and normally displayed to, the end-user while it is being delivered by the provider. The name refers to the delivery method of the medium rather than to the medium itself. The distinction is usually applied to media that are distributed over telecommunications networks, as most other delivery systems are either inherently streaming (e.g. radio, television) or inherently non-streaming (e.g. books, video cassettes, audio CDs). The verb 'to stream' is also derived from this term, meaning to deliver media in this manner. Session 208 – Best Practices for Streaming and -
At Most, Video Can Be Roughly 10 Minutes in Length
eCollege Video FAQ RULES OF THUMB: At most, video can be roughly 10 minutes in length. If you have longer footage, it must be divided into segments. This keeps the files under 10 MB in size (for the dial-up user). There’s some give-and-take with video quality vs. file size. Usually, the smaller your file size (shorter video)… the better quality your video can have. We also must take copyright law into consideration. As such, we cannot compress entire movies, songs, etc. into eCollege. Small clips, however, are usually not an issue. To play it safe, please get permission from the copyright holder first. FILE TYPES: To see acceptable file types that can be uploaded on eCollege, visit: http://www.elearning.tcu.edu/resources/ecollegefileextensionlist.htm The following are just a sample of file types can be streamed through eCollege: .asf, .asx, .camv, .flv, .mov, .mp3, .mp4, .qt, .ra, .ram, .rm, .wav, .wma, .wmv ----- Only Real Media files (.rm, .ra,) and Windows Media files (.wmv, .wma) will stream from a link that opens an external player. With an embedded player, you can stream Real Media (.rm, .ra), Windows Media (.wmv, .wma) and QuickTime (.mov) files. It is possible to stream other file types, but these are the ones recommended and supported by eCollege. ----- Different file types also tend to produce slightly different results in quality/file size. For example, .mov files made with QuickTime compression (using the state-of-the-art, H.264 codec) tend to result in relatively small files with very sharp quality. You must, however, have the latest version of QuickTime Player installed to view these files. -
Video Content Protection Measures Enabled by Adobe Flash Media
TECHNICAL PAPER Video content protection measures enabled by Adobe® Flash® Media Interactive Server 3.5 Kevin Towes Senior Product Manager, Flash® Media Server Tom Green Professor, Interactive Multimedia Humber Institute of Technology and Advanced Learning Updated June, 2010 © 2010 Adobe Systems Incorporated. All rights reserved. If this white paper is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. This article is intended for North American audiences only. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Adobe AIR, ColdFusion, Flash, Flash Access, Flash Media Server, Flash Media Interactive Server, and Flash Player are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. -
A Dynamic Adaptive HTTP Streaming Video Service for Google Android
A Dynamic Adaptive HTTP Streaming Video Service for Google Android LUCIANO RUBIO ROMERO KTH Information and Communication Technology Degree project in Communication Systems Second level, 30.0 HEC Stockholm, Sweden A Dynamic Adaptive HTTP Streaming Video Service for Google Android Master of Science Thesis Luciano Rubio Romero [email protected] Academic supervisor: Gerald Q. Maguire Jr. Industrial supervisor: Thorsten Lohmar School of Information and Communication Technology (ICT) Royal Institute of Technology (KTH) Stockholm, Sweden October 6, 2011 To dad. i Abstract Adaptive streaming approaches over Hypertext Transfer Protocol (HTTP), such as Apple’sHTTP Live streaming (HLS) and Microsoft’s Live Smooth Streaming, have recently become very popular. This master’s thesis project developed and evaluated several media rate adaptation algorithms optimized for mobile networks with a client running on Google’s Android operating system. The deployed service supports HLS and the emerging ISO/IEC MPEG standard called Dynamic Adaptive Streaming over HTTP (MPEG-DASH). Live media was the focus of the evaluation, since this content can not be cached in advance at the user’s device, hence the quality of the user’s experience will be affected by the currently available bandwidth which the user can utilize. Experiments were performed for multiple scenarios illustrating different network capabilities, especially various amounts of bandwidth available to the user. This project has produced an implementation of HTTP-based adaptive streaming. This implementation follows the MPEG standard and enables robust and smooth playback of live video content via Google’s Android devices. Results of the experiments have shown that the proposed adaptation mechanisms efficiently utilize the available bandwidth of the network.