Sample file Sample file DESIGNED FOR OSRIC™

James D. Kramer

contributing author Stephen Broadwell

featuring art by SamplePeter Szmer file Color application in all art by James D. Kramer

Design, layout, and cartography by James D. Kramer

Edited by Ronald Redmond

http://www.usherwoodadventures.com

Copyright © James D. Kramer. All rights reserved. http://www.jdkds.com

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Publisher’s Note ...... v New Creatures ...... 27 Preface ...... vii Men ...... 27 Cowboy ...... 27 Open Game Content ...... vii Ruined ...... 28 Resources ...... vii Demi-Humans ...... 30 Enanô ...... 30 CHARACTER OPTIONS FOR R&W Elfô ...... 31 Reputation ...... 1 Duende ...... 32 Hombrecitô ...... 33 New Character Race Options ...... 1 Humanoids ...... 34 Half–Gnoll ...... 1 Desert Raider ...... 34 Minotaur ...... 2 Peludo ...... 34 Racial Preferences ...... 4 Undead ...... 37 New Character Class Options ...... 4 Nameless Stranger ...... 37 Animals ...... 38 Desperado ...... 4 Jackrabbit, Gigantic ...... 38 Doctor ...... 8 Lizard, Giant Poisonous ...... 39 Gunslinger ...... 10 Other Creatures ...... 39 Bands of Followers ...... 13 Bird, Assassin ...... 39 Level Limitations for Standard OSRIC Races . . . . .14 Cattle, Carnivorous ...... 40 Secondary Professions ...... 14 Chupacabra ...... 40 Gummersaurus ...... 41 WEAPONS & COMBAT Hag, Frontier (desert loon) ...... 43 Firearms ...... 17 Hyenawere ...... 44 Prairie Lobster ...... 45 Ammunition ...... 17 Rattlesnake, Titanic ...... 46 Aiming ...... 20 Scorpion, Monstrous ...... 47 Firearm Damage ...... 20 Tarantula, Titanic ...... 48 Using Two Firearms Simultaneously ...... 21 Tarantula Hawk, Gargantuan ...... 50 The Kill Shot ...... 21 Thunderbird ...... 50 Mishaps, Misfires and Hang Fires ...... 21 Conducting a Showdown ...... 21 Heroes & Villains of Lore ...... 52 Firearms vs. Armor ...... 23 Robert LeRoy Parker (a.k.a “Butch Cassidy") . . . . .52 Melee Weapons & Other Devices ...... 23 Henry Longbaugh (a.k.a “Sundance Kid") ...... 52 George “Flat Nose" Curry ...... 53 Boomerangs ...... Sample...... 23 file William “News" Carver ...... 53 Lassos ...... 24 Thomas E. “Black Jack" Ketchum ...... 53 Dynamite ...... 24 Clyde Barrow ...... 54 Mass Brawls ...... 25 Bonnie Parker ...... 54 The Riot ...... 25 John Dillinger ...... 55 Cowboy Riot ...... 25 Lester Joseph Gillis ...... 55 Charles Arthur “Pretty Boy" Floyd ...... 55 MONSTERS Jesse James ...... 55 James “Wild Bill" Hickock ...... 56 Notes on Existing OSRIC Monsters ...... 27 Wyatt Earp ...... 57 Humanoids ...... 27 George Armstrong Custer ...... 57 Other Creatures ...... 27 Thathaka lyotake (a.k.a “Sitting Bull") ...... 58 Tasunke Witko (a.k.a “Crazy Horse") ...... 58 “Doctor" Jonas H. Fate ...... 59 Turgan Ruggedhide (a.k.a “Black Horns") ...... 59 MAGIC & MACHINERY Magic ...... 60 Illusionist ...... 66 The Flora ...... 60 Animate Technology ...... 66 Improved Animate Technology ...... 66 New Spells ...... 61 Improved Nightmare ...... 66 Cleric ...... 61 Nightmare ...... 66 Bad Medicine ...... 61 Wall of Dust ...... 67 Berserk ...... 63 Call Spirit Animal ...... 63 Magic Items ...... 67 Divine Favor ...... 63 Ammunition of Slaying ...... 67 Enhance Attribute ...... 63 Analects of Magic ...... 67 Protection from Death ...... 63 Bullwhip of Grasping and Swinging ...... 68 Druid ...... 64 +2 Cursed Backbiting Boomerang ...... 68 Battle Frenzy ...... 64 “Dancing" Firearm ...... 68 Call Spirit Animal ...... 64 Duster of Defence ...... 68 Living Stone ...... 64 Eagle Bone Whistle ...... 68 Protection from Death ...... 64 Fire Water ...... 68 Spirit Animal ...... 65 Gimcrack Gun ...... 68 Magic User ...... 65 Hat of the Gunslinger ...... 69 Render Inert ...... 65 Sacred Bundle ...... 69 Power Technology ...... 65 Tin Star ...... 69 Repair Technology ...... 65 Machinery ...... 69 Weld Metal ...... 66 Energy Consumption, Size and Complexity ...... 69 Repairing Technology ...... 71

THE GLOBE TERRITORY 74

OPEN GAMING CONTENT 76

Sample file PublISher’s NotE “The man in black fled across the desert, and the gun‑ Suspension of Belief slinger followed."1 This single sentence, which is the opening of Stephen King's magnum opus, The Dark Tower, was Bear with me Avid Gamer. I am not a gun aficionado, although much of the inspiration for the creative work you now hold. I have a healthy respect for them. I have likely as not made While it is worth noting that this is not an attempt to cast huge technical faux pas when it comes to the machinations that literary work into a gaming system, this OSRIC gaming of firearms. For this, I apologize (special thanks to Stephen expansion does owe no small part of its inspiration and cre‑ Broadwell for assisting in the development of the MISHAPS, ative direction to the collective works of the Dark Tower COWBOY RIOT, and AIMING sections in this regard). Please series of novels and graphic novels. be understanding in my need to keep the operations of such Players and GM's alike are encouraged, if they haven't weapons simple and somewhat consistent in the interest of already, to read these works for creative inspiration when game play. GM's should feel free to manipulate the rules as playing Revolvers & Wizardry: The Discordant West. best suits his or her understanding of Western weaponry. So what exactly is the Discordant West? It's not Boot Hill; R&W as a Campaign Setting that would be straight forward role -playing in a western setting. I chose the deal with the Discordant West campaign setting by not having one. In the beginning, there was a campaign setting, It's not exactly Weird West; that assumes a certain amount 2 of “real earth" in its...weirdness. and I called it Sepulcrum Lapis. It was a land of an infinite It's not Steampunk, which would assume a more active role desert, controlled by the remnants of three ancient orders; of technology within the rules, player and equipment options. Union Knights, Confederate Marauders and the Myrlunds. Some The Discordant West is a place where the American Old details of these still remain in the manuscript; so now you West, contemporary society, and high fantasy crash and meld understand a little where these bits came from, and why I themselves into...something which is not any of those things make no more mention of them here. I mentioned. Since the Discordant West is not a campaign setting, GM's Something else R&W is not; it is not a campaign setting; may need to make a few decisions in order justify the exis‑ it is a rules expansion using OSRIC as its basis. As always, tence of some details for themselves; GM's are fully encouraged to mould the rules to suit the de‑ 1. Do these Discordant West rules take place in my high- sires and needs of his or her own campaign setting. A small fantasy plane, or within some other parallel plane? If your territorial sandbox map has been provided for you in the answer is the former, that resolves some of the questions appendix THE GLOBE TERRITORY to get you started. But which must be addressed. this map need not be utilized. 2. Does magic behave differently within the Discordant When I first began work on this endeavor, it was only sup‑ West? And, if your players are allowed use of Verméan posed to be a short appendix appearing in a module in order Bards3, how does this affect their ability to weave magic to support one section of that adventure in which the party through song? was whisked away to a distant new plane of existence to foil 3. Does gunpowder function within a high-fantasy setting? the plans of the Bad Guy™, and then quickly return to the More importantly, how does the GM discourage power-mad planes of high-fantasy. Sample fileplayers from bringing back an arsenal of weapons and However, like many of my manuscripts, it kept growing... dynamite to unbalance the high-fantasy world? and growing...and growing...until it could support itself no longer unless it became its own full-blown book. 4. Can PC's contact their high-fantasy deities while travel‑ So here you now hold the results of that “short appendix." ing the Discordant West? If the answer is ‘no,' how then But what to make of it? will that effect clerics, druids, paladins, and rangers who derive at least a portion of their power by contacting Dealing with Technology their god on a daily basis? In dealing with technology specifically (see the section on These questions and more, I leave in your skilled hands. MAGIC & MACHINERY), I spent a great deal of time trying I could not hope to address all the disconnections in the and testing and editing and rewriting in order to produce Discordant West that are sure to arise. a game mechanic that was inline with the aesthetic of the OSRIC system. Only when I returned completely to the draw‑ As always, good gaming! ing board, eliminating references to nuclear energies and removing the technological devices that used them, did I begin to shape a cohesive rules system simple enough to avoid the need for rules lawyers, yet detailed enough to provide order and structure to it. Introducing a PC's Reputation To account for the inherent fear a skilled gun fighter would James D. Kramer instill in his adversary, the additional character attribute publisher, author, designer of reputation was created. Primarily benefiting the new Usherwood Publishing gunslinger character class, reputation gives the character a distinct advantage particularly when engaged in a showdown.

2 The Sepulcrum Lapis will eventually be developed as a campaign setting at some time in the future. 1 King, Stephen, The Gunslinger, 1982. 3 See the UÆO for descriptions of the Verméan Bard PC classes. Sample file Preface Revolvers & Wizardry uses the OSRIC source reference STR: or strength; the measure of a character’s muscle and document (SRD) as the basis of its rules and conventions. physical brawn. Additionally, the reader may need to be aware of the fol‑ lowing abbreviations and terminology that may be presented TH: or “to hit”; die score require to strike an opponent in within this text; order to do damage. CHA: or charisma; the measure of a character’s physical at‑ UÆO: or Usherwood Adventures Expansion for OSRIC; expan‑ tractiveness, leadership ability, and personal magnetism. sion materials for the OSRIC SRD released by Usherwood Publishing, 2010 CON: or constitution; the measure of a character’s general state of health and stamina. WIS: or wisdom; the measure of a character’s insight, willpower, commonsense, intuition. d# / #d#: or dice; a lowercase ‘d’ followed by a number (4, 6, 8, 10, 12, 20, %) indicates a specific die that is used for random number determination. Where preceded by a number indicates the number of times to roll the indicated die (i.e., Open Game Content 3d6 indicates a required roll of three six–sided die, produc‑ Unless otherwise noted, all content contained within this ing a random number between 3 and 18). product is to be considered Product Identity, and may not be used in any form without the expressed written permission DAM / Dmg: or damage; the measure of damage inflicted by a of the copyright holder; James D. Kramer. That content which given type of attack. is denoted as Open Game Content may be used in accordance DEX: or dexterity; the measure of a character’s agility, with the Open Gaming License (copyright Wizards of the Coast, hand–eye coordination, reflexes, and balance. Inc.), and/or the OSRIC license (copyright Stuart Marshall and Matthew Finch) where applicable. GM: or game master; also sometimes called the , All content which is Open Gaming Content is listed and/or the individual running a game through which a combination reproduced in, the appendix OPEN GAME CONTENT, and may of players are adventuring. It is advised to the players to be used in accordance with the stipulations presented therein. always regard the GM as the final authority on all rules decisions and interpretations. EXP: or experience; the measure of a character’s skill within Resources her class (also an award of points due a character for the The following publications and resources are either required accomplishment of a specific task). else are recommended for use with this adventure; HD: or hit die; the number of die to be rolled to determine OSRIC SRD (required): OSRIC is available as a free PDF hit points (see below). Also, may be used to indicate the rela‑ download at http://knights–n–knaves.com/osric. The PDF can tive strength or toughness of a monster. Sample alsofile be downloaded from the Usherwood Adventures website at HP: or hit points; the measure of the amount of physical dam‑ http://www.usherwoodadventures.com/downloads/osric.pdf. age a character/monster can sustain before unconsciousness OSRIC is also available as a print –on –demand product or death will result. through Lulu.com, or through Black Blade Publishing. An A5 trim size of OSRIC is also available exclusively INT: or intelligence; the measure of a character’s reasoning from Usherwood Publishing as POD through RPGNow.com at power (also, I.Q.). http://www.rpgnow.com/product/111392/O SRIC–Pocket–SRD– OGC: or Open Game Content; that portion of this work which may PDF?manufacturers_id=2411 and alternatively through be used by publishers of content covered by the OGL (see below) Lulu.com at http://www​.lulu.com/product/paperback/ osric–(a5)/16663197. OGL: or Open Game License; developed and distributed by Wizards of the Coast, Inc., allows for distribution of third– UÆO (optional): available as a PDF down­load and as a print– party content under these rules as allowed by compliance on–demand product through RPGNow.com. (Usherwood Publishing) restrictions. Usherwood Adventures website; www.usherwoodadventures.com: OSRIC: or Old–School Reference and Index Compilation; a the website expands on setting–specific information—deities, compilation of rules based the First Edition fantasy–based regional maps, NPC personalities, etc.—that the GM may find roleplaying game rules system into a free, open license. Also, helpful in running the adventure, or just adding color for OSRIC SRD. the players. PC: or player character; the persona adopted by players within Creative inspirations: These rules are strongly influ‑ a game. enced by the collected works of Stephen King; particularly those concerning The Dark Tower. Also, of no small impact REP: or reputation: The measure of a character’s persona, is the television program Wild, Wild West. Also, the movies particularly in that of gunslingers. An enhancement to a Back to the Future III, Tremors and High Plains Drifter character’s charisma (CHA) attribute. have played their role in setting the creative tone for the Discordant West.

ADVENTURE EXPANSION FOR OSRIC THE DISCORDANT WEST: vii Sample file Character Options for R w &

A man's got to know —his‘Dirty' Harrylimitations. Callahan

REPUTATION A character's reputation is a measure of his notoriety which MAXIMUM LOYALTY REACTION precedes him wherever he travels. Reputation is applicable REPUTATION HENCHMEN BONUS (D%) BONUS (D%) only in certain circumstances; showdown, reaction adjustments 7 +3 +10 +20 and acquisition of henchmen. GM's may wish to treat these as 8 +3 +10 +20 optional rules, although it should be noted that these rules were designed specifically when conducting the outcome of 9 +4 +10 +25 a showdown (see hereafter, CONDUCTING A SHOWDOWN). 10+ +5 +15 +30 Each showdown won by a character1 increases his reputa‑ tion by +1 (+2 if a gunslinger), while each showdown lost by a character lowers his reputation by –1. Refusal to accept NEW CHARACTER RACE OPTIONS a just showdown lowers the character's reputation by –1 (-2 if a gunslinger), and engaging in an unjust showdown lowers HALF–GNOLL the character’s reputation by –2 (-4 if a gunslinger). It is As with half–, the offspring of human/gnoll breeding are possible to have a negative reputation score (see hereafter) normally indistinguishable from their gnollish parentage. The GM shall be the arbiter of what constitutes a just or Some few, however, are sufficiently human to gain levels in unjust showdown at all times. specific professions, although they are generally limited The reputation score can also affect the benefits of a to classes that focus upon strength in body and not in mind. character's charisma attribute. Refer to the following table; Their gnollish heritage taints their physical appear‑ ance, and most of them are bullies, preying upon the weak and MAXIMUM LOYALTY REACTION defenseless. They are typically hairy, and have elongated, REPUTATION HENCHMEN BONUS (D%) BONUS (D%) hyena –like faces, and most will bark in canine fashion when < –5 –3 –20 –10 aroused or under stressful situations. Half –gnolls generally –4 –2 –15 –5 do not live beyond 50 years of age. –3 –1 –10 –5 Some male half –gnolls have been known to reach 7–ft in height, though most stand erect at around 6⁄1 –ft tall. –2 –1 –5 –5 2 –1 –1 –5 Sample–5 Summaryfile of half–gnoll racial abilities 0 0 0 0 ŸŸ +2 strength, –1 intelligence, –1 charisma 1 0 0 +5 2 0 +5 +5 Skilled in the use of a Flind Bar: Half–gnolls are skilled in the use of the flind bar (q.v. Gnoll, OSRIC SRD), where 3 +1 +5 +10 such weaponry exists in the GM’s campaign setting. 4 +1 +5 +10 Languages: Common, gnoll. A half–gnoll may learn a maximum 5 +2 +5 +15 of 1 additional language, regardless of intelligence. 6 +2 +10 +15 Multi–class restrictions: For armor, the more restric‑ tive of any two class requirements apply to multi–classed half–gnoll characters for the use of class abilities. For 1 Note that reputation is not unique to Discordant West characters, high- fantasy characters also benefit and suffer from the consequences of his weapons, the less restrictive requirements apply. reputation score.

Notes

THE DISCORDANT WEST: ADVENTURE EXPANSION FOR OSRIC 1