Augmentor Investor and executive showcase

21 January 2020 #Augmentor

www.augmentor.co.uk Contents Welcome to the Augmentor investor and executive showcase

2 Investor quotes “The creative and commercial opportunities offered by 5 About the programme immersive technologies like virtual and augmented reality are exciting and diverse, but challenges remain when it 7 Agenda comes to raising investment and creating sustainable 9 Showcase companies businesses. The talent, skills and technical knowledge to do this comes from a range of different sectors; film and 31 Partners and mentors TV, games, visual effects, theatre and more. One of the 39 Looking ahead goals of our immersive programme is to bring together people from these areas into a new immersive sector. We are keen to encourage new sector growth and to encourage new businesses in the UK to experiment with the technology. Augmentor is all about taking that experimentation and turning it into strong commercial propositions. Now in its third year, Augmentor’s impressive track record has already seen great companies graduate: innovators such as Gravity Sketch, HoloMe, and Reality Zero One have since gone on to raise investment and achieve great commercial traction. We are excited to see what this year’s cohort will achieve.”

Jeremy Silver CEO, Digital Catapult

Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 1 Investing in the immersive community

“HTC’s Vive X and Augmentor share a common goal of “Working with this year’s Augmentor cohort has been a growing the whole XR ecosystem. It’s essential that we fantastic opportunity to meet the inspiring teams who are support the startups that are building the immersive solving a range of problems across industries through the products, platforms and enterprise solutions of the future. use of augmented and technologies. Edge Our longstanding partnership with Digital Catapult as an investment house believes these technologies will and the Augmentor programme has led directly to our have the potential to change the way we interact with our investments in previous Augmentor alumni such as environment, which will lead to huge growth in the sector. KageNova and Bodyswaps.” Working with the companies at the forefront of these innovations has been invaluable.” Dave Haynes Director Vive X, HTC Vive Hannah Williamson Edge Investment

“Immersive tech offers great opportunities for entrepreneurs, especially as we embrace 5G. As a partner of Augmentor, we are afforded the opportunity to shine a spotlight on this sector and work together with other innovative mentors, partners and investors to create value for this ecosystem.”

Eze Vidra Managing Partner, Remagine Ventures

2 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 3 About the programme

Digital Catapult launched the Augmentor acceleration programme to help overcome the barriers that exist in the immersive ecosystem and accelerate the adoption of new virtual reality (VR) and augmented reality (AR) solutions. By bringing together investors, commercial experts and early stage companies, the programme contributes towards the development of a strong UK immersive ecosystem. Augmentor supports top-level immersive businesses and helps them develop commercially viable solutions. Over 12 weeks it provides startups with mentorship, masterclasses, pitching workshops and access to state-of- the-art facilities.

augmentor.co.uk

www.digicatapult.org.uk

digital-catapult digitalcatapult @digicatapult

4 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 5 IMAGE Agenda

08:30 Registrations

09:15 Welcome and opening remarks

09:30 Immersive investors panel

10:00 Company pitches - part 1

10:30 Break

10:50 Company pitches - part 2

11:20 Immersive industry panel

12:10 Lunch and networking

6 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 7 Companies

10 Agile Datum 12 Also Known As 14 Artificial Artists/ 3dctrl 16 Darf Design 18 Extend 20 Imaged Reality 22 In Reality 24 NeuroCreate 26 M-XR 28 Resus VR

8 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 9 Agile Datum

Agile Datum is a disruptive data science Market problem There are over 3.5 million planning applications each year and 40%+ (1.4 million) are company developing (AI), rejected for basic errors. Admin costs for basic validation of applications are running at AR, chatbots and data visualisation solutions, £80 million per year across local government in the UK (£1 billion across the EU). These local authorities are struggling to cope and missing house building targets by upwards of with high value IP, to revolutionise local 65%, delivering only 240,000 new homes against a market need of 600,000. government planning and insurance. In addition to this, the planning process is complex for citizens and fails to keep them informed across the process. As a result, citizen engagement and satisfaction is very low. There is a market opportunity for intelligent automation with artificial intelligence, chatbots and planning engagement using 3D models to simplify the entire process.

Product, user benefits The Agile Datum AI platform automatically validates planning forms and drawings, saving councils an average of one hour per application, and 400 councils approximately £250,000 each per year. This innovative AI validation technology also has further potential and applications in other industries.

The AI platform has been trained with access to over 17.5 million planning applications, to ensure a uniquely high degree of accuracy.

Agile Datum is currently working with Digital Catapult, The Alan Turing Institute and Exeter University to develop its unique AI platform to automatically convert 2D planning drawings into 3D VR/AR models, with the aim of creating a 3D model of every house in the UK. This data and unique IP has huge commercial value and will make the planning process faster Agile Datum www.agiledatum.com and more engaging for citizens, and enables councils to make huge savings and efficiency improvements.

CONTACT HEADQUARTERS FUNDRAISING TARGET The UK currently sees 3.5 million planning applications per year and a further 960,000 Anthony Peake Exeter, UK £500,000 house sales. Agile Datum is receiving great feedback from councils, planning agencies and Chief Executive Officer central government for its ability to revolutionise planning validation and for its 2D to 3D AI [email protected] TEAM SIZE SEIS/EIS ELIGIBLE technology. It is enabling councils to generate new revenues and citizens to be able to 6 Yes engage more easily with planning. SECTOR GovTech and InsureTech FUNDING STAGE Seed

10 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 11 Also Known As

Also Known As​ creates immersive storyworlds Market problem Hostile environment and first-aid training saves lives, but for journalists it is expensive that help people prepare for high-risk jobs by and time-consuming. Media companies spend tens of millions of pounds on courses that responding to how they feel. journalists forget within weeks or don’t find relevant to them. Also Known As Co-Founder Kate Parkinson experienced this first hand. In 2011, she was covering the war in Libya with her husband when he was hit by a rocket-propelled grenade. Despite years of training, she felt completely unprepared to help him in the moment.

Seven years after his remarkable survival, Kate and Co-Founder Aela Callan started using VR to support and train journalists in dealing with high-pressure situations, without being in physical danger.

Product, user benefits Using cutting-edge VR technology and storytelling, Also Known As is developing experiences that allow journalists to stay calm and make the right decisions in high pressure situations. These training tools are accessible to anyone, anytime, anywhere and can be repeated ahead of deployment.

The training is co-designed alongside journalists, news organisations and trainers to ensure that experiences are relevant to current threats in a changing media environment. While the primary market is media, Also Known As’ products can scale to other professions such as emergency responders, humanitarian aid and corporate safety.

Biometric data is integrated into heart thumping, high adrenaline scenarios to enhance the Also Known As www.alsoknownas.co sense of immersion, making learning more impactful and showing improvements over time. The process prioritises ethical and security considerations to make sure that customers’ privacy is protected.

CONTACT HEADQUARTERS FUNDRAISING STAGE Kate Parkinson London, UK Pre-seed Co-Founder [email protected] TEAM SIZE SEIS/EIS ELIGIBLE 2+ Yes SECTOR Virtual Reality

12 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 13 Artificial Artists / 3dctrl

Artificial Artists simplify 3D animation to Market problem Digital has surpassed TV as the primary medium, and continues to grow exponentially year help brands better engage and connect with on year. Despite this however, 3D animation studios and software are purpose built for the audiences. Their proprietary real-time 3D TV advertising market. A new real-time, responsive and reactive 3D animation solution is overdue. animation platform, 3dctrl, empowers artists to create engaging, dynamic and professional Product, user benefits quality 3D video for e-commerce, digital 3dctrl is a real-time 3D animation platform in the cloud, designed to help artists create engaging, dynamic and professional quality 3D video for e-commerce, digital and social. and social. 3dctrl is powered by real-time gaming engine tech and can reduce 3D animation production time and costs by up to 80%.

Artificial Artists / 3dctrl www.3dctrl.com

CONTACT HEADQUARTERS FUNDRAISING TARGET Ben Cyzer London, UK £500,000 Co-Founder [email protected] TEAM SIZE SEIS/EIS ELIGIBLE 5 Yes SECTOR 3D animation FUNDING STAGE Pre-seed

14 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 15 Darf Design

ARki by Darf Design is an AR platform Market problem The construction industry is a heavily fragmented sector, often made up of several that enables architecture, engineering and individual disciplines working together on a project. Having a varied range of professionals construction professionals to visualise projects and tradesmen on a construction project requires communication methods that can streamline design and engineering information easily on-site and for teams accurately on-site. The platform helps teams working remotely. improve communication and build Currently communication between architects, engineers, and contractors is often restricted to 2D plans either in PDF or printed format, despite the fact that a majority of more efficiently. building projects are designed in 3D CAD or BIM. The inability to take 3D files on-site means that the full level of information cannot be accurately transferred to building contractors, increasing the level of on-site errors and construction times.

Product, user benefits ARki is an AR platform that allows architects, engineers and real estate developers to share 3D data in the real-world. The tool creates accurate on-site visualisations in AR and streamlines the conversion of 3D models from CAD to the construction site. The system helps improve communication between teams, enabling contractors to reduce construction errors and ultimately improving efficiency during the project lifecycle.

The use of 3D data on-site allows building occupiers to gain access to structural, mechanical and electrical information that would otherwise be difficult to obtain and opens greater benefits for engineers dealing with building maintenance post construction.

Darf Design www.darfdesign.com

CONTACT HEADQUARTERS FUNDRAISING TARGET Sahar Fikouhi London, UK £750,000 Founder and CEO [email protected] TEAM SIZE SEIS/EIS ELIGIBLE 3 Yes SECTOR Architecture, engineering and FUNDING STAGE construction Seed

16 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 17 Extend Robotics

Extend Robotics augments human and Market problem The core of Extend Robotics is to develop human-AI interfaces for . The problem machine to create superhuman robots by with state-of-the-art robots is that their behaviours are handcrafted and fine-tuned for a utilising VR technology over 5G. The solution specific task in a constrained environment. Thus it is hard to deploy robots in complex real-world tasks. accelerates autonomy by using scalable Telecom infrastructure installation and maintenance work on towers are a good example data-driven AI. of these challenges. Currently, climber engineers have no option but to climb up the tower relying on safety ropes. This job is rated as the most dangerous in the world. And wastes on average 80% of time on climbing and safety related operations and only 20% doing the actual work. Unfortunately, there is no solution to automate the process, due to the complexity of work.

Product, user benefits Extend Robotics provides a modular robotic system that can be installed on drones, rovers, climbing robots or underwater robots. It works as a physical avatar of the user to perform manipulation tasks remotely through VR over 5G internet. It is known as the avatar twin.

The avatar twin provides human-level dexterity while avoiding human exposure to high-risk environments, meaning the operator can perform tasks in a safe and comfortable environment. It allows the operator to focus on critical tasks. Ultimately the solution leads to massive cost savings for telecom infrastructure installation and maintenance work on towers, by reducing working hours, insurance costs and also complies with the Health and Safety Executive in the UK. Extend Robotics www.extendrobotics.com

CONTACT HEADQUARTERS FUNDRAISING TARGET Chang Liu Stanmore, UK £750,000 Founder and CEO [email protected] TEAM SIZE SEIS/EIS ELIGIBLE 5 Advance SECTOR assurance Architecture, engineering and FUNDING STAGE construction Seed

18 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 19 Imaged Reality

Imaged Reality is a VR startup, focused on the Market problem Finding oil is difficult and expensive because of the uncertainty of the geology below oil and gas sector. It has developed 3DGAIA, a ground. For every successful exploration well, a company can drill between three to five VR enterprise platform that reduces risk and dry wells. A single well can cost up to $100 millon. Geologists make decisions on where to drill these expensive wells. They go on field trips, uncertainty by bringing the field to the office, to study the rocks visible above ground to help them predict the geology below the ground. connecting expertise across the globe. To date Field trips are expensive and require significant planning. A single field trip for 20 people can cost up to $100,000. Cost and safety issues may make certain field trips impossible. Imaged Reality has self-funded, generating nearly £500,000 in revenue. Two major oil Product, user benefits companies have licensed Imaged Reality’s 3DGAIA is a VR enterprise platform that helps to reduce risk and uncertainty by bringing the field to the office, enabling immersive learning and remote collaboration, connecting software and it has delivered the first virtual expertise across the globe. geological field trip for Shell. 3DGAIA enables geological field trips and interpretation of oil and gas reservoir analogues in VR. It uses high resolution field outcrop models, derived from drone data. Users can create collaboration sessions, or training courses and join with colleagues across the globe. They can experience a cliff at real scale, draw directly on it, walk along it, or fly over it.

The platform has three components: VR application, Access to content, cloud architecture and enabling a SaaS delivery model. It also has encrypted communication end to end.

Imaged Reality www.imagedreality.com

CONTACT HEADQUARTERS FUNDRAISING STAGE Claudia Ruiz-Graham Esher, UK Seed CEO and Founder [email protected] TEAM SIZE FUNDRAISING TARGET 4 £500,000 SECTOR Oil and gas

20 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 21 IN Reality

IN Reality is a cutting edge VR simulation Market problem Data science is increasingly used by professional sports clubs to gain a competitive edge, company, utilising the latest AI and animation improve performance and help them win. However, the data is difficult to digest with some techniques to provide a data driven training, coaches still presenting 3D data using 2D solutions such as PowerPoint presentations and non-interactive video. coaching and analysis tool for top professional Existing tracking data only provides the approximate position of the athlete, with no further sports clubs. information on body orientation or shape. Therefore, current immersive solutions portray athletes with unnatural animated behaviours, which disengage users.

The process to correct animations is time consuming and expensive, meaning that clubs struggle to align immersive solutions with typically short data analysis and training cycles.

In addition, immersive solutions that induce motion sickness in users leads to products that no one wants to use.

Product, user benefits IN Reality helps professional sports clubs enhance team performance through the development of immersive data driven VR simulations.

These simulations consist of high fidelity, realistic environments that enhance believability and the user’s sense of presence within VR simulation. Enhanced visual design techniques create believable avatars, realistic stadia and accurate weather/lighting conditions, allowing the user to interact and fully engage in an immersive environment.

AI and advanced animation techniques accurately predict avatar behaviours, orientations IN Reality www.inrealityltd.co.uk and body shapes in time frames that align with club data analysis and training cycles.

The collaborative nature of VR brings users together from different geographical locations, critical when performing team reviews. A coaching dashboard puts training staff in CONTACT HEADQUARTERS FUNDRAISING TARGET complete control of the action. Chris Jones Lufton, UK £375,000 CEO and Founder Initially targeting football, the technology is scalable and transferable to other sports such as rugby, basketball and American football. [email protected] TEAM SIZE SEIS/EIS ELIGIBLE 6 Yes SECTOR Technology/sports VR FUNDING STAGE Seed

22 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 23 NeuroCreate

NeuroCreate is developing a digital platform Market Problem 44% of the UK workforce suffers from workload-related stress and costs the economy integrating AI and neuroscience that enables £3.4 billion a year in productivity loss. People report this stress is caused by: ‘Too little users to train peak mental performance of time, too much work’, and yet a recent study has shown that out of an eight hour working day, people are unproductive for five of those hours. 87% of the global workforce are flow states. actively disengaged, costing £5.36 trillion in productivity loss.

A recent employment survey uncovered that there is a destructive cyclical relationship between disengagement, low productivity and low wellbeing. This cycle is happening because people are not in ‘Flow’ at work (otherwise known as being ‘in-the-zone’). It is difficult to get into and maintain ‘Flow’ reliably, and yet a McKinsey 10-year study on their employees has shown a 5x productivity increase. Employment survey Gallup has linked higher creativity with ‘Flow’, and reduced sickness.

During her PhD research in neuroscience and complex systems of creative cognition, Dr. Shama Rahman identified a signature brain pattern underlying ‘Flow’ mental states. NeuroCreate is now creating a commercial product, using ‘Flow’ signature brain patterns, to enable people to get in ‘Flow’ at work.

Product, user benefits NeuroCreate is developing a digital platform to enable users to reach their ‘Flow’ mental states. These states not only allow greater mental agility and creativity, but improve productivity, and lead to improved overall mental health and wellbeing. The platform is AI-powered and neuroscience-informed, and is an example of ‘neuro-design’.

NeuroCreate www.neurocreate.co.uk The first component of the platform, the FlowCreate™ Innovator, is an AI-enhanced brainstorming tool that sparks human creativity by visualising, expanding, inspiring and analysing ideas for creative industries professionals within strategy and content creation. CONTACT HEADQUARTERS FUNDRAISING TARGET By guiding users through different stages of creative cognition, it enables users to reach Dr Shama Rahman London, UK £750,000 Flow through interactive mental models. CEO The second component of the platform, the FlowCreate™ Profiler, uses deep learning AI to [email protected] TEAM SIZE SEIS/EIS ELIGIBLE detect and classify creative ‘Flow’ mental states, from brain-sensing wearables, which are 2+ Yes commercially available (similar to a Fitbit but for brainwaves instead of heartbeats). SECTOR CreaTech, NeuroTech, creative FUNDING STAGE NeuroCreate also plans to license the Profiler as an API to hardware providers within productivity and wellbeing Seed wearables and XR, as well as other content creators in order to create their own, (future of work) personalised Flow-engaging experiences for their customers.

24 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 25 M—XR

M—XR is pioneering 3D production by Market problem Conventional 3D capture methods only allow users to capture a geometric map and basic automating the capture pipeline for brands, colour map, outputting a basic 3D model. To make captured objects look realistic these studios and creators. Its patent pending models are handed over to teams of highly skilled 3D artists for post-processing. These artists reference 2D images by eye, and then attempt to paint on textures and materials hardware and practices are by hand. able to extract and generate accurate texture This manual process results in large amounts of guesswork as the human eye cannot and material maps automatically. account for the array of complex information required to make an object look truly realistic. These processes create huge problems for existing and emerging stakeholders. Often production budgets are monumental due to the amount of post-production work required in films, gaming and retail.

If booming and nascent 3D verticals such as gaming, film, AR and VR production want to accelerate to the desired forecasts, then there must be a means in which creators can efficiently generate accurate 3D assets for the virtual world.

Product, user benefits

M—XR has begun to develop a new method of 3D capture, which automates the 3D capture process for brands, studios and creators. Using proprietary hardware and artificial intelligence, the system is able to measure texture and material maps of real world objects to accurately convert them into 3D. This removes the need for guesswork in post-production, saving time and money. M—XR www.m-xr.com The system outputs measured 3D assets that have the exact material maps that exist in the real-world. Meaning, the 3D objects cannot be differentiated from their real-world

CONTACT HEADQUARTERS FUNDRAISING TARGET objects. The user benefit is threefold; better, faster and cheaper 3D production outputs. Ryan Howell London, UK £800,000 This innovation has the potential to shift a paradigm and bridge the infamous uncanny CEO and Co-Founder valley. 3D is progressing at an astonishing rate, however, technology hasn’t yet solved the [email protected] TEAM SIZE SEIS/EIS ELIGIBLE production issue of time and quality. M—XR is pushing these boundaries by fooling the 4 Yes human eye and perception, whilst yielding more efficient processes. SECTOR This development is pivotal to existing and emerging stakeholders. For instance it will lead 3D production technology, FUNDING STAGE to better results and process automation for film, gaming and retail production studios, media and entertainment, Seed advertising, AR/VR and eventually the mass creator market.

26 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 27 Resus VR

Resus VR tests and trains doctors to make Market Problem life-saving decisions in emergency According to the BMJ, in the US 200,000 people per year die due to medical errors reportedly making it the third leading cause of death. Research has shown that doctors medical situations. report feeling anxious and stressed when faced with acute medical emergencies, which can impair their decision making. Improving decision making for these staff, particularly through training, has been proven to have a positive impact on these adverse outcomes. There is no way currently for these students to practise skills in a real emergency scenario without endangering patients; the current best practice to prepare for these situations are role play simulations with high fidelity plastic mannequins. This is difficult to organise, time-consuming and very expensive; therefore, many doctors lack the training needed to prepare them for clinical practice.

Product, user benefits

Resus VR is building realistic immersive virtual simulations of clinical emergencies for healthcare professionals to use in training scenarios. Users will face simulations of critically unwell patients, for which they have to make treatment decisions in high-pressure time-critical environments. It replicates what they will be expected to face in the hospital. Users will have the opportunity to review the simulation, receive progress reports as to how well they did, and track progress through successive simulations.

Resus VR www.resusvr.co.uk

CONTACT HEADQUARTERS FUNDRAISING TARGET Usman Goga London £350,000 CEO [email protected] TEAM SIZE SEIS/EIS ELIGIBLE 4 Yes SECTOR (advanced Training/health FUNDING STAGE assurance in Pre-seed progress)

28 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 29 Partners and mentors

“Investors’ appetite for immersive technologies is on a high as year on year investments in AR/VR keep growing globally. However, according to Digital Catapult and Immerse UK’s Immersive Economy Report 2019, access to finance continues to be one of the main challenges immersive startups in the UK are facing.

On this year’s Augmentor programme, there are double the number of investor partners that came to work closely with the cohort, to better focus on nurturing those relationships early on, as well as to help the non-sector investors understand the opportunities and the scalability of immersive technology companies.”

Iulia Tudor Investor Engagement Manager Digital Catapult

30 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 31 Investor partners Industry partners

32 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 33 Industry mentors

Adam Sargent Chris Dryden John Holmes Rob Eastham

Alex Anpilogov Damian Collier Karl Wooley Simon Benson

Tamara Medina Alison Kerr Dominic Barnard Kourosh Atefipour Sapovalova

Amir Bozorgzadeh Gill Wildman Mark Sage Valerio Rossi

Anthony Steed Jed Ashforth Massimiliano Fusari Verity McIntosh

Ben Trewhella Jerome Maurey-Delaunay Mikela Druckman Yush Kalia

Charlotte Mikkelborg John Holder Paul Gardener

34 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 35 Investor mentors

Chris Kilroy Denise Xifara Francesca O’Brien Kieran Hill Mercia Asset GMG Ventures Syndicate Room Ascension Ventures Management

Dave Haynes Dylan Itzikowitz Ginny Watsham Nelly Lavielle Director, Vive X, Founders Factory GMG Ventures Bethnal Green Ventures HTC EMEA

David Fogel Eze Vidra Hannah Williamson Rohallah Ghasemi ADV Remagine Ventures Edge Investments Startup Funding Club

Dele Akinyemi Fabio La Franca Ilya Melkumov Tong Gu MMC Ventures Station 12 Force Over Mass ADV

36 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 37 Looking ahead

“The future of the immersive ecosystem is a bright one and Digital Catapult is uniquely placed to convene, stimulate and assist startups to enter the market and scale up. The UK has an excellent foundation in manufacturing and creative industries with expertise in all aspects of production and the ability to find and develop impactful use cases is a key to the success of immersive businesses moving fowards. With hardware becoming more mobile and affordable, cross technology opportunities with 5G and AI are helping AR and VR to demonstrate the power of immersive. By running accelerator programmes and helping immersive businesses to strengthen their value propositions, Digital Catapult is using its cross industry expertise to help to build a sustainable and scalable immersive ecosystem of the future.”

Jessica Driscoll Head of Technology - Immersive Digital Catapult

38 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 39 About Digital Catapult Digital Catapult is the UK’s leading Digital Catapult provides physical and advanced digital technology innovation digital facilities for experimentation centre, driving early adoption of and testing that would otherwise not be technologies to make UK businesses accessible for smaller companies. more competitive and productive to grow the country’s economy. As well as breaking down barriers to technology adoption for startups and We connect large established companies, scaleups, our work de-risks innovation startup and scaleup businesses and for large enterprises and uncovers new researchers to discover new ways to commercial applications in immersive, solve big challenges in the manufacturing future networks, and artificial intelligence and creative industries. Through this technologies. collaboration businesses are supported to develop the right technologies to solve problems, increase productivity and open up new markets faster.

For more info please visit www.digicatapult.org.uk

40 Augmentor investor and executive showcase – January 2020 Augmentor investor and executive showcase – January 2020 Digital Catapult 101 Euston Road London NW1 2RA 0300 1233 101

www.digicatapult.org.uk

Accelerating early adoption of advanced digital technologies