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RFID Gesture Generating Robot [Catalogue]
Middlesex University Research Repository An open access repository of Middlesex University research http://eprints.mdx.ac.uk Zivanovic, Aleksandar ORCID: https://orcid.org/0000-0003-3354-754X (2010) RFID Gesture Generating Robot [catalogue]. [Show/Exhibition] Published version (with publisher’s formatting) This version is available at: https://eprints.mdx.ac.uk/8274/ Copyright: Middlesex University Research Repository makes the University’s research available electronically. Copyright and moral rights to this work are retained by the author and/or other copyright owners unless otherwise stated. The work is supplied on the understanding that any use for commercial gain is strictly forbidden. A copy may be downloaded for personal, non-commercial, research or study without prior permission and without charge. Works, including theses and research projects, may not be reproduced in any format or medium, or extensive quotations taken from them, or their content changed in any way, without first obtaining permission in writing from the copyright holder(s). They may not be sold or exploited commercially in any format or medium without the prior written permission of the copyright holder(s). Full bibliographic details must be given when referring to, or quoting from full items including the author’s name, the title of the work, publication details where relevant (place, publisher, date), pag- ination, and for theses or dissertations the awarding institution, the degree type awarded, and the date of the award. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Middlesex University via the following email address: [email protected] The item will be removed from the repository while any claim is being investigated. -
Musik Mit Dem Game Boy
DIPLOMARBEIT Titel der Diplomarbeit Moderne Chiptunes: Musik mit dem Game Boy Verfasser Hannes Krättli angestrebter akademischer Grad Magister der Philosophie (Mag.phil.) Wien, 2013 Studienkennzahl lt. Studienblatt: A 316 Studienrichtung lt. Studienblatt: Diplomstudium Musikwissenschaft Betreuer: Univ.-Prof. Dr. Christoph Reuter INHALTSVERZEICHNIS 1. Einleitung 2. Chipmusic 2.1. Medium 2.2. Form 2.3. Kultur 3. Historische Entwicklung 3.1. Bleeps der Riesenrechner 3.2. Heimcomputer und Spielkonsolen 3.3. Demo Szene 3.4. Circuit Bending 3.5. Moderne Chiptunes 4. Musik mit dem Game Boy 4.1. Chronik 4.2. Hardware 4.3. Software 4.3.1. Sequenzer 4.3.1.1. Trippy H 4.3.1.2. Nanoloop 4.3.1.3. Little Sound DJ 4.3.2. Synthesizer 4.3.2.1. Muddy GB 4.3.2.2. Death Ray 4.3.2.3. mGB 4.4. Vor- und Nachteile der verschiedenen Modelle 4.4.1. Versuchsaufbau 4.4.2. Analyse 4.4.2.1. Emulator (BGB) 4.4.2.2. Game Boy Original 4.4.2.3. Game Boy Pocket 4.4.2.4. Game Boy Color 4.4.2.5. Game Boy Advance 4.4.2.6. Game Boy Advance SP 4.4.2.7. Game Boy Micro 4.4.3. Fazit 5. Chiptunes in der Popmusik 5.1. Der kleine schmutzige Bruder 5.2. Für immer Retro? 6. Ausblick 1. Einleitung Die Idee, meine Diplomarbeit über Game Boy Musik zu schreiben, hat mir ein Studienkolleg gegeben, welchem ich von meinen Chiptunes erzählte während ich auf der Suche nach einem Thema war. Ich wäre selbst wahrscheinlich wirklich nicht auf dieses mir so naheliegende Feld der Popkultur gekommen. -
The Sound of Playing: a Study Into the Music and Culture of Chiptunes
QUEENSLAND CONSERVATORIUM GRIFFITH UNIVERSITY The Sound of Playing: A Study into the Music and Culture of Chiptunes Alex Yabsley (B.Mus.T.) A dissertation submitted in partial fulfilment of the requirements for the degree of Bachelor of Music Technology with Honours October 2007 i Abstract The sound made by early videogame consoles has become synonymous with representing the sound of playing all electronic games. A musical movement called, Chiptunes, is embracing these sounds and reinterpreting them for self-expression. In recent years there has been resurgence in the popularity of this music, through the accessibility of creative software and the proliferation of online communities. However, the literature surrounding this topic is predominantly journalistic and therefore lacks depth and academic credibility. In response to this the following research project undertakes a thorough investigation into modern Chiptune musicians and the cultural and artistic significance of their music. It achieves this by including surveys and interviews with a number of active Chiptune musicians, as well as incorporating the author’s own experience in creating this music. The results of this study reveal a detailed understanding of the effect of technology on composition, the importance of human-machine interfaces and the development of participatory culture. Keywords Chiptunes, Chip Music, 8bit, Micromusic, Game Boy Music, Nanoloop, LSDJ, creative consumer, prosumer, videogame culture, internet culture, online communities, electronic music, experimental