Locating Digital Production: How Platforms Shape Participation in the Global App Economy”
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The Jungle Through Javascript Frameworks
The jungle through Javascript frameworks. Jonatan Karlsson Henrik Ölund Web Programming Web Programming 2013, BTH, Blekinge institute of 2013, BTH, Blekinge institute of technology technology Advanced topic in Web development, PA1426 Advanced topic in Web development, PA1426 HT15 HT15 Karlskrona, Sweden Karlskrona, Sweden [email protected] [email protected] PA1426 Revision C, Advanced topic in Web development 2015-11-05 Abstract In this article we have planned to dive into Javascripts world where new framework comes out “every day”. We will take the reader into a world where nothing are for granted and everything is a non-standard. In the current situation, there is a [3] tremendous amount of Javascript frameworks and that makes it difficult for a layman to choose the right framework, for the right task and this is something we will try figure out and explain to the reader. Keywords: Javascript, Framework, MV*, Client-side, React, Mithril, Backbone.js, Ember.js 1 PA1426 Revision C, Advanced topic in Web development 2015-11-05 Abstract 1. Introduction 1.1 Background 1.2 Intention 1.3 Method First part Does the framework follow the MV*-pattern? Is the framework popular on google? Have the framework risen in popularity since 2013? Does the framework have any corporation that backs them? Second part 2. Result 2.1 Which frameworks did we select? 2.2 Not included 2.3 React What philosophies have pushed this framework forward? What kind of problem does this framework solve? Which famous products has been created with this framework? -
Enough Documentation Release 2.1.22
Enough Documentation Release 2.1.22 Enough Community Sep 11, 2021 Infrastructure guide 1 Introduction 3 1.1 Requirements...............................................3 1.2 Quick start................................................4 2 Using Enough 5 2.1 Knowledge................................................5 2.2 Using the cloud or physical machines..................................5 2.3 Installation of the Enough CLI......................................5 2.4 Upgrade.................................................6 2.5 OpenStack Enough instance.......................................6 2.6 libvirt Enough instance..........................................7 2.7 Connecting libvirt and OpenStack Enough instances..........................8 2.8 Create or update a service........................................9 2.9 Restore a service............................................. 10 2.10 OpenStack infrastructure services and access.............................. 10 2.11 Certificates................................................ 11 2.12 OpenStack Attached volumes...................................... 12 2.13 Background tasks............................................. 13 2.14 Access.................................................. 13 2.15 OpenStack backups........................................... 13 2.16 Low level commands........................................... 15 3 Services 17 3.1 Nextcloud................................................ 17 3.2 Forum.................................................. 17 3.3 Mattermost............................................... -
Linking Platforms, Practices, and Developer Ethics: Levers for Privacy Discourse in Mobile Application Development
J Bus Ethics DOI 10.1007/s10551-017-3504-8 ORIGINAL PAPER Linking Platforms, Practices, and Developer Ethics: Levers for Privacy Discourse in Mobile Application Development 1 2 Katie Shilton • Daniel Greene Received: 10 August 2016 / Accepted: 7 March 2017 Ó The Author(s) 2017. This article is an open access publication Abstract Privacy is a critical challenge for corporate managers who wish to promote ethical practices in mobile social responsibility in the mobile device ecosystem. development. Mobile application firms can collect granular and largely unregulated data about their consumers, and must make Keywords Corporate social responsibility Á Occupational ethical decisions about how and whether to collect, store, ethics Á Privacy Á Qualitative analysis Á Technology ethics and share these data. This paper conducts a discourse analysis of mobile application developer forums to dis- cover when and how privacy conversations, as a repre- Introduction: Investigating Work Dynamics sentative of larger ethical debates, arise during that Impact Privacy Reflection development. It finds that online forums can be useful spaces for ethical deliberations, as developers use these Mobile technologies enable new forms of access to infor- spaces to define, discuss, and justify their values. It also mation and communication. But even as the capabilities of discovers that ethical discussions in mobile development mobile technologies advance, many fail to reflect and are prompted by work practices which vary considerably support the values of their users. Studies demonstrate a between iOS and Android, today’s two major mobile striking discord between user values such as privacy and platforms. For educators, regulators, and managers inter- implementation of these values in mobile technologies ested in encouraging more ethical discussion and deliber- (Martin and Shilton 2015). -
Gradual Write-Barrier Insertion Into a Ruby Interpreter
Gradual Write-Barrier Insertion into a Ruby Interpreter Koichi Sasada Cookpad Inc. Japan [email protected] Abstract older generation objects (old objects) to younger generation Ruby is a popular object-oriented programming language, objects (young objects) [2, 6]. If we forget to insert even one and the performance of the Ruby garbage collector (GC) di- WB, the young objects may be wrongly collected. Of course, rectly affects the execution time of Ruby programs. Ruby2.0 this would be a critical GC bug. and earlier versions employed an inefficient non-generational If you need to implement a generational GC on an inter- conservative mark-and-sweep GC. To improve this and make preter which does not have WBs yet, how can you implement it a generational collector, it is necessary to introduce write it? One straightforward approach is to completely introduce barriers (WBs), but this requires huge modification to exist- all WBs at once. However, if you cannot modify parts of the ing source code, including third-party C-extensions. To avoid source code writing to objects (e.g., in C-extensions), it is the need for adding WBs around legacy code, we invented a not possible to add all required WBs. new concept called “WB-unprotected objects”, which indi- This was the case for the Ruby interpreter in 2013 and cates to the GC to treat such objects more conservatively. By before. leveraging this design, we were able to improve the perfor- The Ruby object-oriented programming language [4] is mance of Ruby 2.1 with a generational GC and of Ruby 2.2 used worldwide, especially for web application development with an incremental GC while preserving compatibility with with the Ruby on Rails framework [11]. -
GDAA Submission to the ECRC Inquiry Into the Future of The
Submission to Senate Environment and Communications References Committee Subject Inquiry into the Future of Australia's Video Game Development Industry Date 18 September 2015 Game Developers’ Association of Australia Submission to Inquiry into the Future of Australia's Video Game Development Industry INTRODUCTION The Game Developers’ Association of Australia (GDAA) welcomes the opportunity to respond to the Senate Environment and Communications References Committee’s (SECR) inquiry into The Future of Australia’s Video Game Development Industry. This submission addresses the Terms of Reference as provided by the SECR: a. How Australia can best set regulatory and taxation frameworks that will allow the local video game development industry to grow and fully meet its potential as a substantial employer b. How Australia can attract video game companies to set up development operations in Australia and employ local staff c. How export opportunities from Australia's local video game industry can be maximised d. Any other related matters. In this submission we have provided: • A brief description of the GDAA • An insight into the local and global digital games industry • An overview of the state of the interactive game development sector in Australia • A synopsis of the challenges and opportunities faced by the interactive game development sector in Australia For the purposes of clarity, the use of the term ‘games’ or ‘gaming’ in this submission does not refer to the gambling sector in any form, but rather the products, and the development of those products, in the digital games industry. Additionally, the terms ‘interactive games’, ‘video games’ and ‘digital games’ are interchangeable and refer to games that are created for and/or played on digital devices, including but not limited to, mobile and tablet devices, personal computers and home consoles. -
Discord Music Bot Bad Request
Discord Music Bot Bad Request MishnaicGuido consult Gabriel creditably. denounces Marc gnostically remains cultured and purblindly. after Tony autolyze well or rotes any riempie. Tremain usually infuriate eighth or revalidated groggily when This comes into discord music bot Botisimo Chatbot & Streamer Tools for Twitch YouTube. We never went through an odd idea but exercise, Built for Developers. To discord bot will mean for gamers and then attempt to malformed syntax. Keep your discord music bots that add localized video that. They were capable of sending stickers videos music locations documents and. 10 Best Discord Music Bots You business Use 2020 Beebom. Show you generate a bot in nature or swaying trees. Skype is deserve of salt high-definition video calls HD calls have clear video quality the audio is in sync and the experience is void as with you're bean in front bench the other person for full-HD Skype calls have some technical requirements. How to record better audio on only phone Popular Science. An automated processes, discord bots is arguably one request? It even when people on discord bot is bad video could not request has a way. But became really shouldn't cause that is one kiss Sends a gif of a fresh for mentioned. How discord bot user requests that have any comments cannot be patience for discord bot! Hydra lets you with critical reviews and not make the discord bot that monitor will code looks like top music, atom a token for membership and make the discord. Block this does not support the requester. -
The E-Government Development Discourse
The e-Government Development Discourse Analysing Contemporary and Future Growth Prospects in Developing and Emerging Economies Kelvin J. Bwalya The e-Government Development Discourse Analysing Contemporary and Future Growth Prospects in Developing and Emerging Economies Published by AOSIS (Pty) Ltd, 15 Oxford Street, Durbanville 7550, Cape Town, South Africa Postnet Suite #110, Private Bag X19, Durbanville 7551, South Africa Tel: +27 21 975 2602 Fax: +27 21 975 4635 Email: [email protected] Website: https://www.aosis.co.za Copyright © Kelvin J. Bwalya. Licensee: AOSIS (Pty) Ltd The moral right of the author has been asserted. Cover: Original design created with the use of images released under the CCO Creative Commons license. The images are https://pixabay.com/en/analytics-information- innovation-3088958/ and https://pixabay.com/en/cape-town-south-africa-historically-997524/. ISBN: 978-1-928396-55-0 (print) ISBN: 978-1-928396-56-7 (epub) ISBN: 978-1-928396-57-4 (pdf) DOI: https://doi.org/10.4102/aosis.2018.BK71 How to cite this work: Bwalya, K.J., 2018, The e-Government Development Discourse: Analysing Contemporary and Future Growth Prospects in Developing and Emerging Economies, pp. i–296, AOSIS, Cape Town. Printed and bound in South Africa. Listed in OAPEN (http://www.oapen.org), DOAB (http://www.doabooks.org/) and indexed by Google Scholar. Some rights reserved. This is an open access publication. Except where otherwise noted, this work is distributed under the terms of a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (CC BY-NC-SA 4.0), a copy of which is available at https:// creativecommons.org/licenses/by-nc-sa/4.0/. -
The Title of the Article
OHDSI Cloud Architecture Lee D. Evans, LTS Computing LLC, West Chester PA Abstract The OHDSI cloud provides shared computing and collaboration tool services for the diverse global OHDSI community. It has been developed iteratively over a one year time frame based on expanding community needs. The OHDSI cloud has been operationally very stable and satisfies the performance and operational budget constraints. Declaration of Interests LTS Computing LLC delivers commercial IT projects/services for Life Sciences clients, including pharmaceutical companies. Introduction The OHDSI cloud supports five groups of services: OHDSI Community global collaboration tools Continuous integration build and automated deployment of OHDSI applications OHDSI applications sandbox/demonstration environments running the OHDSI WebAPI OHDSI LAERTES knowledge base ETL operational environment OHDSI research network data repository Infrastructure Ubuntu LTS 14.04 server images running on m3 medium EC2 servers in Amazon AWS. Windows 2012 server image running on an m3 medium server to support Windows based OHDSI tool continuous integration builds. PostgreSQL 9.3 databases running on Amazon EC2 and RDS. OHDSI Community global collaboration tools WordPress Web Site, Dokuwiki Wiki, Discourse Forums. Continuous integration build and automated deployment of OHDSI applications Linux builds are executed using Travis CI software as a service. Windows builds are executed on an AWS hosted Jenkins server. The builds and automated deployments are automatically triggered when new code is pushed to the OHDSI GitHub master repositories. OHDSI applications sandbox/demonstration environments running the OHDSI WebAPI The OHDSI web applications are automatically deployed to Tomcat and Apache servers running within Docker containers. Docker volumes are shared with the Amazon EC2 host servers for persistent storage. -
Apple Report.Pdf
Bachelor thesis, premaster New Media & Digital Culture, Utrecht University Author: Ryanne Turenhout (3555224) Date: January 28, 2011 Supervisor: Dr. I.O. de Vries Keywords: apple, google, open, closed, platforms, operating systems Android vs. iOS A critical analysis of the open vs. closed debate between Google and Apple Introduction On October 18th, 2010 Steve Jobs, CEO of Apple, made a rare appearance at the 4th quarter 2010 earning call of Apple. He publicly spoke out against Google Android and said, “Google loves to characterize Android as open, and iOS and iPhone as closed. We find this a bit disingenuous and clouding the real difference between our two approaches” (Snell, 2010). He went on to say that the real debate lies in ‘fragmented vs. integrated’. Android is very fragmented, has 100 different versions on 244 different handsets and the user is left to figure out how the Operating System (OS) works. This as opposed to the iPhone where every handset works the same and uses proprietary software with an integrated App Store (Snell, 2010). Briefly, the debate is between Android and iOS, both trying to dominate the mobile market. Android is open source and the iPhone uses the closed source iOS. The two different approaches, open and closed, are at the centre of the debate. The statement of Steve Jobs already implies the importance of this ongoing debate between open and closed mobile platforms. Tim Berners- Lee further shows the importance of this debate in a recent article, ‘Long Live the Web: A Call for Continued Open Standards and Neutrality’. In this article he said the following: [Not] using open standards creates closed worlds. -
Australian and North American Game Industries Report 2013
CCI Report on Australian and North American Game Industries1 Key points 1. Industry background Australia Canada US 2. Consumer base Australia Canada US 3. Cultural policy and regulation Policy background Tax incentives Free Speech vs. Classification – US & Australia Intellectual property and piracy Virtual world governance and taxation 4. Labour strategies 5. Social impact of games Australia US Canada 6 Business strategies Cross-platform development Shift in focus towards mobile Monetization strategies Distribution and marketing 7. Creative clusters 8. Interest in Asia/China 1 The research is commissioned by The Research Grant Council Hong Kong Special Administration Region. The project code is 4001-SPPR-09 1 Product distribution and localization Conduits to China Overview The document provides background contextual material on the games industry in Australia and identifies key challenges and opportunities confronting Australian developers. Comparisons with the United States and Canada will also be provided. This report focuses on companies (games developers), the policy environments in which they operate and markets for their products. Australian information comes from a 2009 report on the video game industry as well as a 2012 report focusing on consumers; US and Canadian information is extracted from ESA reports dating from 2011. The first part of the paper provides comparative data; the second part examines key issues. Key points: Australia is primarily an importer of video games and associated technology; export revenue is primarily game and accessory developer income derived from intellectual property; While Australian developers’ share of the US market is minimal, the impact of US business on the viability of the Australian industry is critical; Traditionally Australian game companies adhered to the fee-for-service model of working for overseas companies, mainly U.S. -
Sound, Heuristic Type Annotation Inference for Ruby
Sound, Heuristic Type Annotation Inference for Ruby Milod Kazerounian Brianna M. Ren Jeffrey S. Foster University of Maryland University of Maryland Tufts University College Park, Maryland, USA College Park, Maryland, USA Medford, MA, USA [email protected] [email protected] [email protected] Abstract Keywords: type inference, dynamic languages, Ruby Many researchers have explored retrofitting static type sys- ACM Reference Format: tems to dynamic languages. This raises the question of how Milod Kazerounian, Brianna M. Ren, and Jeffrey S. Foster. 2020. to add type annotations to code that was previously untyped. Sound, Heuristic Type Annotation Inference for Ruby. In Proceed- One obvious solution is type inference. However, in com- ings of the 16th ACM SIGPLAN International Symposium on Dynamic plex type systems, in particular those with structural types, Languages (DLS ’20), November 17, 2020, Virtual, USA. ACM, New type inference typically produces most general types that York, NY, USA, 14 pages. https://doi.org/10.1145/3426422.3426985 are large, hard to understand, and unnatural for program- mers. To solve this problem, we introduce InferDL, a novel Ruby type inference system that infers sound and useful type 1 Introduction annotations by incorporating heuristics that guess types. Many researchers have explored ways to add static types to For example, we might heuristically guess that a parame- dynamic languages [3, 4, 15, 19, 29, 31, 36, 37], to help pro- ter whose name ends in count is an integer. InferDL works grammers find and prevent type errors. One key challenge by first running standard type inference and then applying in using such retrofitted type systems is finding type anno- heuristics to any positions for which standard type infer- tations for code that was previously untyped. -
Software Quality Characteristics Tested for Mobile Application Development
Thesis no: MGSE-2015-02 Software Quality Characteristics Tested For Mobile Application Development Literature Review and Empirical Survey WALEED ANWAR Faculty of Computing Blekinge Institute of Technology SE-371 79 Karlskrona Sweden This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering. The thesis is equivalent to 10 weeks of full time studies. Contact Information: Author(s): WALEED ANWAR E-mail: [email protected] University advisor: Dr. Simon Poulding Department of Software Engineering Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE-371 79 Karlskrona, Sweden Fax : +46 455 38 50 57 ABSTRACT Context. Smart phones use is increasing day by day as there is large number of app users. Due to more use of apps, the testing of mobile application should be done correctly and flawlessly to ensure the effectiveness of mobile applications. Objectives. The objective of this research is to find out the important mobile application quality characteristics from developer’s perspective and how developers actually test for them. Apart from that how the developers test their mobile applications are also addressed. Methods. Two methodologies were used: the literature survey and the empirical survey. The literature survey was used to get familiar with the most commonly known mobile application quality characteristics for which mobile applications are tested for. The empirical survey was used to get data from developers by sending an online questionnaire link to the Google Play store developers and their response was recorded and further evaluated to present results.