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Procedural Content Generation for Games
Procedural Content Generation for Games Inauguraldissertation zur Erlangung des akademischen Grades eines Doktors der Naturwissenschaften der Universit¨atMannheim vorgelegt von M.Sc. Jonas Freiknecht aus Hannover Mannheim, 2020 Dekan: Dr. Bernd L¨ubcke, Universit¨atMannheim Referent: Prof. Dr. Wolfgang Effelsberg, Universit¨atMannheim Korreferent: Prof. Dr. Colin Atkinson, Universit¨atMannheim Tag der m¨undlichen Pr¨ufung: 12. Februar 2021 Danksagungen Nach einer solchen Arbeit ist es nicht leicht, alle Menschen aufzuz¨ahlen,die mich direkt oder indirekt unterst¨utzthaben. Ich versuche es dennoch. Allen voran m¨ochte ich meinem Doktorvater Prof. Wolfgang Effelsberg danken, der mir - ohne mich vorher als Master-Studenten gekannt zu haben - die Promotion an seinem Lehrstuhl erm¨oglichte und mit Geduld, Empathie und nicht zuletzt einem mir unbegreiflichen Verst¨andnisf¨ur meine verschiedenen Ausfl¨ugein die Weiten der Informatik unterst¨utzthat. Sie werden mir nicht glauben, wie dankbar ich Ihnen bin. Weiterhin m¨ochte ich meinem damaligen Studiengangsleiter Herrn Prof. Heinz J¨urgen M¨ullerdanken, der vor acht Jahren den Kontakt zur Universit¨atMannheim herstellte und mich ¨uberhaupt erst in die richtige Richtung wies, um mein Promotionsvorhaben anzugehen. Auch Herr Prof. Peter Henning soll nicht ungenannt bleiben, der mich - auch wenn es ihm vielleicht gar nicht bewusst ist - davon ¨uberzeugt hat, dass die Erzeugung virtueller Welten ein lohnenswertes Promotionsthema ist. Ganz besonderer Dank gilt meiner Frau Sarah und meinen beiden Kindern Justus und Elisa, die viele Abende und Wochenenden zugunsten dieser Arbeit auf meine Gesellschaft verzichten mussten. Jetzt ist es geschafft, das n¨achste Projekt ist dann wohl der Garten! Ebenfalls geb¨uhrt meinen Eltern und meinen Geschwistern Dank. -
Automatic Generation of a 3D City Model
UNIVERSITY OF CASTILLA-LA MANCHA ESCUELA SUPERIOR DE INFORMÁTICA COMPUTER ENGINEERING DEGREE DEGREE FINAL PROJECT Automatic generation of a 3D city model David Murcia Pacheco June, 2017 AUTOMATIC GENERATION OF A 3D CITY MODEL Escuela Superior de Informática UNIVERSITY OF CASTILLA-LA MANCHA ESCUELA SUPERIOR DE INFORMÁTICA Information Technology and Systems SPECIFIC TECHNOLOGY OF COMPUTER ENGINEERING DEGREE FINAL PROJECT Automatic generation of a 3D city model Author: David Murcia Pacheco Director: Dr. Félix Jesús Villanueva Molina June, 2017 David Murcia Pacheco Ciudad Real – Spain E-mail: [email protected] Phone No.:+34 625 922 076 c 2017 David Murcia Pacheco Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". i TRIBUNAL: Presidente: Vocal: Secretario: FECHA DE DEFENSA: CALIFICACIÓN: PRESIDENTE VOCAL SECRETARIO Fdo.: Fdo.: Fdo.: ii Abstract HIS document collects all information related to the Degree Final Project (DFP) of Com- T puter Engineering Degree of the student David Murcia Pacheco, tutorized by Dr. Félix Jesús Villanueva Molina. This work has been developed during 2016 and 2017 in the Escuela Superior de Informática (ESI), in Ciudad Real, Spain. It is based in one of the proposed sub- jects by the faculty of this university for this year, called "Generación automática del modelo en 3D de una ciudad". -
Turbocad 27 CZ - Podporovné Formáty Soubor Formátu Popis Formátu Platinum Professional Deluxe Designer
TurboCAD 27 CZ - podporovné formáty Soubor formátu Popis formátu Platinum Professional Deluxe Designer DWG AutoCAD® native format ✓ ✓ ✓ ✓ DWF Autodesk® Drawing Web Format ✓ ✓ ✓ ✓ DXF Drawing Exchange format ✓ ✓ ✓ ✓ 3DM Rhino format ✓ ✓ - - 3DS Autodesk® 3D Studio format ✓ ✓ ✓ - 3DV VRML Worlds ✓* ✓* ✓* - 3MF 3D Manufacturing Format ✓ ✓ ✓ - ASAT ACIS® ✓ - - - ASM Pro/E/Creo/Solid Edge Assembly ✓* - - - CATPART CATIA V5/V6 ✓* - - - CATPRODUCT CATIA V5/V7 ✓* - - - ASC, PCD, PCG Point Cloud Data ✓ ✓ - - BMP Bitmap ✓** ✓** ✓** ✓** CGM Windows® Bitmap format ✓ ✓ ✓ ✓ DAE COLLADA Model ✓ ✓** ✓** - DC, DCD DesignCAD® format ✓* ✓* ✓* ✓* DGN Intergraph Microstation ✓ ✓ ✓ - EPS Adobe® PostScript ✓ ✓ ✓ - FCD, FCW Fast CAD format ✓* ✓* ✓* ✓* FBX FBX® data exchange technology ✓ ✓ ✓ - GEO VRML Worlds ✓* ✓* - - GIF Graphics Interchange format (w/ Alpha Channel Support) ✓** ✓** ✓** ✓** IAM Autodesk Inventor Assembly File ✓* - - - IPT Autodesk Inventor Part File ✓* - - - IFC Industry Foundation Classes ✓ ✓ - - IGS IGES Drawing ✓ - - - JPG JPEG ✓** ✓** ✓** ✓** JPG SDK sample filter JPEG ✓** - - - KML, KMZ Google Map Format ✓* ✓* ✓* - Model CATIA V4 ✓* - - - OBJ OBJ Drawing ✓ ✓ - - PAR Solid Edge Part ✓* - - - PRT UG NX/Pro/E/Creo ✓* - - - PDF Adobe® Portable Document Format ✓** ✓** ✓** ✓** PDF Adobe® 3D Portable Document Format ✓** - - - PDF Adobe PRC Portable Document Format ✓** ✓** - - PLT Plotter file format language ✓ ✓ ✓ ✓ PNG Portable Network Graphic (w/ Alpha Channel Support) ✓** ✓** ✓** ✓** PRC Product Representation Compact (3D PDF) ✓** ✓** - - -
Benchmarks on WWW Performance
The Scalability of X3D4 PointProperties: Benchmarks on WWW Performance Yanshen Sun Thesis submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Master of Science in Computer Science and Application Nicholas F. Polys, Chair Doug A. Bowman Peter Sforza Aug 14, 2020 Blacksburg, Virginia Keywords: Point Cloud, WebGL, X3DOM, x3d Copyright 2020, Yanshen Sun The Scalability of X3D4 PointProperties: Benchmarks on WWW Performance Yanshen Sun (ABSTRACT) With the development of remote sensing devices, it becomes more and more convenient for individual researchers to acquire high-resolution point cloud data by themselves. There have been plenty of online tools for the researchers to exhibit their work. However, the drawback of existing tools is that they are not flexible enough for the users to create 3D scenes of a mixture of point-based and triangle-based models. X3DOM is a WebGL-based library built on Extensible 3D (X3D) standard, which enables users to create 3D scenes with only a little computer graphics knowledge. Before X3D 4.0 Specification, little attention has been paid to point cloud rendering in X3DOM. PointProperties, an appearance node newly added in X3D 4.0, provides point size attenuation and texture-color mixing effects to point geometries. In this work, we propose an X3DOM implementation of PointProperties. This implementation fulfills not only the features specified in X3D 4.0 documentation, but other shading effects comparable to the effects of triangle-based geometries in X3DOM, as well as other state-of-the-art point cloud visualization tools. -
CAD/CAM Selection for Small Manufacturing Companies
CAD/CAM SELECTION FOR SMALL MANUFACTURING COMPANIES By Tim Mercer A Research Paper Submitted in Partial Fulfillment of the Requirements for the Master of Science Degree in Management Technology Approved for Completion of 3 Semester Credits INMGT 735 Research Advisor The Graduate College University of Wisconsin May 2000 The Graduate School University of Wisconsin - Stout Menomonie, WI 54751 Abstract Mercer Timothy B. CAD/CAM Selection for Small Manufacturing Companies Master of Science in Management Technology Linards Stradins 2/2000 71 pages Publication Manual of the American Psychological Association In today's fast paced world, CAD/CAM systems have become an essential element in manufacturing companies throughout the world. Technology and communication are changing rapidly, driving business methods for organizations and requiring capitalization in order to maintain competitiveness. Knowledge prior to investing into a system is crucial in order to maximize the benefits received from changing CAD/CAM systems. The purpose of this study is to create a methodology to aid small manufacturing companies in selecting a CAD/CAM system. The objectives are to collect data on CAD/CAM systems that are available in the market today, identify important criteria in system selection, and identify company evaluation parameters. Acknowledgements Thanks to Dr. Rich Rothaupt for introducing me to CAM, survey help, and providing guidance with CAD/CAM applications. Thanks to Dr. Martha Wilson for early revisions, survey help and overall guidance. Thanks to my good friend and soon to be Dr. Linards Stradins for his patience, leadership, and wisdom. His invaluable knowledge and dedication as my advisor has helped me both personally and academically. -
Date Created Size MB . تماس بگیر ید 09353344788
Name Software ( Search List Ctrl+F ) Date created Size MB برای سفارش هر یک از نرم افزارها با شماره 09123125449 - 09353344788 تماس بگ ریید . \1\ Simulia Abaqus 6.6.3 2013-06-10 435.07 Files: 1 Size: 456,200,192 Bytes (435.07 MB) \2\ Simulia Abaqus 6.7 EF 2013-06-10 1451.76 Files: 1 Size: 1,522,278,400 Bytes (1451.76 MB) \3\ Simulia Abaqus 6.7.1 2013-06-10 584.92 Files: 1 Size: 613,330,944 Bytes (584.92 MB) \4\ Simulia Abaqus 6.8.1 2013-06-10 3732.38 Files: 1 Size: 3,913,689,088 Bytes (3732.38 MB) \5\ Simulia Abaqus 6.9 EF1 2017-09-28 3411.59 Files: 1 Size: 3,577,307,136 Bytes (3411.59 MB) \6\ Simulia Abaqus 6.9 2013-06-10 2462.25 Simulia Abaqus Doc 6.9 2013-06-10 1853.34 Files: 2 Size: 4,525,230,080 Bytes (4315.60 MB) \7\ Simulia Abaqus 6.9.3 DVD 1 2013-06-11 2463.45 Simulia Abaqus 6.9.3 DVD 2 2013-06-11 1852.51 Files: 2 Size: 4,525,611,008 Bytes (4315.96 MB) \8\ Simulia Abaqus 6.10.1 With Documation 2017-09-28 3310.64 Files: 1 Size: 3,471,454,208 Bytes (3310.64 MB) \9\ Simulia Abaqus 6.10.1.5 2013-06-13 2197.95 Files: 1 Size: 2,304,712,704 Bytes (2197.95 MB) \10\ Simulia Abaqus 6.11 32BIT 2013-06-18 1162.57 Files: 1 Size: 1,219,045,376 Bytes (1162.57 MB) \11\ Simulia Abaqus 6.11 For CATIA V5-6R2012 2013-06-09 759.02 Files: 1 Size: 795,893,760 Bytes (759.02 MB) \12\ Simulia Abaqus 6.11.1 PR3 32-64BIT 2013-06-10 3514.38 Files: 1 Size: 3,685,099,520 Bytes (3514.38 MB) \13\ Simulia Abaqus 6.11.3 2013-06-09 3529.41 Files: 1 Size: 3,700,856,832 Bytes (3529.41 MB) \14\ Simulia Abaqus 6.12.1 2013-06-10 3166.30 Files: 1 Size: 3,320,102,912 Bytes -
Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
Comparative Analysis of Human Modeling Tools Emilie Poirson, Mathieu Delangle
Comparative analysis of human modeling tools Emilie Poirson, Mathieu Delangle To cite this version: Emilie Poirson, Mathieu Delangle. Comparative analysis of human modeling tools. International Digital Human Modeling Symposium, Jun 2013, Ann Arbor, United States. hal-01240890 HAL Id: hal-01240890 https://hal.archives-ouvertes.fr/hal-01240890 Submitted on 24 Dec 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Comparative analysis of human modeling tools Emilie Poirson & Matthieu Delangle LUNAM, IRCCYN, Ecole Centrale de Nantes, France April 25, 2013 Abstract sometimes a multitude of functions that are not suitable for his application case. Digital Human Modeling tools simulate a task performed by a human in a virtual environment and provide useful The first step of our study consisted in listing all indicators for ergonomic, universal design and represen- the comparable software and to select the comparison tation of product in situation. The latest developments criteria. Then a list of indicators is proposed, in three in this field are in terms of appearance, behaviour and major categories: degree of realism, functions and movement. With the considerable increase of power com- environment. Based on software use, literature searches puters,some of these programs incorporate a number of [7] and technical reports ([8], [9], [10], for example), the key details that make the result closer and closer to a real table of indicator is filled and coded from text to a quinary situation. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Cimdata Cpdm Late-Breaking News
PLM Industry Summary James Watch, Editor Vol. 17 No 27 Friday 03 July 2015 Contents CIMdata News _____________________________________________________________________ 2 CIMdata Announces PLM Road Map 2015 for the Aerospace & Defense Industry ____________________2 CIMdata to Offer Workshop on Social Product Development & Collaboration _______________________3 Powering Value Networks with SAP – A CIMdata Commentary __________________________________3 Why Supply Chain Collaborative Practice is Paramount for Success _______________________________6 Acquisitions _______________________________________________________________________ 7 Addnode Group Acquires Transcat PLM, a German Software Provider with an Annual Turnover of SEK 450 M ________________________________________________________________________________7 Atos completes acquisition of Xerox ITO ____________________________________________________8 Company News _____________________________________________________________________ 9 3MF Consortium Signs New Members 3D Systems, Materialise, Siemens PLM Software and Stratasys ___9 Autodesk Expands Free Access to Autodesk Design Academy Curricula for Education _______________10 Autodesk and NIMS Partner to Advance the 21st Century CAM Manufacturing Workforce ____________11 IdeaScale Launches Exclusive Partnership with InnovationManagement.se _________________________12 Mastercam Announces Summer Teacher Training Schedule _____________________________________13 Michael Management Reaches A Major Milestone By Creating Its 100th SAP Training -
Development of a Miniaturized Passive Air Sampler to Characterize the Exposure of Emerging Contaminants in Birds
UNIVERSITÉ DU QUÉBEC À MONTRÉAL DEVELOPMENT OF A MINIATURIZED PASSIVE AIR SAMPLER TO CHARACTERIZE THE EXPOSURE OF EMERGING CONTAMINANTS IN BIRDS MASTER THESIS PRESENTED AS A PARTIAL REQUIREMENT OF THE MASTER' S DEGREE IN ELECTRICAL ENGINEERING BY ALI REZAEI NOVEMBER 2016 UNIVERSITÉ DU QUÉBEC À MONTRÉAL Service des bibliothèques Avertissement La diffusion de ce mémoire se fait dans le respect des droits de son auteur, qui a signé le formulaire Autorisation de reproduire et de diffuser un travail de recherche de cycles supérieurs (SDU -522 - Rév.0?-2011 ). Cette autorisation stipule que «conformément à l'article 11 du Règlement no 8 des études de cycles supérieurs, [l 'auteur] concède à l'Université du Québec à Montréal une licence non exclusive d'utilisation et de publication de la totalité ou d'une partie importante de [son] travail de recherche pour des fins pédagogiques et non commerciales. Plus précisément, [l 'auteur] autorise l'Université du Québec à Montréal à reproduire, diffuser, prêter, distribuer ou vendre des copies de [son] travail de recherche à des fins non commerciales sur quelque support que ce soit, y compris l'Internet. Cette licence et cette autorisation n'entraînent pas une renonciation de [la] part [de l'auteur] à [ses] droits moraux ni à [ses] droits de propriété intellectuelle. Sauf entente contraire, [l 'auteur] conserve la liberté de diffuser et de commercialiser ou non ce travail dont [il] possède un exemplaire. » UNIVERSITÉ DU QUÉBEC À MONTRÉAL DÉVELOPPEMENT D'ÉCHANTILLONEURS D'AIR MINIATURISÉS ET EMBARQUÉS SUR DES OISEAUX POUR LA CARACTÉRISATION DE LEUR EXPOSITON À DES NOUVEAUX CONT AMINANTS MÉMOIRE PRÉSENTÉ COMME EXIGENCE PARTIELLE DE LA MAÎTRISE EN GÉNIE ÉLECTRIQUE PAR ALIREZAEI NOVEMBRE 2016 REI'vŒRCIEI'vŒNTS Je ti ens à remercier mon directeur de recherche, Pr Ricard o Izquierd o, ainsi que mon codirecteur, Pr Jonathan Verreault pour leurs conseil s et leurs suggesti ons qui m 'ont été utiles durant tout mon mémoire. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2.