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CLASS FEATURES As a gunslinger, you gain the following class GUNSLINGER features. Quick Build You can make a gunslinger quickly by HIT POINTS following these suggestions. First, Dexterity Hit Dice: 1d8 per gunslinger level ​ should be your highest ability score, Hit Points at 1st Level: 8 + your ​ followed by Charisma. Second, choose the Constitution modifier SampleCriminal or Folk Hero background. file

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Hit Points at Higher Levels: 1d8 (or 5) + ​ PROTOTYPE your Constitution modifier per gunslinger You have designed the prototype of a level after 1st. ranged that can hold multiple at once, firing them with PROFICIENCIES force. This weapon, called a Armor: Light armor, medium armor, shields ​ revolver, is a ranged weapon you are : Simple weapons, martial ranged ​ proficient in the use of, and uses the weapons statistics below. The revolver uses Tools: Gunsmith’s tools ​ bullets as ammunition, and cannot be used underwater, as the gets too wet Saving Throws: Dexterity, Charisma ​ to function. Skills: Choose three from Acrobatics, ​ Animal Handling, Athletics, Insight, Revolver. Intimidation, Investigation, Perception, Damage: 1d6 piercing damage. ​ Persuasion, and Sleight of Hand Weight: 4 lb. ​ Properties: Ammunition (range 80/320), ​ EQUIPMENT chamber (4), light, loud (100) You start with the following equipment, in addition to the equipment granted by your The chamber (x) and loud (x) properties ​ ​ ​ ​ background: are unique to and multi- ● (a) leather armor or (b) hide armor ​ ​ ​ ​ ranged weapons. A weapon with the ● (a) a rapier, (b) a scimitar, or (c) two ​ ​ ​ ​ ​ ​ chamber property can be loaded with simple weapons ammunition as an action, and does not have ● (a) a burglar’s pack or (b) a ​ ​ ​ ​ to be reloaded until it performs as many dungeoneer’s pack attacks as the number shown in ● Two and a set of gunsmith’s parentheses. An attack expends tools ammunition regardless of whether it successfully hits a target. A weapon with the MULTICLASSING loud property can be heard from a number Prerequisites. To qualify for multiclassing of feet away equal to the number in ​ into the gunslinger class, you must meet parentheses whenever it makes a weapon these prerequisites: Dexterity 13 or attack. Charisma 13. There is no cost associated with this Proficiencies. When you multiclass into the weapon, as it is experimental and not ​ gunslinger class, you gain the following available for sale. If the revolver is lost or proficiencies: light armor, simple weapons, broken, it can be replaced using 50gp worth martial ranged weapons, one skill from the of metal components and a set of class skill list gunsmith’s tools on a long rest. Because of the meticulous nature of maintaining , you can possess no more than Sample two working models. file