Sample file
1
CLASS FEATURES As a gunslinger, you gain the following class GUNSLINGER features. Quick Build You can make a gunslinger quickly by HIT POINTS following these suggestions. First, Dexterity Hit Dice: 1d8 per gunslinger level should be your highest ability score, Hit Points at 1st Level: 8 + your followed by Charisma. Second, choose the Constitution modifier SampleCriminal or Folk Hero background. file
2
Hit Points at Higher Levels: 1d8 (or 5) + PROTOTYPE REVOLVER your Constitution modifier per gunslinger You have designed the prototype of a level after 1st. ranged weapon that can hold multiple projectiles at once, firing them with PROFICIENCIES explosive force. This weapon, called a Armor: Light armor, medium armor, shields revolver, is a ranged weapon you are Weapons: Simple weapons, martial ranged proficient in the use of, and uses the weapons statistics below. The revolver uses sling Tools: Gunsmith’s tools bullets as ammunition, and cannot be used underwater, as the gunpowder gets too wet Saving Throws: Dexterity, Charisma to function. Skills: Choose three from Acrobatics, Animal Handling, Athletics, Insight, Revolver. Intimidation, Investigation, Perception, Damage: 1d6 piercing damage. Persuasion, and Sleight of Hand Weight: 4 lb. Properties: Ammunition (range 80/320), EQUIPMENT chamber (4), light, loud (100) You start with the following equipment, in addition to the equipment granted by your The chamber (x) and loud (x) properties background: are unique to firearms and multi-projectile ● (a) leather armor or (b) hide armor ranged weapons. A weapon with the ● (a) a rapier, (b) a scimitar, or (c) two chamber property can be loaded with simple weapons ammunition as an action, and does not have ● (a) a burglar’s pack or (b) a to be reloaded until it performs as many dungeoneer’s pack attacks as the number shown in ● Two daggers and a set of gunsmith’s parentheses. An attack expends tools ammunition regardless of whether it successfully hits a target. A weapon with the MULTICLASSING loud property can be heard from a number Prerequisites. To qualify for multiclassing of feet away equal to the number in into the gunslinger class, you must meet parentheses whenever it makes a weapon these prerequisites: Dexterity 13 or attack. Charisma 13. There is no cost associated with this Proficiencies. When you multiclass into the weapon, as it is experimental and not gunslinger class, you gain the following available for sale. If the revolver is lost or proficiencies: light armor, simple weapons, broken, it can be replaced using 50gp worth martial ranged weapons, one skill from the of metal components and a set of class skill list gunsmith’s tools on a long rest. Because of the meticulous nature of maintaining revolvers, you can possess no more than Sample two working models. file