TRINKETS OF

100 TRINKETS FOR THE RAVNICA SETTING

Sample file

BY ERIN TIERNEY Trinkets of Ravnica When you make your character, you can roll once on the Trinkets table to gain a trinket, a simple item lightly touched d100 Trinket by mystery. The DM might also use this table. It can help 37 A juvenile wurm’s tooth. stock a room in a dungeon or fill a creature’s pockets. 38 An earring that emits a pleasant hum that only you can hear whenever you think hard or concentrate. 39 A belt pouch fashioned from a large insect Trinkets carapace. d100 Trinket 40 A crumpled draft of a legal document. 01 A piece of metal shrapnel, on which only the letters 41 A pair of blue gloves that liquids slide off of. “…olati…” are visible. 42 A set of five lenses: one clear, one dark, and three 02 An Azorius memo on the letterhead of the colored red, blue, and green. functionary who wrote it. 43 A locket that fits a single coin inside perfectly. 03 A dried, shriveled tentacle. 44 An iridescent geode that changes colors depending 04 A skyjek reign, repurposed into a fashionable on the angle you view it from. leather belt. 45 A pale gold censer that smolders despite not 05 A ring with a blank setting where a guild’s symbol containing any incense. would go. 46 A wicked-looking needle with a barb on its tip. 06 A sliver of mizzinum the size of a finishing nail. 47 A gavel that makes a sound slightly louder than the 07 An alms-coin with a hole punched through it, ambient noise of the room, no matter how softly hanging on a simple cord. 08 A blank piece of paper, neatly folded and sealed. you bang it. 48 A ledger in some sort of incomprehensible 09 A polished bone trinket with intricate etchings. shorthand. 10 An animal skull with calcified fungus protruding 49 A box of assorted oily rags and shattered from one side. clockwork. 11 A note with a meeting spot and time that has since 50 A spiked chain necklace that pricks you often but passed. never gets bloody. 12 A sprig from an unknown plant, pressed into a pot 51 A wooden whistle carved to resemble a wurm. of dirt. 52 A vial of clear liquid that turns pink when exposed 13 A cackler’s body piercing; a ring made of ash- to acid. stained brass. 53 A piece of petrified wood carved into a buckle in 14 The giant blue-grey feather of a winged felidar. the shape of a boar. 15 A vial of elemental soup that heats up when you 54 The copper mask of a thrull, no longer attached to shake it. said thrull. 16 A glove made of shadowy fabric that fits perfectly 55 A copy of the Ravnica Standard with two eye-holes on your hand. cut into the headline. 17 A grotesque marionette depicting a high-ranking 56 A snow globe featuring a perfect miniature of one guild official. of the six precincts of the Tenth District. 18 A small terrarium in a glass orb. 57 A shawl made of spider silk that is lighter than lace 19 The wax seal of a defunct Azorius sub-agency. and near-impossible to tear. 20 A necklace strung with animal tusks and fangs of 58 A mourning veil that darkens every time a nearby different shapes and sizes. creature dies. 21 A vial of unknown mucus. 59 An unbalance, undersized, and very spiky unicycle. 22 An ink-stained handkerchief, monogramed with 60 A handheld machine with various knobs and dials the initials M.B. and an obvious piece missing from the center. 23 The hilt of a shattered sword, with a closed fist 61 A translucent pod with an eye suspended inside. decorating the pommel. The eye reacts to things happening outside the pod. 24 A scarf with hidden pockets sewn into its folds. 62 A piece of bark with several glowing mushrooms 25 A cape sewn from discarded clothing of various growing on it. The mushrooms stretch towards the guilds. nearest light source. 26 A dagger that appears to have been chewed in half. 63 A cracked ceramic cup with the words “World’s Best Arbiter” painted on the side. 27 An ornate timepiece that speeds up and slows 64 A ticket stub from a trip to the Millennial Platform. down at random. 28 A broach made of jet, carved into the shape of a sun. 65 A slightly magnetic machine key that buzzes with energy. 29 A fabulous jacket that always smells like soot. 66 A pocket-sized book of Boros doctrine, filigreed 30 A preserved many-limbed creature in a jar of in gold. embalming fluid. 67 An anatomical drawing of a creature you have 31 A brass device with a single switch. Flipping the never heard of before. switch has seemingly no effect. 68 Boots with pointed toes and metal heels that spark 32 A wrist guard with a unique scarring pattern in the on cobblestone. leather. 69 A simple black scroll case that erases words of 33 A good luck charm said to be a blessed chunk of documents placed into it at random. Samplemasonry chipped off of Sunhome. 70 An engraved goblet pilferedfile from one of Precinct 34 A badge that looks almost like one of the guild One’s popular nightclubs. emblems at a glance. 71 A small thopter that orbits listlessly around your 35 A reliquary with a finger bone inside. head. 36 A crimson domino mask that sparkles in firelight. 72 A miniature statue of Boros hero Agrus Kos.

CHAPTER | SUBCHAPTER 2 d100 Trinket 73 A long-overdue book on inter-guild law from the Ismeri Library. 74 A Prism University letter of acceptance, carefully folded. 75 An alchemist’s ingredient list. 76 A pair of wrought-iron tightrope weights. 77 A key to a steam tunnel grate somewhere in the undercity. The serial number that matches the grate has been filed off. 78 A severed finger that twitches when you visit certain areas of the city. 79 A centipede encased in amber. 80 Half of a stone face, perhaps a broken statue, perhaps a piece of a medusa’s victim. 81 A small puzzle box that is rumored to have belonged to a notorious Azorius prisoner. 82 A scratched military medal on a red ribbon. 83 A notebook filled with writing which is immediately forgotten after it is read. 84 A piece of stretched leather with burn marks that depict the End-Raze. 85 A pair of tinted goggles that block all but the most blinding light. 86 A jester’s motley cap-and-bells, which cackles instead of jingling when shaken. 87 A leaf-patterned quiver, only wide enough to hold one arrow. 88 A shell that spirals according to a mathematical sequence. 89 A bottle of lab outflow water, labeled as “magic elixir.” 90 A pair of opera glasses with a hidden mirror that allows you to see behind you when looking through them. 91 A crown of leaves that buds, flowers, reddens, and dies over the course of each day. 92 A glass sphere full of nutrient fluid and tiny aquatic simians. 93 A vial of beetle pheromones. 94 A set of golden scales, balanced. 95 A set of golden scales, weighted. 96 A piece of the wreckage of the Parhelion-I. 97 A folder of heavily redacted precognitive mage reports that differ from the consensus. 98 A half-comic-half-tragic mask. 99 A gyroscope that hovers when spun. 100 A faded red and gold war banner.

Credits Art by Direquest on DMsGuild. Template by Nathanaël Roux (http://www.barkalotdesigns.com) DUNGEONS & DRAGONS, D&D, , , , , the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission Sampleunder the Community Content Agreementfile for Dungeon Masters Guild. All other original material in this work is copyright 2021 by Patrick Tierney and published under the Community Content Agreement for Dungeon Masters Guild.

CHAPTER | SUBCHAPTER 3