Automatic Generation and Analysis of Physics-Based Puzzle Games
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers EA Partners Expands to Chillingo and Playfish to Help Independent Developers Publish on Fast-Growing Digital Platforms REDWOOD SHORES, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) today announced that Chillingo and Playfish™ will offer publishing services to the fast-growing mobile and social gaming platforms to the independent development community. Following the successful and award-winning EA Partners program, EA will be expanding its partnership programs for Chillingo and Playfish furthering the delivery of fresh content to platforms such as the Apple App StoreSM, Google Android™ and Facebook®. Since its establishment in 2003, EA Partners has built a reputation for working with top-notch independent game developers, promoting both creativity and innovation amongst its global partners. Current partner titles include Epic Games and People Can Fly (Bulletstorm™), Crytek (Crysis®2), Valve (Portal 2), 38 Studios (Kingdoms of Amalur: Reckoning), Spicy Horse (Alice: Madness Returns™), Grasshopper Manufacture (Shadows of the Damned™), Paramount Digital Entertainment (Rango The Video Game), Trap Door (Warp), Funcom (Secret World) and Vanguard Games (Gatling Gears). EA partner studios also include Insomniac Games, Starbreeze Studios and Respawn Entertainment with forthcoming titles. "The EA Partners program has proven to be a phenomenally successful model. It is an all around win-win situation. The program allows EA to partner with some of the world's best console, PC and digital developers while providing those independent developers with a global distribution/publishing partner," said Bryan Neider, EA Games Label COO and General Manager of EA Partners. -
Arxiv:1810.03151V1 [Cs.AI] 7 Oct 2018
A Minesweeper Solver Using Logic Inference, CSP and Sampling Yimin Tang1, Tian Jiang2, Yanpeng Hu3 1 Shanghaitech University 2 Shanghaitech University 3 Shanghaitech University [email protected] [email protected] [email protected] Abstract 1.2 Measurement Difference between Human Beings and AI Minesweeper as a puzzle video game and is proved that it is a NPC problem. We use CSP,Logic Infer- For a human, the fastest possible time ever completed is the ence and Sampling to make a minesweeper solver only metric. So it does not matter if one loses 20 games for and we limit our each select in 5 seconds. every game we win: only the wins count. However, for an AI, this is clearly not a reasonable metric as a robot that can click as fast as we want to. A more generalized metric would 1 Introduction be adapted instead: to win as many games as possible with Minesweeper as a puzzle video game, has been well-known time limit. We define time limit as 5secs one step here to worldwide since it is preassembled in the computer system accomplish tests in appropriate time. in 1995. The concept of AI Minesweeper solver is brought up as a consequence. From 1995 to present, multiple ap- proaches has been applied to build up a minesweeper ranging 2 Difficulty from use of genetic algorithms, graphical models and other learning strategies [2]. There have been previous implemen- tations to the CSP approach, which is the current “state of 2.1 Infinite state space the art” method [3]. -
Android OS Exploits
12/1/2012 Android OS Exploits by Soteris Demetriou & Nikhil Tayal Outline • Motivation • Background • Malware & Vulnerabilities • Root Exploits • GingerBreak • Approach • Design - Implementation • Demonstration • References • Conclusions 1 12/1/2012 Motivation My smartphone and me Daily News 2 12/1/2012 My smartphone and me My smartphone and me 3 12/1/2012 Why Android FRAMINGHAM, Mass. August 8, 2012 Why Android FRAMINGHAM, Mass. August 8, 2012 4 12/1/2012 Background Is it safe? • Android Platform Security Architecture 5 12/1/2012 Is it safe? • System and kernel Level Security • Linux based • Application Security • Permissions Is it safe? • Kernel • User ID per application • Application Level • Permissions 6 12/1/2012 Is it safe? • Kernel • Linux Security • App Sandbox • System Partition & Safe mode • Filesystem Permissions • Filesystem Encryption • Password Protection • Device Administration • Memory Management Security Enhancements • Rooting of Devices Is it safe? • Kernel (1/9) o Linux Security . User-based permission model . Process Isolation . Ability to modify the kernel 7 12/1/2012 Is it safe? • Kernel (2/9) o Application Sandbox . Unique UID and GID per app on install . a Linux Process per app Is it safe? • Kernel (2/9) cnt'd o Application Sandbox cnt'd . (android:sharedUserId) 8 12/1/2012 Is it safe? • Kernel (3/9) o System Partition . Android Kernel . OS libraries . Application runtime . Application Framework . Applications o Safe mode . only core applications Is it safe? • Kernel (4/9) o Filesystem Permissions . Ensure that User A cannot alter or read User's B files . Application = User 9 12/1/2012 Is it safe? • Kernel (5/9) o Filesystem Encryption . -
Psychological Bulletin Video Game Training Does Not Enhance Cognitive Ability: a Comprehensive Meta-Analytic Investigation Giovanni Sala, K
Psychological Bulletin Video Game Training Does Not Enhance Cognitive Ability: A Comprehensive Meta-Analytic Investigation Giovanni Sala, K. Semir Tatlidil, and Fernand Gobet Online First Publication, December 14, 2017. http://dx.doi.org/10.1037/bul0000139 CITATION Sala, G., Tatlidil, K. S., & Gobet, F. (2017, December 14). Video Game Training Does Not Enhance Cognitive Ability: A Comprehensive Meta-Analytic Investigation. Psychological Bulletin. Advance online publication. http://dx.doi.org/10.1037/bul0000139 Psychological Bulletin © 2017 American Psychological Association 2017, Vol. 0, No. 999, 000 0033-2909/17/$12.00 http://dx.doi.org/10.1037/bul0000139 Video Game Training Does Not Enhance Cognitive Ability: A Comprehensive Meta-Analytic Investigation Giovanni Sala, K. Semir Tatlidil, and Fernand Gobet University of Liverpool As a result of considerable potential scientific and societal implications, the possibility of enhancing cognitive ability by training has been one of the most influential topics of cognitive psychology in the last two decades. However, substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g., working memory training) benefit performance only in the trained tasks. The lack of skill generalization from one domain to different ones—that is, far transfer—has been documented in various fields of research such as working memory training, music, brain training, and chess. Video game training is another activity that has been claimed by many researchers to foster a broad range of cognitive abilities such as visual processing, attention, spatial ability, and cognitive control. We tested these claims with three random- effects meta-analytic models. -
Successful Publishing on Smartphones: Ios Vs. Android Giordano Bruno Contestabile, Popcap Games October 10, 2011
Successful Publishing on Smartphones: iOS vs. Android Giordano Bruno Contestabile, PopCap Games October 10, 2011 We’ve Come a Long Way… 1995 1998 2000 2008 SMS WAP J2ME Smartphones! But Mobile Gaming Finally Rules! Mega-Trends shaping the game market: ★Mobile ★Connected ★Social ★Cross-platform Mobile is one of the four key trends, and a key enabler of the other three The Mobile Gaming Market Revenue ($ Billions) $12.0 $10.0 $8.0 $6.0 $4.0 $2.0 $- 2009 2010 2011 2012 2013 2014 CAGR: 20% Feature phone market disappearing Gartner Group, May 2010 iOS / Android: A smartphone duopoly Android Explosion Global smartphone shipments, Q2 2011 Other 5% Blackberry 13% Symbian 16% Android 46% iOS 20% Leading by Volume in U.S. Soon Leading Worldwide iOS vs. Android: One vs. Many Apple is largest manufacturer by volume Proliferation of device on Android leads to fragmentation iOS vs. Android Screen resolutions 3 3 (key resolutions) Phone models 10 100+ Supported OS versions 2 (iOS 4, iOS 5) 4 (2.1, 2.2, 2.3, 3) ARPU as % of iOS 100% 20% Active user base* 150M 150M Distribution Channels 1 10+ Ecosystem Integrated Fragmented Platform Closed Open (?) Selling games is not Apple’s or Google’s core business *Estimated The Future (your guess is as good as mine) Smartphone Market Share Projections: 2015 Or maybe… REALLY? 19% Android 18% 49% RIM What if… iOS 11% Microsoft Well… Gartner Group, April 2011 Apple Will Lead in Tablets Tablet Market Share Projections: 2015 23% 39% iPad Android 38% Other* Drivers: iPad head start + large software library *Other = Windows, WebOS, RIM et al Informa Telecom & Media, July 2011 Benefit of Integrated Ecosystem For customers: For developers: Easier app discovery Only one technical integration Easier to buy apps/make in- Only one channel app transactions Higher conversion More quality control on rates, higher ARPU apps Open vs. -
A Case Study on One-Source Multi-Platform Mobile Game Development Using Cocos2d-X
International Journal of Engineering and Applied Sciences (IJEAS) ISSN: 2394-3661, Volume-3, Issue-11, November 2016 A Case Study on One-Source Multi-Platform Mobile Game Development Using Cocos2d-x Jinseok Seo, Hun Choi Abstract— In this paper, by introducing a case study on of "ResourceMaker", a tool developed for efficient game development of a first-person shooter game “Biosis” playable in resource sharing and management. This chapter also both iOS and Android platforms, we present guidelines for describes the level engine implemented to reflect the game developing one-source multi-platform mobile games using designers’ intention freely. Finally, Chapter V concludes the cocos2d-x game engine. This paper also describes the paper. “ResourceMaker” implemented to share and manage game assets efficiently in our multi-targeted development environment and the level engine by using which game planners can easily apply their designs to game levels. We expect that the presented guidelines will help game developers reduce the time and cost for development in the mobile game ecosystem, the life-cycle of which is very short. Index Terms—cocos2d-x, mobile game, multi-platform I. INTRODUCTION Recently, as the mobile platforms including smart phones have achieved popular success, the size of the mobile game market is also rapidly increasing [1]. As the market grows, more and more types of smart devices are emerging. Even on platforms that support the same operating system, many various types of devices with different screen resolutions are being announced. Therefore, it is inevitable that the cost required to develop a game for various platforms and display types as described above is greatly increased. -
June 2012 FPF Mobile Apps Study INSIDE COVER
COVER June 2012 FPF Mobile Apps Study INSIDE COVER ABOUT THE FUTURE OF PRIVACY FORUM The Future of Privacy Forum (FPF) is a Washington, DC-based think tank that seeks to advance responsible data practices. The forum is led by Internet privacy experts Jules Polonetsky and Christopher Wolf and includes DQDGYLVRU\ERDUGFRPSULVHGRIOHDGLQJĺJXUHVIURPLQGXVWU\DFDGHPLDODZDQG advocacy groups. FPF hosts ApplicationPrivacy.org that aims to provide application GHYHORSHUV ZLWK WKH WRROV DQG UHVRXUFHV QHFHVVDU\ WR LPSOHPHQW UHVSRQVLEOH information collection and use practices. The site includes links to privacy policy generators and our recently released “Best Practices for Mobile $SSOLFDWLRQ'HYHORSHUV5HSRUWrFUHDWHGMRLQWO\ZLWKWKH&HQWHUIRU'HPRFUDF\ and Technology. 5HVHDUFK IRU WKH -XQH )3) 0RELOH $SSV 6WXG\ ZDV OHG E\ )3) /HJDO 3ROLF\ )HOORZ /LD 6KHHQD DQG DVVLVWHG E\ OHJDO LQWHUQV -RKQ $OIRUG DQG Rachel Coffin. June 2012 FPF Mobile Apps Study TABLE OF CONTENTS I. Introduction ...............................................................1 II. Description ...............................................................1 III. Study Results ..........................................................2 IV. Methodology ............................................................6 V. Resources .................................................................6 Exhibit 1: Free Apps .....................................................7 Exhibit 2: Paid Apps .....................................................9 1 I. INTRODUCTION II. DESCRIPTION 6PDUWSKRQHVKDYHEHFRPHXELTXLWRXVZLWK -
Harry Potter and the Chamber of Secrets Mac Game Torrent
Harry Potter And The Chamber Of Secrets Mac Game Torrent Harry Potter And The Chamber Of Secrets Mac Game Torrent 1 / 2 Apr 4, 2019 — ... of Harry Potter, one of which was playing the Chamber of Secrets PC game ... Anywhere to download/buy Chamber of Secrets Game for Mac? ... you need to download wineskin and an ISO from a torrent or something with it. Rate this game — Game Description & Reviews: OverviewHarry's second year at Hogwarts is marked with whispers about his parentage, snakes, and ... harry potter chamber secrets games free download full version pc harry potter chamber secrets games free download full version pc, harry potter chamber secrets game, harry potter and the chamber of secrets video game, harry potter chamber of secrets drinking game, harry potter and the chamber of secrets gamecube, harry potter and the chamber of secrets pc game windows 10, harry potter and the chamber of secrets game download for android, harry potter and the chamber of secrets gamecube walkthrough, harry potter and the chamber of secrets trivia game, play harry potter and the chamber of secrets pc game online, harry potter chamber of secrets gamecube, harry potter chamber of secrets gamecube walkthrough, harry potter chamber of secrets gameboy, harry potter chamber of secrets gamecube rom, harry potter chamber of secrets game windows 10, harry potter chamber of secrets gamecube iso, harry potter chamber of secrets game code, harry potter chamber of secrets game boy advance harry potter chamber secrets pc games screenshots version setup ... games xbox pc mac play building background fullgamesforpc wiki torrent codes wikia data .. -
Pocket Brain Training Logic Puzzles Free
FREE POCKET BRAIN TRAINING LOGIC PUZZLES PDF Puzzle People | 224 pages | 01 Sep 2009 | Carlton Books Ltd | 9781847322470 | English | London, United Kingdom Logic Puzzles by Puzzle Baron This is a partial list of notable puzzle video gamessorted by general category. Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. There are a great number of variations on this theme. Puzzle pieces advance into the play area from one or more edges, typically falling into the play area from above. Player must match or arrange individual pieces to achieve the particular objectives defined by each game. Block-shaped puzzle pieces advance onto the board from one or more edges i. Pocket Brain Training Logic Puzzles player tries to prevent the blocks from reaching the opposite edge of the playing area. From Wikipedia, the free encyclopedia. Wikipedia list article. See also: List of maze video games. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged Pocket Brain Training Logic Puzzles removed. Impossible puzzles Maze video games Nikoli puzzle types Puzzle video games Puzzle topics. Main article: Tile-matching video game. Pocket Gamer. Retrieved January 29, Next Generation. Imagine Media. May Lists of Pocket Brain Training Logic Puzzles games by genre. Chess Golf Professional wrestling Snowboarding Sumo. Categories : Video game lists by genre Puzzle video games. Hidden categories: Articles with short description Short description is different from Wikidata Articles needing additional references from January All articles needing additional references. -
Mobile Gaming Industry Challenges and Policy Implications
Mobile gaming: Industry challenges and policy implications Claudio Feijoo , José-Luis Gómez-Barroso , Juan-Miguel Aguado , Sergio Ramos ABSTRACT Mobile games are a prime example of a successful mobile application and demonstrate the increasing range of platforms for the media and entertainment industries. Against this convergent background, this paper introduces the basic features of the mobile gaming market and its industrial ecosystem together with its main actors and activities. The focus of the paper lies in the challenges ahead for the evolution of mobile applications into a potentially dominant game platform and the possible disruptions along this road. The deep personal relationships between users and their mobile devices are considered to further explore the link between mobile games, players' strategies and pending techno-economic developments. The paper concludes with a brief discus sion of some policy options to assist with the development of this domain. 1. Introduction Applications for mobile devices are an outstanding example of the convergence between electronic communications and the media and entertainment industries. Convergence usually implies major expectations of new businesses based on the opportunities of an unexplored domain as well as the practical difficulties in transforming existing markets and understanding new preferences of users. This is the case for mobile gaming. In fact, the appeal and opportunities of this market are attracting innovators, entrepreneurs and many old and new industry players. Together, these groups are re shaping this industry. There has also been some academic interest in the field of mobile gaming (or, more appropriately, in mobile entertainment) during the last decade. However, the available literature has adopted either the social media perspective or the game design perspective. -
The Mobile Malware Connection
A Taste of SANS SEC575 Part II: The Mobile Malware Connection Mobile Device Security and Ethical Hacking Today's Focus: Exploring Malware on Mobile Devices Joshua Wright [email protected] Special thanks to CORE Security Technologies Security 575: Mobile Device Security and Ethical Hacking © 2012 SANS Outline • What is SANS SEC575? • Mobile Malware Proliferation • Android Malware • iOS Malware • Other Mobile Malware • Mobile Malware Defense • Conclusion Security 575: MobileTitle Device of Course Security - and © 2009Ethical SANS Hacking © 2012 SANS 2 What is SEC575? • A brand new 6-day course offering by SANS • "Mobile Device Security and Ethical Hacking" • Combining policy, architecture, defense and penetration testing – Hands-on exercises throughout, culminating in an in-depth Mobile Device Security Challenge event • Covering Apple iOS (iPhone, iPad, iTouch), Android, BlackBerry and Windows Phone • Written by Joshua Wright with leadership by Ed Skoudis as curriculum lead and advisor Building the skills necessary for effective mobile device security Security 575: MobileTitle Device of Course Security - and © 2009Ethical SANS Hacking © 2012 SANS 3 Sampling of Labs Big emphasis on hands-on exercises throughout • Monitoring filesystem changes on Android and iOS devices • Extracting data from iOS filesystem dumps • Reverse engineering Android applications for threat analysis • Mapping mobile device WiFi network scanning • Mobile device passive fingerprinting • Custom sidejacking for mobile applications • Manipulating mobile banking