Appendix Bibliography
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Bibliography Aarseth, E. J. (1997). Perspectives on Ergodic Literature. Baltimore and London: The John Hopkins University Press. Aarseth, E. J. (2001a). Allegories of Space: the question of spatiality in computer games. In M. Eskelinen, & R. Koskimaa (Eds.), Cybertext Yearbook 2000 (pp. 152-171). Jyväskylä, Finland: Research Centre for Contemporary Culture University of Jyväskylä. Aarseth, E. J. (2001b, July). Computer Game Studies, Year One. Gamestudies , 1 . Retrieved September 2009, from Game Studies: http://gamestudies.org/0101/editorial.html Aarseth, E. J. (2004). Quest Games as Post-Narrative Discourse. In M. L. Ryan (Ed.), Narrative across Media: The Languages of Storytelling (pp. 362-376). Lincoln & London: University of Nebraska Press. Adams, E. (2002, October 9). The Role of Architecture in Videogames. Retrieved April 2008, from Gamasutra: http://www.gamasutra.com/features/20021009/adams_01.htm Adams, E. (2003). The Construction of Ludic Space. In M. Copier, & J. 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J.R.R. Tolkien: a Biography. Bury St Edmunds: HarperCollins Publishers. Carpenter, H. (Ed.). (2000). The Letters of J.R.R. Tolkien. New York: Houghton Mifflin Company. Carpenter, H. (2001). Interview in Comely, B. (series editor), J.R.R. TOLKIEN MASTER OF MIDDLE EARTH. BBC Omnibus. Birkett, J. (Interviewer, editor, producer). Carroll, P. N., & Noble, D. W. (1977). The Free and the Unfree: A New History of the United States (1980 ed.). New York: Penguin Books. Carson, D. (2000, March 1). Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park industry. Retrieved April 2008, from Gamasutra: http://www.gamasutra.com/features/20000301/carson_01.htm 284 Bibliography Cawelti, J. G. (1976). Adventure, Mystery, and Romance: Formula Stories as Art and Popular Culture. Chicago: University of Chicago Press. Chacksfield, M. (2010, Februari 4). Wii dominates 2009's world's best-selling games list. 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(1980). The Law of Genre. Glyph (7), 202-232. DeVarque, A. R. (2004). Literary Sources of Dungeons and Dragons. Retrieved June 21, 2004, from http://www.geocities.com/rgfdfaq/sources.html Djaouti, D. (2008, September 29). "Re: [GAMESNETWORK] Game Taxonomies." (email) Gamesnetwork. Djaouti, D., Alvarez, J., Jessel, J. P., Methel, G., & Molinier, P. (2008). A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology . Retrieved December 7, 2008 from http://www.hindawi.com/journals/ijcgt/2008/470350.abs.html Doniger, W. (1998). The Implied Spider: Politics & Theology in Myth. New York: Columbia University Press. Dormans, J. (2010, June 18). Adventures in level design: generating missions and spaces for action adventure games. International Conference On The Foundations Of Digital Games.