How Danmaku Influences Emotional Responses : Exploring the Effects of Co‑Viewing and Copresence
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Hecklevision, Barrage Cinema and Bullet Screens: an Intercultural Analysis
. Volume 14, Issue 2 November 2017 Hecklevision, barrage cinema and bullet screens: An intercultural analysis Tessa Dwyer, Monash University, Melbourne, Australia Abstract: Drawing on interviews with Hecklevision programmers and the founder of software company MuVChat, this article outlines three related ‘live commenting’ phenomena that cross diverse cultural contexts: Hecklevision in the US; ‘barrage cinema’ in China and online video ‘bullet screens’ (danmu/danmaku) in China and Japan. By comparing and contrasting these text-on-screen modalities of engagement, I draw attention to underlying connections around ‘bad’ behaviour and digital disruption while also noting some of the cultural specificities and discursive frameworks at play. This intercultural analysis aims to uncover what is at stake in technology-led, interactive screen experiences when audiences take centre stage via written rather than spoken interjection. Such ‘live commenting’ points to the ‘textual intensity’ of the digital era and the culturally distinct yet interrelated ways in which diverse audiences respond. Keywords: Alamo Drafhouse, Bad-Film, Bullet Subtitles, Danmaku/Danmu, Interactive Cinema, Live-Commenting, MuVChat, Participatory Screenings, Texting, Tucao In 2017, a Texan man sued his date for texting ‘at least 10 to 20 times in 15 minutes’ during Guardians of the Galaxy Vol. 2 in 3D (Graham 2017). The film’s director James Gunn lent his support to the Texan’s court petition when he tweeted: ‘Why stop at suing? She deserves jail time!’ Tim League, founder and CEO of the Alamo Drafthouse cinema chain, weighed in on this texting-at-the-movies lawsuit, sympathising with the claimant’s sentiment that such texting behaviour constitutes ‘a threat to civilized society’ yet suggesting that that the lawsuit be dropped in order to avoid burdening the courts (Graham 2017; Cunningham 2017). -
Analysis of Chinese Video Website Barrage Language Based on the Influence of the ACGN Culture
International Journal of Internet, Broadcasting and Communication Vol.13 No.2 195-207 (2021) http://dx.doi.org/10.7236/IJIBC.2021.13.2.195 IJIBC 21-2-25 Analysis of Chinese Video Website Barrage Language Based On the Influence Of The ACGN Culture JiHui Yan, Yang Pan, Taesoo Yun Doctor, Department of Visual Contents, Dongseo University, China Doctor, Department of Visual Contents, Dongseo University, China Professor, Department of Game, College of Software Convergence, Dongseo University, South Korea. [email protected], [email protected], [email protected] Abstract In recent years, with the rapid growth of China’s animation industry, the two-dimensional culture and consumption have been immersed in the daily lives of young people. The two-dimensional culture that mainly exists on young people is gradually entering the public’s field of vision, making the two-dimensional culture not It is only restricted to the fixed fan circle, but is known to more people outside the circle. At the same time, the "barrage" (screen text) cultures in video websites has become popular with some film and television works, Internet terms, etc., and has attracted the attention on mainstream culture. On the one hand, its cultural products have appeared on traditional mainstream video websites and advertisements on provincial satellite TV. And in the program, on the other hand, a small part of the screen text and cultural terms are also used by some celebrities and other ordinary people who don’t understand the meaning of the terms at all, and have caused widespread dissemination. Sometimes the video website itself is also mentioned, which obviously shows a difference. -
A Study of Danmaku Video on Attention Allocation, Social Presence, Transportation to Narrative, Cognitive Workload and Enjoyment
Syracuse University SURFACE Theses - ALL January 2017 A Study of Danmaku Video on Attention Allocation, Social Presence, Transportation to Narrative, Cognitive Workload and Enjoyment Yuqian Ni Syracuse University Follow this and additional works at: https://surface.syr.edu/thesis Part of the Social and Behavioral Sciences Commons Recommended Citation Ni, Yuqian, "A Study of Danmaku Video on Attention Allocation, Social Presence, Transportation to Narrative, Cognitive Workload and Enjoyment" (2017). Theses - ALL. 127. https://surface.syr.edu/thesis/127 This Thesis is brought to you for free and open access by SURFACE. It has been accepted for inclusion in Theses - ALL by an authorized administrator of SURFACE. For more information, please contact [email protected]. Abstract Danmaku video (video with overlaid comments) is a relatively new social TV format and is getting popular in China. This study conducted a 3-condition experiment to examine Danmaku video watching experience in terms of 5 aspects: attention allocation, social presence, transportation into narrative, cognitive workload and enjoyment. 61 Chinese college students from the Northeast region of US were recruited to participate the study. Result indicated out that Danmaku distracted some attention from the initial video content but fostered a feeling of joint viewing with others. The presence of Danmaku also had some effect on the enjoyment of watching videos, but did not affect cognitive workload or the degree of feeling being transported into video’s narrative. Keywords: danmaku video, attention, social presence, enjoyment, eye-movement, human-computer interaction, A STUDY OF DANMAKU VIDEO ON ATTENTION ALLOCATION, SOCIAL PRESENCE, TRANSPORTATION TO NARRATIVE, COGNITIVE WORKLOAD AND ENJOYMENT By Yuqian Ni B.A. -
Downloaded from Brill.Com09/30/2021 04:53:43AM Via Free Access 234 Li
Asiascape: Digital Asia 4 (2017) 233-256 brill.com/dias The Interface Affect of a Contact Zone: Danmaku on Video-Streaming Platforms Jinying Li Assistant professor of Film Studies in the English Department, University of Pittsburgh, Pennsylvania [email protected] Abstract This essay interrogates the transmedial, transnational expansion of platforms by ana- lyzing the mediation functions and affective experiences of a discursive interface, dan- maku. It is a unique interface design originally featured by the Japanese video-sharing platform Niconico to render user comments flying over videos on screen. The dan- maku interface has been widely adopted in China by video-streaming websites, social media, and theatrical film exhibitions. Examining the fundamental incoherence that is structured by the interface – the incoherence between content and platform, between the temporal experiences of pseudo-live-ness and spectral past – the paper underlines the notion of ‘contact’ as the central logic of platforms and argues that dan- maku functions as a volatile contact zone among conflicting modes, logics, and struc- tures of digital media. Such contested contacts generate affective intensity of media regionalism, in which the transmedial/transnational processes managed by platforms in material/textual traffic are mapped by the flow of affect on the interface. Keywords Chinese media culture – platform – danmaku (danmu) – digital media – interface – media theory. In a transnational media context, what drives the flow of culture and com- modities, as many have argued, is no longer the content but the platform – that is, the global expansion of networked mediatory systems, such as Google, Facebook, and Apple iOS. But this process of transnational expansion of © koninklijke brill nv, leiden, ���7 | doi �0.��63/���4�3��-��340079Downloaded from Brill.com09/30/2021 04:53:43AM via free access 234 Li platforms is neither smooth nor homogeneous. -
1 Chinese Video Streaming Services in the Context of Global Platform
Chinese video streaming services in the context of global platform studies Wilfred Yang Wanga and Ramon Lobatob* a School of Media, Film & Journalism, Monash University, Melbourne, Australia; b School of Media and Communication, Royal Melbourne Institute of Technology University, Melbourne, Australia While recent platform theory within media and communication studies has been developed around U.S.-based examples, platformization has taken a rather different path in China. Focusing on the video streaming service iQiyi, this article asks: What can we learn from approaching Chinese platforms not merely as exception to Western models, but as an opportunity for theory-building around platformization generally? We argue that Chinese online video represents a useful case for rethinking specific elements of platform theory as currently developed in English- language scholarship. Through a close analysis of iQiyi’s interface and regulation, we develop two arguments. The first argument concerns the relationship between regulatory environment, market structure, and platform affordances; and the second concerns platform interfaces, personalization, and fragmentation. Keywords: video streaming; platform regulation; video on demand (VOD); interfaces; personalization; iQiyi; Netflix In a recent issue of the journal Asiascape, media scholars Marc Steinberg and Jinying Li pose a provocative argument about the implicit geography of academic research on video platforms (Steinberg & Li, 2017). Writing against a “dominant mode of platform studies that presume