Linear Predictive Coding and Golomb-Rice Codes in the FLAC Lossless Audio Compression Codec
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PD7040/98 Philips Portable DVD Player
Philips Portable DVD Player 18cm/ 7" LCD 5-hr playtime PD7040 Longer movies enjoyment on the go with USB for digital media playback Enjoy your movies anytime, anyplace! The PD7040 portable DVD player features 7”/ 18cm LCD swivel screen for your great viewing experience. You can indulge in up to 5 hours of DVD/DivX®/MPEG movies, MP3-CD/CD music and JPEG photos on the go. Play your movies, music and photos on the go • DVD, DVD+/-R, DVD+/-RW, (S)VCD, CD compatible • DivX Certified for standard DivX video playback • MP3-CD, CD and CD-RW playback • View JPEG images from picture disc Enrich your AV entertainment experience • 7" swivel color LCD panel for improved viewing flexibility • Enjoy movies in 16:9 widescreen format • Built-in stereo speakers Extra touches for your convenience • Up to 5-hour playback with a built-in battery* • USB Direct for music and photo playback • Car mount pouch included for easy in-car use • Full Resume on Power Loss • AC adaptor, car adaptor and AV cable included Portable DVD Player PD7040/98 18cm/ 7" LCD 5-hr playtime Highlights MP3-CD, CD and CD-RW playback USB Direct where you have stopped the movie last time just by reloading the disc. Making your life a lot easier! MP3 is a revolutionary compression Simply plug in your USB device on the system technology by which large digital music files can and share your stored digital music and photos be made up to 10 times smaller without with your family and friends. radically degrading their audio quality. -
A History of Video Game Consoles Introduction the First Generation
A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.). -
An Introduction to Mpeg-4 Audio Lossless Coding
« ¬ AN INTRODUCTION TO MPEG-4 AUDIO LOSSLESS CODING Tilman Liebchen Technical University of Berlin ABSTRACT encoding process has to be perfectly reversible without loss of in- formation, several parts of both encoder and decoder have to be Lossless coding will become the latest extension of the MPEG-4 implemented in a deterministic way. audio standard. In response to a call for proposals, many com- The MPEG-4 ALS codec uses forward-adaptive Linear Pre- panies have submitted lossless audio codecs for evaluation. The dictive Coding (LPC) to reduce bit rates compared to PCM, leav- codec of the Technical University of Berlin was chosen as refer- ing the optimization entirely to the encoder. Thus, various encoder ence model for MPEG-4 Audio Lossless Coding (ALS), attaining implementations are possible, offering a certain range in terms of working draft status in July 2003. The encoder is based on linear efficiency and complexity. This section gives an overview of the prediction, which enables high compression even with moderate basic encoder and decoder functionality. complexity, while the corresponding decoder is straightforward. The paper describes the basic elements of the codec, points out 2.1. Encoder Overview envisaged applications, and gives an outline of the standardization process. The MPEG-4 ALS encoder (Figure 1) typically consists of these main building blocks: • 1. INTRODUCTION Buffer: Stores one audio frame. A frame is divided into blocks of samples, typically one for each channel. Lossless audio coding enables the compression of digital audio • Coefficients Estimation and Quantization: Estimates (and data without any loss in quality due to a perfect reconstruction quantizes) the optimum predictor coefficients for each of the original signal. -
A Survey Paper on Different Speech Compression Techniques
Vol-2 Issue-5 2016 IJARIIE-ISSN (O)-2395-4396 A Survey Paper on Different Speech Compression Techniques Kanawade Pramila.R1, Prof. Gundal Shital.S2 1 M.E. Electronics, Department of Electronics Engineering, Amrutvahini College of Engineering, Sangamner, Maharashtra, India. 2 HOD in Electronics Department, Department of Electronics Engineering , Amrutvahini College of Engineering, Sangamner, Maharashtra, India. ABSTRACT This paper describes the different types of speech compression techniques. Speech compression can be divided into two main types such as lossless and lossy compression. This survey paper has been written with the help of different types of Waveform-based speech compression, Parametric-based speech compression, Hybrid based speech compression etc. Compression is nothing but reducing size of data with considering memory size. Speech compression means voiced signal compress for different application such as high quality database of speech signals, multimedia applications, music database and internet applications. Today speech compression is very useful in our life. The main purpose or aim of speech compression is to compress any type of audio that is transfer over the communication channel, because of the limited channel bandwidth and data storage capacity and low bit rate. The use of lossless and lossy techniques for speech compression means that reduced the numbers of bits in the original information. By the use of lossless data compression there is no loss in the original information but while using lossy data compression technique some numbers of bits are loss. Keyword: - Bit rate, Compression, Waveform-based speech compression, Parametric-based speech compression, Hybrid based speech compression. 1. INTRODUCTION -1 Speech compression is use in the encoding system. -
Forensic Analysis of the Nintendo 3DS NAND
Edith Cowan University Research Online ECU Publications Post 2013 2019 Forensic Analysis of the Nintendo 3DS NAND Gus Pessolano Huw O. L. Read Iain Sutherland Edith Cowan University Konstantinos Xynos Follow this and additional works at: https://ro.ecu.edu.au/ecuworkspost2013 Part of the Physical Sciences and Mathematics Commons 10.1016/j.diin.2019.04.015 Pessolano, G., Read, H. O., Sutherland, I., & Xynos, K. (2019). Forensic analysis of the Nintendo 3DS NAND. Digital Investigation, 29, S61-S70. Available here This Journal Article is posted at Research Online. https://ro.ecu.edu.au/ecuworkspost2013/6459 Digital Investigation 29 (2019) S61eS70 Contents lists available at ScienceDirect Digital Investigation journal homepage: www.elsevier.com/locate/diin DFRWS 2019 USA e Proceedings of the Nineteenth Annual DFRWS USA Forensic Analysis of the Nintendo 3DS NAND * Gus Pessolano a, Huw O.L. Read a, b, , Iain Sutherland b, c, Konstantinos Xynos b, d a Norwich University, Northfield, VT, USA b Noroff University College, 4608 Kristiansand S., Vest Agder, Norway c Security Research Institute, Edith Cowan University, Perth, Australia d Mycenx Consultancy Services, Germany article info abstract Article history: Games consoles present a particular challenge to the forensics investigator due to the nature of the hardware and the inaccessibility of the file system. Many protection measures are put in place to make it deliberately difficult to access raw data in order to protect intellectual property, enhance digital rights Keywords: management of software and, ultimately, to protect against piracy. History has shown that many such Nintendo 3DS protections on game consoles are circumvented with exploits leading to jailbreaking/rooting and Games console allowing unauthorized software to be launched on the games system. -
Digital Speech Processing— Lecture 17
Digital Speech Processing— Lecture 17 Speech Coding Methods Based on Speech Models 1 Waveform Coding versus Block Processing • Waveform coding – sample-by-sample matching of waveforms – coding quality measured using SNR • Source modeling (block processing) – block processing of signal => vector of outputs every block – overlapped blocks Block 1 Block 2 Block 3 2 Model-Based Speech Coding • we’ve carried waveform coding based on optimizing and maximizing SNR about as far as possible – achieved bit rate reductions on the order of 4:1 (i.e., from 128 Kbps PCM to 32 Kbps ADPCM) at the same time achieving toll quality SNR for telephone-bandwidth speech • to lower bit rate further without reducing speech quality, we need to exploit features of the speech production model, including: – source modeling – spectrum modeling – use of codebook methods for coding efficiency • we also need a new way of comparing performance of different waveform and model-based coding methods – an objective measure, like SNR, isn’t an appropriate measure for model- based coders since they operate on blocks of speech and don’t follow the waveform on a sample-by-sample basis – new subjective measures need to be used that measure user-perceived quality, intelligibility, and robustness to multiple factors 3 Topics Covered in this Lecture • Enhancements for ADPCM Coders – pitch prediction – noise shaping • Analysis-by-Synthesis Speech Coders – multipulse linear prediction coder (MPLPC) – code-excited linear prediction (CELP) • Open-Loop Speech Coders – two-state excitation -
Implementing Object-Based Audio in Radio Broadcasting
Object-based Audio in Radio Broadcast Implementing Object-based audio in radio broadcasting Diplomarbeit Ausgeführt zum Zweck der Erlangung des akademischen Grades Dipl.-Ing. für technisch-wissenschaftliche Berufe am Masterstudiengang Digitale Medientechnologien and der Fachhochschule St. Pölten, Masterkalsse Audio Design von: Baran Vlad DM161567 Betreuer/in und Erstbegutachter/in: FH-Prof. Dipl.-Ing Franz Zotlöterer Zweitbegutacher/in:FH Lektor. Dipl.-Ing Stefan Lainer [Wien, 09.09.2019] I Ehrenwörtliche Erklärung Ich versichere, dass - ich diese Arbeit selbständig verfasst, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt und mich auch sonst keiner unerlaubten Hilfe bedient habe. - ich dieses Thema bisher weder im Inland noch im Ausland einem Begutachter/einer Begutachterin zur Beurteilung oder in irgendeiner Form als Prüfungsarbeit vorgelegt habe. Diese Arbeit stimmt mit der vom Begutachter bzw. der Begutachterin beurteilten Arbeit überein. .................................................. ................................................ Ort, Datum Unterschrift II Kurzfassung Die Wissenschaft der objektbasierten Tonherstellung befasst sich mit einer neuen Art der Übermittlung von räumlichen Informationen, die sich von kanalbasierten Systemen wegbewegen, hin zu einem Ansatz, der Ton unabhängig von dem Gerät verarbeitet, auf dem es gerendert wird. Diese objektbasierten Systeme behandeln Tonelemente als Objekte, die mit Metadaten verknüpft sind, welche ihr Verhalten beschreiben. Bisher wurde diese Forschungen vorwiegend -
Arxiv:2004.10531V1 [Cs.OH] 8 Apr 2020
ROOT I/O compression improvements for HEP analysis Oksana Shadura1;∗ Brian Paul Bockelman2;∗∗ Philippe Canal3;∗∗∗ Danilo Piparo4;∗∗∗∗ and Zhe Zhang1;y 1University of Nebraska-Lincoln, 1400 R St, Lincoln, NE 68588, United States 2Morgridge Institute for Research, 330 N Orchard St, Madison, WI 53715, United States 3Fermilab, Kirk Road and Pine St, Batavia, IL 60510, United States 4CERN, Meyrin 1211, Geneve, Switzerland Abstract. We overview recent changes in the ROOT I/O system, increasing per- formance and enhancing it and improving its interaction with other data analy- sis ecosystems. Both the newly introduced compression algorithms, the much faster bulk I/O data path, and a few additional techniques have the potential to significantly to improve experiment’s software performance. The need for efficient lossless data compression has grown significantly as the amount of HEP data collected, transmitted, and stored has dramatically in- creased during the LHC era. While compression reduces storage space and, potentially, I/O bandwidth usage, it should not be applied blindly: there are sig- nificant trade-offs between the increased CPU cost for reading and writing files and the reduce storage space. 1 Introduction In the past years LHC experiments are commissioned and now manages about an exabyte of storage for analysis purposes, approximately half of which is used for archival purposes, and half is used for traditional disk storage. Meanwhile for HL-LHC storage requirements per year are expected to be increased by factor 10 [1]. arXiv:2004.10531v1 [cs.OH] 8 Apr 2020 Looking at these predictions, we would like to state that storage will remain one of the major cost drivers and at the same time the bottlenecks for HEP computing. -
W4: OBJECTIVE QUALITY METRICS 2D/3D Jan Ozer [email protected] 276-235-8542 @Janozer Course Overview
W4: OBJECTIVE QUALITY METRICS 2D/3D Jan Ozer www.streaminglearningcenter.com [email protected] 276-235-8542 @janozer Course Overview • Section 1: Validating metrics • Section 2: Comparing metrics • Section 3: Computing metrics • Section 4: Applying metrics • Section 5: Using metrics • Section 6: 3D metrics Section 1: Validating Objective Quality Metrics • What are objective quality metrics? • How accurate are they? • How are they used? • What are the subjective alternatives? What Are Objective Quality Metrics • Mathematical formulas that (attempt to) predict how human eyes would rate the videos • Faster and less expensive than subjective tests • Automatable • Examples • Video Multimethod Assessment Fusion (VMAF) • SSIMPLUS • Peak Signal to Noise Ratio (PSNR) • Structural Similarity Index (SSIM) Measure of Quality Metric • Role of objective metrics is to predict subjective scores • Correlation with Human MOS (mean opinion score) • Perfect score - objective MOS matched actual subjective tests • Perfect diagonal line Correlation with Subjective - VMAF VMAF PSNR Correlation with Subjective - SSIMPLUS PSNR SSIMPLUS SSIMPLUS How Are They Used • Netflix • Per-title encoding • Choosing optimal data rate/rez combination • Facebook • Comparing AV1, x265, and VP9 • Researchers • BBC comparing AV1, VVC, HEVC • My practice • Compare codecs and encoders • Build encoding ladders • Make critical configuration decisions Day to Day Uses • Optimize encoding parameters for cost and quality • Configure encoding ladder • Compare codecs and encoders • Evaluate -
Mpeg Vbr Slice Layer Model Using Linear Predictive Coding and Generalized Periodic Markov Chains
MPEG VBR SLICE LAYER MODEL USING LINEAR PREDICTIVE CODING AND GENERALIZED PERIODIC MARKOV CHAINS Michael R. Izquierdo* and Douglas S. Reeves** *Network Hardware Division IBM Corporation Research Triangle Park, NC 27709 [email protected] **Electrical and Computer Engineering North Carolina State University Raleigh, North Carolina 27695 [email protected] ABSTRACT The ATM Network has gained much attention as an effective means to transfer voice, video and data information We present an MPEG slice layer model for VBR over computer networks. ATM provides an excellent vehicle encoded video using Linear Predictive Coding (LPC) and for video transport since it provides low latency with mini- Generalized Periodic Markov Chains. Each slice position mal delay jitter when compared to traditional packet net- within an MPEG frame is modeled using an LPC autoregres- works [11]. As a consequence, there has been much research sive function. The selection of the particular LPC function is in the area of the transmission and multiplexing of com- governed by a Generalized Periodic Markov Chain; one pressed video data streams over ATM. chain is defined for each I, P, and B frame type. The model is Compressed video differs greatly from classical packet sufficiently modular in that sequences which exclude B data sources in that it is inherently quite bursty. This is due to frames can eliminate the corresponding Markov Chain. We both temporal and spatial content variations, bounded by a show that the model matches the pseudo-periodic autocorre- fixed picture display rate. Rate control techniques, such as lation function quite well. We present simulation results of CBR (Constant Bit Rate), were developed in order to reduce an Asynchronous Transfer Mode (ATM) video transmitter the burstiness of a video stream. -
Lossless Audio Coding Using Adaptive Linear Prediction
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by ScholarBank@NUS LOSSLESS AUDIO CODING USING ADAPTIVE LINEAR PREDICTION SU XIN RONG (B.Eng., SJTU, PRC) A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF ENGINEERING DEPARTMENT OF ELECTRICAL AND COMPUTER ENGINEERING NATIONAL UNIVERSITY OF SINGAPORE 2005 ACKNOWLEDGEMENTS First of all, I would like to take this opportunity to express my deepest gratitude to my supervisor Dr. Huang Dong Yan from Institute for Infocomm Research for her continuous guidance and help, without which this thesis would not have been possible. I would also like to specially thank my supervisor Assistant Professor Nallanathan Arumugam from NUS for his continuous support and help. Finally, I would like to thank all the people who might help me during the project. ii TABLE OF CONTENTS ACKNOWLEDGEMENTS .............................................................................................. ii TABLE OF CONTENTS ................................................................................................. iii SUMMARY ........................................................................................................................vi LIST OF TABLES .......................................................................................................... viii LIST OF FIGURES ...........................................................................................................ix CHAPTER 1 INTRODUCTION......................................................................................................... -
Preview - Click Here to Buy the Full Publication
This is a preview - click here to buy the full publication IEC 62481-2 ® Edition 2.0 2013-09 INTERNATIONAL STANDARD colour inside Digital living network alliance (DLNA) home networked device interoperability guidelines – Part 2: DLNA media formats INTERNATIONAL ELECTROTECHNICAL COMMISSION PRICE CODE XH ICS 35.100.05; 35.110; 33.160 ISBN 978-2-8322-0937-0 Warning! Make sure that you obtained this publication from an authorized distributor. ® Registered trademark of the International Electrotechnical Commission This is a preview - click here to buy the full publication – 2 – 62481-2 © IEC:2013(E) CONTENTS FOREWORD ......................................................................................................................... 20 INTRODUCTION ................................................................................................................... 22 1 Scope ............................................................................................................................. 23 2 Normative references ..................................................................................................... 23 3 Terms, definitions and abbreviated terms ....................................................................... 30 3.1 Terms and definitions ............................................................................................ 30 3.2 Abbreviated terms ................................................................................................. 34 3.4 Conventions .........................................................................................................