When Don ’s family was threatened, he didn’t immediately go they may identify each other to help know who they’ll be working to the mattresses like his hot­-headed son advised. Instead, he called with to undermine the family during negotiations. a meeting and attempted to negotiate a peace between the families. FIRST GAME ROLE SECRET ACTION One that would see an end to the bloodshed. After the traitors have seen each other, the Moderator will instruct DEFINITIONS: all players to close their eyes then open them, so everyone sees PHASE: Unfortunately, not all who’ve come to the table have good intentions. (Family) each other for the first time. Now the fun begins! This phase begins with the Moderator instructing all players to close Cops, liars, and usurpers are seated all around you, smiling in your The Consigliere may point at a player during the Secret Action [7 Player Example] their eyes. Once all players have done this, the Moderator instructs the face while looking to undermine you as soon as your back is turned. phase. The Moderator will silently alert them if that player is in traitor team to open their eyes and silently point at who they’d like to In the end, only one side can prevail. Will there be peace, or will it all the family or a traitor. arrest (remove from the game). This decision must be unanimous. Once come crumbling down? the traitor team has made their selection, the Moderator instructs them Don Corleone (Family) to close their eyes again and then moves on to the players with special An Offer You Can’t Refuse. Once per game during the Secret Role cards (e.g., the Consigliere). GAMEPLAY INTRO: Action phase, Don Corleone may point at one player. The Moderator will place the Horse’s Head in front of that player. : An Offer You Can’t Refuse is a moderated, deductive During the next Negotiation phase, if a traitor is not voted out and deceptive party game designed for 5 or more players. In the game, EXAMPLE of the game, that player dies. you’ll be given a role that places you on one of two teams. You’ll either be a member of the Mafia, with a goal of negotiating peace between the MODERATION: Cop (Traitor) families and removing all the traitors from your ranks, or you’ll be one During each Secret Action phase, Cops work with their team to Traitors, open your eyes. of the cops and traitors secretly working to frame or eliminate mafiosos arrest one player. Traitors, identify your target. and cause as much chaos and distrust as possible. Traitors, close your eyes. Mafioso (Family) Players win as a team. The Mafia wins when all traitors are removed. Consigliere, open your eyes. Mafiosos are in the family. It is their goal to identify and vote The traitors win when they equal or outnumber remaining Mafia players. Consigliere, identify your target. out members of the traitor team. They have no special action Even if you’ve been removed from play, you still win with your team. during the Secret Action phase. Consigliere, close your eyes. There may even be occasions where your heroic sacrifice makes the A.) Deal each player 1 facedown Role card. difference. Just remember, the Godfather always takes care of the Once you are familiar with the game, you may balance and adjust as you family. see fit. See Notes on Advanced Cards & Tokens for descriptions of roles B.) The Moderator should then place corresponding oversized THE FIRST you may want to add. Role cards face-up in the center of the table to help all players NEGOTIATION: CARD MIX: remember which roles are in the game. The first round should be used for introducing each of the players by First Game Roles — SETUP: NEGOTIATION PHASE going around the circle and having each player say something about 1. Each player is dealt a Role card that will let them know which team themselves. This can be as simple as, “My name is Bob, and I’m in the If you are inexperienced in this type of game, it is recommended you use they belong to and what special actions (if any) they can perform. TIPS: family,” or something more thematic such as, “I’m Bob, and my pops the following Role cards: These cards are private information and may never be shown to was a trigger man. I’m in the family, straight from the old country, and The goal of the Negotiation phase is to eliminate one player from the anyone. I’ll kill a rat.” 1 Consigliere card game. The Mafia will be attempting to find traitors. The traitors will be

1 Don Corleone card doing their best to shed suspicion and frame members of the Mafia to Mafia players do not know who is on their team, and traitors should Players should never claim to be traitors and will likely want to keep any 1 Cop card (5-8 players) take the fall. try and do their best to avoid revealing that they are working secret role they possess secret, as it will make them a target. That said, 2 Cop cards (9-11 players) against the family. you may say anything you like as long as you don’t physically reveal 3 Cop cards (12-15 players) All non-eliminated players take part in this phase. During this phase, your card. 4 Cop cards (16-20 players) players discuss who to vote out of the game. You may claim roles, offer The game takes place over a series of rounds, each containing a Mafioso cards equal to the number of remaining players deals, and outright lie as you see fit, but you may never publicly reveal Negotiation phase and Secret Action phase. Players will debate After introductions are made, the Moderator describes how to accuse your Role card. The Negotiation phase ends when a majority vote has during the Negotiation phase and keep their eyes closed unless someone of being against the family and how to vote to put a hit on You will also need one Moderator who will run the game. This player been reached. At that time, the selected player is out of the game, and instructed otherwise during the Secret Action phase. them. is in charge of moving the game through its phases and keeping track play moves into the Secret Action phase. of any special roles that may need their own private phase during 2. The game begins with a Secret Action phase. During this phase, gameplay. The Moderator is impartial and should give no clues or help to If you are playing with any optional items (see Notes on Advanced Cards the Moderator will ask all players to close their eyes. Once this is either side during gameplay. & Tokens), voting on items takes place before the elimination vote. complete, the traitors will be instructed to open their eyes so that [7 Player Example] the Secret Action phase, the Enforcer remains in play ACCUSATION: ENDING THE GAME: COINS throughout the next day before exiting the game. To accuse someone of being a traitor, point at them and say, for If the family manages to eliminate all the traitors, the game is over Hit Man (Traitor) example, “I accuse Bob.” and they’ve won. If there are the same number or more traitors than Once per game during the Secret Action phase, the Hit Man members of the family at any time, the traitors win. The Moderator may target a player. If that player is the Don, that player is If another player seconds the accusation, Bob may defend himself, should announce when the game is over, and all players still in the game eliminated. If that player is not the Don, the Hit Man is and then all active players vote: thumbs up to live, thumbs down to be can then reveal their cards. eliminated instead. eliminated. If you eliminate a player, his role will be revealed, and the Negotiation phase will end immediately. If the vote fails, negotiations Police Chief (Traitor) continue. GAME EVOLUTION: During the Secret Action phase, the Police Chief may point at a player. The Moderator will silently alert the Police Chief if that If more than half of the players’ votes are thumbs down, the target As your group gains experience, certain patterns may emerge. The player is Don Corleone. player is eliminated, and his Role card is revealed. That player may not advanced cards and tokens will help make each game a unique speak at all once their card is revealed and should leave their place at experience; add them in slowly. You’ll find they take experimentation, as Saboteur (Traitor) the table. a well-played Secret Action can have a large impact for one team. If voted out, the Saboteur immediately kills the player to their direct right or left. The Moderator should set a predetermined time limit on the length of each Negotiation phase (10 minutes is suggested, but you may alter NOTES ON ADVANCED Inside Man (Traitor) this according to player count and play style), and if no one has been If the Consigliere points at the Inside Man during the Secret eliminated by then, the phase ends with no eliminations. Be sure to CARDS & TOKENS: Action phase, the Moderator will identify the Inside Man as inform the table when time is almost up. A.) The Cop players have decided which player to eliminate. being part of the family, even though the Inside Man is a The following section contains additional roles and items that can traitor. be added into the game as play groups gain more experience. At the B.) That player is given a Bribery coin by the Moderator and then must beginning of each game involving additional content, the Moderator will SECRET ACTION select which player to place it in front of. need to alert the group as to what roles and items will be in use. QUICK-PLAY NO- PHASE: C.) No discussion is allowed while this decision is being made. TOKENS MODERATOR VARIANT: Unless a Secret Role in play specifically calls for its action to be used Coins ROLES before the target is selected, each Secret Action phase begins with The coins are given to players removed from the game during the Secret Leave the Gun, (3-7 Players) the traitors selecting their target. They must agree on the hit and are Action phase. As their last action before being eliminated from the game, Accomplice (Family) required to silently negotiate until all are pointing at the same victim. they may give that coin to the player to their direct left or right. That Once per game, the Accomplice may place a gun in front of By using just the Cop cards, Don Corleone card, and the Gun punchboard player now has the option to use a new Secret Action phase: Bribe. another player. That player now has the ability to eliminate one token, you can play a lightning fast game of psychological manipulation. Next, the Moderator awakens the Consigliere and asks them to select player without a vote. They just point the gun at them and a target. The Moderator indicates whether that player is in the family Bribe announce, “Bang,” at any point during the Negotiation phase. Rules (3-6 Players) (thumbs up) or a traitor (thumbs down). A player wishing to pay a Bribe indicates so by raising their hand during the Secret Action phase. The Moderator will acknowledge their request Loyal Brute (Family) Shuffle enough Cop cards and the Don Corleone card so that each player by tapping them on the shoulder. Once the player receives the tap from The Loyal Brute offers protection to one player in the form of will receive one Role card each. EACH DAY MOVING the Moderator, they will open their eyes and point at one eliminated the bulletproof vest. The vest protects that player from being player. targeted during the next Secret Action phase. The Loyal Brute Once players check their roles, immediately begin a Secret Action FORWARD: may not protect the same person in back-to-back Secret phase. That eliminated player may communicate a one-word note to the active Action phases. At the start of each day, the Moderator should announce the player who Everyone closes their eyes, and one player speaks aloud. “Don Corleone, was eliminated and show that player’s card to all remaining players. player by using a scrap of paper. The Moderator should take the note from the eliminated player, give the note to the active player to read, Coward (Family) open your eyes.” That player may not speak at all once their card has been revealed. They then dispose of the note. Like Role cards, this information is the sole The Coward may not be given the gun or bulletproof vest. If property of the active player, and it is up to them to choose when or how they receive either, they must give it to the player directly to At this moment, Don Corleone secretly places the Gun token in front should leave their seat at the table but still watch the game. Since they of one player. (Rotate the handle of the token if it makes less noise. win with their team, their elimination isn’t truly the end of their chances. to share it. Traitors may use bribery as a bluff, and just like every aspect their right or left. of this game, deceiving the group about what information you’ve been Instruct your group about the spirit of the game if you find them given is a legal and valid strategy. Enforcer (Family) listening too intently during this phase.) If the Enforcer is targeted for elimination by the Cops during After 10 seconds, the same player should speak again. “Don Corleone, Playing with 7 players close your eyes.” At 7 players, the Don gets to enlist a Fall Guy before handing out the gun GAME CONTENTS: Then after a few seconds, “Everyone open your eyes.” during the first Secret Action phase. The Fall Guy wins with the Don and • 1 Rulebook loses if the Don is shot. In games with 7 players, all players must extend There will now be a gun in front of one player. It is that player’s job to one fist toward the middle of the table. During the first Secret Action • 26 Oversized Role cards discover who has framed them with the gun and kill them. The round phase, the Don will tap one fist. That player will open their eyes, identify • 26 Role cards ends when the player with the gun points the token at one other player the Don, and acknowledge their new alliance. • 12 Bribery coins and says, “Bang.” The game then plays out the same as it does with 3-6 players with • 1 Gun token If they can correctly identify the Don, they—and all Cop players—win. the following exceptions. The Don may never give the Fall Guy the gun • 1 Bulletproof Vest token during the Secret Action phase, and the game ends immediately in a Cop If they are wrong, both the gun-wielding player and the target are • 1 Horse’s Head token eliminated. If this leaves one or fewer Cops left at the table, the Don has victory if the Don is ever shot, even if the Fall Guy is still alive. After all, a won. If there are two or more Cops left, another Secret Action phase Fall Guy’s only good for one thing—taking a bullet. • 1 Moderator Reference card begins, and the Don chooses a new player to give the gun to. As with the regular game, the Fall Guy can win in death if the Don [3 Player Quick-Play Example] survives till the end, as the Don will reward his family for his service. CREDITS: [7 Player Quick-Play Example] Art: Corbyn S. Kern

Game Design: Nathan McNair and Nate Murray

Editing: David Hedgecock, Jerry Bennington, Nathan McNair, Michael Benedetto, and Nate Murray

Graphic Design: Samantha Barlin and Delaney Mamer

Product Development: Jerry Bennington and Nate Murray

Art Direction: Robbie Robbins

A.) All players look at their Role cards then close their eyes. Production Management: A.) All players look at their Role cards then close their eyes, extending Kathy Cheong and Thomas Cho B.) The Don takes a Secret Action phase to place the gun in front of one their fists toward the middle of the table. other player. Play Testers: B.) Before handing out the gun, the Don lightly taps the hand of a David Murray, Patrick Nickell, Jason McCracken, Ryan Browne, Jon Jesper, Amanda Schnitzius, C.) Then the real fun begins! fellow player. They are now “The Fall Guy” and must ensure the Don Camie Mamer, and Walt Murray survives to the end in order to win. They may even give their life to do so. Special Thanks To: Ted Adams, Greg Goldstein, Chris Ryall, and Robbie Robbins

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