MODX ESSENTIAL KNOWLEDGE

INFORMATION GUIDE FOR THE MODX

08|2018 MODX ESSENTIAL KNOWLEDGE 08|2018

CONTENTS

FEATURES OF MODX 6

THE MOST IMPORTANT FEATURES COMPARED TO THE MOXF SERIES 11

MODX BASIC KNOWLEDGE 12 USER INTERFACE 12 PERFORMANCE BASICS 15 PERFORMANCE BANKS 18 KEYBOARD CONTROL AND LIVE PERFORMANCES 20 ORGANISATION OF PERFORMANCES WITH USER WAVEFORMS 21 LIVE SET 21 MASTERKEYBOARD FUNCTIONS 23

MOTION CONTROL 24 SUPER KNOB 24 MOTION SEQUENCE 26 ARPEGGIATOR 27 SCENES 28 ENVELOPE FOLLOWER 28 SIDECHAIN MODULATION 29

FM-X THE RETURN OF FM 30 FM-X PART FEATURES 30 THE MODX WAY OF DOING FM SYNTHESIS 31 WHAT IS FM? 32

Text: Hans-Peter Henkel, Peter Krischker, Yamaha

Layout & Editor: Björn Meyer

© August 2018 Yamaha Music Europe GmbH

Siemensstraße 22-34, 25462 Rellingen, Germany

2 FILE AND LIBRARY MANAGEMENT 34 STORING USER FILES 34 LIBRARY FILES 34 BACKUP FILES 35

SEQUENCING 36 SONG RECORDING (DIRECT PERFORMANCE RECORDING) 36 SONG PLAY INCLUDING STANDARD MIDI FILES 36 PLAYBACK OF AUDIO FILES FROM A USB DEVICE 37

SPECIFICATIONS 38

PICTURES 39

DEMONSTRATOR LIVE SET PERFORMANCES 40

YAMAHA.COM 3 MODX ESSENTIAL KNOWLEDGE 08|2018

Yamaha has redefined the synthesizer midrange: MODX is here!

Empower your creativity, take control and stand out from the crowd with MODX: a compact, lightweight synthesizer designed for inspired music-making.

The power of the MODX synthesis engine allows unlimited potential to create your own unique sound demanded by any artist.

Bring the sophistication of music production automation to realtime live performance with Motion Control.

4

MODX ESSENTIAL KNOWLEDGE 08|2018

AWM2

Only found in Yamaha music , the AWM2 engine offers much more than just sample playback. Each of the 16 AWM2 Parts feature eight programmable synthesizers with a Filter (18 different Types!), Amplitude, Pitch and Filter Envelope Generators, nine LFOs, 3-band EQ and a dedicated Dual Insert Effect with Virtual Circuitry Modeling.  Demonstrator tips on page 40

SOUND

Sound is the most important aspect of any instrument. MODX will make your music sound amazing. FM-X The MODX uses the same technology powering the FM-X produces classic ‘80s or cutting-edge, EDM flagship MONTAGE: AWM2 (Advanced Wave Memory 2) synthesizer sound with incredible dynamic range, power sample and synthesis engine for stunning emulative and fidelity. MODX goes well beyond the capabilities of acoustic instruments, synth sounds and drums. the original DX7 with an 8-Operator FM architecture, MODX also features FM-X (Frequency Modulation) a 64-note polyphony, many Filter Types and more. Create unique, expressive, highly-programmable synthesis sounds no one has ever heard with Motion Control for technology for dynamic, electro-modern music creation. ever-evolving and changing textures.  Demonstrator tips on page 40  Demonstrator tips on page 40

6 192-NOTE TOTAL POLYPHONY

MODX features 128-note stereo AWM2 polyphony EFFECTS and 64-notes of FM-X polyphony. Due to the unique architecture of MODX and MONTAGE, this polyphony is From high definition Reverbs to detailed Virtual Circuit always available without latency or compromising other Modeling (VCM) effects, MODX features DSP innovation, features. power and sound quality. Use effects like Beat Repeat,  Demonstrator tips on page 40 Vinyl Break, or Bit Crusher to get EDM sound. The Spiralizer effect creates the auditory illusion of a tone continuously rising or falling in pitch.

You can even add a Compressor with Sidechain for a modern “ducking” effect. Or go retro with vintage effects INTEGRATED like Analog Delay, VCM Phaser, or a variety of Amp FLASH MEMORY Simulators.

MODX includes 1 GB of non-volatile, low latency User Piano players will appreciate piano-focused effects like Flash Memory with high speed reading/writing for Damper Resonance for a super-realistic piano experience your own custom Samples or Synth Libraries from and the HD Reverbs that let you put yourself in any yamahamusicsoft.com performance space.  Demonstrator tips on page 40  Demonstrator tips on page 41

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A/D INPUT

A stereo A/D Input allows you to bring external sources like analog synthesizers, vocals and other instruments into the MODX Motion Control system. The control offered goes well beyond simple onboard effect processing. Control individual parameters with the physical controls or have MODX provide “invisible hands” using Motion Control. COMPATIBILITY: With the addition of the Vocoder, Envelope Follower, and MONTAGE AND MOTIF Auto Beat Sync, the A/D Input on MODX becomes an DX AND TX instrument unto itself.  Demonstrator tips on page 41 Out of the box, MODX offers access to one of the largest sound libraries ever – over 35 years in the making by our world-class sound designers and artists.

SIDECHAIN MODX is directly compatible with MONTAGE as well as MOTIF XS/XF and MOXF Voices and Performances. Sidechain is a popular effect in modern dance music The free FM Converter Web App on YamahaSynth.com where a pad or other sustain part is “keyed” to the kick makes it compatible with DX7, DX7II, TX802, and TX816 drum. When the kick drum plays, it ducks down the synthesizer content as well. sustained part creating a “pumping” rhythmic effect.  Demonstrator tips on page 41  Demonstrator tips on page 41

BÖSENDORFER CONTENT As part of the MODX introduction, Yamaha is pleased to Beyond being an amazing synthesizer, MODX is an offer an incredible Bösendorfer Imperial Premium Grand expandable content platform. Get new sounds for your Piano download for FREE to all MODX owners. Please go to MODX at yamahamusicsoft.com https://eu.yamahamusicsoft.com/synth/bosendorfer-  Demonstrator tips on page 41 piano-montage# for details.

SOUNDMONDO

Soundmondo is a social sound sharing network that lets you store and recall MODX Performances and share them with other users. Each stored Performance can be rated, named and given a custom image from your photo library. With the Soundmondo App for iOS you can upload and download new Performances and directly to MODX with an iOS device.

8 CONTROL

Every artist wants to sound unique. Empower your creativity, take control and stand out from the crowd. Bring the sophistication of music production automation to realtime live performance with Motion Control.  Demonstrator tips on page 42

SUPER KNOB

The Super Knob is to shaping sound as a conductor is to an orchestra. It directs individual dynamic elements into a single musical expression. Like a conductor, the Super Knob can tell one player to turn up while another turns down. You can change the shape of notes from long to short, bright to dark or move a player from being right next to you to the back of the concert hall.

The Super Knob allows simultaneous control of up to 128 parameters in a single Performance. This means you can control mix functions like Volume, Pan, and Effect MULTI-CHANNEL Sends or detailed synth parameters like Filters, LFOs, and USB AUDIO INTERFACE Operators. You can even control the Super Knob with an FC7 foot As expected for modern computer-based music controller making it easy to manipulate the sound when production, MODX features a professional 2-in/10-out, playing with both hands. multi-channel USB Audio Interface. Coupled with two A/D  Demonstrator tips on page 42 Inputs, MODX is a perfect centerpiece for any professional recording studio or live computer rig.

A single-cable connection replaces the need for an external audio interface, even for your iOS device.  Demonstrator tips on page 42

MOTION SEQUENCES

Motion Sequences are tempo-synchronised, completely customisable control sequences that can be assigned to RHYTHM PATTERN virtually any synthesizer parameter and provide incredible Rhythm Patterns are an easy way to add a Rhythm Part to new ways of creating sound. a Performance. Motion Sequences also have dedicated controls on the By combining Rhythm Patterns and the Envelope Follower, front panel making it easy to manipulate and change in you can change the Patterns even further. real-time, providing incredible interactivity and expression.  Demonstrator tips on page 42  Demonstrator tips on page 42

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ENVELOPE FOLLOWER

The Envelope Follower converts audio into a control source for control of virtually any synthesizer parameter. For example, a drum loop could drive effects parameters for a cool rhythm or a vocal recording could control multiple parameters for a “talking” synthesizer.

The audio can even be a “live” source through the A/D Input.  Demonstrator tips on page 42

MOBILITY

Designed for musicians on the go, MODX is compact, lightweight and mobile.

LIGHTWEIGHT AUTO BEAT SYNC The MODX6 weighs in at 6.6 kg, the MODX7 at 7.4 ABS (Audio Beat Sync) detects the beat of an external kg, and the 88-note weighted Graded Hammer Action device like an electronic drum kit, drum machine, or MODX8 comes in at a svelte 13.8 kg. audio player plugged into the A/D Input and synchronises the MODX Arpeggiator, Motion Sequencer, or Songs to the tempo of the external input. The MODX synthesizer SOFT CASE “listens” to live music and plays in time. The premium soft case for  Demonstrator tips on page 42 MODX is protective, lightweight and stylish. Not just a mere “gig bag”, the MODX soft DEDICATED case is manufactured with top- notch materials like xxx Denier USB VOLUME Nylon, high quality zippers, For the USB audio stream, a separate pockets for pedals and cables, Knob is located on the MODX user and a luxurious inside that will interface. This makes it possible to keep your MODX protected quickly and directly adjust the volume and looking great for years to of feeds via USB, for example. come.

10 THE MOST IMPORTANT FEATURES COMPARED TO THE MOXF SERIES

FM-X Synth Engine

LCD-Touchscreen 7"-Colour-Wide-VGA-TFT

Waveform-ROM expanded from 741 MB to 5.67 GB

2,370 new Waveforms, 6,347 total in ROM

1 GB Flash-ROM built-in

Ca. 2,000 Preset Performances

640 User Performances

5,120 Library Performances

Seamless Sound Switching „SSS“ for Performances with up to four Parts

13 Dual Insert Effects (12 Parts + A/D Input)

Over 256 Preset Live Set Slots, 2,048 User & 2,048 Library Live Set Slots

10,239 Arpeggios

Eight Arpeggio Parts simultaneously

Eight Scenes per Performance

Masterkeyboard functions for each Performance

Multichannel USB Audio Interface, 2-in/10-out

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MODX BASIC KNOWLEDGE

USER INTERFACE

The most striking innovations in the overall picture are the Right to it the Volume of the USB Input signal can be 7" TFT Colour Wide-VGA touch display and the backlit adjusted separately. Directly below the two controls are buttons and gain controls for the A/D Input. buttons. The lighting of the buttons is dimmable. In addition to simply being on or off, this is used to indicate To the right of it the Controller panel is located, with switches, Knobs, and Sliders that partly correspond to the whether the button has a function in the current mode at MOXF series. all. Name additions such as "Perf.-XY ... AF1 / AF2" are Of course, some are assigned to new MODX functions. now a thing of the past - a feature that greatly contributes to the clarity. The display is easy to read from different angles and responds sensitively to your finger tip. Thanks to the touch display fewer operating elements than on the MOXF are required.

On the top left of the user interface the Volume control of the instrument is located.

12 The Assign-1/2 buttons and two other for controlling the

Motion Sequences are now located to the right side of the

Modulation Wheel. The buttons [ARPEGGIO ON/OFF] and [MOTION SEQ ON/OFF] are located to the right, below them there is a pair of buttons with the double assignment [OCTAVE/TRANSPOSE].

Since the four Sliders can be practically assigned to 16

Destinations, there are corresponding selector buttons to the left of them. The upper one decides whether the Part

Volume or the Volume of the Elements/Operators within a selected Part is adjustable. The lower one is used to switch A button to the left of the Scene buttons is used to switch between Part/Element/Operator 1-4 or 5-8. between Scenes 1-4 or 5-8.

In between the controller panel and the display the Super Knob can not be overlooked. Two buttons are used for storing and recalling customised end positions. Below the Super Knob the known Sequencer controls are arranged.

Below the Sequencer control panel are the [RHYTHM ASSIGN] and [CONTROL ASSIGN] buttons. [RHYTHM ASSIGN] is an innovation and will be described in more detail later.

Whenever you select a parameter or value in the display, which can be generally controlled by means of a controller, the button [CONTROL ASSIGN] lights dimmed, Below each slider there is a Scene button. In each of thus indicating the readiness of an assignment. Press and hold the button in such a state and then use the desired the eight Scenes, different assignments, such as Motion controller. The assignment will immediately be confirmed Sequence, Super Knob, Arpeggio Select Number, or even in the display and the display calls up to the Control complete Mixings can be stored, which are then retrieved Assign display where extra parameters in this context are with the push of a button. available.

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The area to the right of the display contains the well- The [PART SELECT-MUTE/SOLO] button opens an known combination of data wheel and the buttons for additional control panel in the display. This allows direct cursor control, data change, the buttons [ENTER] and access to individual Parts as well as soloing or muting [EXIT]. Direct to the right of it five buttons are arranged: individual Parts. The button [AUDITION] starts a demo [PERFORMANCE (HOME)], [UTILITY], [EDIT], [STORE], sequence matching the Performance. and [SHIFT]. The first three are also assigned with sub- functions.

Further to the right of it are the buttons [LIVE SET],[CATEGORY],[PART SELECT-MUTE/SOLO], and [AUDITION].

The direct selection of Performances using Bank and Number buttons is omitted, instead the Performances are selected exclusively through Categories from the user interface. Pressing the button with the label [CATEGORY] switches immediately to the relevant menu (no matter in which menu level you possibly happen to be).

14 PERFORMANCE BASICS EDIT COMMON – FM-X In the COMMON display of the FM Mode the "Algorithm" MODX Performances consist of 16 Parts maximum. can be selected in the top left below the "General" tab. Up to eight Parts can be used as Layer Parts with all This indicates that this Part is an FM Part. the Performance's features. The Factory Performances exclusively use the actual Performance Parts 1 - 8. The

"Kbd Ctrl" function is always enabled for these Parts. Thus, by default all Parts function as Layer or Split Parts.

EDIT COMMON – AWM2 NORMAL

In the COMMON display of AWM2 Normal Mode the tab "Pitch" is available in the top left below the "General" tab. By the way: The AWM2 Normal Mode corresponds to a Normal Voice of the MOTIF/MOXF. If required you can add the Parts 9-16 in the "Mixing" display as additional Mixing Parts by using the "Part 1 - 16" function.

EDIT COMMON – AWM2 DRUM

In the COMMON display of AWM2 Drum Mode, the tab below "General" in the top left is blank. This Mode Each Part uses one of these Part Modes: corresponds to a Drum Voice of the MOTIF/MOXF. Drum • AWM2 Normal Parts can also easily be recognised by their Category • AWM2 Drum "Drum / Perc". • FM-X

The "Tag Flag" on the right of the Performance name identifies whether a Performance exclusively uses AWM2 Parts, only FM-X Parts, or AWM2 and FM-X Parts combined.

The Part Edit display is different depending on the used Part Mode.

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The respective Part Mode is fixed and can not be changed At first, a Part can only be by selecting another Mode. If another Mode is desired for selected with the button [PART a Part, you can either select a Part of another Performance SELECT | MUTE/SOLO]. with the desired Mode, or choose one of these Single Part The control panel that appears Performances from the Category "Init": replaces the hardware buttons

• Init Normal on the MOXF for selecting, muting, or soloing Parts, for • Init FM example. If a Part is already • Init Drum active, you can also navigate back to the Common area of With the Performances of the Category "Init" it is possible the Performance. The check box appears at the bottom to conduct a sound programming from scratch. or top of the screen, depending on where something is The editing of AWM2 Elements takes place as you are currently selected and should remain visible. A really used from the MOTIF/MOXF series. The parameters practical function! are compatible. However, any edits will be saved in the Performance, because in MODX there is no subordinate Voice Mode.

But unlike on the MOTIF/MOXF or other Yamaha synthesizers Performances in MODX are selected from Categories.

To do so, first the button [CATEGORY] is pressed and then the appropriate Category (eg, PIANO, KEYBOARD, ORGAN...) is selected.

By setting filters such as "Bank" and "Attribute" the selection can be limited, for example, "USER" and "FM-X" only shows all User-FM-Performances.

An individual organisation of Performances in Banks is possible by using LIVE SETS (see chapter "Live Set").

SELECTION OF PERFORMANCES AND PARTS

If the [CATEGORY] button is pressed - starting from the Performance Home screen (or from a Live Set) - the "Performance Category Search" opens directly with the option of accessing Multi Part Performances. In this view, you cannot select individual Parts of a Performance. If the Part is to be added to an existing Performance or one of the existing Parts is to be replaced, an empty Slot must either be selected via the "+" (1) or an existing Part must be activated.

Two different options are available for selecting existing Parts. A tap on the Part in the display immediately opens a side menu (2) with four options, which will be discussed in more detail later on.

16 RHYTHM PATTERN Performance (2). A tap on the displayed Categories or the name of the Arpeggio opens the side menu from which The button [RHYTHM PATTERN] is new and combines you can jump directly to the Arpeggio Category Search several steps in one shortcut. The goal is to add a suitable (3). In addition, the tempo and volume of the Part are Drum Part to an existing Performance with this Quick directly adjustable (4). Assign function in the shortest way. If the Performance Since a Drum Part is best suited as a basis for the Envelope contains less than eight Parts, pressing this button leads Follower (description follows in the further course), there directly to the Category Search. In contrast to the regular is the possibility to switch it on at the bottom left of this procedure via [CATEGORY], in this case the selection is display. Afterwards there is direct access to the Controller limited to Drum Performances. Routing and the edit screen of the Envelope Follower.

Mostly Single Part Performances are listed, as well as Exiting the Rhythm Assign display via [EXIT] or some Multi Part Performances where Part 1 is a Drum [PERFORMANCE (HOME)] copies the new Part with the Part. At the top left of the display you can see which Part selected settings into the Performance. If you want to leave is currently being processed. The routine automatically the page without the Part assignment, you can do so via selects the first free Part of a Performance between "Cancel" at the bottom right of the display. 2 and 7.

After selecting one of the search results, Arpeggios can be selected directly in the lower part of the display (1). There is access to all eight possible Arpeggios of the

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PERFORMANCE BANKS In the Bank selection of the Category In MODX the following Performance Banks are available. Search, the collection

Preset of Favorites behaves

These are the Preset Voices of the MOTIF XF as like a separate Bank. converted MODX Performances (Single Part) and the However, this does not new MODX Preset Performances (Single Part and Multi take up any additional Part). The Preset content is fully compatible with that of storage space and can MONTAGE from its OS v2.0 system. help significantly to keep track of a maximum User possible number of Performances over all storage Up to 640 User Performances (Single Part and Multi areas of over 7,700 Performances (User = 640, Part) can be stored here. It is also possible to load Library = 640*8, Preset = > 2,000). content from the following Yamaha synthesizers: You can learn from this list, that the term "Bank" is used • MOTIF XS in MODX in a different sense than in previous Yamaha • MOTIF XF synthesizers, where a Bank consisted of 128 sounds

• MOXF normally. The number of Performances in a MODX Bank

Library 1 - 8 is not precisely defined. Even the - already very extensive - Preset Bank will be further enhanced by subsequent A Library is a copy of an entire User Bank and thus Firmware updates. However, for the User Bank and the contains up to 640 Performances. Library Banks there is a max limit of 640 Performances Such a Library is created by storing the User Memory per Bank. content - ie the Performance Banks, User Waveforms, Another important difference with previous Yamaha Samples, and User Arpeggio Patterns - as a Library synthesizers is that there is no Voice Mode in MODX. So, to file. have a huge sound stock available for the programming Up to eight Library files can be loaded into the Library of new Performances or creating Mixings for songs, a Banks 1 - 8. new concept was developed for MONTAGE in which the

Read more about this feature in the section "Library Performance Mode is used both for single sounds (Single

files". Part Performances) as well as for layered sounds up to

Technically speaking, this is not a Bank. After selecting complete Song Mixings (Multi Part Performances). This a Performance from the concept has been completely adopted for the MODX.

Category Search, it can So, while in the MOXF or MOTIF the Voices where

be marked as a "Favorite". available as individual sounds for Performances and

To do this, simply select Mixings, in MODX these are the Single Part Performances,

the "Set" at the bottom meaning Part 1 of any Performance. This Part 1 is also

of the display. The active relevant for the categorisation of the Performance. For

Performance gets a yellow example, if the Category for Part 1 is set to PIANO, the

star. whole Performance appears in the Category PIANO.

18 As already mentioned above, a part of the Preset Bank is However, if the Category Search is performed for a Part occupied by the Preset Voices of MOTIF XF. These appear via the Search function, the Performances appear with as Performances in MODX. The first Part of these Single green or blue font colour and green background, as Part Performances corresponds to a MOTIF Preset Voice, already mentioned above. which can contain up to eight Elements. To be able to select Performances either as a complete

The new MODX Performances also contain numerous Multi Part Performances or as a Single Part Performance Single Part Performances, so that the total selection of (only Part 1) via MIDI, every Performance has two Bank individual sounds goes far beyond the offer of the MOTIF. and Program Select addresses (MSB / LSB / PGM): • Performance Multi Part MSB/LSB/PGM In the Performance Category Search display Single Part • Performance Single Part MSB/LSB/PGM Performances are displayed in green font colour with blue background, Multi Part Performances are displayed with The MSB / LSB / PGM address of the current Performance blue font colour and also a blue background. is shown in the Information display.

EXAMPLE: SHOW THE INFO DISPLAY FOR PERFORMANCES

• Use CATEGORY SEARCH to select the Performance "Gate of Eden" (Preset Bank, Category "Musical FX"). When selecting the COMMON Mode must be active. If a Part is selected when you are using the Categroy Searcg, not a complete Performance, but only a Part is selected • Leave CATEGORY SEARCH by pressing [PERFORMANCE (HOME)] • Tap on the Performance name "Gate of Eden" in the top of the display • On the left of the display tap on "Property". You will now see the adjacent display • At the bottom of this Info display (Bank Select and Program Change No.) the address with which you can call up the Performance (Multi Part) via MIDI is shown • Press [EXIT] to exit the Info display • Now tap on the Part name/type called "Gate of Eden“/ „M.FX Moving“ (below the virtual Cutoff Knob) • Again, tap on "Property" on the left of the display. You will see this display • At the bottom of this Info display (Bank Select and Program Change No.) the address with which you can call up Part 1 of the Performance (Single Part) via MIDI is shown

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KEYBOARD CONTROL • When the Parts 1 and 2 are selected, the layered sound AND LIVE PERFORMANCES of Piano & Strings is played • When the Parts 3, 4, and 5 are selected, solely the The "KBD Control" (Keyboard Icon) sound that is assigned to this Part is played function is available in the Performance Main display for eight Performance If the Piano and Strings sounds should be played Parts and can be used as a Layer switch. individually in the course of the song, just turn off "KBD

All Parts that have Keyboard Control Control" for these two Parts. You can use the Part Select (KBD Ctrl) activated are simultaneously buttons 1 - 5 then to select which of the five individual playable from the keyboard (Single, sounds is to be played. If you want to expand the Layer Layer & Split). sound - for example, Piano / Strings / Organ playing together - turn on KBD Control for Part 3 (Organ). If needed, KBD Control can be deactivated. In contrast to muting it with [MUTE] the sound is not abruptly cut off According to this principle extensive Live Performances due to Seamless Sound Switching (SSS) when switching can be created. Of course it also possible, to create Split off KBD Control for a Part. This is an important aspect in sounds. the use of more extensive Multi Part Performances, when If the eight Performance Parts are not enough for extremely you are dynamically switching between different sounds complex sound configurations, the Performance can be of that Performance. extended by a further eight Parts in the Mixing display. The simplest application is to disable "KBD Control" for all However, Performances that use more than four Parts Parts 1 - 8. Using the Part Select buttons the eight Parts can't use Seamless Sound Switching. can then be alternately selected, without having the sound cut off abruptly. Even with song productions using an external sequencer, switching "KBD Control" on or off makes sense. You can go one step further, if in addition to several individual sounds also layered sounds are needed. Multi Part Performances normally send MIDI events on multiple MIDI channels. If a Performance uses eight Parts, EXAMPLE: LIVE PERFORMANCE WITH ONE the external sequencer thus receives the same data on LAYER AND MULTIPLE SINGLE SOUNDS the MIDI channels 1 - 8. This is necessary, because the

Imagine, you need the following instruments or Performance Parts are automatically assigned to receive combinations of sounds for a song: MIDI on the channels 1 - 8.

• Piano + Strings However, it may be desirable to record the lines for the • Organ Parts independently. In this case, KBD Control should be

• Synth Lead either turned off for all Parts, so only the selected Part

• Synth Comp sends MIDI data. Or the desired number of Parts is set to KBD Control on, if a layered sound is to be recorded. Set the Parts as follows: Using the KBD Control function a Layer Performance • Part 1 = Piano KBD Control on can therefore be instantly converted into a Multi Part • Part 2 = Strings KBD Control on Performance in which the Parts can be played and • Part 3 = Organ KBD Control off controlled independently. • Part 4 = Synth Lead KBD Control off Of course, the Parts with the setting KBD Control off • Part 5 = Synth Comp KBD Control off further receive the data of their MIDI channel. Now, press the Part Select buttons 1-8 successively.

20 ORGANISATION OF In MODX Live Set are thus a maximum of 10 Live Set PERFORMANCES WITH Banks (1 x Preset, 8 x User, 1 x Library) conceivable which USER WAVEFORMS may include a total of 2,385 (!) assignable Performance allocations. That should do for every gig. Basically, every Performance can use User Waveforms, regardless of whether it is located in the User Bank or The User Banks of Live Set can contain Preset Performances, one of the Library Banks. Each file type (User or Library) Library Performances, and User Performances. contains a self-contained data structure. Performances The Live Set Banks are part of a User file and thus are and Live Sets are loaded into the User or Library Bank, overwritten when loading an MODX User file. User Waveforms are installed on the Flash Memory. The management of the Flash Memory is done automatically. When a new Library file is saved, the Live Set allocations are automatically redirected to the Library Performance As long as Performances use their associated User Waveforms only within their file, everything works Banks. without the need to observe anything. But: When a It is left to the user for what purpose he uses the Live Set Performance of a Library Bank uses User Waveforms function. The primary intention is, as the name implies, and is stored subsequently to an editing process as a the compilation of Performances for live playing on stage. new User Performance, then the Library containing the So, if you are involved in several recording or live projects, corresponding User Waveforms has necessarily to be they can each have their own Live Set Bank assembled. loaded when you want to use this User Performance. Waveforms are not copied automatically when you save. The changing of the Performances also works seamlessly This way, unwanted double storage of User Waveforms is in the Live Set. So you could easily prepare multiple prevented. Performances for a song and change them in the required

order. LIVE SET It is also conceivable to use Live Set for individual Banks, A Live Set is a "Playlist" for Performances, an individual like some sort "Best Of" selections. compilation of the Performances existing in MODX.

In Live Set the following Banks are available: SELECTING LIVE SET BANKS AND PAGES

• Live Set Preset Bank All 256 assigned Performances of a Live Set Bank can

• Live Set User Bank 1 to 8 be selected either on the respective pages on the touch

• Live Set Library Bank screen.

In each Bank up to 256 Performances can be organised in so-called "Slots".

16 Performances are displayed in each of the 16 display pages of a Bank.

The compilation of the Live Set Preset Bank is already done at the factory and can not be changed.

The Live Set User Banks, however, can be put together completely individual.

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EXAMPLE: INSERTING A PERFORMANCE IN A LIVE SET USING THE [SHIFT] BUTTON

Enable the Performance mode and select the Performance that you want to add to a Live Set. • Press the button [SHIFT] and then additionally the button [LIVE SET] • The display changes to the Live Set User Bank and jumps directly to the first available Slot of the Live Set Pages • The Slot is marked by a flashing border • Tap on the Slot to assign the Performance to it • If desired you can assign a name for the corresponding Slot by tapping on "Slot Name". Use the field "Color" to also assign a colour, in order to make relationships visually recognisable

If you would rather like to use a different Slot, you are free to change the Page and select the Slot you want. Switching the Page and choice of Slots works like described above with the help of the buttons. Hit the [ENTER] button to confirm this operation. Both the User Bank and every single Live Set Page can have individually assigned a name in the boxes from the top of the display.

22 MASTERKEYBOARD FUNCTIONS

Experienced users know and appreciate the MOTIF Master Mode. Its functionality is also implemented in MODX. To use the Masterkeyboard functions, they have to be activated globally in the Utility settings. • Press [UTILITY] • Select „Setting“ > „Advanced“ > „Zone Master“ • If necessary, change the value from OFF to ON

Thus the conditions are given in order to make appropriate adjustments. The Master Mode of the MOTIF series is limited to eight Zones. In MODX, all 16 Parts (!) may be provided with Master settings. This means that you can configure each Part individually.

The procedure is as follows: • Enable the Performance Mode • Press [EDIT] • Select the Part to be edited with the [PART SELECT] button • Tap "Part Settings" > "Zone Setting" on the display • Set "Zone" to ON

This gives you the option to set the MIDI Transmit channel, a Keyboard Range, and parameters such as Note Shift and Transpose. Furthermore, MIDI Program Change commands (including MSB / LSB), MIDI Volume and Panorama can be sent.

Save the Performance by pressing [STORE]. Of course, the settings remain stored in the Performance even if "Zone Master" in the Utility Settings was switched to "OFF". Live keyboardists will very much appreciate that the Masterkeyboard functionality is now available in every Performance. In conjunction with Live Sets MODX can truly become the central master position of a keyboard setup.

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MOTION CONTROL

An outstanding feature of MODX is Motion Control. It is SUPER KNOB comprised of the following components: With the Super-Knob it is possible to control several • Super Knob parameters simultaneously. Both parameters of the • Controllers Common Performance and of each Part can be controlled • Motion Sequence via an extensive controller matrix. The following is an • Arpeggio example with a relatively simple Super Knob programming,

• Envelope Follower which is also suitable as a "test object" for a first own Controller Routing. • Side Chain Modulation

The figure "Motion Control - Conceptual Diagram" EXAMPLE: PRESET PERFORMANCE "FM WARM explains the complex interaction of the different BRASS" (CATEGORY "BRASS") components. Multidimensional sound changes affect This is a Single Part Performance with a simple, well the Tone Generator which can also process the sound understandable assignment of the Super Knob. with effects. All used components of Motion Control are running in sync with the Tempo and can even be controlled First, play a few notes while determining the effect of by external audio signals. Super Knob.

24 • Now press [EDIT] and select "Common" in the lower left If you move the Common Assignable Knobs while "Auto corner of the display (if not already shown) Select" is still active, the individual connections between the Common Assignable Knobs and their Destinations are • Select "Control" > "Control Assign" in the display displayed. • Activate "Auto Select" in the upper left of the display Now a further Routing is to be added as an example. • Move the Super Knob (shown in the Display Filter) In this case, the starting point is the target parameter The Super Knob cannot be assigned directly to a (Destination). The Effect Send of the Variation Effect parameter. The connection is always made via at least should be increased with the Super Knob. This is a Part parameter. The following steps are required: one of the Assignable Knobs. There are eight virtual Assignable Knobs per Performance in the Common Area • Press [PART SELECT | MUTE/SOLO]. and eight in each individual Part. Up to 16 Destinations • Tap on the 1 to the right of "Common" can be assigned to each Source. • Select "Part Settings" > "General" in the upper left corner of the display Two assignments are displayed. The Super Knob selected • Press "VarSend" (the button [CONTROL ASSIGN] starts by "Auto Select" in the Display Filter is connected to the to dim) Common Assignable Knob 1 (A). The Common Assignable • Press [CONTROL ASSIGN] Knob 1 controls the "Part1 Assignable Knob 1" (B) and this controls the "OP Level" (C) parameter. The Common The following information display appears: Assignable Knob 2 is also controlled in parallel (D), but its • Turn the Super Knob routing is not yet displayed in this view.

The assignment has been made and the display changes directly to the Control Assignment page of Part 1, where you can make further adjustments. Experiment a little with the "Ratio" and test the result with the Super Knob.

This graphical illustration of the connections and the corresponding displays of this Routing.

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MOTION SEQUENCE If eight Lanes are already active, one of these Lane must be turned OFF before another can be activated. With the Motion Sequencer complex sound controls can The Motion Sequence parameters of the Parts are be carried out on the basis of parameter assignments in available in EDIT mode from the display "Motion Seq" with the Control Assign displays. the two sub-pages "Common" and "Lane". The Motion Sequencer works similarly to a conventional The display "Common" shows the Knob parameters which multi-track step sequencer, but with the difference that are related to the areas Arpeggio and Motion Sequence. here no notes, but in the Control Assign assigned sound These are used for changing global parameters in real parameters can be controlled in real time. The Motion time and play no role in the programming of Motion Sequencer can be used independently of or in addition Sequences. to the Arpeggiator and synchronised with all Tempo- dependent processes in MODX.

The Motion Sequence function is present in each Performance Part. The Common Part and the Parts 1-8 all have up to four Lanes available. However, a maximum of eight Lanes can be used within a Performance.

A Lane can be virtually regarded as a Track of the Motion Sequencer, which controls the parameters that were assigned to it in Control Assign. Each Lane has its own set of parameters. Each of the four Lanes available in a Part The display "Lane" shows in a matrix the settings for the Motion Sequence functions of each Part. contains eight Sequences. So, in one Part a total of 32 individual Sequences can be included.

In PLAY mode, the display "Motion Control > Motion Seq" conveys an overview of the Lanes used in a Performance. For each Part there is a global Motion Sequence Part Switch ("PartSw"), which is set to ON for all Parts per default. The respective Lanes 1-4 are activated to the right of the PartSw. For example, if the Lanes 1-3 of a Part are set to ON, at the top of the display "Active 3/8" appears. Therefore there are three of eight available Lanes active. The Lanes can be switched on and off using "LaneSW". These switches are identical to the Lane Switches in the Overview Page in PLAY mode as described above.

"MS FX" determines whether the global parameters Amplitude, Shape, Smooth, and Random are active or not to be controlled with the Motion Seq Knobs.

"Trigger" can be activated for each Lane when the Motion Sequence is to be started by pressing the [MOTION SEQ TRIGGER].

26 "Sequence Select" selects the Motion Sequence Numbers ARPEGGIATOR

1 -8. When switching the Sequence all Lanes are switched The Arpeggio functions of MODX have been largely taken simultaneously. over from the MOTIF/MOXF series. However, there are the following enhancements: To edit the selected Sequence of a Lane simply press "Edit On the MOTIF XF/MOXF there were five ARP SELECT Sequence" at the bottom of the Lane Page. numbers for each Voice or Part, which were selected by the five sub-function buttons (SF1-5). On MODX Arpeggios There, the Sequence can be programmed similar to a can be assigned to the Scenes 1 - 8. conventional step sequencer. The number of Arpeggio Types has been increased from 7,981 (MOXF) to 10,239 (MODX).

There is a new group of special Arpeggio Type for musical styles like Dance / Electronic, which are marked with the suffix "2Trk". These 2-Track Arpeggios contain a switch, which is dependent on the number of keys you play.

If you press one keyboard key, only Track 1 of the Arpeggio is played. This includes an authentic Dance / Electronic phrase, for example, a typical step sequence, or sequences that may include chord changes.

However, if you press more than one keyboard key, a The number of Steps can be set with the parameter conventional Arpeggio is played, which is also suitable for "Cycle". The default setting "Cycle = 8" offers eight Steps. playing chords. For each Sequence with "Pulse A" and "Pulse B" two different curves can be selected. These can be played back either forward or backwards (reverse) and - depending on the selected curve - be modified by one (Prm1) or two parameters (Prm1 + Prm2).

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SCENES Part in EDIT Mode and call up the display "Arpeggio > Individual". With the Scenes 1-8 certain settings of the Parts can be In the graphic below, all parameters which can be saved stored like a snapshot in digital mixers. in a Scene are summarised.

The illumination of the Scene buttons indicate whether a Performance uses Scenes or not. Dimly lit buttons indicate that Scenes can be selected. The current Scene is characterised by a fully lit button. The button [1-4 / 5-8] to the left of the Scene buttons switches the corresponding areas and signals the selection with an LED.

In the Preset Performances the Scenes are mainly used for a common switching of MOTION SEQ SELECT and ARP SELECT. With these, a Performance can be arranged ENVELOPE FOLLOWER similar to a music production. An interesting feature that can also be settled in the With these steps you will quickly understand how the broader sense in the field of Motion Control, is the Scenes work: Envelope Follower. With this function parameters of a Part can be modulated by the output of another Part. In this • Select a Performance which uses Scenes - you can see way, movements or rhythmic sequences of a Part can be from the illumination of the Scene buttons (a good transferred to other Parts.

example is „Surprise Package“) The setting of the Envelope Follower takes place by • In the Home screen select the display "Scene" selecting the appropriate parameter assignment in the Part display "Mod / Control > Control Assign". • Play the Performance and try the Scenes 1-8 to get to For this purpose there are "EnvFollow" 1-16, "EnvFollowAD", know the arrangement that is realised with these Scenes and "EnvFollowMst" available as a Source. The numbers Each time you switch to another Scene you can see on 1-16 correspond to the Parts 1-16, "EnvFollowAD" picks up the display that the Motion Seq Select and the Arp Select the signal from the A/D Input, while "EnvFollowMst" uses the signal from the Main Output. numbers change. As described in the example in the section "Super Knob", the Envelope Follower can also be selected immediately as Controller Source using the button [CONTROL ASSIGN]. For this purpose, the information screen offers a direct selection option of the Envelope Follower A/D and 1-8.

In the Scene display you can set the Arp Select numbers 1-8, but not the Arp Types themselves. In order to determine which Arp Types are assigned to the respective Arp Select numbers in a Part, you have to select the desired

28 If one of the Envelope Follower 9-16 is to be used, the Source can be changed directly in the Control Assignment (1). Parallel to this, there is also a direct jump option from this display to the Edit page of the Envelope Follower (2).

SIDE CHAIN MODULATION

The Side Chain Compression effect has long been extremely popular in music styles like Dance / Electronic - in MODX this effect is easy to implement using the compressor effects with their Side Chain Modulation parameters.

In Side Chain Compression (also called "ducking" or "pumping") the signal of a track is turned down in volume when the level of other tracks - ie the modulating signal - rises. For example, a bass drum signal is often fed to the Side Chain Input of a compressor. A typical application of Side Chain modulation is the The following insert effects of MODX feature a Side Chain rhythmic level reduction of a trance synth pad by a bass Input: drum that is played exclusively on the four beats ("four

• VCM Compressor 376 on the floor"). The resulting sound is often referred to as "pumping pad". • Classic Compressor

• Multiband Comp

• Uni Comp Up

• Uni Comp Down

• Ringmodulator

• Dynamic Ringmodulator

• Dynamic Filter

• Dynamic Phaser

• Dynamic Flanger

The Side Chain modulation is activated for a Part by selecting the Part that is to be used as a modulation source in the "Side Chain" parameter in the Insert Effect Page. This will be mostly the Drum Part or the A/D Input.

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FM-X THE RETURN OF FM

The expanded FM synthesis used in MODX is referred to • Filter with multiple types as "FM-X". • Additional Common LFO

• 3-Band and 2-Band EQ FM-X PART FEATURES • Multiple FM Parts can be used in a Performance What distinguishes an FM-X Part in MODX from the classic • Insert and System Effects FM tone generation in the DX7? • Motion Sequences The main enhancements over the DX7 are: • Intuitive sound editing with Sliders, buttons, and Knobs • 8 Operators (DX7 = 6 Operators)

• 88 Algorithms (DX7 = 32 Algorithms) • Sound control using the Super Knob

• 7 Spectral Forms (DX7 = only sine) • Sound can be modulated by other Parts or external

• Spectral Skirt (Broadening the Harmonic Curve) audio signals using the Envelope Follower

• Spectral Resonance (Shifting the Harmonic Peaks) • Combination with AWM Parts and Drum Parts

• Frequency Envelope Generator • Arpeggiator with 10,239 Arpeggio Types

• Comprehensive Controllers • FM stereo sounds possible when using two • Random-controlled Panorama or more Parts

30 THE MODX WAY

OF DOING FM SYNTHESIS

With MODX Frequency Modulation becomes a completely new experience in this price range. Due to the touch screen and the intelligent arrangement of parameters any dive in deep menu levels is omitted.

For example, you can easily make a choice from the 88

Algorithms by using a clear matrix. If you select "Part

Settings > Algorithm > Search Algorithm" from the

Part Edit display (Common), you get the opportunity to narrow down the search for the number of Carriers and

Modulators. The horizontal selection "Carrier" determines the number of Carrier Operators while "Chain" (vertical) indicates the index for the Modulators. A discreet background-image contributes significantly to this clarity by indicating how many Algorithms correspond to the selection made.

The presentation and editing of Envelope parameters for example is solved appealing and comfortable. Value

changes are possible by selecting

the appropriate field and using

the buttons and the Data Wheel,

moreover, another tap on the field

opens a numerical entry window.

Parameters such as Spectral From and Spectral Skirt bring "analog feel" into the world of Sine-based FM tone generation. A wide selection of Filter Types, LFOs and

EQs for each FM X Element also help to shape the sound according to your wishes.

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WHAT IS FM? When editing Voices the Volume and Frequency of the Operators play an important role. The Volume of the The FM synthesis was already developed in 1967 by the Modulator determines the modulation intensity. The American scientist Prof. Dr. of Stanford University, but not published until 1973. A year later the higher it is, the more harmonics are added to the Carrier's bought the patents to the then signal. With increasing count of harmonics the sound gets revolutionary synthesis method. In 1983 the Yamaha DX7 brighter. The basic sound of the Carrier Operator - a pure was introduced and put the synthesizer world upside down sine wave - is transformed by simple modulations to a sine - pushing even synth legends like Moog or Oberheim to wave that's enriched with harmonics. the background. Using further modulations and corresponding Frequency Countless music productions were decisively influenced settings then create square waves, sawtooth waves or by the sound of the DX7, whose strengths lay mainly in completely new electric pianos, synth basses, harps, complex sound spectra which can not be produced with organs, and metallic synth sounds. The dynamics of these conventional analog synthesizers. In addition, the sound sounds were the benchmark for all future digital sounds. is characterised by multi-stage Envelope Generators that

FM is short for "Frequency Modulation". Here Oscillators are present for each Operator. are modulated by other Oscillators whose Volume After the ground breaking success of the DX7 the FM and Frequency critically characterise the sound. In the synthesis has been implemented in a large number of Yamaha terminology the Oscillators of FM synthesis are Yamaha synthesizers. called Operators. The simplest interconnection is that one

Operator as Carrier is modulated by another Operator Some popular examples are: TX7, TX816, DX21, TX81Z, as the Modulator. But, since the FM tone generator of DX27, DX100, FB01, DX7II, TX802, V50, SY77, SY99, MONTAGE, however, features a total of eight Operators FS1R, DX200, PLG150-DX, reface DX, MONTAGE. for a sound, the Algorithms (that determine how the Operators are linked) are often much more complex.

32 YAMAHA.COM 33 MODX ESSENTIAL KNOWLEDGE 08|2018

FILE AND LIBRARY MANAGEMENT

Storing and managing large amounts of sounds for In addition to the Preset and User Banks there are eight MODX is extremely simple thanks to the support of USB Library Banks available, which can be loaded as Library drives as storage media. files (extension ".X8L"). The difference to the User Bank is

STORING USER FILES merely that the Performances of the Library Banks can not

The entire user data can be saved as User files with the be edited. extension ".X8U" on a USB memory stick. A User file includes the following data: LIBRARY FILES Performance max. 640 Curve max. 32 (for Control Assign + A Library file is a copy of a complete User Bank. Motion Sequence) The Library file is created by string a User Bank - ie all Arpeggio max. 256 Motion Sequence max. 256 User Performances, User Waveforms, Samples, and User User-Waveform max. 2,048 Arpeggio Patterns - as a Library file. Subsequently, the Micro Tuning max. 8 Library file can be loaded into the instrument, whose Live Set max. 2,048 System Preferences Performances can then be used like user-created Presets.

34 The full contents of User Memory (incl. User Waveforms and Samples) can be saved as a Library with these steps: • Press [UTILITY] • Select the display "Contents" > "Store / Save" • Select the Content Type "Library" at the top of the display • Tap on "[Save As New File]" • Enter a name and confirm with "Done"

Right afterwards the saved Library file can be loaded with these steps into a Library Bank: • Press [UTILITY] • Select the display "Contents" > "Load" • Select the Content Type "Library" at the top of the display • Select the previously saved Library file (extension ".X8L")

IMPORTANT NOTE:

If you are editing a Performance from a Library Bank, it can only be stored as a new User Performance. It is not possible to directly store it in the Library Bank. For this reason, in addition to the Library file you should always store the same memory contents of the User Bank as a User file. If it is later necessary to change Performances of a Library or to add Performances to it, this has to be done in the User Bank the Library was made from. Subsequently, the modified User Bank must be saved as a Library file and the changed Library to be reloaded again.

BACKUP FILES

A Backup File (extension "X8A") contains all MODX data that goes beyond the Preset content. These are: • User Memory (as described in detail above) • All installed Libraries including Library Waveforms • Songs (max. 128) • System Preferences

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SEQUENCING

The sequencer functions of MODX are enormously helpful A resulting recording is automatically saved as "New to record the inspiration you just have with the instrument - Song *", the number * varies depending on the number of with a simple push on a button. Or prepare backing tracks already saved recordings. which you can then embed in your live performance. Every important recording should be saved as a MIDI file (format 0) for backup purposes. This is directly possible SONG RECORDING from the Record display. It requires a connected USB (DIRECT PERFORMANCE storage device. If the MIDI file is to be processed further in RECORDING) a DAW, you should extract the parts by their MIDI channels after having imported the file onto a MIDI Track of your The Song features are accessible by selecting the DAW. If the Performance is active in MODX you should be Play / Rec function (from the Performance Main Page). able to playback the file instantly. Only the "Arp Play Only" The button [RECORD] in the Sequencer Transport block is parameter must be disabled for the corresponding Parts. . always active and immediately switches to a MIDI Record Mode. The display offers a few settings such as Tempo, SONG PLAY INCLUDING Time Signature, Position selection and Quantisation. By STANDARD MIDI FILES default the Tempo is taken from the active Performance MODX can load and play back Songs and Standard MIDI and all Parts are set in the Play Mode. The Playback files from a USB storage device. The following steps are button starts the recording. This functionality is known required: from the MOTIF/MOXF series as "Direct Performance • Enable the Performance Mode Recording", to quickly and easily realise recordings of your performance. All operations of controllers such as Super • Optional: Select the „Multi/GM“ INIT Performance Knob, Knobs and Faders, Scene parameters, Assign and • Select Play / Rec on the display Motion Sequence buttons are recorded. • Select "MIDI"

36 • Tap on "Song Name" and then "Load" • Tap on "Content Type" and then ".mid File" • Locate the MIDI file on your USB device and select it

With this procedure, the MIDI file is loaded into the current Performance and the RAM memory. This way up to 128 files can be loaded that are kept in memory and are available even after the instrument was shut down. The selection is made via the Content Type "Song&Perf". General MIDI files are played correctly.

PLAYBACK OF AUDIO FILES FROM A USB DEVICE

Audio files can be directly played back from a connected USB storage device, the file has to be in .WAV format. The following procedure is required: • Enable the Performance Mode • Select "Play / Rec" on the display • Select "Audio" • Tap on "Audio Name" and then "Load" • Locate the audio file to your USB device and select it • Start the playback

After a tap on the fields of Position and Volume these can be changed with the dial. During playback, the screen and several buttons are locked. The selected Performance is, however, active, as are the Scene buttons, Super Knob, and Controllers.

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SPECIFICATIONS

ENGLISH VERSION NEEDED

38 PICTURES

YAMAHA.COM 39 MODX ESSENTIAL KNOWLEDGE 08|2018

DEMONSTRATOR LIVE SET PERFORMANCES

To help demonstrators, we list a series of Performances from the "Demonstrator Live Set", which successfully demonstrate the individual aspects of the MODX. In the brackets are tips or controller recommendations that also lead in the right direction.

SOUND FM-X

(See page 6) (See page 6) • FM Flight (use the filter resonance and cutoff) • FM Brass Ensemble (very dynamic) • FM Spectral Spirits • CS-80 Brass (AS add effects) • T3 UberFunk (use the SK, filter and resonance) • Sine Pad StrNoise (very dynamic via SK – goes • FM Warm Shivers (use SK, Assign Switches and add completely into noise when full right) RHYTHM PATTERN) • FM Double Filter (AS changes effects, SK does filters, SCENE recall different Motion Sequencer) • FM PWM Pad (SK entirely changes character) AWM2 • FM Landscapes (it goes forever)

(See page 6) • FM Bow Ring Mod Pad (SK adds ring mod, good to add RHYTHM PATTERN) • Pop Horns (use velocity and AS to switch articulations) • FM Film Pad (cool, grungey FM sound) • CFX + Pad 2 • FM Sweep Analog Pad • Slow and Steady • FM Chillout (Arps and Motion Sequence, good to add • 88-key Soft RHYTHM PATTERN) • CFX Stage • FM Wave Dream (SK) • Seattle Section (use SK to go from quartet to ensembe, • Clavi Stuff (good for release stuff) AS2 to change to marcato articulation) • FM What Else Is (kind of an EP/solo lead when you • Jazz Full Out 2 move the SK) • Strings and Brass Swell • TX416 E. Piano 2 (show the dynamics) • Boogie Legato (use the cutoff knob) • Fingered Steel (velocity for slide, AS1 for harmonics) • Orch Clarinet (SK adds Bassoon, AS1 for short articulation)

192-NOTE TOTAL POLYPHONY

(See page 7) INTEGRATED FLASH • ACPF FM Pf Pad DA (play lots of notes with the pedal (See page 7) down) • Ultimate Piano collection (MODX8) • CFX Shrine • Chick’s Mark V (MODX7) • Free Running • MONTAGE Expanded (MODX6) • Choir/Str/PipeOrgan (use SK to go from soft to loud)

40 EFFECTS CONTENT

(See page 7) (See page 8) • Spiral Feedbacker (Spiralizer on SK) • Create dummy Performance • Creeping Voltage (Spiralizer on SK) • RD Echo (Analog delay on MW, SK = Echo amount) LIBRARY RECOMMENDATIONS:

• Two Blue Hands (Rotary Speaker on SK) MODX6 • Ice World (Spiralizer on AS2) • Free • Fax Science (Ring Modulation, VCM Compressor/ >> MONTAGE Expanded Phaser) >> CS-80 • Paid • Surfing 60s 1 Coil (Tremolo on SK) >> Phat Analog • CFX Stage (SK controls reverb and proximity effect, >> FM Experience features HD reverb and Damper Resonance DSP) MODX7 • Free >> Chick's Mark V • Paid >> Organimation

MODX8 A/D INPUT • Free >> Bosendorfer (See page 8) >> Ultimate Piano Collection • Vocoder and Follower (SK changes Vocoder) • Paid • Create new preset for ABS >> American Grand • Create new preset For Envelope Follower • Create new preset for Vocoder • Create new preset for vocal input • Create new preset for guitar input • Create new preset for analog synth input

COMPATIBILITY

(See page 8)

SIDECHAIN Taken from MONTAGE OS v2.5 Presets:

(See page 8) • Piano Electro

• Main Room Riffmaker (Sidechain, C1 has kick drum to • Secret Film trigger the sidechain – good to show how sidechain • Yamaha Concerto works) • Silent Lake

• Mr. Sidechain (can turn drums on and off, works with Taken from Soundmondo: an arp) • EP: http://soundmondo.com/voices/23710 • EDM SideChainer • Brass: http://soundmondo.com/voices/23825 • EDM Fun 2 • Bass: http://soundmondo.com/voices/23738 • Horns: http://soundmondo.com/voices/23793

YAMAHA.COM 41 MODX ESSENTIAL KNOWLEDGE 08|2018

MULTI-CHANNEL SUPER KNOB

USB AUDIO INTERFACE (See page 9) (See page 9) • FM & AN Elements (SK builds from small to big, all the • Create dummy Performance other controls do something, SCENES are good) • Play a song from phone • Inauguration (SK adds brass and glockenspiel – good • Play a virtual instrument on phone/tablet for orchestration) • Connect to laptop DAW • Turn it Up (AS add sidechain and effects, SK changes tone) • Deep Motion AS 1&2 (AS, SK)

MOTION SEQUENCES RHYTHM PATTERN (See page 9) (See page 9) • Pad Pulsations (SCENES change Motion Sequences) • CFX Concert (hit RHYTHM PATTERN and select • Cold Motion (Motion Sequence and SK) “RealBrushesKit” - jazz) • Motion Sequencer Choir Pad (SK adds octave, MS) • Rd1 Gallery 2 (hit RHYTHM PATTERN and select “D’Elo Kit”- hip hop) • Trigger Horizon (SK, MS) • Chillout (hit RHYTHM PATTERN and select “Brachial Kit” – downtempo EDM-ish) • Dance Synth Demo (hit RHYTHM PATTERN and select ENVELOPE FOLLOWER “European EDM Kit 2”) (See page 10) >> EDITS: SK down full, make drum volume higher) • Follow the Trap Kit (Blake’s custom Performance, no >> Edit exists on MODX8 arps except for drums – all done with the Envelope Follower) • https://yamahasynth.com/resources/mastering- montage-the-envelope-follower-video

CONTROL

(See page 9) AUTO BEAT SYNC

• Cricket Night (SK introduces different sound elements, (See page 10) evolves over time) • Connect the iPhone/iPad audio out (must be audio, • Wave Surfer (SK Auto, good with using the CUTOFF the Lightning to USB Camera Adapter doesn’t work) to knob and changing SCENES) MONTAGE “A/D INPUT” (Stereo is best)

• Motion Sweep (SK changes the arpeggio to a pad, • Open Synth Book app on iPhone/iPad good with using the CUTOFF knob and mod wheel • Touch “Music Remixer” adds elements) • In “EDM 1,” select “1B Drum” (four on the floor) • Tine Transformer (SK adds harmonics from the FM • Select “Tempo” tab to change tempo and show how engine, AS add effects) MONTAGE follows the beat • Telharmonics (SK Auto, MW adds effects, cutoff and • On the MODX, select UTILITY/TEMPO SETTINGS resonance are good too) • Under “SYNC” select “A/D In” • Granular Motion (AS) • Make sure “A/D INPUT ON/OFF” is “ON” • Orch Brass Swell (SK – big dynamic) • Use the front panel A/D INPUT GAIN to set input level

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