Doctrine of the Dead: How Capcom V. MKR Exposes the Decreasing Fit Between Modern Copyright Infringement Analysis and Modern Video Games
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Adaptivity in Single Player Video Games
FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO Adaptivity in Single Player Video Games João Augusto dos Santos Lima Mestrado Integrado em Engenharia Informática e Computação Supervisor: João Jacob Co-Supervisor: Zafeiris Kokkinogenis July 23, 2021 Adaptivity in Single Player Video Games João Augusto dos Santos Lima Mestrado Integrado em Engenharia Informática e Computação July 23, 2021 Abstract Players typically play video games to have fun and enjoy the moments they create during the gaming session. Each game gives the player a unique gaming experience, differentiating them from an ever-growing video game market. Additionally, each player has a specific genre of games that they enjoy. Even in the same game, different players have distinct objectives of what they seek in the gameplay. Furthermore, games try to compensate for the discrepancy of skill found between players by allowing them to choose a level of difficulty. However, this method depends on the player’s ability to self judge and self assign themself to a difficulty on a game they may never have played before. Consequently, this assignment may lead to a poor gaming experience, not allowing the player to enjoy all the creative content available in the game. This dissertation tries to present a machine learning approach to game adaptivity in order to maximize the player’s gaming experience. Firstly, to solve this problem, a player simulation needs to be created to have sufficient data points to train the reinforcement learning adaptivity system. Then, with the adaptivity system, the adapted game will change its content depending on the playing user to improve the gaming experience and game flow. -
Elements of Gameful Design Emerging from User Preferences Gustavo F
Elements of Gameful Design Emerging from User Preferences Gustavo F. Tondello Alberto Mora Lennart E. Nacke HCI Games Group Estudis d’Informàtica, HCI Games Group Games Institute Multimedia i Telecomunicació Games Institute University of Waterloo Universitat Oberta de Catalunya University of Waterloo [email protected] [email protected] [email protected] ABSTRACT Gameful systems are effective when they help users achieve Several studies have developed models to explain player pref- their goals. This often involves educating users about topics erences. These models have been developed for digital games; in which they lack knowledge, supporting them in attitude or however, they have been frequently applied in gameful design behaviour change, or engaging them in specific areas [10]. To (i.e., designing non-game applications with game elements) make gameful systems more effective, several researchers have without empirical validation of their fit to this different context. attempted to model user preferences in these systems, such as It is not clear if users experience game elements embedded user typologies [40], persuasive strategies [31], or preferences in applications similarly to how players experience them in for different game elements based on personality traits [21]. games. Consequently, we still lack a conceptual framework of Nevertheless, none of these models have studied elements design elements built specifically for a gamification context. used specifically in gameful design. To select design elements To fill this gap, we propose a classification of eight groups of that can appeal to different motivations, designers still rely gameful design elements produced from an exploratory factor on player typologies—such as Bartle’s player types [3, 4] or analysis based on participants’ self-reported preferences. -
The Interplay of Game Elements with Psychometric Qualities, Learning, and Enjoyment in Game-Based Assessment
Computers & Education 87 (2015) 340e356 Contents lists available at ScienceDirect Computers & Education journal homepage: www.elsevier.com/locate/compedu The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment * Yoon Jeon Kim a, , Valerie J. Shute b a Worcester Polytechnic Institute, USA b Florida State University, USA article info abstract Article history: Educators today are increasingly interested in using game-based assessment to assess and Received 26 April 2015 support students' learning. In the present study, we investigated how changing a game Received in revised form 6 July 2015 design element, linearity in gameplay sequences,influenced the effectiveness of game- Accepted 13 July 2015 based assessment in terms of validity, reliability, fairness, learning, and enjoyment. Two Available online 17 July 2015 versions of a computer game, Physics Playground (formerly Newton's Playground), with different degrees of linearity in gameplay sequences were compared. Investigation of the Keywords: assessment qualitiesdvalidity, reliability, and fairnessdsuggested that changing one game Game-based assessment fi fl Game-based learning element (e.g., linearity) could signi cantly in uence how players interacted with the game, Psychometric evaluation thus changing the evidentiary structure of in-game measures. Although there was no Validity significant group difference in terms of learning between the two conditions, participants Reliability who played the nonlinear version of the game showed significant improvement on Fairness qualitative physics understanding measured by the pre- and posttests while the partici- Gameplay sequences pants in the linear condition did not. There was also no significant group difference in terms of enjoyment. Implications of the findings for future researchers and game-based assessment designers are discussed. -
Beneke Simone 2019.Pdf (4.953Mb)
THE HIDDEN WORLD OF GAMING AN EXPLORATION OF PRE-PRODUCTION DESIGN, HYPERREALISM, AND ITS FUNCTION IN ESTABLISHING CONCEPTUAL AND AESTHETIC VISUALISATION, CHARACTERISATION AND NARRATIVE STRUCTURE By Simone Beneke Student No.: 212505903 Submitted in fulfilment of the requirements for the degree of Master of Arts in the School of Humanities, University of KwaZulu-Natal Supervisor: Michelle Stewart 2019 Declaration I, Simone Beneke, declare that: 1. The research reported in this thesis, except where otherwise indicated, is my original research. 2. This thesis has not been submitted for any degree or examination at any other university. 3. This thesis does not contain other persons’ data, pictures, graphs or other information, unless specifically acknowledged as being sourced from other persons. 4. This thesis does not contain other persons' writing, unless specifically acknowledged as being sourced from other researchers. Where other written sources have been quoted, then: a. their words have been re-written, but the general information attributed to them has been referenced b. where their exact words have been used, then their writing has been placed in italics and inside quotation marks and referenced. 5. This thesis does not contain text, graphics or tables copied and pasted from the internet, unless specifically acknowledged, with the source being detailed in the thesis and in the References sections. Simone Beneke Student Name _______________ Signature 8th of August 2019 Date _______________ Name of Supervisor _______________ Signature _____________ Date ii Dedication I would like to dedicate this body of work to my husband Niall for his amazing continual support and belief in me as well as the energy boosting cups of tea he makes and my parents Johann and Chyrine for their love and support throughout my academic journey. -
Capcom's Monster Hunter Freedom 2 Receives Grand Award Press
September 25th, 2007 Press Release 3-1-3, Uchihiranomachi, Chuo-ku Osaka, 540-0037, Japan Capcom Co., Ltd. Haruhiro Tsujimoto, President and COO (Code No. 9697 Tokyo - Osaka Stock Exchange) Capcom’s Monster Hunter Freedom 2 receives Grand Award - Capcom titles receive most awards of any maker at the Japan Game Awards: 2007 - We at Capcom are proud to announce that “Monster Hunter Freedom 2” has received the esteemed Grand Award as well as the Award for Excellence at the “Japan Game Awards: 2007”. The awards program is sponsored by the Computer Entertainment Software Association for the recognition of outstanding titles in computer entertainment software. The awards ceremony was held at this year’s Tokyo Game Show which took place from September 20-23. “Monster Hunter Freedom 2” is a ‘hunting action’ game that puts the player in the role of a fearless hunter roaming a great expansive world tracking down gigantic fearsome beasts. Players can tackle the adventure alone or join friends over ad-hoc mode for team cooperative action. Since its release, Monster Hunter Freedom 2 has become an extremely popular PSP® title boasting sales of over 1,400,000 copies in Japan since its release in February of this year (as of September 21, 2007). We are also very proud to announce our newest title in the “Monster Hunter” series, “Monster Hunter Portable 2G”. With this title, we will continue to endeavor to bring this exciting series to the ever-increasing audience of Japanese Monster Hunter fans. In addition to “Okami”, “Lost Planet Extreme Condition”, which sold more than a million copies in U.S. -
AARON DODD Vancouver B.C
AARON DODD Vancouver B.C. [email protected] 778.908.6870 SENIOR ENVIRONMENT ARTIST www.artstation.com/aarondodd Highlights___________________________________________________________________________ • 11+ years of experience in AAA development • Proactive in learning new skills, software and workflows • Versatile skill set including the execution and integration of art outsourcing • Background in lighting with experience in lighting for cinematics • Active in interviewing, training and mentoring team members • Strong cross-discipline collaborator Professional Experience______________________________________________________________ Senior Environment Artist Feb 2012-Sept 2018 Capcom Vancouver • Dead Rising 4 o Created material sets and texture standards for PBR workflow o Worked with Tech Art to optimize and create best practices o Layout and art production for multiple areas • Dead Rising 3 o World building, set dressing and prop creation o Performance optimizations with Tech Art • Unannounced Project o Responsible for look development, texturing and modelling of key gameplay feature Mentor Apr 2011- Feb 2012 Think Tank Training Center • Coached and trained multiple artists working on their demo reels in their final semester at the Think Tank Training Center Environment Artist Apr 2011- Feb 2012 EA Black Box • Need for Speed: The Run o Responsible for level construction and balancing performance for multiple tracks o Road textures for numerous levels based on specific art direction and style guides Environment Artist/Lighting Artist Apr -
Capcom Announces Its Big Game Lineup for Fiscal Ending March 2011
January 26, 2010 Press Release 3-1-3, Uchihiranomachi, Chuo-ku Osaka, 540-0037, Japan Capcom Co., Ltd. Haruhiro Tsujimoto, President and COO (Code No. 9697 Tokyo - Osaka Stock Exchange) Capcom Announces Its Big Game Lineup for Fiscal Ending March 2011 - F inancial outlook is good as Capcom’s heavy hitting titles are announced for this fiscal period - Capcom Co., Ltd. is proud to announce its lineup of Xbox 360® titles to be released before the fiscal year ending in March 2011. Our lineup announcement starts with “Super Street Fighter IV”, the latest iteration of the iconic “Street Fighter” franchise, which is scheduled for release on April 28, 2010. The next iteration of the globally popular “Lost Planet” series, “Lost Planet 2”, is slated for a May 20, 2010 release. In addition, the PC game “Monster Hunter Frontier Online” will begin Japanese service on the Xbox 360® in the summer of 2010. Lastly, the next installment in the “Dead Rising” series of video games, “Dead Rising 2”, is planned for release in the 2010 calendar year. Not only that, but a new live action film, “Zombrex: Dead Rising Sun”, will be released in Japan, leveraging a strong multiple media strategy for this series which has already been met with great success in Europe and America. Capcom’s release lineup for this period will include many other high-profile titles, and we can expect our lineup to perform increasingly well. Detailed sales forecasts for each title are still under review. Capcom will continue to release exciting titles on an aggressive schedule, maximizing the value of our titles and expanding our sales. -
The Gamification User Types Hexad Scale Gustavo F
The Gamification User Types Hexad Scale Gustavo F. Tondello1, Rina R. Wehbe1, Lisa Diamond2, Marc Busch2, Andrzej Marczewski3, Lennart E. Nacke1 1 HCI Games Group, Games Institute, University of Waterloo, Waterloo, ON, Canada 2 AIT – Austrian Institute of Technology GmbH, Vienna, Austria 3 Gamified UK, New Haw, Surrey, England [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] ABSTRACT Personalizing gameful systems to each user is important Several studies have indicated the need for personalizing because personalized interactive systems are more effective gamified systems to users’ personalities. However, mapping than one-size-fits-all approaches. Gameful systems are ef- user personality onto design elements is difficult. Hexad is fective when they help users achieve their goals, which a gamification user types model that attempts this mapping often involve educating them about certain topics, support- but lacks a standard procedure to assess user preferences. ing them in attitude or behaviour change, or engaging them Therefore, we created a 24-items survey response scale to in specific topics [9]. The efficacy of personalization ac- score users’ preferences towards the six different motiva- cording to the user’s personality traits has been shown in tions in the Hexad framework. We used internal and test- user interface design [33], persuasive technology [24,25], retest reliability analysis, as well as factor analysis, to vali- and games [1,34,35]. As a consequence, we believe that date this new scale. Further analysis revealed significant personalized gameful systems will be more engaging if they associations of the Hexad user types with the Big Five per- adapt to personality traits or player types [14,15]. -
Representing the Hero: a Comparative Study Between the Animated and Gameplay Cinematic
Representing the Hero: A Comparative Study between the Animated and Gameplay Cinematic Trailers for Overwatch By Stella Kerr Date 15 March 2017 Supervisor: Hanli Geyser The University of the Witwatersrand Student Number: 559823 Course Number: WSOA 7036 Master of Arts in Digital Animation i Declaration I hereby declare that this dissertation is my own work. It is submitted for the degree of Master of Arts in the field of Digital Animation at the University of the Witwatersrand, Johannesburg. It has not been previously submitted for any degree or examination at any other university. Stella Kerr 15 March 2017 ii Acknowledgements I would first and foremost like to thank the University of the Witwatersrand for enabling me to pursue my academic career, with professional facilities and supportive staff. To my supervisor, Hanli Geyser, if it were not for your invaluable assistance and encouragement, this research would have not been possible. The effort and time that you have devoted to helping me during this long process is something I will always hold dear to me. You have succeeded in helping me realize my own potential and abilities, your knowledge and professional guidance is one of a kind and is extremely influential. To my editor Genevieve Wood, Thank you for improving my research and assisting me in the finality of my research. I would like to express my gratitude towards my three close friends, Chantelle le Bron, Emma Kerr and Tanya Blaeser. The determination I see in all of you has inspired me to follow my dream of completing my research report, thank you for being true friends along this path in my life. -
Dead Rising Torrentl
Dead Rising Torrentl 1 / 4 Dead Rising Torrentl 2 / 4 3 / 4 ... for my friend : Moamen Rashed,,,Hope you like it. Download Link : https://kickass.to/dead-rising-3 .... Dead Rising 4 Free Download PC Game Cracked in Direct Link and Torrent. Dead Rising 4 marks the return of photojournalist Frank West in .... 4 Dead Rising freedom in the West marks the return of Marcus photojournalist popular zombie game of all time. Players will also enjoy a new .... Photojournalist Frank West returns to us in Dead Rising 4, the new chapter of the most popular series of games about zombies. Players will find here everything .... Dead Rising 2 Torrent Download for FREE - Dead Rising 2 FREE DOWNLOAD on PC with a single click magnet link. Dead Rising 2 is a sequel to the original .... Research and publish the best content. Days Gone PC. 826 views | +3 today. Follow. Flag; tags 'télécharger Days Gone PC torrent', 'Dead Rising 4 PC gratuit .... With rigorous measures and unprecedented levels of weapons and character adjustment 4 Dead Rising experience trouble, as players explore, bait and fight to .... Dead Rising 3 Torrent. Аnуthіng аnd еvеrуthіng іs а wеароn іn Dеаd Rіsіng 3. Ехрlоrе thе zоmbіе-іnfеstеd сіtу оf Lоs Реrdіdоs, аnd fіnd а wау .... Dead Rising: End in our zombie-infested droplets in the quarantine zone east of the city where the mission must investigative reporter Chase Carter prevent .... Find the Full Setup of Dead Cells game series with system requirements. ... Dead Rising 4 Torrent Download Dead to Rights - Gamersmaze.com Dead to Rights .... Genres: Violent,Gore,Action Release date: 14 Mar, 2017. -
Danielle Ragas RAGASDANIELLE GMAIL.COM
RAGASDANIELLE.COM Danielle Ragas RAGASDANIELLEGMAIL.COM SKILLS ABOUT Storyboarding I’m an artist from Vancouver with a passion for illustration and video Sketching games. I strive to create engaging experiences, and I can bring my Graphic Design creativity and strong communication skills to any project and position. Illustration Motion Graphics Video Editing EXPERIENCE Writing Artist / The Peak September 2019 - December 2019 TOOLS Illustrated two covers and various illustrations for The Peak, Simon Adobe Creative Suite Fraser University’s student run newspaper. Maya Unity 3D HTML/CSS Artist / Beep Procreate Video Game / January 2019 - April 2019 / Academic Created concept art to define the art direction and story of a 3D action INTERESTS adventure game. Modelled props and characters, created textures, and determined in- Gaming game lighting consistent with the game’s colourful, stylized aesthetic. I love RPGs and nonlinear gameplay. Developed storyboards to communicate the game’s narrative, and then Currently playing built and animated the beginning and end game cutscenes in Unity Pokemon Shield. according to these storyboards. Created art for Animated character walk cycles, run cycles, idle animations, and several games for interactions using Maya. online game jams. Associate Artist / BioWare Illustration September 2017 - August 2018 I’ve been sharing Produced ten storyboards and additional sketches for cinematic original and fan work cutscenes and gameplay moments on two different projects, including online since 2014. the online multiplayer action game Anthem. Routinely pitched storyboards to animation directors, writers, and EDUCATION artists. Presented visual solutions and revised storyboards according to feedback from the team. Simon Fraser University BA Interactive Arts and Technology Marketing Assistant / Applied Biological Materials 2013 - 2019 September 2016 - December 2016 Designed various website assets and print material for both public and in-house use according to the company’s existing style guide. -
1. Infamous 2. Mass Effect 3. Final Fantasy Tactics 4. Fire Emblem 5. FMA 6. KOTOR 7. One Piece 8. Pacific Rim 9. Red Alert 3 10
1. Infamous 2. Mass Effect 3. Final Fantasy Tactics 4. Fire Emblem 5. FMA 6. KOTOR 7. One Piece 8. Pacific Rim 9. Red Alert 3 10. TF2 11. Wakfu 12. Song of Ice & Fire 13. Adventure Time 14. Age of Myth 15. Archer 16. Banjo-Kazooie 17. Bioshock 18. Black Bullet 19. Buffyverse 20. Courage 21. DC 22. Digimon 23. Doctor Who 24. Dragon Commander 25. Dragon Age 26. Fallout 27. Fire Emblem 28. Firefly 29. Generic Magical Girl * 30. Halo 31. Harry Potter 32. Iji 33. Invader Zim 34. Jackie-Chan Adventure 35. Jojo 36. LLTQ 37. LOTR 38. Marvel 39. Mega Man Battle Network 40. Megaman Classic 41. Mega Man X 42. Metal Gear Rising 43. Metal Gear Solid 44. Mother 45. Populous 46. Raildex Science 47. Ravenloft 48. Skies of Arcadia 49. Soul Caliber 50. Star Trek TNG 51. Star Trek 52. TES 53. Sims 3 54. Tropico 55. Twilight 56. VtM 57. Wheel of Time 58. Yugioh 59. King Arthur 60. Light of Terra (Part 3 Needed) 61. LoSS 62. RWBY 63. 007 64. 80’s Action 65. A Certain Magical Index 66. Ace Attorney 67. Ace Combat 68. Alien 69. Alpha Protocol 70. Animal Crossing 71. Ar Tonelico 72. Assassin’s Creed 73. Asura’s Cryin 74. Asura’s Wrath 75. Avatar the Last Airbender 76. Babylon 5 77. Bayonetta 78. Berserk 79. BeyBlade 80. Bionicle 81. BlazBlue 82. Bleach 83. Bloody Roar 84. Borderlands 85. Castelvania 86. CATastrophe 87. City of Heroes 88. Code Geasss 89. Command & Conquer 90. Cooking Show 91. Cowboy Bebop 92.