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												  Vysoke´Ucˇenítechnicke´V BrneˇVYSOKE´ UCˇ ENI´ TECHNICKE´ V BRNEˇ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMACˇ NI´CH TECHNOLOGII´ U´ STAV POCˇ ´ITACˇ OVE´ GRAFIKY A MULTIME´ DII´ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA GAME FOR TEACHING VERY BASIC PROGRAMMING BAKALA´ Rˇ SKA´ PRA´ CE BACHELOR’S THESIS AUTOR PRA´ CE MARTIN RONCˇ KA AUTHOR BRNO 2015 VYSOKE´ UCˇ ENI´ TECHNICKE´ V BRNEˇ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMACˇ NI´CH TECHNOLOGII´ U´ STAV POCˇ ´ITACˇ OVE´ GRAFIKY A MULTIME´ DII´ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA HRA PRO VY´ UKU U´ PLNY´ CH ZA´ KLADU˚ PROGRAMOVA´ NI´ GAME FOR TEACHING VERY BASIC PROGRAMMING BAKALA´ Rˇ SKA´ PRA´ CE BACHELOR’S THESIS AUTOR PRA´ CE MARTIN RONCˇ KA AUTHOR VEDOUCI´ PRA´ CE doc. Ing. ADAM HEROUT, Ph.D. SUPERVISOR BRNO 2015 Abstrakt Hlavním cílem této práce je vytvoøení hry pro výuku úplných základù programování. První èást této práce se zabývá studiem a analýzou souèasných her pro výuku programovaní a soudobých principù užívaných ve výukových hrách. Na toto navazuje návrh a implemen- tace rozhraní pro vizuální programování v Unity3d a následná integrace tohoto rozhraní do jednoduché hry, která bude splňovat principy sepsané v první èásti této práce. Výsledek práce je poté vyhodnocen jak z hlediska technického tak uživatelského, s cílem zjistit efek- tivitu rozhraní pro vizuální programování a hry samotné jako nástroje pro pøedstavení programování. Abstract The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis.
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												  Threes!, Fives, 1024!, and 2048 Are HardThrees!, Fives, 1024!, and 2048 are Hard Stefan Langerman⋆1 and Yushi Uno2 1 D´epartement d’informatique, Universit´eLibre de Bruxelles, ULB CP 212, avenue F.D. Roosevelt 50, 1050 Bruxelles, Belgium. [email protected] 2 Department of Mathematics and Information Sciences, Graduate School of Science, Osaka Prefecture University, 1-1 Gakuen-cho, Naka-ku, Sakai 599-8531, Japan. [email protected] Abstract. We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m × n board, we show that it is NP-hard to decide whether a given starting position can be played to reach a specific (constant) tile value. 1 Introduction Fig. 2. The game 2048: a board Fig. 3. A forbidden (game over) and one of its initial configuration. Fig. 1. Threes! configuration. arXiv:1505.04274v1 [cs.CC] 16 May 2015 Threes! [2] is a popular puzzle game created by Asher Vollmer, Greg Wohlwend, and Jimmy Hinson (music), and released by Sirvo for iOS on January 23, 2014. The game received considerable attention from players, game critics and game designers. Only a few weeks after its release, an Android clone Fives appeared, and then an iOS clone 1024! with slightly modified rules. Shortly after, two open source web game versions, both called 2048 were released on github on the same day, one by Saming [12], the other by Gabriele Cirulli [5]. Since then over a hundred new variant have been catalogued [9]. In December 2014, Threes! received the Apple Game of the Year and the Apple Design award.
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												  Motorola Moto G User GuideAvailable applications and services are subject to change at any time. Table of Contents Get Started 1 Your Phone at a Glance 1 Charge Your Phone Battery 1 Activation and Service 3 Complete the Setup Screens 3 Set Up Voicemail 5 Retrieve Data from Your Old Phone 5 Phone Basics 7 Your Phone’s Layout 7 Turn Your Phone On and Off 8 Turn Your Screen On and Off 9 Adjust the Sound Volume 10 Find Your Phone Number 11 Touchscreen Navigation 11 Your Home Screen 11 Status Bar 13 Active Notifications 14 App List 14 Search 15 Google Now 16 Motorola Assist 16 Enter Text 17 Touchscreen Keyboard 17 Text Entry Settings and Dictionary 19 Tips for Editing Text 19 Voice Typing 20 Phone Calls 21 Make Phone Calls 21 Call Using the Phone Dialer 21 Call from History 22 Call from Contacts 22 Call a Number in a Text Message or Email Message 23 Call from Favorites 23 i Call Emergency Numbers 23 Receive Phone Calls 24 Voicemail 25 Retrieve Your Voicemail Messages 25 Visual Voicemail 25 Set Up Visual Voicemail 26 Review Visual Voicemail 26 Visual Voicemail Settings 28 Change Your Main Greeting via the Voicemail Menu 29 Edit the Display Name via the Voicemail Menu 29 Phone Call Options 29 Make a 3-Way Call 30 Contacts 31 Get Started with Contacts 31 Add a Contact 32 Save a Phone Number 32 Edit a Contact 32 Sync or Transfer Contacts 33 Call or Text Contacts 33 Make Groups 33 Accounts and Messaging 35 Gmail and Google 35 Email 37 Add an Email Account 38 Compose and Send Email 38 Delete an Email Account 40 Text and Multimedia Messaging 40 Send a Text Message 40 Send
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												  Paper #5: Google MobileYale University Thurmantap Arnold Project Digital Platform Theories of Harm Paper Series: 5 Google’s Anticompetitive Practices in Mobile: Creating Monopolies to Sustain a Monopoly May 2020 David Bassali Adam Kinkley Katie Ning Jackson Skeen Table of Contents I. Introduction 3 II. The Vicious Circle: Google’s Creation and Maintenance of its Android Monopoly 5 A. The Relationship Between Android and Google Search 7 B. Contractual Restrictions to Android Usage 8 1. Anti-Fragmentation Agreements 8 2. Mobile Application Distribution Agreements 9 C. Google’s AFAs and MADAs Stifle Competition by Foreclosing Rivals 12 1. Tying Google Apps to GMS Android 14 2. Tying GMS Android and Google Apps to Google Search 18 3. Tying GMS Apps Together 20 III. Google Further Entrenches its Mobile Search Monopoly Through Exclusive Dealing22 A. Google’s Exclusive Dealing is Anticompetitive 25 IV. Google’s Acquisition of Waze Further Forecloses Competition 26 A. Google’s Acquisition of Waze is Anticompetitive 29 V. Google’s Anticompetitive Actions Harm Consumers 31 VI. Google’s Counterarguments are Inadequate 37 A. Google Android 37 B. Google’s Exclusive Contracts 39 C. Google’s Acquisition of Waze 40 VII. Legal Analysis 41 A. Google Android 41 1. Possession of Monopoly Power in a Relevant Market 42 2. Willful Acquisition or Maintenance of Monopoly Power 43 a) Tying 44 b) Bundling 46 B. Google’s Exclusive Dealing 46 1. Market Definition 47 2. Foreclosure of Competition 48 3. Duration and Terminability of the Agreement 49 4. Evidence of Anticompetitive Intent 50 5. Offsetting Procompetitive Justifications 51 C. Google’s Acquisition of Waze 52 1.
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												  70BFL2114/27 Philips Professional TVPhilips Professional TV Professional productivity 70" B-Line with Chromecast built-in and HDMI hotplug powered by Android™ Boost productivity. Philips B-Line seamlessly integrates into corporate systems for efficient control. Chromecast built-in ensures presentations run smoothly with instant wireless media sharing from Windows, Apple and Android™ devices. Smart control features • Compatible with Extron and Neets systems • Crestron Connected certified system integration • Install and manage apps remotely with AppControl • Operate, monitor and maintain via CMND & Control • Scheduler for content playback at selected times • Can tune TV channels, including ATSC, QAM and IPTV 70BFL2114 Vibrant and efficient • Chromecast built-in for wireless content sharing • HDMI hotplug detection with auto on/off function • Google Play Store access for apps and media • Supports Pro:Idiom™ encrypted content • Superb audio quality without external speakers • UHD resolution for attention grabbing content • Android updates provide the latest functionality Professional TV 70BFL2114/27 70" B-Line powered by Android™ Highlights Powered by Android settings, and easily connect external devices. AppControl Android-powered Philips Professional TVs are Crestron Connected® provides a fast, reliable Take full, centralised control of the apps fast, versatile and easy to navigate. The TVs are and secure enterprise level solution for wireless installed on your Philips Professional TVs. optimised for native Android apps and you can and wired content sharing from Apple, AppControl lets you install, delete, and manage install web apps directly to the display too. Windows, Android and Linux devices. apps on selected TVs or your entire network so Automatic updates ensure apps stay up to date. that you can offer personalized experiences to Google Play Store access your guests and customers-no matter how many Chromecast built-in Full access to the entire Google Play Store TVs you are managing.
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												  “Steve Kerr”). Kerr Holds the Record for Best Career Three-Point Percentage in NBA History (“Basketball Statistics”How Technology Changed the NBA In 2014, Steve Kerr took over as the head coach for the Golden State Warriors (“Steve Kerr”). Prior to his coaching career, Kerr was known for being a deadly three-point shooter and famously knocking down the game-winning jump shot in the 1997 NBA Finals to clinch the fifth championship for teammate Michael Jordan (“Steve Kerr”). Kerr holds the record for best career three-point percentage in NBA history (“Basketball Statistics”). So, what happened when the most potent three-point shooter in league history took over as a head coach? His Golden State Warriors won more games in a three-year span (2014-2016) than any other team in NBA history, while claiming two championships along the way (Young). Led by Kerr’s philosophy, they attempted more three-point shots during those three years than any other team in league history (“Basketball Statistics”). The Warriors’ success has caused many teams to mimic their strategy, putting up record numbers of three-point shots. During the 2016-2017 season, NBA teams shot twenty seven three-pointers per game--a number that has increased by almost ten shots in the last five years and is the highest in league history (“Basketball Statistics”). However, as Toronto Raptors’ head coach Dwane Casey notes, teams can “shoot as many 3s as you’d like, but if you don’t make them, that philosophy goes out the window” (“Lights, Cameras, Revolution”). What if I told you that it is improved technology in basketball that has resulted in players shooting more three-pointers than ever before? But, this technology has done more than just increase the number of three-point attempts.
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												  Study of an Application Development Environment Based on Unity Game EngineInternational Journal of Computer Science & Information Technology (IJCSIT) Vol 12, No 1, February 2020 STUDY OF AN APPLICATION DEVELOPMENT ENVIRONMENT BASED ON UNITY GAME ENGINE Sagor Ahamed, Anomita Das, Shahnawaz Md Tanjib and Ms. Qamrun Nahar Eity Department of Computer Science and Engineering, Ahsanullah University of Science and Technology, Dhaka, Bangladesh ABSTRACT In the current era of smartphone, mobile games have become really popular. To the high growth rate of mobile media, online games are getting progressively well-known and have been generally played, particularly among teenage-aged citizens. Our paper is about learning the development process of an ordinary online multiplayer game model and analysis of the complexity for its mobile option by several types of testing using Unity game engine. The emphasis is put on utilizing the inherent Unity segments in a multiplayer game in particular, building up accessory practices to utilize Unity’s Scripting API for C# and incorporating outsider segments like the networking engine, 2D models, and molecule frameworks made for use with Unity and accessible through the Unity Asset Store. We choose to lead a convenient testing on the implemented mobile game application. We also make remarks on Unity as a multiplayer game improvement condition and execution engine. KEYWORDS Unity, mobile game testing, Multiplayer, Android Mini Game, Analysis 1. INTRODUCTION Games and particularly online multiplayer games have been a gigantic piece of regular day to day existence. Worldwide acknowledgment, increasingly aggressive occasions, and prevalence increment have been ascending for a few years which likewise bring about quick advancement in the gaming business and greater amount of specialized aptitudes utilized to individuals concerning game improvement.
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												  Creating a Social Media App for Goal AccomplishmentTor-Martin Holen Creating a Social Media App for Goal Accomplishment Master’s thesis in Applied Computer Science Supervisor: Mariusz Nowostawski June 2019 Master’s thesis Master’s NTNU Engineering Department of Computer Science Department of Computer Faculty of Information Technology and Electrical Technology of Information Faculty Norwegian University of Science and Technology of Science University Norwegian Tor-Martin Holen Creating a Social Media App for Goal Accomplishment The Social Media App, SetGoals Master’s thesis in Applied Computer Science Supervisor: Mariusz Nowostawski June 2019 Norwegian University of Science and Technology Faculty of Information Technology and Electrical Engineering Department of Computer Science Creating a Social Media App for Goal Accomplishment Tor-Martin Holen 01.06.19 Master’s Thesis 30 ECTS Supervisor: Mariusz Nowostawski Abstract The work covers persuasive technology and how this can be used to create a social media applica- tion for goal accomplishment. The work attempts to discover if personality traits assessed through the BFI-44 affects how the users behave in the application in the form of content they produce. However, the work lacked a large active user group. The results do also covers advertising results obtained from campaigns with Google Ads and Facebook Ads. In total the application received 102 registered account, but only 18 can be considered active users. The prototype is created with Flut- ter, Dart and Firebase. Social Media Application, SetGoals, is open sourced, and anybody is free to fork it and use it for non-commercial gains. Creating a Social Media App for Goal Accomplishment Contents Contents ............................................... i List of Figures ...........................................
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												  Android Pack 2014Android Pack 2014 DVD 1 Antivirus & Internet Security Apps 360 Mobile Security 1.5.1.1012 Advanced Mobile Care 4.0.2 AirCover Security 1.0.4 ALYac 1.4.3.2 Android Antivirus+ 1.07 Android Firewall 2.3.2 Armor for Android Security 2.1.6.1 avast! Mobile Security 3.0.6978 AVG AntiVirus 3.4.3 Avira Android Security 3.1 CM Security 1.0.4 Comodo Mobile Security 2.4.1 Dr. Web AntiVirus Light 7.00.10 F-Secure Mobile Security 7.6.09823 Kaspersky Mobile Security 9.10.141 LINE Antivirus 1.0.25 Lookout 8.24-59c0ddc Malwarebytes Anti-Malware 1.00.0.0400 Norton Mobile Security 3.3.0.892 NQ Mobile Security 7.0.08.00 Panda Firewall 1.4 TrustGo 1.3.14 WebRoot SecureAnywhere Premier 3.1.0.4547 Zoner Mobile Security 1.1.4 Astronomy & Map Apps City Maps 2Go Pro 3.8.0.16 Clipless 1.2 Deluxe Moon 1.37 Google Earth 7.1.3.1255 Google Maps 7.6.1 Google Maps Engine 51 Google Sky Map 1.6.4 GPS Navigation & Maps 4.0 Hemisphere 1.0.4 Life360 6.0.1 Maps With Me Pro 2.4.6 Maverick Pro 1.91 MeteoEarth Premium 1.4.1 Mobile Observatory 2.10 My Tracks 2.0.5 NASA 1.43 National 1.0.0 Scout 1.6.1.7610003 SkyORB 1.6.6 Solar Explorer 2.5.1 Star Chart 3.0.012 Transit 1.0.3 Waze 3.7.1.0 Yandex.Maps 3.46 Audio Record & Manager Apps AIVC-Pro 2.7 Alarm System 1.2.3 Around Sound Pro 2.62 Audio Control 2.1.2 Bass Booster Pro 2.0.2 Easy Voice Recorder Pro 1.5.5 Google Text-to-speech Engine 2.4.3.864779 Headset Button Controller 7.3 Headset Droid 1.27.2 MAVEN Recorder Pro 1.9.1 Real Tunes HD 1.0 Shazam Encore 4.0.0 Smart Volume Control+ 1.1.5 SoundHound Unlimited 5.7.0 Speakerphone Control
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												  U.S. $10.00 Can $12.99 11 LimetmA A 3 6 5 0 L 12345678901234 R 4 9 8 5 12 U.S. $10.00 Can $12.99 11 LimeTM AD Dream big. ISSUE 01 From the Editor’s Desk What if creators couldn’t create? In the past, there was a major barrier to making creative work your day job: fnancial resources. Only those with the biggest wallets (or the biggest wallet behind them) could follow their dream to build, design, and create. But not anymore. New media has changed how we become part of the creative class. If you want to design a board game and sell it, you don’t have to work at Hasbro or Parker Brothers. You can crowdfund the creation and fnd customers online. Do you want to broadcast your stories to a thousand listeners? You don’t have to work your way up the ranks of a radio station. Take to the web and upload a podcast. Creativity is now as simple as what you can make with your own skill and imagination. There are now fewer and fewer gatekeepers. If you can get online you can fnd an audience. The clack of fngers on a keyboard. The sliding of a stylus on a tablet. The click of plastic pieces in a cardboard box. These are the sounds of a new generation. This is how we play and how we create. But mainstream media still treats this revolution like a fad. We’re here to change that. Today we launch a new era in new media, dedicated to the creative minds at work around us.
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												  Informatika Fakultatea Gradu Amaierako LanaInformatika Fakultatea Informatika Ingeniaritzako Gradua ▪ Gradu Amaierako Lana ▪ Konputagailuen Ingeniaritza Etxalarko herria ezagutzeko aplikazioaren garapena, multimedia informazioa eta errealitate areagotua kontuan edukiz. Itsaso Elizagoien 2019 - otsaila Zuzendaria Nestor Garay-Vitoria 1 2 Laburpena Proiektu honetan Etxalarko herrian dauden agenda, aukerak eta tokiak ezagutzeko eta bertan mugitu ahal izateko nonahiko aplikazio baten diseinua eta garapena egin da Android motako gailu mugikorrentzat. Aplikazioak multimedia informazioa erantsi du interfazean. Horrez gain, irisgarritasuna eta erabilgarritasuna bermatu ditu pertsona eta gailu bakoitzari moldaketa eginez eta eleanitza izanik. Irisgarritasuna eta erabilgarritasuna bermatzeko lehenik aplikazioaren analisi zehatz bat egin da eta bukatutakoan hainbat proba egin dira erabiltzaile ezberdinekin SUS galdetegiak ere erantzun dituztelarik. Aplikazio honek Etxalarrera etortzen diren turistei erraztasunak ematea du helburu eta bertako turismoa sustatzea. Bere atal nagusiak herriari buruzko informazioa, non lo egin, jatetxeak, herrian bertan nahiz herritik kanpo zer bisitatu eta zerbitzuak dira. Hau guztia aurrera eramateko Android Studio garapen ingurunea erabili da nagusiki. Aplikazioaren hedapena eta agenda eguneratuta edukitzeko, egileak Etxalarko udaletxeko langileekin hitz egin du (bereziki, Turismo arduradunarekin) proiektua garatzean. Udaletxetik konpromisoa lortu du turistei aplikazio honen berri emango zaiela, eta horrez gain agenda eguneratzen joango direla GAL honen egileak