Elemental UI Portable and Performant Solution for Modern GUI Rendering
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Setting up Opengl, GLM, and FLTK
Comp 175 - Graphics In Class Lab 0 Setting Up OpenGL, GLM, and FLTK Description: In this lab, your task is to set up your development environment for future labs and assignments that use OpenGL, the GLM library, and FLTK. OpenGL is the standard (3D) graphics library. Although there are other graphics libraries out there (e.g. Vulcan, DirectX or Direct3D by Microsoft, Metal by Apple, and Mantle by AMD), OpenGL remains the most common and most popular API for implementing 3D graphics applications. For convenience, we will be using the GLM library (GLM stands for OpenGL Mathematics) to do all of our linear algebra. The library will help keep the code readable when manipulating matrices, vectors, points, and such. Finally, we will be using FLTK (version 1.3.4) in conjunction with OpenGL. FLTK is a cross-platform, lightweight graphical user interface (GUI) library that supports OpenGL canvas. Since FLTK is cross-platform, you should be able to use your own favorite operating system and windows environment. What a cross-platform toolkit means is that you will write your GUI code once, and you can compile the code in Windows, Mac, and whatever operating system that FLTK supports. The resulting compiled program will be native to the operating system (whereas Java is also a cross-platform language, but Java applications are run in a virtual machine). Personally, I use a Windows machine at home and at work. I have therefore written the initial support code and demo applications in Windows (using Visual Studio 2017 Enterprise edition). For this class, we will support Windows and Mac development environments. -
Asp Net Jquery Ajax Json Example Wersja
Asp Net Jquery Ajax Json Example Conquering and exculpatory Thorsten wited clumsily and prickle his heed unforcedly and soothingly. Unanswered and numinous Graig never conscripts observably when Bela shoals his luffas. Oligarchic and ben Ashton held so rifely that Simon sticky his bajada. Dbcontect classes to help, i am glad you will send ajax call will execute and the feedback. Scheduled tasks in asp jquery example will help make them together with an array of products table that will decrease automatically. Provides the asp net jquery json helper method, what the about. Via json format in asp net example given by microsoft json request is given by default name to your network have your data has a formatted result. Comment is shown the asp ajax json request to understand concept is the project, the article we click on the product details. Loads data types, ajax example is, the other articles. Into our method in asp net example we can get request and suggestions will not the future of response, for this by both the _layout. We should then the asp net ajax methods of errors potentially introduced by using chart with razor page without updating the class as an array of the div tag. Developer will call with jquery ajax json or with my things, then passes the database and the body. Message using and the example is the client side method can be the console. Year passed to use jquery json data you know what follows is providing different types in the year. Installing a controller folder and a button to products model, simple example below is, and then the _layout. -
Front-End Development with ASP.NET Core, Angular, And
Table of Contents COVER TITLE PAGE FOREWORD INTRODUCTION WHY WEB DEVELOPMENT REQUIRES POLYGLOT DEVELOPERS WHO THIS BOOK IS FOR WHAT THIS BOOK COVERS HOW THIS BOOK IS STRUCTURED WHAT YOU NEED TO USE THIS BOOK CONVENTIONS SOURCE CODE ERRATA 1 What’s New in ASP.NET Core MVC GETTING THE NAMES RIGHT A BRIEF HISTORY OF THE MICROSOFT .NET WEB STACK .NET CORE INTRODUCING ASP.NET CORE NEW FUNDAMENTAL FEATURES OF ASP.NET CORE AN OVERVIEW OF SOME ASP.NET CORE MIDDLEWARE ASP.NET CORE MVC SUMMARY 2 The Front‐End Developer Toolset ADDITIONAL LANGUAGES YOU HAVE TO KNOW JAVASCRIPT FRAMEWORKS CSS FRAMEWORKS PACKAGE MANAGERS TASK RUNNERS SUMMARY 3 Angular in a Nutshell ANGULAR CONCEPTS THE LANGUAGE OF ANGULAR SETTING UP AN ANGULAR PROJECT THE STRUCTURE OF AN ANGULAR APP DATA BINDING DIRECTIVES SERVICES AND DEPENDECY INJECTION MULTIPLE COMPONENTS INPUT AND OUTPUT PROPERTIES TALKING TO THE BACK END USING ANGULAR WITH ASP.NET MVC VISUAL STUDIO 2017 SUPPORT FOR ANGULAR SUMMARY 4 Bootstrap in a Nutshell INTRODUCTION TO BOOTSTRAP BOOTSTRAP STYLES COMPONENTS JAVASCRIPT CUSTOMIZING BOOTSTRAP WITH LESS BOOTSTRAP SUPPORT IN VISUAL STUDIO 2017 AND ASP.NET CORE SUMMARY 5 Managing Dependencies with NuGet and Bower GENERAL CONCEPTS NUGET NPM (NODE.JS PACKAGE MANAGER) BOWER SUMMARY 6 Building Your Application with Gulp and webpack WHAT FRONT‐END BUILD SYSTEMS ARE FOR A DEEPER LOOK AT GULP INTRODUCTION TO WEBPACK VISUAL STUDIO 2017 AND BUILD SYSTEMS SUMMARY 7 Deploying ASP.NET Core THE NEW HOSTING MODEL OF ASP.NET CORE INSTALLING ON INTERNET INFORMATION SERVICES ON PREMISE -
Programming Documentation
Flying Samurai { Programming documentation Jan Beneˇs,Osk´arElek, Marek Hanes, J´anZahornadsk´y June 3, 2010 \We make war that we may live in peace." | Aristotle Contents 1 Introduction 1 2 About the project 2 2.1 Team..................................................2 2.2 Externists . .3 2.3 Review of specification . .5 2.4 Hardware requirements . .6 2.5 Comparison with similar software . .6 2.6 Timeline . .7 2.7 Future of the project . .8 2.8 Known bugs . .9 2.9 Some statistics . 10 3 Building the project 11 3.1 Setting up the environment . 11 3.2 Building from sources . 11 4 Programming documentation 12 4.1 Architecture . 13 4.2 Multi-threading model . 15 4.2.1 Threads and their purpose . 15 4.2.2 Synchronization . 15 4.2.3 Messages and heartbeat . 16 4.2.4 Reader and Writer . 16 4.2.5 Structures . 17 4.2.6 Swap and swap chain . 18 4.2.7 Messages in detail . 19 4.3 Menu ................................................. 21 4.3.1 Concepts . 21 4.3.2 Implementation . 21 4.3.3 Handlers and actions . 21 4.4 Game logic . 23 4.4.1 Logical entities . 23 4.4.2 Mission . 24 4.4.3 Career . 26 4.5 Graphics . 27 4.5.1 Scene graph . 28 4.5.2 Airplane meshes . 29 4.5.3 Terrain . 33 4.5.4 Static terrain geometry . 36 4.5.5 HUD and debugging graphics . 38 4.5.6 Special effects . 39 4.5.7 Camera . 40 4.5.8 GUID . 40 4.6 Physics . 41 4.6.1 Introduction . -
Reasonml Install Guide Fall 2019
CS17 Integrated Introduction to Computer Science Hughes ReasonML Install Guide Fall 2019 Contents 1 Install Guide (Windows) 1 1.1 Installing Node . .1 1.2 WSL.............................................1 1.3 Configuring Visual Studio Code . .2 2 Install Guide (Mac OSX) 2 2.1 Installing Visual Studio Code . .2 2.2 Installing Various XCode Tools (NVM, Node) . .2 2.3 Configuring Visual Studio Code . .5 3 Using ReasonML 5 3.1 Configuring Your Project . .5 3.2 Compiling ReasonML . .5 3.3 Running ReasonML . .5 4 Reason Tools (Browser) 6 1 Install Guide (Windows) 1.1 Installing Node Click here to install Node. 1.2 WSL Follow this guide to install Windows Subsystem for Linux (WSL). Select the Linux Distribution choice Ubuntu, which has an orange icon. Open the "Command Prompt" on your machine and type the following command. This can take a long time to install fully. Let it sit for some time, even if it appears as if it’s not doing anything. Feel free to move on to other steps while it loads. npm install - g ocaml - reason - wsl CS17 ReasonML Install Guide Fall 2019 Inside of Visual Studio Code go to Settings > User Settings. In the upper right-hand corner, click on the icon that looks like a file with an arrow wrapped around it. A window should open up with a file in it. Copy and paste the following lines into the file in between the curly braces and save the file. "reason.path.bsb":"bash - ic bsb", "reason.path.ocamlfind":"bash - ic ocamlfind", "reason.path.ocamlmerlin":"bash - ic ocamlmerlin", "reason.path.opam":"bash - ic opam", "reason.path.rebuild":"bash - ic rebuild", "reason.path.refmt":"bash - ic refmt", "reason.path.refmterr":"bash - ic refmterr", "reason.path.rtop":"bash - ic rtop", "editor.formatOnSave": true, "reason.diagnostics.tools":["merlin","bsb"], "terminal.integrated.shell.windows":"C:\\\\WINDOWS\\\\System32\\\\bash.exe" After the initial install command has terminated, you can now open WSL (Ubuntu). -
FLTK 1.1.8 Programming Manual Revision 8
FLTK 1.1.8 Programming Manual Revision 8 Written by Michael Sweet, Craig P. Earls, Matthias Melcher, and Bill Spitzak Copyright 1998-2006 by Bill Spitzak and Others. FLTK 1.1.8 Programming Manual Table of Contents Preface..................................................................................................................................................................1 Organization.............................................................................................................................................1 Conventions.............................................................................................................................................2 Abbreviations...........................................................................................................................................2 Copyrights and Trademarks.....................................................................................................................2 1 - Introduction to FLTK...................................................................................................................................3 History of FLTK......................................................................................................................................3 Features....................................................................................................................................................4 Licensing..................................................................................................................................................5 -
Immediate Mode GUI – Theory and Example
Immediate Mode GUI – Theory and Example Adam Sawicki http://asawicki.info What is GUI? Graphical User Interface (GUI) aka Head-Up Display (HUD) • Displays information • Handles interaction • Mouse, touch, keyboard, other controllers… 2 Implementation 1. Default system controls • (Used in desktop apps) • Pure system API: WinAPI • C++ library: Qt, wxWidgets, … • Another programming language: C#, Java, … 3 Implementation 1. Default system controls 2. Custom rendering • (Used in games, graphics apps) • Library: Scaleform, Dear ImGui, … • Your own implementation 4 Architecture Object-oriented – seems to be the most natural architecture for GUI • Class hierarchy for types of controls • Design patterns, e.g. composite • Fields: Position, Size, … • Methods: Show, Hide, Enable, Disable, … 5 Architecture Object-oriented – seems to be the most natural architecture for GUI 6 Example 7 Some thoughts • Actual objects also form a hierarchy • Every control is positioned relative to its parent • Similar to how games represent scene • High-level approach found in game engines – hiearchy of objects 8 Immediate mode GUI – idea • On low level (DirectX, OpenGL, Vulkan), rendering is stateless – „immediate mode” • Sequence of draw calls repeated every frame • SetShader • SetTexture • DrawTriangles • SetTexture • DrawTriangles • … • What if… we could render GUI this way? 9 Dear ImGui • https://github.com/ocornut/imgui • C++ library • Bindings to many languages available • License: MIT • Author: Omar Cornut (game developer) • Suited for real-time rendering • -
Free Software for the Modelling and Simulation of a Mini-UAV an Analysis
Mathematics and Computers in Science and Industry Free Software for the Modelling and Simulation of a mini-UAV An Analysis Tomáš Vogeltanz, Roman Jašek Department of Informatics and Artificial Intelligence Tomas Bata University in Zlín, Faculty of Applied Informatics nám. T.G. Masaryka 5555, 760 01 Zlín, CZECH REPUBLIC [email protected], [email protected] Abstract—This paper presents an analysis of free software Current standards for handling qualities apply to only which can be used for the modelling and simulation of a mini- piloted aircraft and there are no specific standards for UAV UAV (Unmanned Aerial Vehicle). Every UAV design, handling qualities. Relevant article discussing dynamic stability construction, implementation and test is unique and presents and handling qualities for small UAVs is [4]. [2] different challenges to engineers. Modelling and simulation software can decrease the time and costs needed to development Any UAV system depends on its mission and range, of any UAV. First part of paper is about general information of however, most UAV systems include: airframe and propulsion the UAV. The fundamentals of airplane flight mechanics are systems, control systems and sensors to fly the UAV, sensors mentioned. The following section briefly describes the modelling to collect information, launch and recovery systems, data links and simulation of the UAV and a flight dynamics model. The to get collected information from the UAV and send main section summarizes free software for the modelling and commands to it, and a ground control station. [3] [5] simulation of the UAV. There is described the following software: Digital Datcom, JSBSim, FlightGear, and OpenEaagles. -
Scholarly Program Notes for the Graduate Voice Recital of Laura Neal Laura Neal [email protected]
Southern Illinois University Carbondale OpenSIUC Research Papers Graduate School 2012 Scholarly Program Notes for the Graduate Voice Recital of Laura Neal Laura Neal [email protected] Follow this and additional works at: http://opensiuc.lib.siu.edu/gs_rp I am not submitting this version as a PDF. Please let me know if there are any problems in the automatic conversion. Thank you! Recommended Citation Neal, Laura, "Scholarly Program Notes for the Graduate Voice Recital of Laura Neal" (2012). Research Papers. Paper 280. http://opensiuc.lib.siu.edu/gs_rp/280 This Article is brought to you for free and open access by the Graduate School at OpenSIUC. It has been accepted for inclusion in Research Papers by an authorized administrator of OpenSIUC. For more information, please contact [email protected]. SCHOLARLY PROGRAM NOTES FOR MY GRADUATE VOCAL RECITAL by Laura S. Neal B.S., Murray State University, 2010 B.A., Murray State University, 2010 A Research Paper Submitted in Partial Fulfillment of the Requirements for the Masters in Music Department of Music in the Graduate School Southern Illinois University Carbondale May 2012 RESEARCH PAPER APPROVAL SCHOLARLY PROGRAM NOTES ON MY GRADUATE VOCAL RECITAL By Laura Stone Neal A Research Paper Submitted in Partial Fulfillment of the Requirements for the Degree of Masters in the field of Music Approved by: Dr. Jeanine Wagner, Chair Dr. Diane Coloton Dr. Paul Transue Graduate School Southern Illinois University Carbondale May 4, 2012 ACKNOWLEDGMENTS I wish to thank first and foremost my voice teacher and mentor, Dr. Jeanine Wagner for her constant support during my academic studies at Southern Illinois University Carbondale. -
Audio Video Graphics Working Group Session
Audio Video Graphics Working Group Session San Jose meeting Pieter van de Meulen WG chair 26 January, 2005 CE Linux Forum Technical Conference 1 AVG WG – todays objective: Audio Video 2D 3D Renesas, Mitsubishi, Conexant DirectFB Philips, Samsung UH API P hilips Multi-FB …. OpenGL …. …. …. 26 January, 2005 CE Linux Forum Technical Conference 2 Recall: 25th/26th Presentations • DirectFB - Dennis Oliver Kropp; Convergence ● http://www.directfb.org/ • OpenGL ES, OpenVG and OpenMAX - Ed Plowman; ARM ● http://www.khronos.org/ • Graphics APIS for Linux - Matsubara, Hagiwara, Hisao Munakata; Renesas • Creating GTK+ based UI's for embedded devices - Markku Ursin, Movial ● http://www.gtk.org/ • Linux DVB - Michael Hunold; Convergence ● http://www.linuxtv.org/ • UHAPI (AV streaming) tutorial - John Vugts; Philips/Samsung ● http://www.uhapi.org/ 26 January, 2005 CE Linux Forum Technical Conference 3 Recall: Jan. 25th Demos • FB (Multi-framebuffer) ● Philips: PNX8550 running Linux; dual framebuffer and AV accel. • DirectFB ● Conexant: DVD processor running CELF Linux with DirectFB. ● Mitsubishi: ARIB plane model emulated on DirectFB window system ● Mitsubishi: MPEG4 Player (via GTK+) running on Renesas SH-4 ● Renesas: GTK+ and GUI without X11 • UHAPI (AV streaming): ● Philips open source demo on PC • DTV ● Toshiba America/Europe: DTV reference solution and Home Gateway. • 3D graphics ●Renesas: demo by SI-Electronics on SH-4 and Power VR ●Pioneer: OpenGL 26 January, 2005 CE Linux Forum Technical Conference 4 Linux APIs (2004/6 status) & CCEELLFF VV11..00 -
LRVNA Hospice Board of Directors' Adopted Resolutions, December 9, 2020 APPENDIX U Statements of Support from Community Members Appendix A
INDEX OF APPENDICES APPENDIX A NANA Articles of Agreement APPENDIX B NANA Bylaws APPENDIX C.l NANA Audited Financial Statements FY 19 APPENDIX C-2 NANA Form 990 FY18 APPENDIX D LRVNA Articles of Agreement APPENDIX E LRVNA Bylaws APPENDIX F-l LRVNA Audited Financial Statements FY 19 APPENDIXF-2 LR\rNA Form 990 FY18 APPENDIX G Operating Services Agreement APPENDIX H Merger Agreement APPENDIX I Plan of Merger APPENDIX J REDACTED APPENDIX K Joint Press Release of Intent to Merge APPENDIX L-l Listening Session Transcript of Questions, Answers and Comments 11.12.20 APPENDIXL-2 NANA Board of Directors' Adopted Resolutions, December I0,2020 APPENDIX L-3 Reserved APPENDIX M Minutes of December 10. 2020 NANA Board of Directors Meeting (approving Merger Agreement) APPENDIX N Reserved APPENDIX O Certification of NANA Directors Regarding RSA 7:19- b(II) Standards APPENDIX P Statement of LRVNA Regarding Furtherance of NANA Mission Post-Merger APPENDIX Q LR'\/NA Home Health Care Board of Directors' meeting minutes, December 9, 2020 APPENDIX R LRVNA Hospice Board of Directors' meeting minutes, December 9,2020 APPENDIX S LRVNA Home Health Care Board of Directors' Adopted Resolutions, December 9, 2020 APPENDIX T LRVNA Hospice Board of Directors' Adopted Resolutions, December 9, 2020 APPENDIX U Statements of Support from Community Members Appendix A Newfound Area Nursing Association Articles of Agreement Stutr uf $(rur ffiurnpxgiru OFtrICE OF SECRETARY OF STATE .l. R{}IiIll'f y. .J,iJ/Jl?{")S/:, Dt'l;tti^rt .i{:,(.}(.,//zi i] t.l: .\!utt' c1i ,llri" ilrrlr:' r.,.f .\i1";1, lltt:t:S:.tit!rt', it.t ltr:t'r'it,t t'trli!t' llirLt t tr: ft,ill,r'1r,f- . -
Unicon's Opengl 2D and Integrated 2D/3D Graphics Implementation A
Unicon's OpenGL 2D and Integrated 2D/3D Graphics Implementation A Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Science with a Major in Computer Science in the College of Graduate Studies University of Idaho by Kevin Z. Young Major Professor: Clinton Jeffery, Ph.D. Committee Members: Terence Soule, Ph.D.; Robert Heckendorn, Ph.D. Department Administrator: Terence Soule, Ph.D. August, 2020 ii Authorization to Submit Thesis This thesis of Kevin Z. Young, submitted for the degree of Master of Science with a Major in Computer Science and titled \Unicon's OpenGL 2D and Integrated 2D/3D Graphics Implementation," has been reviewed in final form. Permission, as indicated by the signatures and dates below is now granted to submit final copies for the College of Graduate Studies for approval. Advisor: Clinton Jeffery, Ph.D. Date Committee Mem- bers: Terence Soule, Ph.D. Date Robert Heckendorn, Ph.D. Date Department Chair: Terence Soule, Ph.D. Date iii Abstract Writing an OpenGL implementation for Unicon's 2D facilities introduces an oppor- tunity to create an integrated 2D/3D graphics mode that is intuitive to the end user. The implementation must be backwards-compatible with existing Unicon 2D graphics programs. The completion of the project will result in the release of the OpenGL im- plementation in public beta. Evaluation of this implementation shows it be qualitatively and quantitatively robust. iv Acknowledgments I would like to acknowledge my parents for giving me to opportunity to pursue higher education. I would also like to acknowledge my major professor, Dr.