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Chinese International Students Talk Coronavirus Outbreak
VOLUME 104, ISSUE NO. 18 | STUDENT-RUN SINCE 1916 | RICETHRESHER.ORG | WEDNESDAY, FEBRUARY 19, 2020 FEATURES Candidates argue efficacy Chinese of SA at Thresher debate international RYND MORGAN students talk ASST. NEWS EDITOR Student Association internal vice president candidate Kendall Vining and write-in IVP coronavirus candidate Ashley Fitzpatrick debated the functions of roles within the SA and the SA’s relationship to the student body, and presidential candidate Anna Margaret Clyburn discussed similar issues in the SA Election Town Hall and Debate on Monday, Feb. 17, hosted by the Thresher. outbreak During the debate, Fitzpatrick said that she would be prepared to stand up to and confront Rice administration when their interests conflicted with the student body’s KELLY LIAO interests. Fitzpatrick, the Martel College SA senator, said that she had experience THRESHER STAFF directly confronting administration figures such as Dean of Undergraduates Bridget Gorman and would be willing to confront entities like the Rice Management As Chinese families around the Company, even if it meant that the administration might disown the SA as a world prepared for the Lunar New legitimate campus body. Year, the Chinese city Wuhan, with “If anything, I think that that would make the SA stronger,” Fitzpatrick, a a population of 11 million, prepared sophomore, said. “I am very much prepared to continue to stand up for the for something darker: announcing a student body.” quarantine to contain the unexpected Vining, a former Martel New Student Representative, said that she outbreak of the novel coronavirus. would be willing to confront power structures within the SA itself by Fears for family back home put a reforming the NSR role to empower students in that role. -
Smartphones Games in General
IT UNIVERSITY OF COPENHAGEN SUBMISSION OF WRITTEN WORK Class code: Name of course: Course manager: Course e-portfolio: Thesis or project title: Supervisor: Full Name: Birthdate (dd/mm-yyyy): E-mail: 1. @itu.dk 2. @itu.dk 3. @itu.dk 4. @itu.dk 5. @itu.dk 6. @itu.dk 7. @itu.dk Andreas Lagerstedt Jasper van’t Veen Lars Lyskjær-Rudbæk Bachelor thesis 2014 IT-University of Copenhagen Supervisor: Miguel Angel Sigart Vila Distributed Game Interfaces Characters: 132758 Project Summary Index The mainstream video game industry has just started implement- ing smart devices into the home gaming environment in the form of “companion apps”. As the question of how this implementation can affect the play experience of videogames is still largely un- answered, this study aims to investigate current companion apps and in turn discuss how to make the inclusion of smart devices in video games meaningful. This has been done by considering the Introduction 2 game and app constellations as parts of one, distributed game in- terface with the aim of creating guidelines for their design. Three games were chosen for the study: Assassin’s Creed 4 Black Flag, Research question 3 Grand Theft Auto 5 and Battlefield 4. Theory 4 The study has been conducted with an offset in theories con- cerning play as an activity in an enacted experience, types of play Methodology 10 and games, player immersion, affordance, goal-directed design, models for comprehension, game interfaces, distributed user Existing Companion Apps 13 interfaces and the importance of context. This has served as a background for analysing the three games and their “Compan- ion Apps” as distributed game interfaces. -
AARON DODD Vancouver B.C
AARON DODD Vancouver B.C. [email protected] 778.908.6870 SENIOR ENVIRONMENT ARTIST www.artstation.com/aarondodd Highlights___________________________________________________________________________ • 11+ years of experience in AAA development • Proactive in learning new skills, software and workflows • Versatile skill set including the execution and integration of art outsourcing • Background in lighting with experience in lighting for cinematics • Active in interviewing, training and mentoring team members • Strong cross-discipline collaborator Professional Experience______________________________________________________________ Senior Environment Artist Feb 2012-Sept 2018 Capcom Vancouver • Dead Rising 4 o Created material sets and texture standards for PBR workflow o Worked with Tech Art to optimize and create best practices o Layout and art production for multiple areas • Dead Rising 3 o World building, set dressing and prop creation o Performance optimizations with Tech Art • Unannounced Project o Responsible for look development, texturing and modelling of key gameplay feature Mentor Apr 2011- Feb 2012 Think Tank Training Center • Coached and trained multiple artists working on their demo reels in their final semester at the Think Tank Training Center Environment Artist Apr 2011- Feb 2012 EA Black Box • Need for Speed: The Run o Responsible for level construction and balancing performance for multiple tracks o Road textures for numerous levels based on specific art direction and style guides Environment Artist/Lighting Artist Apr -
EA Announces SKATE for Playstation 3 and Xbox 360; New IP from EA Black Box Delivers the Most Authentic Skateboard Videogame Experience
EA Announces SKATE for Playstation 3 and Xbox 360; New IP From EA Black Box Delivers the Most Authentic Skateboard Videogame Experience REDWOOD CITY, Calif.--(BUSINESS WIRE)--Sept. 19, 2006--The closest thing to being on a skateboard, Electronic Arts (Nasdaq:ERTS) announced today that SKATE will be released for the PlayStation®3 system and the Xbox 360™ video game and entertainment system in 2007. SKATE will deliver the feel of skating through innovative controls, authentic cameras and a fully reactive skateboarding city. The game features professional skaters such as Danny Way and PJ Ladd, as well as a reactive city and relevant in-game cameras that capture and deliver the most authentic skateboard videogame experience to date. "Our game offers a skate mecca for both skaters and gamers in search of the definitive authentic skating video game experience," said Scott Blackwood, executive producer, EA Black Box. "We're focused on capturing the actual feeling of skating with the innovative control system, the physics driven animations, and the intelligent cameras working together to really deliver the closest thing to being on a board." SKATE's unique control scheme captures the true feel of skating versus the typical button mashing gameplay of past skating games. Featuring physics-driven animations, gamers will have a unique gaming experience every time they pick up the controller since no two tricks will ever be the same. Developed by EA Black Box in Vancouver, British Columbia, SKATE will deliver all the style, fun, creativity and culture of skateboarding without the countless hours of practice, broken bones and hospital visits. -
Microsoft Office Outlook
Eliot I. Bernstein Full Name: Above and Beyond First Name: Above and Beyond Job Title: James Grant - Manager Business: 44 20 8742 4950 E-mail: enquiries Categories: call ultrafest 09 20090319 cmb sent email to 20090319 cmb per recept not manager James Grant Media Ltd 94 Strand On The Green Chiswick London W4 3NN tel: 020 8742 4950 fax: 020 8742 4951 email: enquiries James Grant Music Management was formed in the early part of 2005 by Nick Worsley and Simon Hargreaves and is a joint venture with long established TV Management Company James Grant Media. Heading up the company are two former Sony Music Entertainment Executives - Nick Worsley who was Head of Radio Promotions and Simon Hargreaves who was Head Of Press and Publicity. Bringing together over 20 years of music industry experience across both Major labels and the Independent sector - James Grant Music delivers a fresh and extremely potent force in the Music Business and is already breaking new ground in the Music Management arena. 1 Eliot I. Bernstein Full Name: Alina First Name: Alina E-mail: [email protected] E-mail Display As: Alina ([email protected]) Categories: call ultrafest 09 20090319 cmb sent email to the email above AFFILIATION: Sequence Production BOOKING CONTACT: [email protected] BIOGRAPHY Alina Sequence career has begun in 1994 when it has started to work as the assistant to the arranger in a sound studio. Greater support was rendered by Andrey Ivanov (Triplex), having given many useful knowledge in the field of electronic tools, becoming first producer Alina. In 1997 Alina Sequence bases under the beginning a promo-label " Sequence Records " which is engaged in producing of young electronic musicians, and also release of releases of Russian electronic music. -
NPC Skateboarder AI in EA's Skate
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s skate Mark Wesley EA Black Box 19th Floor, 250 Howe Street Vancouver, BC, Canada V6C 3R8 [email protected] The Author • Mark Wesley is a veteran video game programmer with 8 Races years experience developing commercial games across a • Point Scoring (by performing tricks) variety of platforms. He’s worked for major developers such • Follow-Me (skate a pre-determined route whilst as Criterion, Rockstar and EA Black Box, shipping the player follows) numerous titles including Burnout, Battalion Wars, Max • S.K.A.T.E. (setting and copying specific tricks or Payne 2, Manhunt 2 and skate. Although a generalist who trick sequences) has worked in almost every area of game programming from systems to rendering, his current focus is on gameplay and AI. Most recently, he was the skater AI lead on skate Technical Design Considerations and is currently the gameplay lead on skate 2. 1. Complex, exacting, physically-driven locomotion 2. No off-board locomotion (i.e. no ability to walk) Introduction 3. Detailed, high-fidelity collision environment 4. Static world combined with dynamic entities to This talk describes the motivation, design and avoid (pedestrians, vehicles and other skaters) implementation behind the AI for the NPC Skateboarders 5. Short timeframe to implement the entire system in skate. 6. Experiences from the SSX team on their somewhat related solution The complexity of the physically driven locomotion used in skate means that, at any given point, there is an The combination of (1), (2) and (3) add a significant extremely large number of degrees of freedom in potential amount of complexity to even just the basics of motion. -
The September Issue MADMAN
Presents THE SEPTEMBER ISSUE Directed by: R.J. Cutler Produced By: R.J. Cutler, Eliza Hindmarch, Sadia Shepard Executive Produced By: Molly Thompson, Robert DeBitetto, Robert Sharenow, R.J. Cutler Running Time: 88 Minutes For Further Information Please Contact: PUBLICITY : Philippa Harris NIX Co t: 02 9211 6650 m: 0409 901 809 e: [email protected] (See last page for state publicity and materials contacts) The September Issue Production Information…Page 2 of 25 SYNOPSIS Anna Wintour, the legendary editor-in-chief of Vogue magazine for twenty years, is the most powerful and polarizing figure in fashion. Hidden behind her trademark bob and sunglasses, she has never allowed anyone to scrutinize the inner workings of her magazine. Until now. With unprecedented access, filmmaker R.J. Cutler’s new film The September Issue does for fashion what he did for politics in The War Room , taking the viewer inside a world they only think they know. Every August a record-breaking number of people can’t wait to get their hands on the September issue of Vogue . The 2007 issue was and remains the biggest ever, weighing over four pounds, selling thirteen million copies, and impacting the $300-billion global fashion industry more than any other single publication. An intimate, funny and surprising look at Anna Wintour and her team of larger-than-life editors as they create this must-have Bible of fashion, Cutler explores the untouchable glamour of Wintour’s Vogue to reveal the extraordinarily passionate people at its heart. He takes us behind the scenes at Fashion Week, to Europe, on shoots and reshoots, and into closed-door staff meetings, bearing witness to an arduous, entertaining, and sometimes emotionally demanding process. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Cut Copy Bright Like Neon Love Mp3, Flac, Wma
Cut Copy Bright Like Neon Love mp3, flac, wma DOWNLOAD LINKS (Clickable) Genre: Electronic Album: Bright Like Neon Love Country: US Released: 2004 Style: Leftfield, House, Electro, Disco MP3 version RAR size: 1694 mb FLAC version RAR size: 1913 mb WMA version RAR size: 1701 mb Rating: 4.4 Votes: 767 Other Formats: MIDI RA AC3 DMF WMA MPC MMF Tracklist Hide Credits 1 Time Stands Still 4:34 2 Future 5:12 3 Saturdays 3:37 4 Saturdays (Reprise) 1:38 5 Going Nowhere 3:40 6 DD-5 0:26 7 That Was Just A Dream 2:33 8 Zap Zap 2:41 9 The Twilight 5:24 Autobahn Music Box 10 4:30 Acoustic Guitar [Original] – Dougal Binns 11 Bright Neon Payphone 3:52 12 A Dream 3:45 Companies, etc. Distributed By – Alternative Distribution Alliance Phonographic Copyright (p) – Modular Recordings Copyright (c) – Modular Recordings Recorded At – The Soft Centre Recorded At – Capitol Studios, Paris Mixed At – Capitol Studios, Paris Mastered At – The Exchange Credits Artwork, Design – Alter Bass [Original] – Bennett Foddy Drums [Live] – Mitchell Scott Guitar [Original], Bass, Noises – Tim Hoey Handclaps – Fredo*, Julien*, Philippe* Mastered By – Mike Marsh Mixed By – Jeff Dominguez (tracks: 3 to 5), Julien Delfaud (tracks: 7 to 10, 12), Philippe Zdar (tracks: 1, 2, 11) Mixed By [Assisted By] – Frédo Nlandu*, Pierrick Devin Producer, Written-By, Synth, Drum Machine, Guitar, Vocals, Bass – Dan Whitford Recorded By – Chris Scallan* Barcode and Other Identifiers Barcode (Text): 8 98926 00012 5 Matrix / Runout: Z24175 4 MOD2 1-2 01 MOS1 Mould SID Code: IFPI 2U8K Other versions -
Scarica Qui Il Numero Del Journal in Formato
DIGICULT Digital Art, Design & Culture Fondatore e Direttore: Marco Mancuso Comitato consultivo: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Editore: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Testata Editoriale registrata presso il Tribunale di Milano, numero N°240 of 10/04/06. ISSN Code: 2037-2256 Licenze: Creative Commons Attribuzione-NonCommerciale-NoDerivati - Creative Commons 2.5 Italy (CC BY-NC-ND 2.5) Stampato e distribuito tramite Peecho Sviluppo ePub e Pdf: Loretta Borrelli Cover design: Eva Scaini INDICE Valentina Tanni Evoluzione Maligna ...................................................................................................... 3 Alessandro Massobrio Live Ixem 06…un Resoconto ...................................................................................... 6 Silvia Bianchi Avit C23, Pixels Want To Be Trusted ......................................................................... 9 Marco Mancuso Motomichi Nakamura, Japanes Hasta La Madre .................................................. 12 Silvia Scaravaggi Daan Roosegaarde. Un mondo interattivo e sostenibile ..................................... 18 Miriam Petruzzelli No Signal: Musiche D’oltre Mare ............................................................................. 26 Marco Mancuso Ladytron, E’ Di Nuovo L’ora Delle Streghe ............................................................. 32 Silvia Bianchi John Duncan, La Musica Dell’invisibile .................................................................. -
EA Announces Emmanuelle Vaugier to Star in Need for Speed(TM) Carbon; Popular Actress to Play Central Role in Storyline
EA Announces Emmanuelle Vaugier to Star in Need for Speed(TM) Carbon; Popular Actress to Play Central Role in Storyline REDWOOD CITY, Calif.--(BUSINESS WIRE)--July 11, 2006--Electronic Arts (NASDAQ:ERTS) announced today that actress Emmanuelle Vaugier will star in Need for Speed™ Carbon this fall. Developed by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and challenges players to face the ultimate test of driving skill on treacherous canyon roads. An emerging young Hollywood talent, Vaugier has a recurring role on the CBS hit sitcom Two and a Half Men. She has also recently starred in the films Saw 2 and 40 Days and 40 Nights, and was selected to Maxim's annual top 100 females list in May. In Need for Speed Carbon, Emmanuelle stars as Nikki, the ex-girlfriend of the hero who has returned to town to face his mysterious past. "Being able to work in a videogame for the first time and working with the Need For Speed Carbon team at EA has been a great experience for me. This is a game that evolves the racing genre, and I'm thrilled to be a part of it", Vaugier said. "Playing the role of Nikki allows me to take a completely fresh approach to acting and push the boundaries of the creative process." David Footman, who has worked on such Hollywood blockbuster films as The Day After Tomorrow, X-Men, X-Men 3, iRobot, and Fantastic Four, was the director for the green screen video shoot with Vaugier. -
Interferências
Universidade de Brasília Faculdade de Comunicação Departamento de Audiovisuais e Publicidade INTERFERÊNCIAS Visualidade e experiência em Currents Aline Macedo das Neves 10.0024025 Brasília, Novembro de 2017 Universidade de Brasília Faculdade de Comunicação Departamento de Audiovisuais e Publicidade INTERFERÊNCIAS Visualidade e experiência em Currents Aline Macedo das Neves 10.0024025 Memorial descritivo do produto apresentado à Faculdade de Comunicação da Universidade de Brasília, como requisito parcial para obtenção do título de Bacharel em Comunicação Social com habilitação em Publicidade e Propaganda, sob a orientação da Professora Gabriela Pereira de Freitas. Brasília, Novembro de 2017 INTERFERÊNCIAS Visualidade e experiência em Currents Aline Macedo das Neves 10.0024025 Memorial descritivo do produto apresentado à Faculdade de Comunicação da Universidade de Brasília, como requisito parcial para obtenção do título de Bacharel em Comunicação Social com habilitação em Publicidade e Propaganda, sob a orientação da Professora Gabriela Pereira de Freitas. Brasília, Novembro de 2017 BANCA EXAMINADORA _____________________________________________ Professora Gabriela Freitas Orientadora ______________________________________________ Professor Wagner Rizzo Examinador ______________________________________________ Professora Selma Oliveira Examinadora ______________________________________________ Professora Priscila Borges Examinadora Suplente In the end it’s stronger than I know how to be (The Moment – Tame Impala) AGRADECIMENTOS Aos meus