Algorithms (One of the Following) L Buy the Book -  Introduction to Algorithms, Thomas H

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Algorithms (One of the Following) L Buy the Book -  Introduction to Algorithms, Thomas H Level 9 Reading List [ladder home page] [ladder overview] [reading list] [pyramid] Required reading Recommended Reading Appropriate Optional Reading The top list is a recommendation by category. Detailed book descriptions follow the summary table. R Algorithms (one of the following) L Buy the book - Introduction to Algorithms, Thomas H. Cormen, et al Buy the book - Data Structures and Algorithms, Aho, Hopcraft, and Ullman Buy the book - Algorithms in C++, Robert Sedgewick Buy vol.1 Buy vol.2 - The Art of Computer Programming (vols. 1-3), Donald Knuth Buy vol.3 Construction Practices Buy the book A Code Complete, Steve McConnell Buy the book A Programming Pearls, Jon Bentley Buy the book - Practice of Programming, Brian Kernighan and Rob Pike Buy the book - Writing Solid Code, Steve Maguire Buy the Book - Programming on Purpose: Essays on Software Design, P. J. Plauger Buy the book - Programmers at Work, Susan Lammers Software Development Overview Buy the book. A 201 Principles of Software Development, Alan M. Davis Get the article A "The Humble Programmer," Edsger Dijkstra "Software Engineering Programmes are not Computer Science Programmes," David Get the article A Parnas Get the article A "They Write the Right Stuff ," Charles Fishman Buy the book - Software Engineering, Ian Sommerville Buy the book - Software Engineering: A Practitioner's Approach, Roger Pressman Professional Ethics Get the code A Software Engineering Code of Ethics and Professional Practice, ACM/IEEE-CS Periodicals Subscribe - Software Development Subscribe - IEEE Software Algorithms Introduction to Algorithms, Thomas H. Cormen, et al. This comprehensive book contains an exhaustive discussion of specific algorithms, algorithm analysis, and algorithm design (though not as exhaustive as Knuth's seven volume series). Data Structures and Algorithms, Aho, Hopcraft, and Ullman. This book is focused as a textbook introduction to data structures. It contains excellent discussions of arrays, records, pointers, lists, and trees. It also covers the fundamental algorithmic topics of searching and sorting. Algorithms in C++, Robert Sedgewick. This is a good choice if you want a book whose examples are in C++. The Art of Computer Programming, Donald Knuth. These are the touch stone books in the field, though they certainly are not light reading. These are the first three volumes of a series that was originally intended to be seven volumes. They can be somewhat intimidating. Aside from the English description of the algorithms, they're described in mathematical notation or MIX, an assembly language for the imaginary MIX computer. Nevertheless, they contain exhaustive details on a huge number of topics, and if you have an intense interest in a particular algorithm, you won't find a better reference. Construction Practices Code Complete, Steve McConnell. McConnell's book is an exhaustive compendium of all the detailed software- construction level practices that make the difference between readable, maintainable, extendible programs and disorganized mish-mashes that become unworkable after initial construction. Programming Pearls, Jon Bentley. This book provides terrific insight into the functioning of the expert programmer's mind. In each essay, Bentley walks the reader through the thought processes he uses to solve detailed programming problems. Along the way he introduces the concepts of Big-O notation, approaches to performance tuning, back-of-the-envelope calculations, and many other topics. Reading this book thoughtfully is like working through an apprenticeship with a master programmer. Practice of Programming, Brian Kernighan and Rob Pike. This book is written by two C/Unix gurus and contains a good, solid discussion of key code-level and design level issues. Chapter 4, on interface design, covers a topic that doesn't get much coverage in other books. Writing Solid Code, Steve Maguire. This book describes key software-construction practices used at Microsoft. It explains how to minimize defects by using compiler warnings, protecting your code with assertion statements, fortifying subsystems with integrity checks, designing unambiguous function interfaces, checking code in a debugger, and avoiding risky programming practices. Programming on Purpose: Essays on Software Design, P. J. Plauger. This is a refreshing collection of essays that were originally published in Computer Language magazine. Plauger is a master designer and takes up a variety of topics having as much to do with being a designer as with design in the abstract. What makes the essays refreshing is that Plauger ranges freely over the entire landscape of design topics rather than restricting himself to a discussion of any one design style. The result is uniquely insightful and thought provoking. Programmers at Work, Susan Lammers. This book contains interesting interviews with many of the pioneers of personal computing, including Bill Gates, Gary Kildall, Dan Bricklin, and others. Software Development Overview 201 Principles of Software Development, Alan M. Davis. 201 Principles provides an easy-to-read introduction to the critical issues in software development. Davis’s book prepares you to recognize key issues when other books discuss them and when they crop up on your own projects. "The Humble Programmer," Dijkstra, Edsger. This classic paper helped begin the inquiry into how much computer programming depends on programmers' mental abilities. Dijkstra has persistently trumpeted the message that the essential task of programming is mastering the enormous complexity of computer science. He argues that programming is the only activity in which humans have to master nine orders of magnitude difference between the lowest level of detail and the highest. This paper would be interesting reading solely for its historical value, but many of its themes sound fresh 20 years later. It also gives a good sense of what it was like to be a programmer in the early days of computer science. "Software Engineering Programmes are not Computer Science Programmes," David Parnas. This exceptional article describes the contents of the Software Engineering program at McMaster University. The premise of the article is that it is easiest to understand a software engineering curriculum by comparing it to a computer science curriculum. Periodicals Software Development. This magazine focuses on programming issues, less on tips for specific environments than the general issues you face as a professional programmer. The quality of the articles is quite good. It also includes product reviews. IEEE Software. This magazine focuses on software topics and is published bimonthly. It's a good source of information on software-development methods and other leading-edge software topics. It publishes many articles by researchers and makes an earnest attempt to print research on practical topics which are of use to professional programmers. It isn't always as practical as I (SteveMcC) would like it to be, but, in my opinion, it's still the most valuable magazine a programmer can subscribe to. [This review was written in 1992.] Copyright © 1999 Construx Software Builders, Inc. Level 10 Reading List [ladder home page] [ladder overview] [reading list] [pyramid] Required reading Recommended Reading Appropriate Optional Reading The top list is a recommendation by category. Detailed book descriptions follow the summary table. R Construction Practices L Buy the book - Software Implementation, Michael Marcotty User Interface Design Buy the book A The Design of Everyday Things, Donald A. Norman Designing the User Interface: Strategies for Effective Human-Computer Interaction, Buy the book A Ben Shneiderman Buy the book A Usability Engineering, Jakob Nielsen Buy the book - The Elements of Friendly Software Design, Paul Heckel Buy the book - About Face: The Essentials of User Interface Design, Alan Cooper Buy the book - The Art of Human-Computer Interface Design, Brenda Laurel, ed Database Design "A Simple Guide to Five Normal Forms in Relational Database Theory," William Get the article A Kent Get the article A "Process Driven Data Design," Frank Sweet Get the article A "The Power of Stored Procedures," David McGoveran Buy the book - Fundamentals of Database Systems, Ramez Elmasri and Shamkant B. Navathe Software Functional Design Buy the book I Object Oriented Analysis and Design, Grady Booch Buy the book I Design Patterns, Erich Gamma, et al. Structured Design, Edward Yourdon and Larry Constantine (or see Meilir Page- Buy the book I Jones's book instead) Practical Guide to Structured Systems Design, Meilir Page-Jones, (or see Yourdon Buy the book A and Constantine's book instead) Buy the book A Software Creativity, Robert L. Glass "A Rational Design Process: How and Why to Fake It," David Parnas and Paul Get the article A Clements Get the article A "On the Criteria to Be Used in Decomposing Systems into Modules," David L. Parnas Get the article A "Designing Software for Ease of Extension and Contraction," David L. Parnas "The Modular Structure of Complex Systems," David Lorge Parnas, Paul C. Get the article A Clements, and David M. Weiss Pattern Oriented Software Architecture : A System of Patterns, Frank Buschmann, et Buy the book - al. Buy the Book - Programming on Purpose: Essays on Software Design, P. J. Plauger Software Architecture : Perspectives on an Emerging Discipline Buy the book - by Mary Shaw and David Garlan Get the article - "Structured Design," W. Stevens, G. Myers, and L. Constantine
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