DARKSIDERS Boardgame Man

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DARKSIDERS Boardgame Man INDEX LEGENDS ............................................................................................................................... PAGE 4 COMPONENT DETAILS................................................................................................... PAGE 7 LAYOUT OF CHARACTER BOARDS ....................................................... PAGE 7 CARD DESCRIPTIONS ................................................................................... PAGE 8 ABILITY CARD DESCRIPTION ................................................ PAGE 10 CREATURE CARDS ........................................................................ PAGE 11 EVENT CARDS ................................................................................. PAGE 13 EQUIPMENT CARDS ..................................................................... PAGE 14 SUMMARY .............................................................................................................................. PAGE 16 GAME SETUP ........................................................................................................................ PAGE 18 CHARACTER DECKS ...................................................................................... PAGE 18 PREPARE THE GAME BOARD AND LEVEL.......................................... PAGE 19 GAME STRUCTURE ........................................................................................................... PAGE 20 THE FIRST SPAWN ........................................................................................... PAGE 20 1.PLAYER PHASE .............................................................................................. PAGE 21 TEMPORARY EFFECTS ................................................................ PAGE 21 EQUIPMENT CARDS AND INVENTORY ............................ PAGE 22 RANGE OF MOVEMENT ............................................................. PAGE 23 MELEE AND RANGED COMBAT ............................................ PAGE 23 FIELD OF VIEW (FOV) .................................................................. PAGE 25 2.CREATURE PHASE ....................................................................................... PAGE 26 INSTANT EFFECT .......................................................................... PAGE 26 MOVE CREATURES ....................................................................... PAGE 26 CONTENTS SPAWN CREATURES ..................................................................... PAGE 27 DEAL DAMAGE ............................................................................... PAGE 28 Rule Book 35 x 1 Soak Point FIGURES: COMBAT AGAINST THE JAILER .............................................................. PAGE 28 Campaign Book 14 x 3 HP (Jailer) 1 x War ADDITIONAL RULES ....................................................................................................... PAGE 30 4 x Character Board DEATH - NECROMANCY .............................................................................. PAGE 30 1 x Boss Phase Token 1 x Death STRIFE - SHADOW CLONES ....................................................................... PAGE 31 12 x Soul Tracker 4 x ‘X’-Token 1 x Fury RELICS ................................................................................................................... PAGE 31 1 x Quickstart Guide 4 x Necromancy (Death) 1 x Strife ‘X’ MARKERS ...................................................................................................... PAGE 31 4 x Player/Creature Phase 12 x Relic 20 x Zombie / VULNERABLE .................................................................................................... PAGE 32 Reference Card 2 x Shadow Clone (Strife) Bloodthirsty Zombie VULGRIM & UPGRADE-CARDS ................................................................ PAGE 32 6 x Wraith / Banshee POWER POINTS AND POWER LEVEL ................................................... PAGE 33 2 x Death Glyph (Strife) DICE: 12 x Minion / Bloodclaw LOOT TILE ........................................................................................................... PAGE 35 2 x Teleportation Point DESTROYING SPAWN TILES ...................................................................... PAGE 36 5 Combat Dice (6 sided) (Strife) 12 x Phantom Guard / Phantom Lieutenant WIN/LOSS ............................................................................................................................... PAGE 36 2 Spawn Dice 2 x Vulnerable RESPAWN HORSEMEN ................................................................................. PAGE 36 1 Fate Die 2 x Zombie Swarm / Rampaging Swarm DIFFICULTY LEVEL ........................................................................................ PAGE 37 GAME TILES: FRIENDLY FIRE ................................................................................................. PAGE 37 2 x Fleshburster / Ravenous GAME CARDS: 2 x 16-Hex Tile THE CHARACTER SCALING RULE ........................................................ PAGE 38 1 x Phantom Commander / GAME MASTER MODE .................................................................................. PAGE 38 80 x Rider Card (War) 2 x 7-Hex Tile Phantom General ADDITIONAL ....................................................................................................................... PAGE 40 80 x Rider Card (Death) 4 x 4-Hex Tile 1 x Goreclaw / Elder CHARACTER PRESET DECKS .................................................................... PAGE 40 80 x Rider Card (Fury) 4 x 2-Hex Tile Goreclaw QUICK RULES .................................................................................................... PAGE 48 80 x Rider Card (Strife) 9 x 1-Hex Tile 1 x Jailer / Unchained Jailer QUICK START GUIDE .................................................................................... PAGE 50 FAQS ....................................................................................................................... PAGE 52 18 x Creature Card 1 x Start Tile 54 x Event Card 1 x End Tile 2 x Jailer Boss Card 3 x Portal Tile 6 x Jailer Phase Card 3 x Grave Tile CREDITS Gameidea & Design: Heinrich Meyer 25 x Vulgrim Upgrade 3 x Obstacle Tile Graphics: Janet “JayJay” Weiss, Peter “Humpti“ Hambsch, Card 2 x Door Tile Ernst “The Doctor” Satzinger Layout, Producing & Prototyping: Peter Hambsch, Ian Warley, 1 x Loot Tile Heinrich Meyer, Ernst Satzinger, Janet Weiss TOKENS: 1 x Vulgrim Tile Testing: Magdalena Schaupp, Michael Burger, Kathrin Ulbrich (Panda Games), 27 x 1 Armor Point Golnas Eftekhari, Jérémy “RIP” Soulet, Astrid Krickl, Suvad Catic, Wolfgang Krafft and Mike Tetzel 17 x 2 Armor Points 2 Special thanks to: Anton Seicarescu, Reinhard “Kubi“ Pollice and Klemens Kreuzer. 16 x 3 Armor Points 3 L EGEND HORSEMEN: Phantom Commander Jailer Wa r Death Fury Strife Phantom General Unchained Jailer CREATURES: CARDS: Zombie Wraith Swarm Rider Cards Creature Cards Bloodthirsty Zombie Banshee Rampaging Swarm Event Cards Vulgrim Cards ADDITIONAL: Minion Goreclaw Fleshburster Phantom Combat Spawn Fate Soul Tracker Bloodclaw Elder Goreclaw Ravenous Guard die Die Die Phantom Lieutenant 4 5 Special Hex Spaces Layout of Character Boards Goal Tile Start Tile Grave Tile Portal Tile (Spawn Tile) (Spawn Tile) Vulgrim Tile Loot Tile Door Tile Obstacle Tiles Tokens Soak Marker Armor Marker Jailer HP Tokens Phase Marker Shadow Clones Relics Death Glyph Marker Necromancy 6 Teleport Point Marker Vulnerable X Marker 7 Rider Cards Card Description Deck Icons Deck Icons: Movement Value: 2 Indicates which recommended deck this card belongs in. Cards with both icons are used in both decks. Cards Rider Icons: Purchase Cost of Equipment Indicates which rider may use this with no icons have been included as card in their deck. an option for custom decks. The cost a player must pay to equip this item. Card Type: Custom Deck Card Value This can be an Ability or Equipment. Equipment includes Weapons (Melee and Ranged), Armor (Torso, Spaulders, Boots, Gauntlet) and Talismans. Number of Combat Dice Custom Deck Value: Movement Value: Difficulty Necessary if you choose to Cards in a player’s hand build your own deck. may be discarded to move Each 5 or 6 rolled does 1 damage (see PG. 18) your Rider on the board. This bar indicates the maxi- e.g. The Player rolls 3 dice, showing 1, 5 mum possible movement a and 6. They therefore do 2 damage. particular card may be used to make. Supplemental text Text: Cost: Describes the ability or equipment available The price a player must pay to either use the from this card, if the player chooses to use it Ability or to equip the Equipment. This must only for such. be paid to use the text on the card, not if the player chooses to discard the card for any other purpose. Movement: To move a Rider, the player must discard a card. How far they are able 1 to move the Rider depends on the Card Effect discarded card’s Movement Value, which can be 1, 2 or 3. If the player The difficulty of the weapon used for this chooses to use the card only for 2 Ranged Attack is reduced by 1 movement, no additional cost listed on the card must be paid, nor do they gain the benefit of any other text on the card. e.g. if the difficulty is 4+, the player must The player may also choose to move less 3 only roll a 3 or higher when making a than the total Movement Value. ranged attack with this card. 8 9 Ability Card Description Creature Cards Deck Icons: Rider Icons: Indicates which recommended deck Indicates which rider may use this this card belongs
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