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ANNUAL REPORT 2000 SEGA CORPORATION Year Ended March 31, 2000 CONSOLIDATED FINANCIAL HIGHLIGHTS SEGA Enterprises, Ltd
ANNUAL REPORT 2000 SEGA CORPORATION Year ended March 31, 2000 CONSOLIDATED FINANCIAL HIGHLIGHTS SEGA Enterprises, Ltd. and Consolidated Subsidiaries Years ended March 31, 1998, 1999 and 2000 Thousands of Millions of yen U.S. dollars 1998 1999 2000 2000 For the year: Net sales: Consumer products ........................................................................................................ ¥114,457 ¥084,694 ¥186,189 $1,754,018 Amusement center operations ...................................................................................... 94,521 93,128 79,212 746,227 Amusement machine sales............................................................................................ 122,627 88,372 73,654 693,867 Total ........................................................................................................................... ¥331,605 ¥266,194 ¥339,055 $3,194,112 Cost of sales ...................................................................................................................... ¥270,710 ¥201,819 ¥290,492 $2,736,618 Gross profit ........................................................................................................................ 60,895 64,375 48,563 457,494 Selling, general and administrative expenses .................................................................. 74,862 62,287 88,917 837,654 Operating (loss) income ..................................................................................................... (13,967) 2,088 (40,354) (380,160) Net loss............................................................................................................................. -
Du Devenir-Parasite. Le Corps Manga Entre Posthumanité Et Horreur Corporelle Antonio Dominguez Leiva
Document generated on 09/28/2021 3:21 p.m. Captures Figures, théories et pratiques de l'imaginaire Du devenir-parasite. Le corps manga entre posthumanité et horreur corporelle Antonio Dominguez Leiva Le corps augmenté dans la bande dessinée Article abstract Volume 4, Number 2, November 2019 Hitoshi Iwaaki’s masterpiece Parasyte (1988-1994), though ignored by academic critics, encapsulates in a particularly striking way the different URI: https://id.erudit.org/iderudit/1068771ar issues surrounding manga bodies as they are torn between body horror and DOI: https://doi.org/10.7202/1068771ar the pleasures and disgraces of becoming-posthuman. See table of contents Publisher(s) Figura, Centre de recherche sur le texte et l'imaginaire ISSN 2371-1930 (digital) Explore this journal Cite this article Dominguez Leiva, A. (2019). Du devenir-parasite. Le corps manga entre posthumanité et horreur corporelle. Captures, 4(2). https://doi.org/10.7202/1068771ar © Antonio Dominguez Leiva, 2020 This document is protected by copyright law. Use of the services of Érudit (including reproduction) is subject to its terms and conditions, which can be viewed online. https://apropos.erudit.org/en/users/policy-on-use/ This article is disseminated and preserved by Érudit. Érudit is a non-profit inter-university consortium of the Université de Montréal, Université Laval, and the Université du Québec à Montréal. Its mission is to promote and disseminate research. https://www.erudit.org/en/ Version enrichie de cet article : http://revuecaptures.org/node/3883 Du devenir-parasite Le corps manga entre posthumanité et horreur corporelle Antonio Dominguez Leiva Résumé : Œuvre essentielle peu étudiée par la critique, Parasite (Kiseiju), écrit et dessiné par Hitoshi Iwaaki et publié en magazine entre 1988 et 1994, condense de façon particulièrement frappante les enjeux du corps mangaesque tiraillé entre l’horreur corporelle et les heurs et malheurs du devenir-posthumain. -
Protoculture Addicts
PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312
MEDIA CONTACT: Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312 FOR IMMEDIATE RELEASE BOOK☆WALKER CELEBRATES ANIME BOSTON WITH GIVEAWAYS, NEW TITLES KADOKAWA's Online Store for Manga & Light Novels MARCH 15, 2016 – BookWalker returns to N. America with its first anime con appearance of 2016 at Anime Boston. Anime Boston will be held on March 25-27 at the Hynes Convention Center in Boston, Massachusetts. Manga and light novel readers, visit booth #308 for your chance to win prizes, like Sword Art Online, Fate/ and Kill La Kill figures, limited edition Sword Art Online clear file folders, or a $10 gift card good toward purchasing any digital manga or light novel title on BookWalker Global. WIN PRIZES FROM BOOKWALKER AT ANIME BOSTON There are several ways to win! If you’re new to BookWalker, just visit http://global.bookwalker.jp and subscribe to our mailing list. Show your “My Account” page to BookWalker booth staff at Anime Boston, and you’ll get a chance to try for one of the prizes. For a second chance to win, use your $10 gift card to purchase any eBook on BookWalker. Want another chance to take home a prize? Take a photo at the BookWalker booth, follow BookWalker on Twitter at @BOOKWALKER_GL and post your photo on Twitter with the hashtags #AnimeBoston and #BOOKWALKER. Show your tweet to BookWalker booth staff, and you’ll get a chance to win one of three Neon Genesis Evangelion figures. Haven’t tried BookWalker yet? Anime Boston is also your chance to get a hands-on look at our eBook store. -
Confirmado El Lanzamiento De Sakura Wars El 28 De Abril En PS4
Confirmado el lanzamiento de Sakura Wars el 28 de abril en PS4 El año pasado, anunciamos que Sakura Wars, una de las principales franquicias de SEGA, llegaría a Occidente. Con gran placer podemos ya desvelar que la fecha oficial de lanzamiento de Sakura Wars en PlayStation 4 será el 28 de abril de 2020, ¡solamente quedan unos pocos meses por delante! Descubre lo que Sakura Wars tiene que ofrecerte en el nuevo tráiler del juego para Occidente: Una llamada para algo verdaderamente especial Como una de las principales franquicias de SEGA en Japón, Sakura Wars debutó en la SEGA Saturn en 1996 y se convirtió en una exitosa franquicia que abarca secuelas, spin-offs, anime, manga e incluso espectáculos escénicos. Algunas de las mejores mentes creativas en las industrias JRPG y anime han unido sus talentos con SEGA para llevar Sakura Wars a una nueva generación y a una nueva audiencia en Occidente. Para este reinicio, SEGA ha traído a muchos de los creadores originales y ha recibido importantes contribuciones en cuanto al diseño de personajes a cargo de Tite Kubo, Yukiko Horiguchi, BUNBUN, Fumikane Shimada, Ken Sugimori, Shigenori Soejima, y muchos más para crear una producción espectacular. La Imperial Combat Revue se sitúa en el centro de la escena como la fuerza defensiva de Tokio contra la amenaza demoníaca en esta desmesurada aventura. Los soldados están en tiempos de guerra, no así los artistas del teatro que se hallan en tiempos de paz, la División de las Flores no está cumpliendo con su legado y corre el riesgo de ser clausurada. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
Business Overview
Business Overview — Delivering Dreams and Experiences that Move the Heart to the World — SEGA SAMMY Group’s Products and Services 02 Theme Park Pachislot Pachinko 01 01 OASIS PARK Pachislot Shin Hokuto Muso Pachinko Bigdream2 Gekishin Amusement Machines 02 Animations Home Video Games 02 02 Digital Contents 01 ANPANMAN:FUWAFUWA Detective Conan FUWARI TO KUMONOKUNI The Scarlet Bullet (Working Title) Game Centers 777 NEXT Pachislot 02 Hokuto No Ken Tomo Persona5 Scramble: The Phantom Strikers Amusement Centers 02 ザ・ノースカントリーゴルフクラブ SEGA FUKUOKA TEIJIN Yakuza : Like a Dragon Amusement Orbi Yokohama 02 Machines Simulators 02 New Sakura Wars SLDS-3G SEGA LOGISTICS SERVICE DRIVING SIMULATOR (P.05) Pachinko Bigdream2 Gekishin @Sammy Pachislot Shin Hokuto Muso ©Buronson & Tetsuo Hara/NSP 1983, Approved No.KOM-620 ©2010-2013 KOEI TECMO GAMES ©Sammy 777 NEXT Pachislot Hokuto No Ken Tomo ©Buronson & Tetsuo Hara/COAMIX 1983, ©COAMIX 2007 Approved No. PGC-405 ©Sammy Persona5 Scramble: The Phantom Strikers ©ATLUS ©SEGA/ ©KOEI TECMO GAMES All rights reserved. Yakuza : Like a Dragon ©SEGA New Sakura Wars ©SEGA ANPANMAN:FUWAFUWA FUWARI TO KUMONOKUNI (Working Title) ©Takashi Yanase/Froebel-kan,TMS,NTV ©Takashi Yanase/ANPANMAN PROJECT All Rights Reserved Detective Conan The Scarlet Bullet ©2020 GOSHO AOYAMA/DETECTIVE CONAN COMMITTEE All Rights Reserved. SLDS-3G SEGA LOGISTICS SERVICE DRIVING SIMULATOR ©SEGA Logistics Service Co.,Ltd. All rights reserved DARTSLIVE3 ©DARTSLIVE Co., Ltd. (P.06) Psalms of Planets Eureka Seven HI-EVOLUTION ZERO ©2017 BONES / Project EUREKA MOVIE ©BANDAI NAMCO Entertainment Inc. ©Sammy Kaido Mokushiroku Kaiji Numa ©Fukumoto Nobuyuki / Kodansha•VAP•Mad House•NTV•D.N.Dream Partners ©Fukumoto Nobuyuki / Kodansha•VAP•NTV ©Sammy Sumikko Gurashi PC with Exchangeable Mouse ©2019 San-X Co., Ltd. -
Aachi Wa Ssipak Afro Samurai Afro Samurai Resurrection Air Air Gear
1001 Nights Burn Up! Excess Dragon Ball Z Movies 3 Busou Renkin Druaga no Tou: the Aegis of Uruk Byousoku 5 Centimeter Druaga no Tou: the Sword of Uruk AA! Megami-sama (2005) Durarara!! Aachi wa Ssipak Dwaejiui Wang Afro Samurai C Afro Samurai Resurrection Canaan Air Card Captor Sakura Edens Bowy Air Gear Casshern Sins El Cazador de la Bruja Akira Chaos;Head Elfen Lied Angel Beats! Chihayafuru Erementar Gerad Animatrix, The Chii's Sweet Home Evangelion Ano Natsu de Matteru Chii's Sweet Home: Atarashii Evangelion Shin Gekijouban: Ha Ao no Exorcist O'uchi Evangelion Shin Gekijouban: Jo Appleseed +(2004) Chobits Appleseed Saga Ex Machina Choujuushin Gravion Argento Soma Choujuushin Gravion Zwei Fate/Stay Night Aria the Animation Chrno Crusade Fate/Stay Night: Unlimited Blade Asobi ni Iku yo! +Ova Chuunibyou demo Koi ga Shitai! Works Ayakashi: Samurai Horror Tales Clannad Figure 17: Tsubasa & Hikaru Azumanga Daioh Clannad After Story Final Fantasy Claymore Final Fantasy Unlimited Code Geass Hangyaku no Lelouch Final Fantasy VII: Advent Children B Gata H Kei Code Geass Hangyaku no Lelouch Final Fantasy: The Spirits Within Baccano! R2 Freedom Baka to Test to Shoukanjuu Colorful Fruits Basket Bakemonogatari Cossette no Shouzou Full Metal Panic! Bakuman. Cowboy Bebop Full Metal Panic? Fumoffu + TSR Bakumatsu Kikansetsu Coyote Ragtime Show Furi Kuri Irohanihoheto Cyber City Oedo 808 Fushigi Yuugi Bakuretsu Tenshi +Ova Bamboo Blade Bartender D.Gray-man Gad Guard Basilisk: Kouga Ninpou Chou D.N. Angel Gakuen Mokushiroku: High School Beck Dance in -
Distinctive Difference Game Titles Between Japanese Context And
What is “Japanese video game” • Kohler, Chris. "Power-up: how Japanese video games gave the world an extra life." (2004). • Picard, Martin. "The foundation of geemu: A brief history of early Japanese video games." Game Studies 13.2 (2013). • Pelletier-Gagnon, Jérémie. Video Games and Japaneseness: An analysis of localization and circulation of Japanese video games in North America. Diss. McGill University, 2011. What is “Japanese video game” • Some famous “Made in Japan” games is not famous in Japan. Ex : “Zaxxon”(1982), “Jet Grind Radio” (2000), “Cooking Mama”(2006) (C)SEGA 1982 (C)SEGA 2000 (C)TAITO 2006 Some famous Japanese game is not famous in English context. Ex : “moon”(1997) (C) ASCII 1997 (C) ASCII 1997 Japanese gamer don’t know famous game titles. • For example, most of Japanese video game players don’t know “Tempest”(1981), “Canabalt”(2009) (C)ATARI 1981 (C)Semi-Secret Software 2009 Do you know the game ? https://goo.gl/forms/ZJr4iQqam95p9kcC2 1.Purpose of the study A) Today Japanese video game context and English video game context, each context have much local bias. We want to know local game history. B) Developing method to know characteristic history in each area. 2.Significance of the study A) Making basic resource for local game history research, and area studies. B) Extended use case trial of Media Art DB. # Now, This DB don’t include work – version relation.(at 2016/8) Media ART DB / Game Domain(Published by Agency for Cultural Affairs Japan) 3.Method 1. Picking up video game titles from a. video game books, awards, exhibitions about video games, and sales data. -
Animal Crossing
Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream -
Protoculture Addicts Is ©1987-2006 by Protoculture • the REVIEWS Copyrights and Trademarks Mentioned Herein Are the Property of LIVE-ACTION
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ P r o t o c u l t u r e A d d i c t s # 8 7 December 2005 / January 2006. Published by Protoculture, P.O. Box 1433, Station B, Montreal, Qc, Canada, H3B 3L2. ANIME VOICES Letter From The Publisher ......................................................................................................... 4 E d i t o r i a l S t a f f Page Five Editorial ................................................................................................................... 5 [CM] – Publisher Christopher Macdonald Contributor Spotlight & Staff Lowlight ......................................................................................... 6 [CJP] – Editor-in-chief Claude J. Pelletier Letters ................................................................................................................................... 74 [email protected] Miyako Matsuda [MM] – Contributing Editor / Translator Julia Struthers-Jobin – Editor NEWS Bamboo Dong [BD] – Associate-Editor ANIME RELEASES (R1 DVDs) ...................................................................................................... 7 Jonathan Mays [JM] – Associate-Editor ANIME-RELATED PRODUCTS RELEASES (UMDs, CDs, Live-Action DVDs, Artbooks, Novels) .................. 9 C o n t r i b u t o r s MANGA RELEASES .................................................................................................................. 10 Zac Bertschy [ZB], Sean Broestl [SB], Robert Chase [RC], ANIME & MANGA NEWS: North