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5th Edition Dungeons & Dragons Order – Hammers of Moradin Feat – Warhammer Throw Cleric – Guardian Domain Fighter – Dwarven Defender Paladin – Oath of Aegis

By T.C. Wiegler

Cover Art by H.O. Hephaestus DUNGEONS & DRAGONS, D&D, , , the dragon ampersand, Player’s Handbook, , ’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The SampleSquare, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file

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Table of Contents

Hammers of Moradin ...... 4 Feat – Warhammer Throw ...... 4 Cleric – Guardian Domain ...... 5 Domain Spells ...... 5 Guardian Domain Spells ...... 5 Initiate of the Forge ...... 5 Rumbling Earth...... 5 Channel Divinity: Healing Wave ...... 5 Battle Cry ...... 5 Divine Strike ...... 6 Aura of Stewardship...... 6 Fighter – Dwarven Defender ...... 6 Stonewall Stance ...... 6 Shield Specialization ...... 6 Hold the Line ...... 7 Extra Second Wind ...... 7 Battlements on High ...... 7 Paladin – Oath of Aegis ...... 7 Tenants of Aegis ...... 7 Oath Spells ...... 7 Oath of Aegis Spells ...... 8 Channel Divinity ...... 8 Aura of Geomagnetism ...... 8 Extra Channel Divinity ...... 8 Soul Forger ...... 8

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Citadel Adbar, Mithral Hall, Citadel Hammers of Moradin Felbarr, constitute the crowning three dwarven kingdoms of the north. These final The Order of Moradin’s Hammers formed in sovereign bastions of dwarven civilization are response to the tumultuously fractured all that’s left of a once mighty empire. They history of Dwarven civilization on Toril. It house and quarter the acting three high became necessary to create an elite forward councils of the Hammers of Moradin. engagement force to take the fight to the enemy. For far too long the Dwarven Lords Each sect’s luminaries meet midmonth in have taken refuge behind the thick walls of the depths of their respective mountains, their expertly built mountain keeps. managing their regional affairs and disputes autonomously. Ever vigilant and tirelessly So was born an elite dwarven military circumspect, the commanding three Hammer order comprised of clerics, fighters, and Lords only officially assemble once per paladins in service of Moradin, the Soul calendar year, and always in concert with the Forger. Contingents may be found in nearly crescent moon of Deepwinter. every dwarven stronghold, drawing corps from the most stouthearted and loyal of clan Optional Feat members. Individual Hammers function as If your DM allows the use of feats, a Hammer of field marshals, battle commanders, Moradin member has the option of taking the expeditionary operatives, and shock troopers. following feat. Always at the vanguard when dwarves go Warhammer Throw to ; Hammers are the first to enter the Prerequisite: Hammer of Moradin Member fray, and the last combatants to depart the field of battle. When cataclysm and Endowed with divine efficacy, a warhammer in catastrophe take physical form, Moradin’s your hand is an extension of yourself and of sigil bearers strike terror into the dark hearts Moradin’s will. of demon lord and ancient wyrm alike.  Warhammers take on the thrown property with a range of 20/60. The order is dedicated to the defense of  A thrown warhammer automatically returns the dwarven faithful and their holdings. Ever to your hand on the same turn on which it vigilant in safeguarding the freedom and was thrown. prosperity of their territories, the Hammers defend against incursions from above and When wielding a Dwarven Thrower: below. They are all which stand between  Long range does not impose disadvantage on middle-mountain and the horrors of the your throws. .  If you have the Extra Attack class feature, you are able to make multiple throws on the same The Hammers of Moradin are not turn. centrally located in any one province, clan hold, or region. They are strategically placed Restriction: Dwarves Only throughout the Dwarven Homelands in an effort to stop threats before they become Only dwarves can choose the Hammers of perilous. These secular forces consist of Moradin Order and access the Guardian individual chapters rather than a singular Domain, Dwarven Defender Archetype, or Samplecentralized theocracy. swear an Oath of Aegis. In thefile world of

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