The Shed: Gendered Visions of Technology & Domesticity
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Technology and Australia's Future
Technology and Australia’s Future New technologies and their role in Australia’s security, cultural, democratic, social and economic systems ONLINE HYPERLINKED EDITION PROJECT AUSTRALIAN ACADEMY OF THE HUMANITIES AUSTRALIAN ACADEMY OF SCIENCE ACADEMY OF THE SOCIAL SCIENCES IN AUSTRALIA AUSTRALIAN ACADEMY OF TECHNOLOGICAL SCIENCES AND ENGINEERING ISBN 978-0-9943738-0-9 This report is copyright © Australian Council of Learned Academies, 2015 This entire work is licensed under a Creative Commons Attribution- Noncommercial 4.0 international licence Please attribute and cite the work as: Robert C. Williamson, Michelle Nic Raghnaill, Kirsty Douglas and Dana Sanchez, Technology and Australia’s future: New technologies and their role in Australia’s security, cultural, democratic, social and economic systems, Australian Council of Learned Academies, September 2015. This ONLINE version is based on the original file the authors wrote in preparing the report. The printed version of the report, available at www.acola.org.au, was derived from it and only differs in format, the absence of the present paragraph, and the inclusion of some general material about ACOLA and the other SAF projects. The present version is provided because its format makes it easier to read online, and in particular it is internally and externally hyperlinked. DATE OF PUBLICATION September 2015 PUBLISHER Australian Council of Learned Academies 1 Bowen Crescent Melbourne, Victoria 3004, Australia AUTHORS This report was written by: Professor Robert C. Williamson FAA Dr Michelle Nic Raghnaill Dr Kirsty Douglas Ms Dana Sanchez The report incorporates written input from: Professor Robin J. Evans FAA, FTSE Professor Gerard Goggin Dr Bernadette Hince Professor Ron Johnston FTSE Dr Katrina Jungnickel Dr Michael Keating AC, FASSA Professor Stephen King FASSA The report was prepared with input and guidance from the Expert Working Group: Professor Robin J. -
Human-Computer Insurrection
Human-Computer Insurrection Notes on an Anarchist HCI Os Keyes∗ Josephine Hoy∗ Margaret Drouhard∗ University of Washington University of Washington University of Washington Seattle, WA, USA Seattle, WA, USA Seattle, WA, USA [email protected] [email protected] [email protected] ABSTRACT 2019), May 4–9, 2019, Glasgow, Scotland, UK. ACM, New York, NY, The HCIcommunity has worked to expand and improve our USA, 13 pages. https://doi.org/10.1145/3290605.3300569 consideration of the societal implications of our work and our corresponding responsibilities. Despite this increased 1 INTRODUCTION engagement, HCI continues to lack an explicitly articulated "You are ultimately—consciously or uncon- politic, which we argue re-inscribes and amplifies systemic sciously—salesmen for a delusive ballet in oppression. In this paper, we set out an explicit political vi- the ideas of democracy, equal opportunity sion of an HCI grounded in emancipatory autonomy—an an- and free enterprise among people who haven’t archist HCI, aimed at dismantling all oppressive systems by the possibility of profiting from these." [74] mandating suspicion of and a reckoning with imbalanced The last few decades have seen HCI take a turn to exam- distributions of power. We outline some of the principles ine the societal implications of our work: who is included and accountability mechanisms that constitute an anarchist [10, 68, 71, 79], what values it promotes or embodies [56, 57, HCI. We offer a potential framework for radically reorient- 129], and how we respond (or do not) to social shifts [93]. ing the field towards creating prefigurative counterpower—systems While this is politically-motivated work, HCI has tended to and spaces that exemplify the world we wish to see, as we avoid making our politics explicit [15, 89]. -
The Age of the Thumb: a Cultural Reading of Mobile Technologies from Asia 2005
Repositorium für die Medienwissenschaft Genevieve Bell The age of the thumb: A cultural reading of mobile technologies from Asia 2005 https://doi.org/10.25969/mediarep/1127 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Bell, Genevieve: The age of the thumb: A cultural reading of mobile technologies from Asia. In: Peter Glotz, Stefan Bertschi, Chris Locke (Hg.): Thumb Culture. The Meaning of Mobile Phones for Society. Bielefeld: transcript 2005, S. 67– 87. DOI: https://doi.org/10.25969/mediarep/1127. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 3.0 Attribution - Non Commercial - No Derivatives 3.0 License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/3.0 https://creativecommons.org/licenses/by-nc-nd/3.0 THE AGE OF THE THUMB: MOBILE TECHNOLOGIES FROM ASIA The age of the thumb: A cultural reading of mobile technologies from Asia Genevieve Bell Introduction1 The People’s Republic of China is currently the world’s largest market for cell phones. Indeed cell phones are now such a commodity, that some fashionable Chinese women wear them as jewelry, on chains around their necks. One young professional I interviewed joked that China is now in a new age, the age of the thumb [muzhi shi dai]. She was referring not only to the remarkable text message traffic in China —an estimated 100 million messages per day for the more than 340 mil- lion cell phone subscribers in that country—but also to the growing sense that mobile technology is ushering in a new era in Chinese histo- ry and culture, as well as a new place for China on the world technolo- gy stage. -
Ubicomp's Colonial Impulse
Ubicomp’s Colonial Impulse Paul Dourish1 and Scott D. Mainwaring2 1Department of Informatics 2Interaction and Experience Research University of California, Irvine Intel Labs [email protected] [email protected] ABSTRACT the era of exploration, expansion, and expropriation, Ubiquitous computing has a grand vision. Even the name of associated particularly with the major European powers the area identifies its universalizing scope. In this, it follows during the 18th and 19th centuries. To an extent, then, this in a long tradition of projects that attempt to create new construes colonialism as a territorial enterprise; one of us models and paradigms that unite disparate, distributed grew up in British classrooms that typically still displayed elements into a large conceptual whole. We link concerns in maps of the world marked by the expansion of a particular ubiquitous computing into a colonial intellectual tradition pink that indicated the reach of the British Empire. Further and identify the problems that arise in consequence, explore consideration of the dependency of industrial capitalism at the locatedness of innovation, and discuss strategies for the time on the colonies both as sources of material and as decolonizing ubicomp’s research methodology. sites of consumption, might suggest that we think of Author Keywords colonialism as an economic enterprise. Many have seen in Research practice, design rhetoric, discourse, this the seeds of contemporary globalization. postcolonialism, partiality. Our particular interest here is in a third conception of ACM Classification Keywords colonialism: as a knowledge enterprise. Some of H5.m. Information interfaces and presentation (e.g., HCI): colonialism’s major institutions, and amongst its lasting Miscellaneous. -
Innovation Lessons from Six Remarkable Lives PDF 99 Kb
This transcript was exported on Jul 01, 2019 - view latest version here. Dr Hartley: It's my great pleasure to welcome to the stage distinguished professor Genevieve Bell. I think we all know Genevieve well, but she is ... Just to remind you, she's the director of the Autonomy Agency and Assurance Institute, the 3A Institute. She's the Florence Violet McKenzie Chair and distinguished professor at the Australian National University, and a Vice President and senior fellow at Intel Corporation. Dr Hartley: The 3A Institute has the mission of building a new applied science around the management of artificial intelligence, data technology, and their impact on humanity. So it's really appropriate that we have someone of immense skills in those areas tonight. Genevieve is ideally placed to lead that work. She's a cultural anthropologist, a technologist and futurist, and best known for her work at the intersection of cultural practice and technology development. Dr Hartley: I'm sure in [inaudible 00:01:05] of the public, what is highly acclaimed Boyer lectures for 2017, which was really fascinating. And she's investigated what some means to be human and Australian in a digital world. Just because that's not enough to fill her day, she's also the Non-Executive Director of the Commonwealth Bank where she has literally left that meeting after three days of board meetings to come here tonight. Dr Hartley: She's a member, as the minister said, of the Prime Minister's National Science and Technology Council and we are very proud to say she's a fellow of this academy. -
What We Talk About When We Talk About Context
1 What We Talk About When We Talk About Context Paul Dourish Dept. Information and Computer Science University of California Irvine Irvine, CA 92697-3425 USA [email protected] http://www.ics.uci.edu/~jpd Abstract. The emergence of ubiquitous computing as a new design paradigm poses significant challenges for HCI and interaction design. Traditionally, human-computer interaction has taken place within a constrained and well-understood domain of experience – single users sitting at desks and interacting with conventionally-designed computers employing screens, keyboards and mice for interaction. New opportunities have engendered considerable interest in “context-aware computing” – computational systems that can sense and respond to aspects of the settings in which they are used. However, considerable confusion surrounds the notion of “context” – what it means, what it includes, and what role it plays in interactive systems. This paper suggests that the representational stance implied by conventional interpretations of “context” misinterprets the role of context in everyday human activity, and proposes an alternative model that suggests different directions for design. 1 Introduction One of the major research directions for HCI over the past few years has exploring been the novel forms of interaction that can be achieved by integrating computer technology with the world in which we live and work. This line of research goes by a number of names – ubiquitous computing (Weiser, 1991), context-aware computing (Moran and Dourish, 2001), pervasive computing (Ark and Selker, 1999), embodied interaction (Dourish, 2001), and more. Although the nomenclature varies, the central ideas are largely the same. Extrapolating from current trends in the development of low-cost and low-power devices, ubiquitous computing proposes a digital future in which computa- tion is embedded into the fabric of the world around us. -
Affect: from Information to Interaction
Affect: From Information to Interaction Kirsten Boehner1, Rogério DePaula2, Paul Dourish2, and Phoebe Sengers1 1Cornell Information Science 2Institute for Software Research 301 College Avenue University of California, Irvine Ithaca, NY 14850, USA Irvine, CA 92697-34252, USA {kab18, pjs54}@cornell.edu {depaula, jpd}@ics.uci.edu ABSTRACT Emotion, in the informational model, is a dual of cognition, While affective computing explicitly challenges the but it is nonetheless the same sort of phenomenon – an primacy of rationality in cognitivist accounts of human internal, individual, and delineable phenomenon, which activity, at a deeper level it relies on and reproduces the operates in concert with and in the context of traditional same information-processing model of cognition. In cognitive behavior. That is, while emotion is proposed as a affective computing, affect is often seen as another kind of supplement to traditional cognitive accounts, it is information - discrete units or states internal to an nonetheless located within the same information- individual that can be transmitted in a loss-free manner processing frame. For this reason, emerging understandings from people to computational systems and back. Drawing of emotion are subject to the same critiques that have been on cultural, social, and interactional critiques of cognition leveled at purely cognitive approaches in the past – that is, which have arisen in HCI, we introduce and explore an their failure to account for and adequately incorporate an alternative model of emotion as interaction: dynamic, understanding of everyday action as situated in social and culturally mediated, and socially constructed and cultural contexts that give them meaning. experienced. This model leads to new goals for the design In contrast to the informational model, we offer and and evaluation of affective systems - instead of sensing and critically explore an interactional account of emotion and transmitting emotion, systems should support human users the role that it plays in action and practice. -
After COVID-19: Creating the Best of Times from the Worst of Times
After COVID-19: Creating the Best of Times from the Worst of Times Thursday 5th November, 2020 Government House, Sydney One hundred years after the 1918 Spanish flu claimed more than 50 million lives, pandemics remain on the list of major global risks. They are difficult to predict and invariably alter the course of history in ways we cannot foresee. The impact of this year’s COVID-19 pandemic spread quickly well beyond the people it infected, creating massive shifts across society and all sectors of the economy. The pandemic has exposed the social and economic vulnerabilities of today’s highly leveraged and interconnected world. It has also compounded prevailing existential risks for Australia, including the impact of climate change, a decade of household income stagnation, and an erosion of critically important political institutions that underpin national prosperity and our free, open, democratic society. The Royal Society of New South Wales will again join with the four Learned Academies of Australia to stage our annual Forum in Government House, Sydney, on 5th November under the gracious Vice Regal Patronage of Her Excellency the Honourable Margaret Beazley AC QC, Governor of New South Wales.The Forum will examine how the COVID-19 pandemic has become a wake-up call for all of us to drive a wide-ranging, national program that will create a more resilient, self-sufficient and prosperous Australia. Transformations achieved already during the pandemic include escalations of telemedicine, automation, and digital commerce and communications, to name but a few. These show us what is possible when the wrecking-ball of a virus exacts its human and economic toll. -
Underground Aesthetics: Rethinking Urban Computing
URBAN COMPUTING Underground Aesthetics: Rethinking Urban Computing An ethnographic study and a design proposal for a situated music-exchange application suggest how explicitly foregrounding the experiential qualities of urban life can help rethink urban computing design. ecent interest in urban computing tionships between mobility and technology in grows not least out of a longer-term urban contexts. interest in mobile computing and its applications for urban navigation, First-generation applications: discovery, and interaction. This legacy Solving problems Raffects how applications are conceived. At present, We divide first-generation urban and mobile many urban applications focus on solving perceived applications into three categories. problems of disconnection, disruption, and dis- First are systems that frame mobility as a dis- location. However, a growing movement points connection from stable working situations. These toward the value of considering applications try to overcome this disconnection Arianna Bassoli a less instrumental account of either by providing remote mobile access to static London School of Economics city life. Ethnographic studies of information resources or by trying to reproduce existing relationships between static application contexts. For example, the Satchel Johanna Brewer and Paul Dourish urban mobility and technology system sought to give travelers easy access to elec- University of California, Irvine offer an alternate formulation for tronic documents, as well as the ability to share and Karen Martin applications development—one exchange them, by developing mobile digital tokens University College London based on the experiences of ur- that could be used to manipulate documents stored ban dwellers relating to one an- centrally.2 Researchers at the University of Glas- Scott Mainwaring other and to their city. -
Reading Science Fiction Alongside Ubiquitous Computing
“Resistance is Futile”: Reading Science Fiction Alongside Ubiquitous Computing Paul Dourish University of California, Irvine [email protected] Genevieve Bell Intel Corporation [email protected] Abstract. Design-oriented research is an act of collective imagining – a way in which we work together to bring about a future that lies slightly out of our grasp. In this paper, we examine the collective imagining of ubiquitous computing by bringing it into alignment with a related phenomenon, science fiction, in particular as imagined by a series of shows that form part of the cultural backdrop for many members of the research community. A comparative reading of these fictional narratives highlights a series of themes that are also implicit in the research literature. We argue both that these themes are important considerations in the shaping of technological design, and that an attention to the tropes of popular culture holds methodological value for ubiquitous computing. 1 Introduction Mark Weiser’s paper outlining the ubiquitous computing research agenda was entitled “The Computer for the 21st Century.” In so labeling his vision a decade before the end of the 20th century, Weiser initiated a concern with futurism and futuristic vision that continues to characterize ubicomp research and writings (Bell and Dourish, 2007). Design-oriented research is, of course, inherently directed towards the future, and is predicated upon envisionments of alternative futures enabled by technological progress. But, we would argue, the kinds of future visions invoked by ubicomp research are of a very particular sort. Rather than simply envisioning improvements in the performance of particular algorithms or computational tools, pervasive computing research argues for a wholesale reconfiguration of the relationship between people and their everyday lives, based on responsive environments and embedded computation: a form of collective imagining. -
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
This is a draft paper in preparation for a special issue of Transactions on Computer-Human Inter- action on “HCI in the New Millennium.” Please do not cite or distribute without permission. Embodied Interaction: Exploring the Foundations of a New Approach to HCI Paul Dourish Xerox Palo Alto Research Center [email protected] Abstract As we move towards the close of the millennium, it is perhaps not surprising that we take the “long view” and attempt to find, in the history of HCI, clues to its future. In that vein, this article focuses on the theoretical and foundational underpinnings of interactive system design and development. Drawing upon recent trends in interactive systems research, it proposes “embodiment” as the basis for a new foundational approach to HCI. Embodiment reflects both a physical presence in the world and a social embedding in a web of practices and purposes. After a review of the role that embodiment has played in philosophies of presence and action through the twentieth century, the outline of a new foundation for the design and analysis of interactive systems is presented. 1 INTRODUCTION Millennial fever is upon us. Against a background of debates over when the new millennium actu- ally starts, discussions are held in the media and over dinner about how the progress of the last thousand years can be projected into the next. Lists are drawn up of the most important human con- tributions of the last thousand years. What was the most powerful idea? The most noteworthy invention? The most significant discovery? What does the future hold, and how will we chart a course through it? On reflection, it is perhaps not surprising that academic circles should host the same sorts of discus- sions. -
Yesterday's Tomorrows: Notes on Ubiquitous Computing's
Pers Ubiquit Comput (2006) DOI 10.1007/s00779-006-0071-x ORIGINAL ARTICLE Genevieve Bell Æ Paul Dourish Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision Received: 31 August 2005 / Accepted: 25 April 2006 Ó Springer-Verlag London Limited 2006 Abstract Ubiquitous computing is unusual amongst sible future. Rhetorically, Weiser situates the research technological research arenas. Most areas of computer activities that he describes there as initial steps upon a science research, such as programming language imple- path of technological development inspired by an ex- mentation, distributed operating system design, or de- plicit vision of possible future relationships between notational semantics, are defined largely by technical people, practice, and technology. Although much of his problems, and driven by building upon and elaborating article describes a research program already under way a body of past results. Ubiquitous computing, by con- and some of the early results that it had produced, the trast, encompasses a wide range of disparate techno- dominant theme of the article is the twin challenge of logical areas brought together by a focus upon a anticipating future trends and meeting future needs. common vision. It is driven, then, not so much by the Weiser’s article was doubly influential. Not only did problems of the past but by the possibilities of the fu- it articulate a research agenda that many have em- ture. Ubiquitous computing’s vision, however, is over a braced, it also set a rhetorical tone that many have decade old at this point, and we now inhabit the future adopted. So, the same concern with technological fu- imagined by its pioneers.