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City Research Online City, University of London Institutional Repository Citation: Piyathasanan, B., Mathies, C., Wetzels, M., Patterson, P. and de Ruyter, K. (2015). A Hierarchical Model of Virtual Experience and Its Influences on the Perceived Value and Loyalty of Customers. International Journal of Electronic Commerce, 19(2), pp. 126-158. doi: 10.1080/10864415.2015.979484 This is the accepted version of the paper. This version of the publication may differ from the final published version. Permanent repository link: https://openaccess.city.ac.uk/id/eprint/17773/ Link to published version: http://dx.doi.org/10.1080/10864415.2015.979484 Copyright: City Research Online aims to make research outputs of City, University of London available to a wider audience. Copyright and Moral Rights remain with the author(s) and/or copyright holders. URLs from City Research Online may be freely distributed and linked to. Reuse: Copies of full items can be used for personal research or study, educational, or not-for-profit purposes without prior permission or charge. Provided that the authors, title and full bibliographic details are credited, a hyperlink and/or URL is given for the original metadata page and the content is not changed in any way. City Research Online: http://openaccess.city.ac.uk/ [email protected] A HIERARCHICAL MODEL OF VIRTUAL EXPERIENCE AND ITS INFLUENCES ON CUSTOMER PERCEIVED VALUE AND LOYALTY Abstract Many businesses use virtual experience (VE) to enhance the overall customer experience, though extant research offers little guidance for how to improve consumers’ VE. This study, anchored in activity theory, examines key drivers of VE and its influences on value perceptions and customer loyalty. -
A Third Age of Avatars Bruce Damer, [email protected] Damer.Com | Digitalspace.Com | Ccon.Org | Biota.Org | Digibarn.Com
A Third Age of Avatars Bruce Damer, [email protected] damer.com | digitalspace.com | ccon.org | biota.org | digibarn.com Ò Started life on a PDP-11 fresh out of high school (1980), programmed graphics, videotext systems, dreamed of self replicating robots on the moon, designed board games, built model space stations. Ò Worked at IBM Research in 1984 (Toronto, New York), introduced to Internet, optical computing. Ò At Elixir Technologies 1987-94, wrote some of first GUI/Windows-Icons Publishing software on the IBM PC platform used 100 countries. Ò Established Contact Consortium in 1995, held first conferences on avatars (Earth to Avatars, Oct 1996) Ò Wrote “Avatars!”in 1997. Hosted and supported 9 conferences until 2003 on various aspects of virtual worlds (AVATARS Conferences, VLearn3D, Digital Biota) Ò Founded DigitalSpace in 1995, produced 3D worlds for government, corporate, university, and industry. Evangelism for Adobe (Atmosphere), NASA (Digital Spaces, open source 3D worlds for design simulation of space exploration) and NIH (learning games for Autism) Ò Established DigibarnComputer Museum (2002) Ò Virtual Worlds Timeline project (2006-2008) to capture and represent the history of the medium Ò The Virtual World, its Origins in Deep Time Ò Text Worlds Ò Graphical Worlds Ò Internet-Connected Worlds Ò The Avatars Cyberconferences Ò Massive Multiplayer Online RPGs Ò Virtual World Platforms Ò Virtual Worlds Timeline Project and Other Research History of Virtual Worlds The Virtual World, its Origins in Deep Time So what is a Virtual World? A place described by words or projected through pictures which creates a space in the imagination real enough that you can feel you are inside of it. -
Cyber-Synchronicity: the Concurrence of the Virtual
Cyber-Synchronicity: The Concurrence of the Virtual and the Material via Text-Based Virtual Reality A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Jeffrey S. Smith March 2010 © 2010 Jeffrey S. Smith. All Rights Reserved. This dissertation titled Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality by JEFFREY S. SMITH has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Joseph W. Slade III Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT SMITH, JEFFREY S., Ph.D., March 2010, Mass Communication Cyber-Synchronicity: The Concurrence of the Virtual and the Material Via Text-Based Virtual Reality (384 pp.) Director of Dissertation: Joseph W. Slade III This dissertation investigates the experiences of participants in a text-based virtual reality known as a Multi-User Domain, or MUD. Through in-depth electronic interviews, staff members and players of Aurealan Realms MUD were queried regarding the impact of their participation in the MUD on their perceived sense of self, community, and culture. Second, the interviews were subjected to a qualitative thematic analysis through which the nature of the participant’s phenomenological lived experience is explored with a specific eye toward any significant over or interconnection between each participant’s virtual and material experiences. An extended analysis of the experiences of respondents, combined with supporting material from other academic investigators, provides a map with which to chart the synchronous and synonymous relationship between a participant’s perceived sense of material identity, community, and culture, and her perceived sense of virtual identity, community, and culture. -
View the Manual
A Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. © 2019 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”®, the Codemasters logo and “Grid”® are registered trademarks owned by Codemasters. “RaceNet”™ is a trademark of Codemasters. All rights reserved. Uses Bink Video. Copyright © 1997-2019 by RAD Game Tools, Inc. Powered by Wwise © 2006 - 2019 Audiokinetic Inc. All rights reserved. Ogg Vorbis Libraries © 2019, Xiph.Org Foundation. Portions of this software are copyright ©2019 The FreeType Project (www.freetype.org). All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. -
Grid 2 Ps3 Cheat Codes Grid 2 Ps3 Cheat Codes
grid 2 ps3 cheat codes Grid 2 ps3 cheat codes. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 6651d062fee215f8 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. GRID cheats & more for PlayStation 3 (PS3) Get the latest GRID cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, trophies, guides, FAQs, walkthroughs, and more for PlayStation 3 (PS3). CheatCodes.com has all you need to win every game you play! Use the above links or scroll down see all to the PlayStation 3 cheats we have available for GRID. Genre: Racing, Sports Car Auto Racing Developer: Codemasters Publisher: Codemasters ESRB Rating: Everyone Release Date: June 30, 2008. Hints. We have no tips for GRID yet. If you have any unlockables please submit them. GRID 2 Walkthrough. The race returns in the highly-anticipated sequel to the critically acclaimed, BAFTA award-winning Race Driver: GRID which set new standards for damage, AI, visuals and introduced Flashback, the time rewind feature now adopted by many racing titles. -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads. -
Race Driver: GRID: EVALUATION SUMMARY
Race Driver: GRID: EVALUATION SUMMARY About Race INDIVIDUAL SCORES RYG’s RATING* Driver: GRID Developed and published by Codemasters, Race Driver: 48% GRID is a racing-simulation game and forms a part of the TOCA Touring Car Series. Many critics praised GRID for its realism, particularly on car damages. This version of DiRT was bundled within a Racing Megapack distributed UNACCEPTABLE by Codemasters. 44% 52% N/A Medium: Disc Version Versions Tested: 1.00 and 1.30 * RYG’s Rating is an aggregate of the Individual Scores AREAS OF CONCERN About SecuROM Pre-Purchase & DRM Notification Activation DRM: SecuROM documentation absent from Publisher’s DRM: Hardware activation; Disc required to play GRID; Resale SecuROM is developed by Sony DADC and remains one websites, Gaming Package, Manual, Readme and EULA. prohibited. of the oldest DRM series in the Video Gaming market. Publisher: As above. Publisher: As above. This version implemented by Codemasters is a hardware- based DRM with blacklisting capabilities. EULA Manual Game Patches & Updates DRM: EULA absent from Sony DADC. DRM: No notification of DRM upgrade. About Publisher: As above; Written based on UK laws; Publisher: As above; No EULA provided; Cannot roll back to Incomprehensible and inconsistent; No warranties/refunds previous version if errors arise. Codemasters provisions for consumers outside UK; Ownership bias; Internal Disputes Resolution non-existent. Uninstallation DRM: DRM Removal tool not provided in game; Many files Codemasters Software Company Limited is a UK-based Personal Backup and registry keys remain. video games developer and publisher overseeing about BOTH: Not permissible as per EULA and DRM implemented. -
Samsung Lanserer Gamefly Streaming – Fremtidens Videospill
18-08-2015 17:14 CEST Samsung lanserer GameFly Streaming – fremtidens videospill Oslo18. august, 2015 – Samsung Electronics Co. Ltd. presenterer fremtidens high-end videospill med lanseringen av GameFly Streaming, en abonnementsbasert tjeneste som bringer nyskapende spill inn i folks stuer, uten behov for konsoller, kabler eller plater. GameFly Streaming strømmer populære spill som Batman Arkham Origins, Lego Batman 3, GRID 2 og HITMAN Absolution over internett, slik at de kan spilles direkte på Samsungs Smart TV-er. Den patenterte GameFly-teknologien integreres i Samsung Smart TV-er for å sikre en pålitelig og responsiv opplevelse, selv om nettverksforholdene varierer under en spilløkt. – GameFly Streaming er virkelig en game-changer, sier Marko Nurmela, visepresident for marked og kommunikasjon i Samsung. Ved å opprette et abonnement kan alle fra nybegynnere til seriøse spillere gjøre om sin Samsung Smart TV til neste generasjons spillkonsoll. Det er på tide å si farvel til alle bokser, ledninger og DVD-er som hoper seg opp i stuen. Med GameFly trenger du kun en kompatibel Samsung Smart TV og en spillkontroll for å nyte den beste spillopplevelsen. Det er flere ulike spillpakker tilgjengelig for GameFly Streaming-kundene; ´Hardcore-pakken` med spill som Mafia 2 og Red Faction, ´Lego-pakken` med titlene Batman (1,2 og 3) og Lord of the Rings, samt en ´All Around-pakke`. Månedlig abonnement koster 69,99 kroner for Hardcore-pakken, 69,99 kroner for Lego-pakken og 59,99 for All Around-pakken. Fakta: Kompatible TV-er • 2015 Smart TV-er (J5500 og nyere) • 2014 Smart TV-er (H5500 og nyere) Anbefalte spillkontroller • Logitech F310, F710 • Xbox 360 kontroll med ledning Krav til tilkobling • Internett-båndbredde • 8Mbps for HD streaming • 4Mbps for SD streaming. -
Yib's Guide to Mooing
Yib’s Guide to MOOing Getting the Most from Virtual Communities on the Internet Elizabeth Hess Table of Contents Foreword....................................................................................................................iii Acknowledgements.....................................................................................................v Introduction ...............................................................................................................1 Part I Fundamentals ...................................................................................................5 Chapter 1 – The Basics ................................................................................................7 Getting Started........................................................................................................7 Basic Communications............................................................................................9 Requesting a Character and Getting Settled In ...................................................... 14 Chapter 2 – How Do They Do That?.......................................................................... 21 Overview............................................................................................................... 21 A Very Brief Introduction to Objects ..................................................................... 21 Exploring an Object-Oriented World..................................................................... 22 Moving Around in a MOO................................................................................... -
Word & Work, Vol. 58, No. 4
Oral Roberts University Digital Showcase Word and Work (Framingham, MA) HSRC Digitized Periodical Collection 4-1936 Word & Work, vol. 58, no. 4 (April 1936) Holy Spirit Research Center ORU Library Follow this and additional works at: https://digitalshowcase.oru.edu/word_work Part of the Biblical Studies Commons, Christian Denominations and Sects Commons, Christianity Commons, and the Missions and World Christianity Commons Vol. LVIII. No. 4 Framingham, Massachusetts April, 1936 $1.00 a year, 10 cents a c. ... Who's Who at Armae:eddon By Frank Isensee, Modesto, California .. And he gathered them I ogether into a place called in the Hebrew tongue-ARMAGEDDON" (Rev. 16: 16) . p 1:0PLE REALIZE the world is ,;;;;;;;;;;;;;;;;;;,,,;;;iiiiiii.... ;;;;;;;iiiiiiiiiiiiiii;;;;;;;;;;;;;;;;;;;;iiiiiiiiiiiiiiiiiiiir Living God, Who is able for all becoming more restless. All na- things. tions are tossing about like a troubled AN EASTER MESSAGE One of the many places in the sea. Let us quote Isaiah 5 7: 20: " But B]I EJgar H. Harper, Turner, Oregon Bible which we can grasp, is about the w1ched are lihe the TROUBLED all the human Long ago on that first Easter Morning, mind is able to take: SIA .L u.Jhen it cannot rest, whose waters Th e eann qua ked with a mighty warning. " Behold, the nations are as a drop of cast up mire and dirt." The angel from the Heavenly mansions did soar, a buchet and are counted as the small The nations are groping about in And broke the Roman seal on that sepulcher dust of the balance" ( Isa. 40: 15) . darkness, in the mire and dirt of un- door. -
Metadefender Core V4.17.3
MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. -
5 Mud Spells
1. I AN INTRODUCTION TO MUD I I i Duncan Howard I Century Communications - London - CONTENTS INTRODUCTION by Richard Bartle I Chapter I A day in the death of an adventurer 7 Chapter 2 What is MUD? II Chapter 3 MUD commands 19 Chapter 4 Fighting in MUD 25 Chapter 5 MUD spells 29 Chapter 6 Monsters 35 Chapter 7 Treasure in MUD 37 Chapter 8 Wizards and witches 43 Chapter 9 Places in the Land 47 Chapter IO Daemons 53 Chapter II Puzzles and mazes 55 Chapter I2 Who's who in MUD 63 © Copyright MUSE Ltd 1985 Chapter I3 A specktackerler Christmas 71 All rights reserved Chapter I4 In conclusion 77 First published in 1985 by Appendix A A logged game of MUD 79 Century Communications Ltd Appendix B Useful addresses 89 a division of Century Hutchins~n Brookmount House, 62-65 Chandos Place, Covent Garden, London WC2N 4NW ISBN o 7126 0691 2 Originated by NWL Editorial Services, Langport, Somerset, TArn 9DG Printed and bound in Great Britain by Hazell, Watson & Viney, Aylesbury, Bucks. INTRODUCTION by Richard Bartle The original MUD was conceived, and the core written, by Roy Trubshaw in his final year at Essex University in 1980. When I took over as the game's maintainer and began to expand the number of locations and commands at the player's disposal I had little inkling of what was going to happen. First it became a cult among the university students. Then, with the advent of Packet Switch Stream (PSS), MUD began to attract players from outside the university - some calling from as far away as the USA and Japan! MUD proved so popular that it began to slow down the Essex University DEC-ro for other users and its availability had to be restricted to the middle of the night.