Understanding Architectural Form: a Conceptual Framework
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Design for the Triple Top Line: New Tools for Sustainable Commerce
www.corporate-env-strategy.com Tools for Sustainable Design Design for the Triple Top Line: New Tools for Sustainable Commerce William McDonough and Michael Braungart* The triple bottom line has been, and remains, a useful tool for integrating sustainability into the business agenda. Balancing traditional economic goals with social and environmental concerns, it has created a new measure of corporate performance. A business strategy focused solely on the bottom line, however, can obscure opportunities to pursue innovation and create value in the design process. New tools for sustainable design can refocus product development from a process aimed at limiting end of pipe liabilities to one geared to creating safe, quality products right from the start. This new design perspective creates triple top line growth: products that enhance the well being of nature and culture while generating economic value. Design for the triple top line follows the laws of nature to give industry the tools to develop systems that safely generate prosperity. In these new human systems, materials become food for the soil or flow back to industry forever. Value and quality are embodied in products, processes and facilities so ecologically intelligently designed, they leave footprints to delight in rather than lament. When the principles of ecologically intelligent design are widely applied both nature and commerce can thrive and grow. ᮊ 2002 Published by Elsevier Science Inc. William McDonough is an architect, industrial Tel.: q49-40-8797-620; fax: q49-40-8797-6226; designer, and educator. He is the founding prin- E-mail: [email protected]. cipal of William McDonough&Partners, Architec- ture and Community Design. -
Introduction: Design Epistemology
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2016 - Future Focused Thinking Jun 17th, 12:00 AM Introduction: Design Epistemology Derek Jones The Open University Philip Plowright Lawrence Technological University Leonard Bachman University of Houston Tiiu Poldma Université de Montréal Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Jones, D., Plowright, P., Bachman, L., and Poldma, T. (2016) Introduction: Design Epistemology, in Lloyd, P. and Bohemia, E. (eds.), Future Focussed Thinking - DRS International Conference 20227, 27 - 30 June, Brighton, United Kingdom. https://doi.org/10.21606/drs.2016.619 This Miscellaneous is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Introduction: Design Epistemology Derek Jonesa*, Philip Plowrightb, Leonard Bachmanc and Tiiu Poldmad a The Open University b Lawrence Technological University c University of Houston d Université de Montréal * [email protected] DOI: 10.21606/drs.2016.619 “But the world of design has been badly served by its intellectual leaders, who have failed to develop their subject in its own terms.” (Cross, 1982) This quote from Nigel Cross is an important starting point for this theme: great progress has been made since Archer’s call to provide an intellectual foundation for design as a discipline in itself (Archer, 1979), but there are fundamental theoretical and epistemic issues that have remained largely unchallenged since they were first proposed (Cross, 1999, 2007). -
Quantitative Computational Experiment (Qce): an Alternative Post-Positivist Experimental Research Strategy of Inquiry for Design Studies
QUANTITATIVE COMPUTATIONAL EXPERIMENT (QCE): AN ALTERNATIVE POST-POSITIVIST EXPERIMENTAL RESEARCH STRATEGY OF INQUIRY FOR DESIGN STUDIES 1ALI GHAFFARIANHOSEINI, 2RAHINAH IBRAHIM, 3JOHN TOOKEY, 4AMIRHOSEIN GHAFFARIANHOSEINI 1,3School of Engineering, Faculty of Design and Creative Technologies, AUT University, Auckland, New Zealand 2Faculty of Design and Architecture, University of Putra Malaysia (UPM), Malaysia 4Department of Geography, Faculty of Arts and Social Sciences, University of Malaya (UM), Malaysia E-mail: [email protected] Abstract- One of the most important aspects for development of valid results in academic research is selection of the appropriate research methodology. Contemporary research in design studies confronts the rapid expansion of emerging high- tech trends. Correspondingly, an adapted research methodology is required to meet the needs of current circumstances. This paper articulates employment of a quantitative computational research methodology for design studies. The research framework, implementation and validations are expressed in details. Computational charrette test method and computational emulation reasoning and representation are incorporated in order to validate the discussed research methodology outputs. In summary, the developed research methodology is articulated in details to enable further exploitations in academic research and practices. Index terms- Quantitative Computation Experiment (QCE); Social Science Research; Design Cognition; Research Methodology; Design Studies I. INTRODUCTION artificial intelligent-based expert systems to better understand/perform the design process [17-19]. One of the most important aspects for development of Generally, QCE is applied in order to advance design valid results in academic research is selection of the computing and cognition [20] core progress by appropriate research methodology [1-6]. This paper understanding the way researcher/designer thinks/acts elaborates on an alternative method for putting into [21]. -
Open Design Education: Addressing Accountability in the Age of Computing Açık Tasarım Eğitimine Doğru: Hesaplama Ve Hesap Verebilme
ARTICLE MEGARON 2020;15(3):343-349 DOI: 10.14744/MEGARON.2020.32650 Open Design Education: Addressing Accountability in the Age of Computing Açık Tasarım Eğitimine Doğru: Hesaplama ve Hesap Verebilme Desantila HYSA,1 Mine ÖZKAR2 ABSTRACT Attitudes complement knowledge and skills but are often overlooked as assessable competencies in higher education. In architectural design curriculum, attitudes are especially relevant in order to ensure the training of responsible designers. As humanistic and environ- mental approaches are increasingly at the forefront, the studio cultures of the schools seek to cultivate collaborative and participato- ry skills on individual creativity. The parallel acclaim of computational methods expounds the reasoning processes of design and new opportunities arise for open and liable cultures of design. However, the task of connecting these methods to a broader competency in design is still not fulfilled. This paper provides an interdisciplinary context for accountability as an attitude in design education and a conceptual framework for implementing and assessing it through computational methods. It argues that computation in early-design education, in the form of shape rules and devices of visual computing, is supportive in instilling reflective attitudes by promoting knowl- edge sharing with accountability among learners. Keywords: Collaborative design; computational design; ethics; first-year design education; reflective practice. ÖZ Yükseköğretimde öğrenim çıktıları olarak bilgi ve becerileri tamamlayan tutumlar, -
Strategic Approach to Product Design and Development Process, And
İşletme Fakültesi Dergisi, Cilt 8, Sayı 1, 2007, 43-67 STRATEGIC APPROACH TO PRODUCT DESIGN AND DEVELOPMENT PROCESS, AND EFFECTIVENESS OF INDUSTRIAL DESIGN PRACTICES Aykut Berber *, İbrahim Aksel ** ABSTRACT Emerging economies face international competition and moreover, similar technology applies to organizations in the relevant industry. Therefore companies must strive to keep their market positions or create new business opportunities. Novel and innovative strategies are required in either case, which depends on differentiation in the market. Recognized as a value for sustainable competitive advantage and commercial success, industrial design (ID) has an essential role. This paper proposes that strategic approach to product design and development process is beneficial for the effectiveness of ID practices. Context of the research in the study is divided into two sections. The first section derived from a study previously conducted in Poland and aimed to observe whether Turkish companies recognized ID as a strategic tool for differentiation. A comparison of the results was made with the results obtained in Poland. The second section of the research context focuses on Turkish companies. To explore how strategic approach to product design and development process impacts on ID practices; factors and hypotheses were generated through principal components analysis prior to regression analysis to analyze the relationship. 198 companies from textile, furniture, and home appliances industries took part in the research. Major indications of the research show that strategic effect of teamwork has a central role in effective ID practices. Keywords: Industrial Design, Strategic Innovation, Product Development ÜRÜN TASARIM VE GELİŞTİRME SÜRECİNE STRATEJİK YAKLAŞIM VE ENDÜSTRİYEL TASARIM FAALİYETLERİNİN ETKİNLİĞİ ÖZET Gelişmekte olan ekonomilerdeki işletmeler, hiç kuşkusuz bir yandan uluslararası rekabet koşullarıyla öte yandan aynı alanda faaliyet gösteren diğer işletmelerin aynı teknolojiyi kullanmasının yaygınlaşmasıyla mücadele etmek durumundadır. -
Creativity and Evolution: a Metadesign Perspective
Elisa Giaccardi and Gerhard Fischer Creativity and Evolution: A Metadesign Perspective Abstract In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. Whereas user-centered and participatory design approaches (whether done for users, by users, or with users) have focused primarily on activities and processes taking place at design time, and have given little emphasis and provided few mechanisms to support systems as living entities that can be evolved by their users, metadesign is an emerging conceptual framework aimed at defining and creating social and technical infrastructures in which new forms of collaborative design can take place. Metadesign extends the traditional notion of design beyond the original development of a system to include co-adaptive processes between users and systems, which enable the users to act as designers and be creative. This paper presents the results of our studies and design activities in the last two decades at the Center for LifeLong Learning & Design of the University of Colorado at Boulder. Keywords Metadesign, design time, use time, multidimensional design space, open systems, adaptable interaction, embodiment, co-creation, co-evolution, social creativity, boundary objects, seeds, mediators, SER process model, critics, reuse, affect. Introduction In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. -
This Copy Is for Staff Use Only
Architecture, Design and Planning Handbook 2018 This copy is for staff use only Handbooks online: sydney.edu.au/handbooks Contents Contents Honours 21 Welcome 1 Bachelor of Design in Architecture enrolment 21 A message from the Dean 1 planner Bachelor of Architecture and Environments 3 Bachelor of Design in Architecture 23 Overview 3 Bachelor of Design in Architecture 23 Bachelor in Architecture and Environment 3 Bachelor of Design in Architecture (Honours) 23 enrolment guide Course Resolutions 23 Summary of requirements 3 Master of Architecture prerequisite unit of study 3 Bachelor of Design in Architecture 25 Honours 3 Table A: Units of study in the Bachelor of Design 25 Bachelor of Architecture and Environments 3 in Architecture enrolment planner Bachelor of Design in Architecture 29 Bachelor of Architecture and Environments 5 Table A: Units of study in the Bachelor of Design 29 Bachelor of Architecture and Environments 5 in Architecture Bachelor of Architecture and Environments 5 Bachelor of Design in Architecture - Core units of 29 (Honours) study Course Resolutions 5 Junior units of study 29 Senior units of study 29 7 Bachelor of Architecture and Environments Bachelor of Design in Architecture 31 Table D: Units of study in the Bachelor of 7 (Honours)/Master of Architecture honours core Architecture and Environments units Recommended electives 31 Bachelor of Architecture and Environments 9 Master of Architecture - Prerequisite unit of study 31 Table D: Units of study in the Bachelor of 9 Architecture and Environments School electives -
Design Studies 1
Design Studies 1 data and computational technology to create cutting-edge analysis and DESIGN STUDIES mapping approaches for a wide range of fields, such as urban planning, Interdepartmental Undergraduate Program architecture, landscape architecture, design, community development, agriculture, environmental sciences, natural resources, sociology, http://www.design.iastate.edu criminology, anthropology, political science, environmental studies and others. The minor is open to undergraduates in all university majors with The Design Studies programs bring together courses that deal with a minimum overall GPA of 2.0 prior to enrolling. the integrated study of the conceptualization, production, visible form, uses, and history of artifacts, buildings, and environments as well as the Minor - Illustration common qualities and connections among the design, art and planning The undergraduate minor in Illustration (http://catalog.iastate.edu/ fields. collegeofdesign/#minorstext) is ideal for students interested in Core Design Program illustration for books, graphic novels, magazine articles, advertising and concept art for game design and film. This minor provides the ability Four Design Studies courses constitute the Core Design Program: Design to tailor a curriculum that serves these varied career interests, whether Studio 1 (Dsn S 102), Drawing I (Dsn S 131), Design in Context (Dsn S you want to work in the industry or freelance as an independent studio 183) and Design Collaborative (Dsn S 115). Full or partial credit of the practitioner. Core Design program is required for all undergraduate students in the College of Design. Minor - Textile Design Minor—Critical Studies in Design The undergraduate minor in Textile Design (http://catalog.iastate.edu/ collegeofdesign/#minorstext) allows students to focus specifically on The undergraduate minor in Critical Studies in Design (http:// the design and creation of textiles — a practice with applications in catalog.iastate.edu/collegeofdesign/#minorstext) offers students the fine arts, fashion and related fields. -
Design Thinking in Education: Perspectives, Opportunities and Challenges
Open Education Studies, 2019; 1: 281–306 Review Article Stefanie Panke* Design Thinking in Education: Perspectives, Opportunities and Challenges https://doi.org/10.1515/edu-2019-0022 received March 13, 2019; accepted December 23, 2019. (Grots & Creuznacher, 2016, p. 191). As a problem- solving approach that has been tried and tested with Abstract: The article discusses design thinking as a socially ambiguous problem settings, it deals with process and mindset for collaboratively finding solutions everyday-life problems, which are nonetheless difficult for wicked problems in a variety of educational settings. to solve – “wicked problems” (Rauth, Köppen, Jobst, & Through a systematic literature review the article Meinel, 2010). Wicked problems have no right or wrong organizes case studies, reports, theoretical reflections, solution and resist traditional scientific and engineering and other scholarly work to enhance our understanding of approaches, as “the information needed to understand the purposes, contexts, benefits, limitations, affordances, the problem depends upon one’s idea for solving it” (Rittel constraints, effects and outcomes of design thinking in & Webber, 1973, p. 161). Wicked problems have a wide, education. Specifically, the review pursues four questions: unbound problem space and complexity, are open for (1) What are the characteristics of design thinking that interpretation, surrounded by competing or conflicting make it particularly fruitful for education? (2) How is opinions for solutions, and unlikely to ever be completely design thinking applied in different educational settings? solved (Hawryszkiewycz, Pradhan, & Agarwal, 2015). (3) What tools, techniques and methods are characteristic Design thinking aims at transcending the immediate for design thinking? (4) What are the limitations or boundaries of the problem to ensure that the right negative effects of design thinking? The goal of the article questions are being addressed. -
Theoretical Issues and Conceptual Framework for Physical Facilities Design in Hospital Buildings
Journal of Architectural Environment & Structural Engineering Research | Volume 04 | Issue 01 | January 2021 Journal of Architectural Environment & Structural Engineering Research https://ojs.bilpublishing.com/index.php/jaeser ARTICLE Theoretical Issues and Conceptual Framework for Physical Facilities Design in Hospital Buildings Akinluyi Muyiwa L.1* Fadamiro Joseph A.2 Ayoola Hezekiah A.2 ALADE Morakinyo J.3 1. Department of Architecture, Afe Babalola University, Ado-Ekiti (ABUAD), Nigeria 2. Department of Architecture, Federal University of Technology (FUTA) , Akure, Ondo- State, Nigeria 3. Directorate of Physical Planning and Development (DPPD) Living Faith Church Canaan land ARTICLE INFO ABSTRACT Article history This study reviewed the theoretical issues relating to morphological and Received: 29 July 2020 psychological design issues in hospital building design evaluation. The study of morphological configurations design issues, concentrates on the el- Accepted: 30 October 2020 ements of building, shape/form, the structure of the environment, the struc- Published Online: 31 January 2021 tural efficiency and the architectural appearance of the hospital building forms. The psychological design issues focused on the essential issues re- Keywords: lating to Proximity, Privacy and Wayfindings. Through the literature review Theories of previous models such as, Khan (2012) Operational Efficiency Model, Haron, Hamid and Talib Usability Framework, (2012), Zhao, Mourshed & Framework Wright (2009) Model, Alalouch, Aspinall & Smith Model (2016) and Hill Physical facilities & Kitchen (2009). A conceptual framework for physical facilities design Hospital building evaluation and satisfaction in hospital buildings was developed. The study, however, provides useful information for the development of a design framework that can inform policy on hospital buildings. 1. Introduction policy strategies for renovation and construction of new hospital buildings and environmental facilities to im- 1.1 Background to the Study prove the current healthcare situation. -
Joequackenbushresume.Pdf
Joseph A. Quackenbush [email protected] www.josephquackenbush.com Curriculum Vitae Education M.F.A. Graphic Design, Rhode Island School of Design, Providence, RI, 1996 Radcliffe Publishing Course, Harvard University, Cambridge, MA, 1986 B.A. English, Oakland University, Rochester, MI, 1983 Current Positions at Massachusetts College of Art and Design Professor, Graphic Design Department Chairperson, Graphic Design Department Coordinator of MFA program in Design (Dynamic Media Institute) Director of the Creative Continuum and Creative Edge design and business programs Teaching Experience Massachusetts College of Art and Design Undergraduate Classes Sophomore Studios / Visual Systems Component Graphic Design One Typography One Typography Two Typography Three Information Architecture One Information Architecture Two Graphic Design Four Portfolio Degree Project Design Research Designing Stories (elective) Graduate Classes in The Dynamic Media Institute Seminar: Contemporary Issues in Dynamic Media Seminar: Historical Issues in Dynamic Media Seminar: Thesis Document I Seminar: Thesis Document II Rhode Island School of Design Undergraduate Classes BGD Studio I, Spring 2001 BGD Studio II, Fall 1997 – 2004 Graphic Design Elective, Spring 1996 Strategic Design, Spring 1998 Strategic Design, Spring 1999 Typography II, Spring 2002 –2004 Visual Poetry, Fall 1996 Visual Communication, Fall 2000 Joseph A. Quackenbush [email protected] www.josephquackenbush.com Graduate Classes Thesis Programming,. Wintersession 1998 – 2004 Thesis Seminar, -
Transformation Towards Industrial Sustainability
KES Transactions on Sustainable Design and Manufacturing I Sustainable Design and Manufacturing 2014 : pp.769-783 : Paper sdm14-024 Case study of an organisation trying to re-imagine its place in the supply chain: transformation towards industrial sustainability Lloyd Fernando 1, Steve Evans 2 1 University Of Cambridge, IFM, Centre for Industrial Sustainability, CB3 0FY, UK [email protected] 2 University Of Cambridge, IFM, Centre for Industrial Sustainability, CB3 0FY, UK [email protected] Abstract: Purpose: The paper identifies existing sustainability frameworks that help companies in decision-making, strategy and new thinking. The paper presents a case study to analyse the applicability of the different frameworks for planning for transformation towards industrial sustainability. The most popular frameworks such as cradle to cradle and the natural step are explored as an alternative design and production concept to the strategy of eco- efficiency. Design/methodology/approach: The paper reports the results of exploratory case studies observed through document analysis and interviews. Findings: The transformation to industrial sustainable system necessitates a fundamental redesign of products and the production system of industrial material flows within which they circulate. Cradle-to-Cradle design defines a broad framework for creating eco-effective industrial systems, but for businesses to put this framework into practice they need both the right technologies and the right strategies, which implies a need to collaborate with different actors & stakeholders across the system. Originality/value: It was found that the framework of cradle-to-cradle design can help inspire new thinking and improve shared understanding through structured discussions with other actors in the system.