Agile Practices Michael Hilton
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Timeboxing Process Model for Iterative Software Development
The Timeboxing Process Model for Iterative Software Development Pankaj Jalote Department of Computer Science and Engineering Indian Institute of Technology Kanpur – 208016; India Aveejeet Palit, Priya Kurien Infosys Technologies Limited Electronics City Bangalore – 561 229; India Contact: [email protected] ABSTRACT In today’s business where speed is of essence, an iterative development approach that allows the functionality to be delivered in parts has become a necessity and an effective way to manage risks. In an iterative process, the development of a software system is done in increments, each increment forming of an iteration and resulting in a working system. A common iterative approach is to decide what should be developed in an iteration and then plan the iteration accordingly. A somewhat different iterative is approach is to time box different iterations. In this approach, the length of an iteration is fixed and what should be developed in an iteration is adjusted to fit the time box. Generally, the time boxed iterations are executed in sequence, with some overlap where feasible. In this paper we propose the timeboxing process model that takes the concept of time boxed iterations further by adding pipelining concepts to it for permitting overlapped execution of different iterations. In the timeboxing process model, each time boxed iteration is divided into equal length stages, each stage having a defined function and resulting in a clear work product that is handed over to the next stage. With this division into stages, pipelining concepts are employed to have multiple time boxes executing concurrently, leading to a reduction in the delivery time for product releases. -
Agile Software Development and Im- Plementation of Scrumban
Joachim Grotenfelt Agile Software Development and Im- plementation of Scrumban Metropolia University of Applied Sciences Bachelor of Engineering Mobile Solutions Bachelor’s Thesis 30 May 2021 Abstrakt Författare Joachim Grotenfelt Titel Agile software utveckling och Implementation av Scrumban Antal Sidor 31 sidor Datum 30.05.2021 Grad Igenjör YH Utbildningsprogram Mobile Solutions Huvudämne Informations- och kommunikationsteknologi Instruktörer Mikael Lindblad, Projektledare Peter Hjort, Lektor Målet med avhandlingen var att studera agila metoder, hur de används i mjukvaruföretag och hur de påverkar arbetet i ett programvaruutvecklingsteam. Ett annat mål med avhandlingen var att studera bakgrunden till den agila metoden, hur den togs i bruk och hur den påverkar kundnöjdhet. I denna avhandling förklaras några existerande agila metoder, verktygen för hur agila metoder används, samt hur de påverkar programvaruutvecklingsteamet. Avhandlingen fokuserar sig på två agila metoder, Scrum och Kanban, eftersom de ofta används i olika företag. Ett av syftena med denna avhandling var att skapa förståelse för hur Scrumban metoden tas i bruk. Detta projekt granskar fördelarna med att ha ett mjukvaruutvecklingsteam som arbetar med agila processer. Projektet lyckades bra och en arbetsmiljö som använder agila metoder skapades. Fördelen blev att utvecklarteamet kunde göra förändringar när sådana behövdes. Nyckelord Agile, Scrum, Kanban, Scrumban Abstract Joachim Grotenfelt Author Basics of Agile Software Development and Implementation of Title Scrumban Number of Pages 31 pages Date 30.05.2021 Degree Bachelor of Engineering Degree Program Mobile Solutions Professional Major Information- and Communications Technology Instructors Mikael Lindblad, Project Manager Peter Hjort, Senior Lecturer The goal of the thesis is to study the Agile methods and how they affect the work of a soft- ware development team. -
Extreme Programming Considered Harmful for Reliable Software Development
AVOCA GmbH Extreme Programming Considered Harmful for Reliable Software Development Status: Approved Author(s): Gerold Keefer Version: 1.0 Last change: 06.02.02 21:17 Project phase: Implementation Document file name: ExtremeProgramming.doc Approval Authority: Gerold Keefer Distribution: Public Security Classification: None Number of pages: 1 Extreme Programming Considered Harmful for Reliable Software Development AVOCA GmbH 1 MOTIVATION ................................................................................................................................... 3 2BIAS................................................................................................................................................. 4 3 BENEFITS ........................................................................................................................................ 4 4 DUBIOUS VALUES AND PRACTICES........................................................................................... 5 5 C3 REVISITED ................................................................................................................................. 7 6 MISSING ANSWERS ....................................................................................................................... 7 7 ALTERNATIVES .............................................................................................................................. 8 8 CONCLUSIONS ............................................................................................................................ -
Software Architecture: the Next Step for Object Technology (PANEL)
Software Architecture: The Next Step for Object Technology (PANEL) Bruce Anderson, University of ESSPX (moderator) Mary Shaw, Carnegie-Mellon University Larry Best, American Management Systems Kent Beck, First Class Software What is the next step for you? Progress comes Abstract from taking aware steps, but what steps are those? Architectures are the structuring paradigms, styles They could be in attempting to discover and and patterns that make up our software systems. catalogue architectures; creating awareness of this They are important in many ways: they allow us to level of product envisioning; doing design more talk usefully about systems without talking about consciously; finding ways of describing systems; their detail; a knowledge of them gives us design consolidating legacy code; abandoning legacy code; choices; attention to this level can make systems and making new software lifecycles. families of systems have the non-functional What is the next step for the community? Are there properties we want, especially changeability. ways to work that go beyond projects and Each panelist will address the following issues: companies? Will there be focus on the community, l What is architecture? which suggests cooperation, learning, divergence l What is the value you have had so far from and empowerment; or on the marketplace, which this concept? suggests competition, confidentiality, convergence l What is the next step for you? and dependence? l What is the next step for the community? 2 Mary Shaw 1 Background Software architecture is concerned with the What is architecture? We all have experience of organization of software systems: the selection of systems of great conceptual clarity and integrity. -
The Great Methodologies Debate: Part 1
ACCESS TO THE EXPERTS The Journal of Information Technology Management December 2001 Vol. 14, No. 12 The Great Methodologies Debate: Part 1 Resolved “Today, a new debate rages: agile software Traditional methodologists development versus rigorous software are a bunch of process- development.” dependent stick-in-the-muds who’d rather produce flawless Jim Highsmith, Guest Editor documentation than a working system that meets business needs. Opening Statement Jim Highsmith 2 Rebuttal Lightweight, er, “agile” Agile Can Scale: Inventing and Reinventing methodologists are a bunch of SCRUM in Five Companies glorified hackers who are going to be in for a heck of a surprise Jeff Sutherland 5 when they try to scale up their “toys” into enterprise-level software. Agile Versus Traditional: Make Love, Not War! Robert L. Glass 12 Business Intelligence Methodologies: Agile with Rigor? Larissa T. Moss 19 Agility with the RUP Philippe Kruchten 27 Extreme Requirements Engineering Larry Wagner 34 Exclusion, Assumptions, and Misinterpretation: Foes of Collaboration Lou Russell 39 Opening Statement by Jim Highsmith In the early 1980s, I participated in rigorous software development. others be able to understand the one round of methodology debate. Agile approaches (Extreme similarities and differences and be Structured analysis and design Programming, Crystal Methods, able to apply the right mix to their champions such as Tom DeMarco, Lean Development, Feature-Driven own organization. Both the SEI and Ed Yourdon, and Tim Lister were Development, Adaptive Software Rational have made wonderful on one side of the debate, while Development, SCRUM, and contributions to software develop- data-driven design aficionados like Dynamic Systems Development ment, but it is important to Ken Orr, Jean-Dominique Warnier, Methodology) populate one camp. -
Agile and Devops Overview for Business
NELKINDA SOFTWARE CRAFT Ƅ TRAINING Agile and DevOps Overview for Business Duration: 2 Days Available Languages: English Audience Everyone who is steering or involved in software delivery: Business, Management, Operations, Development, for example: CxOs, managers, directors, team leads, systems administrators, development managers, business analysts, requirements engineers, architects, product owners, scrum masters, IT operations sta', IT stakeholders, developers, testers Goals Agile and DevOps are the big drivers of organizational transformation today. What do they mean? Where do they come from? What are their goals? How can they help my organization and my team? How can I use and implement them? And are there any side-e'ects or challenges to consider? Learn the answers to these questions in a holistic perspective from the CxO level to the code about what Agile and DevOps mean for organizations of all sizes. Contents • Business Case for Improving the Software Development Life Cycle ◦ Evolution of the Software Development Life Cycle (SDLC) ◦ Business Drivers of the SDLC Evolution ◦ Principles of Agile, DevOps, Extreme Programming (XP), and Software Craft ◦ Goals and Objectives of Agile, DevOps (Development Operations), XP, and Software Craft ◦ The Pipeline for Value Delivery • Essential Principles ◦ Manifesto for Agile Software Development ("Agile Manifesto") ◦ The Values and Principles of XP ◦ Manifesto of Software Craft ◦ The Two Values of Software ◦ The Deming (PDCA, plan-do-check-act) Cycle ◦ The XP Feedback Loops ◦ Parkinson's Law and Timeboxing ◦ Conway's Law, Organizational Structure and Cross-functional responsibility ◦ KPIs (Key Performance Indicators) and Drivers: Story-Point Velocity, Cycle Time, WIP (Work In Progress) limit ◦ Heisenberg's Uncertainty Principle of Agile Estimation 1/3 https://nelkinda.com/training/DevOps-Driven-Agile © Copyright 2015-2020 Nelkinda Software Craft Private Limited. -
Emerging Themes in Agile Software Development: Introduction to the Special Section on Continuous Value Delivery
ARTICLE IN PRESS JID: INFSOF [m5G; May 14, 2016;7:8 ] Information and Software Technology 0 0 0 (2016) 1–5 Contents lists available at ScienceDirect Information and Software Technology journal homepage: www.elsevier.com/locate/infsof Emerging themes in agile software development: Introduction to the special section on continuous value delivery ∗ Torgeir Dingsøyr a,b, , Casper Lassenius c a SINTEF, Trondheim, Norway b Department of Computer and Information Science, Norwegian University of Science and Technology, Trondheim, Norway c Department of Computer Science and Engineering, Aalto University, Helsinki, Finland a r t i c l e i n f o a b s t r a c t Article history: The relationship between customers and suppliers remains a challenge in agile software development. Received 19 April 2016 Two trends seek to improve this relationship, the increased focus on value and the move towards con- Revised 26 April 2016 tinuous deployment. In this special section on continuous value delivery, we describe these emerging Accepted 27 April 2016 research themes and show the increasing interest in these topics over time. Further, we discuss implica- Available online xxx tions for future research. Keywords: ©2016 The Authors. Published by Elsevier B.V. Agile software development This is an open access article under the CC BY-NC-ND license Software process improvement ( http://creativecommons.org/licenses/by-nc-nd/4.0/ ). Value-based software engineering Requirements engineering Continuous deployment Lean startup Scrum Extreme programming 1. Introduction ous deployment of new features. We describe these two trends as a focus on continuous value delivery. This is a challenging topic. -
A Survey of Agile Development Methodologies
A Survey of Agile Development Methodologies Agile development methodologies are emerging in the software industry. In this chapter, we provide an introduction to agile development methodologies and an overview of four specific methodologies: • Extreme Programming • Crystal Methods • Scrum • Feature Driven Development Plan-driven methods work best when developers can determine the requirements in advance . and when the requirements remain relatively stable, with change rates on the order of one percent per month. -- Barry Boehm [11] Plan-driven methods are those that begin with the solicitation and documentation of a set of requirements that is as complete as possible. Based on these requirements, one can then formulate a plan of development. Usually, the more complete the requirements, the better the plan. Some examples of plan-driven methods are various waterfall approaches and others such as the Personal Software Process (PSP) [28] and the Rational Unified Process (RUP) [30, 31]. An underlying assumption in plan-driven processes is that the requirements are relatively static. On the other hand, iterative methods, such as spiral- model based approaches [12, 14], evolutionary processes described in [5, 22, 32, 33], and recently agile approaches [45] count on change and recognize that the only constant is change. The question is only of the degree and the impact of the change. Beginning in the mid-1990’s, practitioners began finding the rate of change in software requirements increasing well beyond the capabilities of classical development methodologies [11, 27]. The software industry, software technology, and customers expectations were moving very quickly and the customers were becoming increasingly less able to fully state their needs up front. -
Multi Objective Analysis for Timeboxing Models of Software Development
MULTI OBJECTIVE ANALYSIS FOR TIMEBOXING MODELS OF SOFTWARE DEVELOPMENT Vassilis C. Gerogiannis and Pandelis G. Ipsilandis Department of Project Management, Technological Education Institute of Larissa, Larissa, Greece Keywords: Software Project Management, Iterative Development, Timeboxing, Project Scheduling, Linear Programming, Multi-Objective Optimization. Abstract: In iterative/incremental software development, software deliverables are built in iterations - each iteration providing parts of the required software functionality. To better manage and monitor resources, plan and deliverables, iterations are usually performed during specific time periods, so called “time boxes”. Each time box is further divided into a sequence of stages and a dedicated development team is assigned to each stage. Iterations can be performed in parallel to reduce the project completion time by exploiting a “pipelining” concept, that is, when a team completes the tasks of a stage, it hands over the intermediate deliverables to the team executing the next stage and then starts executing the same stage in the next iteration. In this paper, we address the problem of optimizing the schedule of a software project that follows an iterative, timeboxing process model. A multi objective linear programming technique is introduced to consider multiple parameters, such as the project duration, the work discontinuities of development teams in successive iterations and the release (delivery) time of software deliverables. The proposed model can be used to generate alternative project plans based on the relative importance of these parameters. 1 INTRODUCTION team of experts is usually assigned to each stage, i.e., a team for a stage performs only the activities In iterative and incremental development, software for that stage. -
Extreme Programming from Wikipedia, the Free Encyclopedia
Create account Log in Article Talk Read Edit View history Search Extreme programming From Wikipedia, the free encyclopedia Main page Extreme programming (XP) is a software development methodology which is Contents intended to improve software quality and responsiveness to changing customer Featured content requirements. As a type of agile software development,[1][2][3] it advocates frequent Current events "releases" in short development cycles, which is intended to improve productivity Random article and introduce checkpoints at which new customer requirements can be adopted. Donate to Wikipedia Wikipedia store Other elements of extreme programming include: programming in pairs or doing Interaction extensive code review, unit testing of all code, avoiding programming of features Help until they are actually needed, a flat management structure, simplicity and clarity in About Wikipedia code, expecting changes in the customer's requirements as time passes and the Community portal problem is better understood, and frequent communication with the customer and Recent changes among programmers.[2][3][4] The methodology takes its name from the idea that the Contact page Planning and feedback loops in beneficial elements of traditional software engineering practices are taken to extreme programming. Tools "extreme" levels. As an example, code reviews are considered a beneficial What links here practice; taken to the extreme, code can be reviewed continuously, i.e. the practice Related changes Software development of pair programming. Upload file process Special pages Critics have noted several potential drawbacks,[5] including problems with Core activities Permanent link unstable requirements, no documented compromises of user conflicts, and a Requirements · Design · Construction · Testing · Debugging · Deployment · Page information lack of an overall design specification or document. -
TASKCHECKLIST W
060-97_dennis3e_03.qxd 10/7/05 11:39 AM Page 60 PLANNING ✔ Identify Project ✔ Develop Systems Request ✔ Analyze Technical Feasibility ✔ Analyze Economic Feasibility ✔ Analyze Organizational Feasibility ✔ Perform Project Selection Review Estimate Project Time Identify Project Tasks Create Work Breakdown Structure Create PERT Charts Create Gantt Charts Manage Scope Staff Project Create Project Charter Set up CASE Repository Develop Standards Begin Documentation Assess and Manage Risk TASKCHECKLIST ▼ PLANNING ANALYSIS DESIGN 060-97_dennis3e_03.qxd 10/7/05 11:40 AM Page 61 CHAPTER 3 PROJECT MANAGEMENT T his chapter describes the important steps of project management, which begins in the Planning Phase and continues throughout the systems development life cycle (SDLC). First, the project manager estimates the size of the project and identifies the tasks that need to be performed. Next, he or she staffs the project and puts several activities in place to help coordinate project activities. These steps produce important project man- agement deliverables, including the workplan, staffing plan, and standards list. OBJECTIVES I Become familiar with estimation. I Be able to create a project workplan. I Understand why project teams use timeboxing. I Become familiar with how to staff a project. I Understand how computer-aided software engineering, standards, and documen- tation improve the efficiency of a project. I Understand how to reduce risk on a project. CHAPTER OUTLINE Introduction Staffing Plan Identifying Project Size Motivation Function Point -
Title of the Article: Agile Software Development Methods: a Comparative Review1
Title of the article: Agile Software Development Methods: A Comparative Review1 Authors: Pekka Abrahamsson, Nilay Oza, Mikko T. Siponen Notes: This is the author's version of the work. The definite version was published in: Abrahamsson P., Oza N., Siponen M.T. (2010) Agile Software Development Methods: A Comparative Review1. In: Dingsøyr T., Dybå T., Moe N. (eds) Ag- ile Software Development. Springer, Berlin, Heidelberg Copyright owner’s version can be accessed at https://link.springer.com/chapter/10.1007/978-3-642-12575-1_3 This is the author's version of the work. Copyright owner’s version can be accessed at https://link.springer.com/chapter/10.1007/978-3-642-12575-1_3. Agile Software Development Methods: A Comparative Review1 Pekka Abrahamsson, Nilay Oza and Mikko T. Siponen Abstract: Although agile software development methods have caught the attention of software engineers and researchers worldwide, scientific re- search still remains quite scarce. The aim of this study is to order and make sense of the different agile approaches that have been proposed. This comparative review is performed from the standpoint of using the fol- lowing features as the analytical perspectives: project management sup- port, life-cycle coverage, type of practical guidance, adaptability in actual use, type of research objectives and existence of empirical evidence. The results show that agile software development methods cover, without offer- ing any rationale, different phases of the software development life-cycle and that most of these methods fail to provide adequate project manage- ment support. Moreover, quite a few methods continue to offer little con- crete guidance on how to use their solutions or how to adapt them in dif- ferent development situations.