On Combinatorial Approximation Algorithms in Geometry Bruno Jartoux
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Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons
A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons Eric Berberich, Arno Eigenwillig, Michael Hemmer Susan Hert, Kurt Mehlhorn, and Elmar Schomer¨ [eric|arno|hemmer|hert|mehlhorn|schoemer]@mpi-sb.mpg.de Max-Planck-Institut fur¨ Informatik, Stuhlsatzenhausweg 85 66123 Saarbruck¨ en, Germany Abstract. We give an exact geometry kernel for conic arcs, algorithms for ex- act computation with low-degree algebraic numbers, and an algorithm for com- puting the arrangement of conic arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be obtained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations. The algorithm and its implementation are complete (they can handle all cases), exact (they give the mathematically correct result), and efficient (they can handle inputs with several hundred primitives). 1 Introduction We give an exact geometry kernel for conic arcs, algorithms for exact computation with low-degree algebraic numbers, and a sweep-line algorithm for computing arrangements of curved arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be ob- tained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations (Figure 1). A regularized boolean operation is a standard boolean operation (union, intersection, complement) followed by regularization. Regularization replaces a set by the closure of its interior and eliminates dangling low-dimensional features. -
2020 SIGACT REPORT SIGACT EC – Eric Allender, Shuchi Chawla, Nicole Immorlica, Samir Khuller (Chair), Bobby Kleinberg September 14Th, 2020
2020 SIGACT REPORT SIGACT EC – Eric Allender, Shuchi Chawla, Nicole Immorlica, Samir Khuller (chair), Bobby Kleinberg September 14th, 2020 SIGACT Mission Statement: The primary mission of ACM SIGACT (Association for Computing Machinery Special Interest Group on Algorithms and Computation Theory) is to foster and promote the discovery and dissemination of high quality research in the domain of theoretical computer science. The field of theoretical computer science is the rigorous study of all computational phenomena - natural, artificial or man-made. This includes the diverse areas of algorithms, data structures, complexity theory, distributed computation, parallel computation, VLSI, machine learning, computational biology, computational geometry, information theory, cryptography, quantum computation, computational number theory and algebra, program semantics and verification, automata theory, and the study of randomness. Work in this field is often distinguished by its emphasis on mathematical technique and rigor. 1. Awards ▪ 2020 Gödel Prize: This was awarded to Robin A. Moser and Gábor Tardos for their paper “A constructive proof of the general Lovász Local Lemma”, Journal of the ACM, Vol 57 (2), 2010. The Lovász Local Lemma (LLL) is a fundamental tool of the probabilistic method. It enables one to show the existence of certain objects even though they occur with exponentially small probability. The original proof was not algorithmic, and subsequent algorithmic versions had significant losses in parameters. This paper provides a simple, powerful algorithmic paradigm that converts almost all known applications of the LLL into randomized algorithms matching the bounds of the existence proof. The paper further gives a derandomized algorithm, a parallel algorithm, and an extension to the “lopsided” LLL. -
Mathematics of Bioinformatics ---Theory, Practice, and Applications (Part I)
Mathematics of Bioinformatics ---Theory, Practice, and Applications (Part I) Matthew He, Ph.D. Professor/Director Division of Math, Science, and Technology Nova Southeastern University, Florida, USA December 18-21, 2010, Hong Kong, China BIBM 2010 OUTLINE INTRODUCTION: FUNDAMENTAL QUESTIONS PART I : GENETIC CODES , BIOLOGICAL SEQUENCES , DNA AND PROTEIN STRUCTURES PART II: BIOLOGICAL FUNCTIONS, NETWORKS, SYSTEMS BIOLOGY AND COGNITIVE INFORMATICS TABLE OF TOPICS: PART I I. Bioinformatics and Mathematics 1.1 Introduction 12G1.2 Genet ic Co de an dMd Mat hemat ics 1.3 Mathematical Background 1.4 Converting Data to Knowledge 1.5 Big Picture: Informatics 16Chll1.6 Challenges and dP Perspect ives II. Genetic Codes, Matrices, and Symmetrical Techniques 2.1 Introduction 2.2 Matrix Theory and Symmetry Preliminaries 2.3 Genetic Codes and Matrices 2.4 Challenges and Perspectives III. Biological Sequences, Sequence Alignment, and Statistics 3.1 Introduction 3.2 Mathematical Sequences 3.3 Sequence Alignment 3.4 Sequence Analysis/Further Discussions 3.5 Challenges and Perspectives TABLE OF TOPICS: PART I IV. Structures of DNA and Knot Theory 4.1 Introduction 4.2 Knot Theory Preliminaries 4.3 DNA Knots and Links 4.4 Challenggpes and Perspectives V. Protein Structures, Geometry, and Topology 51I5.1 In tro duc tion 5.2 Computational Geometry and Topology 5.3 Protein Structures and Prediction 5.4 Statistical Approach and Discussions 5. 5 Cha llenges an d Perspec tives TABLE OF TOPICS: PART II VI. Biological Networks and Graph Theory 6. 1 Introduction 6.2 Graph Theory and Network Topology 6.3 Models of Biological Networks 6.4 Challenges and Perspectives VII. -
Computational Geometry and Computer Graphics by Dobkin
Computational Geometry and Computer Graphics David P. Dobkin+ Department of Computer Science Princeton University Princeton, NJ 08544 ABSTRACT Computer graphics is a de®ning application for computational geometry. The interaction between these ®elds is explored through two scenarios. Spatial subdivisions studied from the viewpoint of computa- tional geometry are shown to have found application in computer graph- ics. Hidden surface removal problems of computer graphics have led to sweepline and area subdivision algorithms in computational geometry. The paper ends with two promising research areas with practical applica- tions: precise computation and polyhedral decomposition. 1. Introduction Computational geometry and computer graphics both consider geometric phenomena as they relate to computing. Computational geometry provides a theoretical foundation involving the study of algorithms and data structures for doing geometric computations. Computer graphics concerns the practical development of the software, hardware and algorithms necessary to create graphics (i.e. to display geometry) on the computer screen. At the interface lie many common problems which each discipline must solve to reach its goal. The techniques of the ®eld are often similar, sometimes dif- ferent. And, each ®elds has built a set of paradigms from which to operate. Thus, it is natural to ask the question: How do computer graphics and computational geometry interact? It is this question that motivates this paper. I explore here life at the interface between computational geometry and computer graphics. Rather than striving for completeness (see e.g. Yao [Ya] for a broader survey), I consider in detail two scenarios in which the two ®elds have overlapped. The goal is to trace the development of the ideas used in the two areas and to document the movement back and forth. -
45 ROBUST GEOMETRIC COMPUTATION Vikram Sharma and Chee K
45 ROBUST GEOMETRIC COMPUTATION Vikram Sharma and Chee K. Yap INTRODUCTION Nonrobustness refers to qualitative or catastrophic failures in geometric algorithms arising from numerical errors. Section 45.1 provides background on these problems. Although nonrobustness is already an issue in “purely numerical” computation, the problem is compounded in “geometric computation.” In Section 45.2 we character- ize such computations. Researchers trying to create robust geometric software have tried two approaches: making fixed-precision computation robust (Section 45.3), and making the exact approach viable (Section 45.4). Another source of nonro- bustness is the phenomenon of degenerate inputs. General methods for treating degenerate inputs are described in Section 45.5. For some problems the exact ap- proach may be expensive or infeasible. To ensure robustness in this setting, a recent extension of exact computation, the so-called “soft exact approach,” has been proposed. This is described in Section 45.6. 45.1 NUMERICAL NONROBUSTNESS ISSUES Numerical nonrobustness in scientific computing is a well-known and widespread phenomenon. The root cause is the use of fixed-precision numbers to represent real numbers, with precision usually fixed by the machine word size (e.g., 32 bits). The unpredictability of floating-point code across architectural platforms in the 1980s was resolved through a general adoption of the IEEE standard 754-1985. But this standard only makes program behavior predictable and consistent across platforms; the errors are still present. Ad hoc methods for fixing these errors (such as treating numbers smaller than some ε as zero) cannot guarantee their elimination. Nonrobustness is already problematic in purely numerical computation: this is well documented in numerous papers in numerical analysis with the key word “pitfalls” in their title. -
Math Morphing Proximate and Evolutionary Mechanisms
Curriculum Units by Fellows of the Yale-New Haven Teachers Institute 2009 Volume V: Evolutionary Medicine Math Morphing Proximate and Evolutionary Mechanisms Curriculum Unit 09.05.09 by Kenneth William Spinka Introduction Background Essential Questions Lesson Plans Website Student Resources Glossary Of Terms Bibliography Appendix Introduction An important theoretical development was Nikolaas Tinbergen's distinction made originally in ethology between evolutionary and proximate mechanisms; Randolph M. Nesse and George C. Williams summarize its relevance to medicine: All biological traits need two kinds of explanation: proximate and evolutionary. The proximate explanation for a disease describes what is wrong in the bodily mechanism of individuals affected Curriculum Unit 09.05.09 1 of 27 by it. An evolutionary explanation is completely different. Instead of explaining why people are different, it explains why we are all the same in ways that leave us vulnerable to disease. Why do we all have wisdom teeth, an appendix, and cells that if triggered can rampantly multiply out of control? [1] A fractal is generally "a rough or fragmented geometric shape that can be split into parts, each of which is (at least approximately) a reduced-size copy of the whole," a property called self-similarity. The term was coined by Beno?t Mandelbrot in 1975 and was derived from the Latin fractus meaning "broken" or "fractured." A mathematical fractal is based on an equation that undergoes iteration, a form of feedback based on recursion. http://www.kwsi.com/ynhti2009/image01.html A fractal often has the following features: 1. It has a fine structure at arbitrarily small scales. -
Computational Geometry
Computational Geometry Third Edition Mark de Berg · Otfried Cheong Marc van Kreveld · Mark Overmars Computational Geometry Algorithms and Applications Third Edition 123 Prof. Dr. Mark de Berg Dr. Marc van Kreveld Department of Mathematics Department of Information and Computer Science and Computing Sciences TU Eindhoven Utrecht University P.O. Box 513 P.O. Box 80.089 5600 MB Eindhoven 3508 TB Utrecht The Netherlands The Netherlands [email protected] [email protected] Dr. Otfried Cheong, ne´ Schwarzkopf Prof. Dr. Mark Overmars Department of Computer Science Department of Information KAIST and Computing Sciences Gwahangno 335, Yuseong-gu Utrecht University Daejeon 305-701 P.O. Box 80.089 Korea 3508 TB Utrecht [email protected] The Netherlands [email protected] ISBN 978-3-540-77973-5 e-ISBN 978-3-540-77974-2 DOI 10.1007/978-3-540-77974-2 ACM Computing Classification (1998): F.2.2, I.3.5 Library of Congress Control Number: 2008921564 © 2008, 2000, 1997 Springer-Verlag Berlin Heidelberg This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer. Violations are liable for prosecution under the German Copyright Law. The use of general descriptive names, registered names, trademarks, etc. -
An Investigation of Droplets and Films Falling Over Horizontal Tubes
Iowa State University Capstones, Theses and Retrospective Theses and Dissertations Dissertations 1-1-2003 An investigation of droplets and films falling vo er horizontal tubes Jesse David Killion Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/rtd Recommended Citation Killion, Jesse David, "An investigation of droplets and films falling vo er horizontal tubes" (2003). Retrospective Theses and Dissertations. 19454. https://lib.dr.iastate.edu/rtd/19454 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Retrospective Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. An investigation of droplets and films falling over horizontal tubes by Jesse David Killion A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Major: Mechanical Engineering Program of Study Committee: Srinivas Garimella, Major Professor Richard H. Pletcher James C. Hill Iowa State University Ames, Iowa 2003 Copyright OO Jesse David Killion, 2003. All rights reserved. 11 Graduate College Iowa State University This is to certify that the master's thesis of Jesse David Killion has met the thesis requirements of Iowa State University Signatures have been redacted for privacy 111 TABLE OF CONTENTS ABSTRACT V ACKNOWLEDGEMENTS -
Variational Tetrahedral Mesh Generation from Discrete Volume Data Julien Dardenne, Sébastien Valette, Nicolas Siauve, Noël Burais, Rémy Prost
Variational tetrahedral mesh generation from discrete volume data Julien Dardenne, Sébastien Valette, Nicolas Siauve, Noël Burais, Rémy Prost To cite this version: Julien Dardenne, Sébastien Valette, Nicolas Siauve, Noël Burais, Rémy Prost. Variational tetrahedral mesh generation from discrete volume data. The Visual Computer, Springer Verlag, 2009, 25 (5), pp.401-410. hal-00537029 HAL Id: hal-00537029 https://hal.archives-ouvertes.fr/hal-00537029 Submitted on 17 Nov 2010 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Noname manuscript No. (will be inserted by the editor) Variational tetrahedral mesh generation from discrete volume data J. Dardenne · S. Valette · N. Siauve · N. Burais · R. Prost the date of receipt and acceptance should be inserted later Abstract In this paper, we propose a novel tetrahedral mesh measured in terms of minimal dihedral angle. Indeed, the ac- generation algorithm, which takes volumic data (voxels) as curacy and convergence speed of a FEM-based simulation an input. Our algorithm performs a clustering of the origi- depends on the mesh objective quality. As a consequence, a nal voxels within a variational framework. A vertex replaces lot of research was carried out on the topic of mesh gener- each cluster and the set of created vertices is triangulated in ation. -
Combinatorial Problems in Computational Geometry
Tel-Aviv University Raymond and Beverly Sackler Faculty of Exact Sciences School of Computer Science Combinatorial Problems in Computational Geometry Thesis submitted for the degree of “Doctor of Philosophy” by Shakhar Smorodinsky Under the supervision of Prof. Micha Sharir Submitted to the Senate of Tel-Aviv University June 2003 The work on this thesis was carried out under the supervision of Prof. Micha Sharir iii iv The thesis is dedicated to my parents, Meir and Nechama Smorodinsky, whom I love and who inspired me to love science. To my brother Rani and his family Tami, Guy, Adi, Omer. To Saba Eliahu (Niutek, who was recently upgraded to Niutekle), and to Savta Dora. v vi Acknowledgments I would like to express my deepest gratitude to my advisor Micha Sharir, who taught and inspired me, and spent so much time with me, discussing many problems (some of which are part of this thesis) and reading and commenting on this manuscript. More than anything, working with Micha was a profound pleasure. I would also like to thank J´anosPach who inspired me by his enthusiasm to count crossings in flat-land and who spent time with me discussing various geometric combi- natorial problems. I would also like to thank Pankaj Agarwal, Noga Alon, Boris Aronov, Alon Efrat, Guy Even, Zvika Lotker, J´anosPach, Sariel Har-Peled, Dana Ron for many helpful and stimulating discussions of scientific problems. I would like to thank some of my co-authors with whom I closely worked: Boris Aronov, Guy Even, Sariel Har-Peled, Zvika Lotker, J´anosPach, Rom Pinchasi, Micha Sharir. -
CMSC 754 Computational Geometry1
CMSC 754 Computational Geometry1 David M. Mount Department of Computer Science University of Maryland Spring 2012 1Copyright, David M. Mount, 2012, Dept. of Computer Science, University of Maryland, College Park, MD, 20742. These lecture notes were prepared by David Mount for the course CMSC 754, Computational Geometry, at the University of Maryland. Permission to use, copy, modify, and distribute these notes for educational purposes and withoutfeeisherebygranted,providedthatthiscopyrightnoticeappear in all copies. Lecture Notes 1 CMSC 754 Lecture 1: Introduction to Computational Geometry What is Computational Geometry? “Computational geometry” is a term claimed by a number of different groups. The term was coined perhaps first by Marvin Minsky in his book “Perceptrons”, which was about pattern recognition, and it has also been used often to describe algorithms for manipulating curves and surfaces in solid modeling. Its most widely recognized use, however, is to describe the subfield of algorithm theory that involves the design and analysis of efficient algorithms for problems involving geometric input and output. The field of computational geometry developed rapidly in the late 70’s and through the 80’s and 90’s, and it still continues to develop. Historically, computational geometry developed as a generalization of the study of algorithms for sorting and searching in 1-dimensional spacetoproblemsinvolvingmulti-dimensionalinputs. Because of its history, the field of computational geometry has focused mostly on problems in 2-dimensional space and to a lesser extent in 3-dimensional space. When problems are considered in multi-dimensional spaces, it is usually assumed that the dimension of the space is a smallconstant(say,10orlower).Nonetheless,recent work in this area has considered a limited set of problems in very high dimensional spaces, particularly with respect to approximation algorithms.