History and Contributions of Theoretical Computer Science
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Operating Systems and Virtualisation Security Knowledge Area (Draft for Comment)
OPERATING SYSTEMS AND VIRTUALISATION SECURITY KNOWLEDGE AREA (DRAFT FOR COMMENT) AUTHOR: Herbert Bos – Vrije Universiteit Amsterdam EDITOR: Andrew Martin – Oxford University REVIEWERS: Chris Dalton – Hewlett Packard David Lie – University of Toronto Gernot Heiser – University of New South Wales Mathias Payer – École Polytechnique Fédérale de Lausanne © Crown Copyright, The National Cyber Security Centre 2019. Following wide community consultation with both academia and industry, 19 Knowledge Areas (KAs) have been identified to form the scope of the CyBOK (see diagram below). The Scope document provides an overview of these top-level KAs and the sub-topics that should be covered under each and can be found on the project website: https://www.cybok.org/. We are seeking comments within the scope of the individual KA; readers should note that important related subjects such as risk or human factors have their own knowledge areas. It should be noted that a fully-collated CyBOK document which includes issue 1.0 of all 19 Knowledge Areas is anticipated to be released by the end of July 2019. This will likely include updated page layout and formatting of the individual Knowledge Areas. Operating Systems and Virtualisation Security Herbert Bos Vrije Universiteit Amsterdam April 2019 INTRODUCTION In this knowledge area, we introduce the principles, primitives and practices for ensuring security at the operating system and hypervisor levels. We shall see that the challenges related to operating system security have evolved over the past few decades, even if the principles have stayed mostly the same. For instance, when few people had their own computers and most computing was done on multiuser (often mainframe-based) computer systems with limited connectivity, security was mostly focused on isolating users or classes of users from each other1. -
Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons
A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons Eric Berberich, Arno Eigenwillig, Michael Hemmer Susan Hert, Kurt Mehlhorn, and Elmar Schomer¨ [eric|arno|hemmer|hert|mehlhorn|schoemer]@mpi-sb.mpg.de Max-Planck-Institut fur¨ Informatik, Stuhlsatzenhausweg 85 66123 Saarbruck¨ en, Germany Abstract. We give an exact geometry kernel for conic arcs, algorithms for ex- act computation with low-degree algebraic numbers, and an algorithm for com- puting the arrangement of conic arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be obtained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations. The algorithm and its implementation are complete (they can handle all cases), exact (they give the mathematically correct result), and efficient (they can handle inputs with several hundred primitives). 1 Introduction We give an exact geometry kernel for conic arcs, algorithms for exact computation with low-degree algebraic numbers, and a sweep-line algorithm for computing arrangements of curved arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be ob- tained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations (Figure 1). A regularized boolean operation is a standard boolean operation (union, intersection, complement) followed by regularization. Regularization replaces a set by the closure of its interior and eliminates dangling low-dimensional features. -