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VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
Machinima As Digital Agency and Growing Commercial Incorporation
The Video Game Asset Pipeline a Pattern Approach to Visualization
Proposal for the Analysis of a Video Game, a Film, and Their Relationship
Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors
Ka-Boom Licence to Thrill on a Mission LIFTING the LID on VIDEO GAMES
Journey to the Savage Planet a Slapstick Space Adventure from the Director of Far Cry 4
You've Seen the Movie, Now Play The
Manual English.Pdf
Found Technology: Players As Innovators in the Making of Machinima." Digital Youth, Innovation, and the Unexpected.Edited by Tara Mcpherson
Serious Business for America's Economy
Fable: the Journey” Fact Sheet June 2012
Story and Game Combined Using Machinima for Interactive Experiences
Avanguardia Videoludica,Two Point Hospital
Avanguardia Videoludica
Examining Popular Video Game Reviews Through a Comparative Content Analysis
Fable II Magazine
Silent Hill: the Terror Engine by Bernard Perron
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