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BRDF, Reflection Integral
Computer Graphicsgraphics Shading
CSE 167: Introduction to Computer Graphics Lecture #6: Illumination Model
Material Category Determined by Specular Reflection Structure Mediates the Processing of Image Features for Perceived Gloss
Computer Graphics Lecture 8: Lighting and Shading
Estimating the Colour of the Illuminant Using Specular Reflection and Exemplar-Based Method
Single-Image Specular Highlight Removal on the Gpu
Local Illumination and Shading
Specular Reflection
Rendering Specular Microgeometry with Wave Optics
5.2 Blinn-Phong Reflection Model
Gouraud Shading (Once Per Vertex) – Phong Shading (Once Per Pixel) → Heavy Computation Needed Flat Shading
Download 04 BRDF, Reflection Integral.Pdf
Real-Time Specular Highlight Removal Using the GPU
Computer Graphics Shading
Surface Shading: Materials
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