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Professional Counter-Strike: an Analysis of Media Objects, Esports Culture, and Gamer Representation
A Survey of Real-Time Strategy Game AI Research and Competition In
Advance Wars
Multiobjective Exploration of the Starcraft Map Space
Red Alert 2 Online
Replayability of Video Games
Gameplay Analysis “From Sticks and Stones to an Empire: How to Employ
Postmortems from Game Developers.Pdf
A Survey of Real-Time Strategy Game AI Research and Competition In
Military Tactics Reconnaissance
Worldbuilding: a Survey of Games and Architecture at Play Charlotte M
The First ORTS Game AI Competition at AIIDE-06
Controllable Procedural Map Generation Via Multiobjective Evolution
Copyright © IEEE. Citation for the Published Paper
Towards Multiobjective Procedural Map Generation
Dragon Magazine #183
Computer Gaming World Issue
Dragon Magazine #147
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