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Quad God
The Uses of Animation 1
180-Degree Rule, 183 3D Studio Max, 53, 120 Aarseth, Espen, 120
Redalyc.Machinima and Ethnographic Research in Three-Dimensional
Found Technology: Players As Innovators in the Making of Machinima." Digital Youth, Innovation, and the Unexpected.Edited by Tara Mcpherson
Machinima Im Tv
Machinima and Ethnographic Research in Three-Dimensional Virtual Worlds
Story and Game Combined Using Machinima for Interactive Experiences
Bernhardt/Kirchner · E-Learning 2
3 Arrested Development: Why Machinima Can't (Or Shouldn't
Fassone, Riccardo. "Game and Watch: Machinimas, Let's Plays
Linux Quake HOWTO Linux Quake HOWTO Table of Contents Linux Quake HOWTO
Virtual [Corpo]Reality
"Index." Intermedia Games—Games Inter Media: Video Games and Intermediality. Ed. Michael Fuchs and Jeff Thoss. New York: Bloomsbury Academic, 2019
Machinima - a Játék-Film
Digital Youth, Innovation, and the Unexpected
Pioneersin Machinima
Technologische Und Ästhetische Mermale Einer Elektronischen Kunstform
Remediation As Innovation Factor in the Case of Machinima
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