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Chapter 1: the Semiotic Conditions of Videogame Authorship
Math-GAMES IO1 EN.Pdf
Idées De Jeux Géométriques
OF US, PLAYERS Pathways in the Diffusion of Digital Gaming: Relocations, Pervasiveness, Gamification Edited by the Editors at GAME
New Game Plus: a Study of Video Game Narratives
This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn Mcgonigal BA
Juegos De Alineamiento: Variantes Del Tres En Raya
The Effect of Previous Gaming Experience on Game Play Performance
The Hales-Jewett Theorem and Its Application to Further Generalisations of M, N, K-Games
Key Moments in Video Game History
Emerging Technologies and Video Game Industry Anticipation of Future Changes
Optical Timeline
THE VIDEO GAME DEBATE: Unravelling the Physical, Social
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