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Multiple Render Targets
NVIDIA GPU Programming Guide
Deferred Rendering Using Compute Shaders
The Opengl Rendering Pipeline
Deferred Shading Tutorial
Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware
Optimization to Deferred Shading Pipeline
Deferred Rendering Due: Wednesday November 15 at 10Pm
Efficient Multifragment Effects on Graphics Processing Units
Efficient Partitioning of Fragment Shaders for Multiple-Output Hardware
BACHELOR's THESIS GPU-Based Real Time Rendering of 3D-Video
A Directional Occlusion Shading Model for Interactive Direct Volume Rendering
Ambient Occlusion and Shadows for Molecular Graphics
Deferred Rendering 1 Summary 2 Description
Screen Space Anti-Aliasing
Ambient Occlusion on Mobile: an Empirical Comparison
High-Quality Surface Splatting on Today's Gpus
Real-Time Rendering
Efficient Tile-Based Deferred Shading Pipeline
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Tutorial 10: Post Processing