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- Rethinking Gamification
- The MOO As an Arcade: Minimalism and Interpretive Literary Games" (2004)
- The Demonic in Digital Games: Experience of Control In
- “Just Like IRL”: Play, Spatiality and Sociality in Online Fantasy Games
- Bruno Carvalho Dos Santos.Pdf
- John Cayley Won the ELO's First Annual Award in Digital Poetry in 2001 (
- Remediating the Social.Pdf
- Interacting with Words
- Video Games: Perspective, Point-Of-View, and Immersion
- Subversive Space(S) in Interactive Fiction: Exploring Adam Cadre's
- From Hunt the Wumpus to Everquest: Introduction to Quest Theory
- The Ergodic Bridge
- Ergodic Literature
- Cyberdrama-1103.Qxp 1/8/04 3:08 PM Page 1
- Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing Noah Wardrip-Fruin
- World of Warcraft 66
- Cultures of Computer Game Concerns
- Playing the Past: History and Nostalgia in Video Games
- (Digital)Game Criticism and New Media: Prolegomena to the Ludic (Cyber)Simulations
- "Notes." Grammalepsy: Essays on Digital Language Art. New York: Bloomsbury Academic, 2018
- What Game Narrative Are We Talking About? an Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
- Genre Trouble
- Download The
- Gaming and the Arts of Storytelling
- Nodo «Jugabilidad: Arte, Videojuegos Y Cultura»
- Microworld Writing
- Felicitas Meifert-Menhard Playing the Text, Performing the Future Narrating Futures
- Game Fiction
- Cave Works and Three-Dimensional Hypertext
- Curriculum Education Academic Positions Administrative Experience
- Fiction and Video Games: Towards a Ludonarrative Model
- UNIVERSITY of CALIFORNIA RIVERSIDE Gamic Race: Logics Of
- Julk72 Yearbook2001
- What Defines Video Game Genre? Thinking About Genre Study After the Great Divide
- The Cake Is Not a Lie: Narrative Structure and Aporia in Portal & Portal 2
- Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
- Digital Poetry: Comparative Textual Performances in Trans-Medial Spaces
- Electronic Literature Communities Computing Literature
- Table of Contents
- Replayability in Strategic Computer Games Kasper Allan Pedersen
- YEARBOOK 2002Osa2
- A Typology of Mobile Games
- Ludological Storytelling and Unique Narrative Experiences in Silent Hill Downpour