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Education in Second Life
Second Life As an Emerging Platform for Intercultural Education
Second Life: Game, Simulator, Or Serious Game? Second Life: Jogo, Simulador Ou Jogo Sério?
I. Learning Environments
Putting a Second Life “Metaverse” Skin on Learning Management Systems
Use of Second Life in K-12 and Higher Education: a Review of Research
Literature Review
Virtual Media: a Participant Observation Study of Art Education in Second Life by Deborah Schlegel a Thesis Presented in Parti
Second Life: a Case Study of Virtual Worlds
Second Life Committee Report
The Impact of Student Engagement in a 3D Virtual World on Course Outcomes”
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