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- Collision Detection Between Geometric Models
- Collision Detection • Collision Detection Is an Essential Part of Physically Realistic Dynamic Simulations
- Continuous Collision Detection for Wires with Adaptive Resolution
- Collision Detection: Algorithms and Applications
- Exomars Rover Mechanical Modeling with Siconos Jan Michalczyk, Maurice Br´Emond,Vincent Acary, Roger Pissard-Gibollet
- Comparison of Physics Frameworks for Webgl-Based Game Engine
- Box2d V2.3.0 User Manual
- Mechanical Simulation of the Exomars Rover Using Siconos in 3DROV Vincent Acary, Maurice Brémond, Konstantinos Kapellos, Jan Michalczyk, Roger Pissard-Gibollet
- GPU Ray-Traced Collision Detection Fine Pipeline Reorganization
- Collision Detection Algorithms for Motion Planning
- Collision Detection in Computer Games
- Mechanical Simulation of the Exomars Rover Using Siconos in 3Drov
- Novel Collision Detection Algorithm for Physics-Based Simulation of Deformable B-Spline Shapes
- The Application of Circular Collision Detection and Target Tracking to Improve the Collision Accuracy in 2D Games
- Fast Collision Detection Through Bounding Volume Hierarchies in Workspace-Time Space for Sampling-Based Motion Planners
- Continuous Collision Principal Software Engineer, Blizzard
- Broad Phase Collision Detection Algorithm Based on Separating Axes Theorem
- Collision Detection
- Christer Ericson — «Real Time Collision Detection
- Guaranteed Collision Detection with Toleranced Motions
- Chapter 3 Collision Detection
- Efficient Contact Detection for Game Engines and Robotics a Non-Polygonal Approach with Smooth Convex Objects
- Collision Detection and Response for Computer Animation
- Parallel Quadtree Construction on Collections of Objects
- New Trends in Collision Detection Performance Quentin Avril, Valérie Gouranton, Bruno Arnaldi
- An Interactive and Exact Collision Detection System for Large-Scale
- Pinball Game in Box2d Engine
- An Introduction to Siconos Vincent Acary, Olivier Bonnefon, Maurice Brémond, Olivier Huber, Franck Pérignon, Stephen Sinclair
- Interactive Continuous Collision Detection Using Swept Volume For
- Anatomy of a Physics Engine Alan Hazelden [email protected]
- Efficient Collision Detection for Real-Time Simulated Environments
- Collision Detection for Cylinder-Shaped Rigid Bodies
- Real-Time Collision Detection for Dynamic Hardware Tessellated Objects
- The Saladyn Toolbox Vincent Acary, Maurice Brémond, Hong Phong Cao, Frédéric Dubois, Sylvain Mazet, Rémy Mozul