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Action game
Rogue-Gym: a New Challenge for Generalization in Reinforcement Learning
First Person Shooting (FPS) Game
Action Video-Game Training and Its Effects on Perception and Attentional Control
Application of Retrograde Analysis on Fighting Games
View the Manual
Application of Retrograde Analysis to Fighting Games
Distinctive Difference Game Titles Between Japanese Context And
Platf Orm Game First Person Shooter Strategy Game Alternatereality Game
Integrating Visual Effects Into 2D Platformer Games to Enhance Play Experiences
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests
BAB I PENDAHULUAN A. Latar Belakang Budaya Populer Jepang
An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework
By Joseph Mckay Thesis Advisor Adrienne Jones
Cognitive Abilities of Action Video Game and Role-Playing Video Game Players: Data from a Massive Open Online Course
Action Video Game Modifies Visual Selective Attention
Collective-Action Games
Codebreakers: a Platform-Action Game As a Metroidvania Base
Designing Action-Based Exergames for Children with Cerebral Palsy Hamilton A
Top View
Design and Implementation of a Genre Hybrid Video Game That
The Design of Exergaming Systems for Autonomous Rehabilitation
Atari IP Catalog 2016 IP List (Highlighted Links Are Included in Deck)
Astrogue: a Roguelike Using Procedural Content Generation for Levels and Plots in a Computer Game Bachelor of Science Thesis in Computer Science
A History of the Computer Game
The Non-Player Character – Exploring the Believability of NPC Presen- Tation and Behavior Henrik Warpefelt
JAIST Repository
Medulla: a 2D Sidescrolling Platformer Game That Teaches Basic Brain Structure and Function
Game Review: Sid Meier's Civilization
Video Game That Uses Skin Contact As Controller Input
Digital Games for Older Adults
A New Pseudo Real-Time Multi-Action Game Challenge and Competition for AI
2D Platformer Game in Unity Engine
Action Games, Understood As a Genre of Games In
3D Platformer Level Design
LNCS 8215, Pp
STS 145 Game Review Street Fighter I1
Why Video Game Genres Fail: a Classificatory Analysis
The Formation of Projective Identity Through Meaningful Choices in Digital Games
Game Development with Ren'py
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards
Fuzzy Logic Implementation on Enemy Speed Control to Raise Player Engagement
Side Scrollers Side Scrollers: a Planar Odyssey
Eludamos.Org
Development of Three AI Techniques for 2D Platform Games
Games from Spain”, a Publication Which Provides a Complete Picture of Spain’S Videogame Industry and Highlights Its Values and Its Talent
An Adaptive Approach to Exergames with Support for Multimodal Interfaces
An Analysis of Localization and Circulation of Japanese Video Games in North America
Computer Games and Violence: Is There Really a Connection?
Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility
Fighting Game Artificial Intelligence Competition Platform
Developing Games on the Raspberry Pi
Market Driven Mobile Gaming Taxonomy
Castlevania Judgment Art Style
What Video Game Genres Are Teaching Us