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AI Dungeon
Procedural Content Generation for Games
Innk: a Multi-Player Game to Deceive a Neural Network
Plagiarism in the Age of Massive Generative Pre-Trained Transformers (GPT- 3): “The Best Time to Act Was Yesterday
Arxiv:2007.12391V6 [Cs.CV] 2 Jul 2021 Techniques for Practical Purposes Has Been Artificial Intelligence (AI)
The Future of Storytelling in the Age of AI and Posthuman
The Hitchhiker's Guide to Technology
Development of a Tactics RPG for Android Tablets
Grounding As a Collaborative Process
Deep Learning for Procedural Content Generation
Collaborative Storytelling with Large-Scale Neural Language Models
How to Use Neural Networks for Automatic Item Generation In
Download the Transcript
A Chinese Open-Ended Text Adventure Game
Choose Your Own Adventure Text Game
Deep Learning for Procedural Content Generation
Player-AI Interaction: What Neural Network Games Reveal About AI As Play
Proceedings of the Third Workshop on Narrative Understanding
ARTIFICIAL INTELLIGENCE INTEGRATION in MATHEMATICS Curated with Support from Intel®
Top View
Best Pirate Captain Summoners War
AIDG Writing Guide.Pdf
Recap of BERT, Applying BERT Pre-Trained Models for Genera On: GPT-2, Dialogue, Summariza On Recall: Self-A En On
Dungeons and Dragons Online Guide
AI Charades: Language Models As Interactive Game Environments
Artificial Intelligence and the Book Industry
Level Generation and Style Enhancement--Deep Learning For
Release Strategies and the Social Impacts of Language Models
Increasing Generality in Machine Learning Through Procedural Content Generation
K-12 Conversational Artificial Intelligence
Cs.AI] 24 Feb 2020 on Game AI Was in a Niche, Largely Unrecognized by Have Certainly Changed in the Last 10 to 15 Years
ELO 2021 - Abstracts
Using Transformers for Word Association in the Game Codenames
Procedural Generation for Divination and Inspiration
Plagiarism in the Age of Massive Generative Pre-Trained Transformers (GPT-3)
ARTIFICIAL INTELLIGENCE INTEGRATION in ENGLISH Curated with Support from Intel® ACKNOWLEDGEMENTS
Repetition and Defamiliarization in AI Dungeon and Project December